Attack component tests, reviewed by sanderd17.

This was SVN commit r18583.
This commit is contained in:
elexis
2016-08-05 18:44:00 +00:00
parent 7ce9e7675f
commit e3b3261a62
@@ -0,0 +1,165 @@
Engine.LoadHelperScript("Player.js");
Engine.LoadHelperScript("ValueModification.js");
Engine.LoadComponentScript("interfaces/Auras.js");
Engine.LoadComponentScript("interfaces/AuraManager.js");
Engine.LoadComponentScript("interfaces/Capturable.js");
Engine.LoadComponentScript("interfaces/TechnologyManager.js");
Engine.LoadComponentScript("interfaces/Formation.js");
Engine.LoadComponentScript("interfaces/Attack.js");
Engine.LoadComponentScript("Attack.js");
let entityID = 903;
function attackComponentTest(defenderClass, test_function)
{
ResetState();
{
let playerEnt1 = 5;
AddMock(SYSTEM_ENTITY, IID_PlayerManager, {
"GetPlayerByID": () => playerEnt1
});
AddMock(playerEnt1, IID_Player, {
"GetPlayerID": () => 1
});
}
let attacker = entityID;
AddMock(attacker, IID_Position, {
"IsInWorld": () => true,
"GetHeightOffset": () => 5
});
AddMock(attacker, IID_Ownership, {
"GetOwner": owner => 1
});
let cmpAttack = ConstructComponent(attacker, "Attack", {
"Melee" : {
"Hack": 11,
"Pierce": 5,
"Crush": 0,
"MinRange": 3,
"MaxRange": 5,
"PreferredClasses": {
"_string": "Female"
},
"RestrictedClasses": {
"_string": "Elephant Archer"
},
"Bonuses":
{
"BonusCav": {
"Classes": "Cavalry",
"Multiplier": 2
}
}
},
"Ranged" : {
"Hack": 0,
"Pierce": 10,
"Crush": 0,
"MinRange": 10,
"MaxRange": 80,
"PrepareTime": 300,
"RepeatTime": 500,
"PreferredClasses": {
"_string": "Archer"
},
"RestrictedClasses": {
"_string": "Elephant"
}
},
"Capture" : {
"Value": 8,
"MaxRange": 10,
},
"Slaughter": {}
});
let defender = ++entityID;
AddMock(defender, IID_Identity, {
"GetClassesList": () => [defenderClass],
"HasClass": className => className == defenderClass
});
AddMock(defender, IID_Position, {
"IsInWorld": () => true,
"GetHeightOffset": () => 0
});
test_function(attacker, cmpAttack, defender);
}
// Validate template getter functions
attackComponentTest(undefined, (attacker, cmpAttack, defender) => {
TS_ASSERT_UNEVAL_EQUALS(cmpAttack.GetAttackTypes(), ["Melee", "Ranged", "Capture"]);
TS_ASSERT_UNEVAL_EQUALS(cmpAttack.GetPreferredClasses("Melee"), ["Female"]);
TS_ASSERT_UNEVAL_EQUALS(cmpAttack.GetRestrictedClasses("Melee"), ["Elephant", "Archer"]);
TS_ASSERT_UNEVAL_EQUALS(cmpAttack.GetFullAttackRange(), { "min": 0, "max": 80 });
TS_ASSERT_UNEVAL_EQUALS(cmpAttack.GetAttackStrengths("Capture"), { "value": 8 });
TS_ASSERT_UNEVAL_EQUALS(cmpAttack.GetAttackStrengths("Ranged"), {
"hack": 0,
"pierce": 10,
"crush": 0
});
TS_ASSERT_UNEVAL_EQUALS(cmpAttack.GetTimers("Ranged"), {
"prepare": 300,
"repeat": 500,
"recharge": 200
});
TS_ASSERT_UNEVAL_EQUALS(cmpAttack.GetTimers("Capture"), {
"prepare": 0,
"repeat": 1000,
"recharge": 1000
});
});
for (let className of ["Infantry", "Cavalry"])
attackComponentTest(className, (attacker, cmpAttack, defender) => {
TS_ASSERT_UNEVAL_EQUALS(cmpAttack.GetAttackBonus("Melee", defender), className == "Cavalry" ? 2 : 1);
TS_ASSERT_UNEVAL_EQUALS(cmpAttack.GetAttackBonus("Ranged", defender), 1);
TS_ASSERT_UNEVAL_EQUALS(cmpAttack.GetAttackBonus("Capture", defender), 1);
TS_ASSERT_UNEVAL_EQUALS(cmpAttack.GetAttackBonus("Slaughter", defender), 1);
});
// CanAttack rejects elephant attack due to RestrictedClasses
attackComponentTest("Elephant", (attacker, cmpAttack, defender) => {
TS_ASSERT_EQUALS(cmpAttack.CanAttack(defender), false);
});
function testGetBestAttackAgainst(defenderClass, bestAttack, isBuilding = false)
{
attackComponentTest(defenderClass, (attacker, cmpAttack, defender) => {
if (isBuilding)
AddMock(defender, IID_Capturable, {
"CanCapture": playerID => {
TS_ASSERT_EQUALS(playerID, 1);
return true;
}
});
TS_ASSERT_EQUALS(cmpAttack.CanAttack(defender), true);
let allowCapturing = [true];
if (!isBuilding)
allowCapturing.push(false);
for (let allowCapturing of allowCapturing)
TS_ASSERT_EQUALS(cmpAttack.GetBestAttackAgainst(defender, allowCapturing), bestAttack);
});
}
testGetBestAttackAgainst("Female", "Melee");
testGetBestAttackAgainst("Archer", "Ranged");
testGetBestAttackAgainst("Domestic", "Slaughter");
testGetBestAttackAgainst("Structure", "Capture", true);