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Fix non-SSE x86 builds
This was SVN commit r13934.
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@@ -26,7 +26,7 @@
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#include "ps/FileIo.h"
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#include "maths/Vector4D.h"
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#if ARCH_X86_X64
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#if HAVE_SSE
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# include <xmmintrin.h>
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#endif
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@@ -121,7 +121,7 @@ void CModelDef::SkinPointsAndNormals(
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}
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}
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#if ARCH_X86_X64
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#if HAVE_SSE
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void CModelDef::SkinPointsAndNormals_SSE(
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size_t numVertices,
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const VertexArrayIterator<CVector3D>& Position,
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