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Fix some includes in source/renderer
Make include-what-you-use happy with some files in source/renderer and fix what needs to be fixed. Ref: #8086 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2023 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -17,21 +17,23 @@
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#include "precompiled.h"
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#include "renderer/RenderModifiers.h"
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#include "RenderModifiers.h"
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#include "graphics/GameView.h"
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#include "graphics/LightEnv.h"
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#include "graphics/Camera.h"
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#include "graphics/LOSTexture.h"
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#include "graphics/LightEnv.h"
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#include "graphics/Model.h"
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#include "graphics/TextureManager.h"
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#include "maths/Vector3D.h"
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#include "maths/Vector4D.h"
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#include "maths/Matrix3D.h"
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#include "maths/Vector3D.h"
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#include "ps/CStrIntern.h"
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#include "ps/CStrInternStatic.h"
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#include "ps/Game.h"
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#include "renderer/Renderer.h"
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#include "renderer/Scene.h"
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#include "renderer/SceneRenderer.h"
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#include "renderer/ShadowMap.h"
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#include "renderer/backend/IDeviceCommandContext.h"
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#include "renderer/backend/IShaderProgram.h"
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///////////////////////////////////////////////////////////////////////////////////////////////
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// LitRenderModifier implementation
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