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Fix some includes in source/renderer
Make include-what-you-use happy with some files in source/renderer and fix what needs to be fixed. Ref: #8086 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
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@@ -19,17 +19,33 @@
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#include "TexturedLineRData.h"
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#include "graphics/ShaderProgram.h"
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#include "graphics/Color.h"
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#include "graphics/Terrain.h"
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#include "graphics/TextureManager.h"
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#include "lib/debug.h"
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#include "maths/Frustum.h"
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#include "maths/MathUtil.h"
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#include "maths/Quaternion.h"
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#include "ps/CStrIntern.h"
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#include "ps/CStrInternStatic.h"
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#include "ps/containers/Span.h"
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#include "renderer/OverlayRenderer.h"
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#include "renderer/Renderer.h"
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#include "simulation2/Simulation2.h"
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#include "simulation2/system/SimContext.h"
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#include "renderer/VertexBuffer.h"
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#include "renderer/backend/Format.h"
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#include "renderer/backend/IBuffer.h"
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#include "renderer/backend/IDeviceCommandContext.h"
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#include "renderer/backend/IShaderProgram.h"
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#include "simulation2/components/ICmpWaterManager.h"
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#include "simulation2/system/CmpPtr.h"
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#include "simulation2/system/Entity.h"
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#include "simulation2/system/SimContext.h"
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#include <array>
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#include <cmath>
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#include <cstddef>
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#include <cstdint>
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#include <memory>
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/* Note: this implementation uses CVertexBufferManager directly rather than access it through the nicer VertexArray interface,
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* because it allows you to work with variable amounts of vertices and indices more easily. New code should prefer
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