Fix some includes in source/renderer

Make include-what-you-use happy with some files in source/renderer and
fix what needs to be fixed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
This commit is contained in:
Ralph Sennhauser
2025-07-06 20:15:27 +02:00
parent c2cc762616
commit e7f44ca6ca
44 changed files with 281 additions and 158 deletions
+19 -3
View File
@@ -19,17 +19,33 @@
#include "TexturedLineRData.h"
#include "graphics/ShaderProgram.h"
#include "graphics/Color.h"
#include "graphics/Terrain.h"
#include "graphics/TextureManager.h"
#include "lib/debug.h"
#include "maths/Frustum.h"
#include "maths/MathUtil.h"
#include "maths/Quaternion.h"
#include "ps/CStrIntern.h"
#include "ps/CStrInternStatic.h"
#include "ps/containers/Span.h"
#include "renderer/OverlayRenderer.h"
#include "renderer/Renderer.h"
#include "simulation2/Simulation2.h"
#include "simulation2/system/SimContext.h"
#include "renderer/VertexBuffer.h"
#include "renderer/backend/Format.h"
#include "renderer/backend/IBuffer.h"
#include "renderer/backend/IDeviceCommandContext.h"
#include "renderer/backend/IShaderProgram.h"
#include "simulation2/components/ICmpWaterManager.h"
#include "simulation2/system/CmpPtr.h"
#include "simulation2/system/Entity.h"
#include "simulation2/system/SimContext.h"
#include <array>
#include <cmath>
#include <cstddef>
#include <cstdint>
#include <memory>
/* Note: this implementation uses CVertexBufferManager directly rather than access it through the nicer VertexArray interface,
* because it allows you to work with variable amounts of vertices and indices more easily. New code should prefer