From e459e93ab4e07e041674022ee53ae59bd5ac3bc8 Mon Sep 17 00:00:00 2001 From: Acumen Date: Sun, 28 Nov 2004 21:31:39 +0000 Subject: [PATCH] Combat fixes ... Increased standard entity movement rate, and made pain sounds only occur on death. This was SVN commit r1423. --- .../official/entities/template_entity.xml | 27 ++++++++++--------- .../official/entities/units/template_unit.xml | 2 +- 2 files changed, 15 insertions(+), 14 deletions(-) diff --git a/binaries/data/mods/official/entities/template_entity.xml b/binaries/data/mods/official/entities/template_entity.xml index f3c18a0953..6925f39f33 100755 --- a/binaries/data/mods/official/entities/template_entity.xml +++ b/binaries/data/mods/official/entities/template_entity.xml @@ -24,9 +24,9 @@ // Attack logic. dmg = new DamageType(); - dmg.crush = this.actions.attack.damage * this.actions.attack.crush; - dmg.hack = this.actions.attack.damage * this.actions.attack.hack; - dmg.pierce = this.actions.attack.damage * this.actions.attack.pierce; + dmg.crush = parseInt(this.actions.attack.damage * this.actions.attack.crush); + dmg.hack = parseInt(this.actions.attack.damage * this.actions.attack.hack); + dmg.pierce = parseInt(this.actions.attack.damage * this.actions.attack.pierce); evt.target.damage( dmg, this ); ]]> @@ -34,18 +34,15 @@