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https://gitea.wildfiregames.com/0ad/0ad.git
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Put the CMapGeneratorWorker completely inside the task
The return-slot provided by the `Future` is used for synchronisation. Refs: #5874 Comments By: @Stan, @vladislavbelov, @wraitii Differential Revision: https://code.wildfiregames.com/D5001 This was SVN commit r27944.
This commit is contained in:
+332
-325
@@ -29,8 +29,8 @@
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#include "ps/CLogger.h"
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#include "ps/FileIo.h"
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#include "ps/Profile.h"
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#include "ps/TaskManager.h"
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#include "ps/scripting/JSInterface_VFS.h"
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#include "ps/TemplateLoader.h"
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#include "scriptinterface/FunctionWrapper.h"
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#include "scriptinterface/JSON.h"
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#include "scriptinterface/Object.h"
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@@ -39,16 +39,16 @@
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#include "scriptinterface/ScriptInterface.h"
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#include "simulation2/helpers/MapEdgeTiles.h"
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#include <boost/random/linear_congruential.hpp>
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#include <set>
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#include <string>
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#include <vector>
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// TODO: Maybe this should be optimized depending on the map size.
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constexpr int RMS_CONTEXT_SIZE = 96 * 1024 * 1024;
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extern bool IsQuitRequested();
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static bool
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MapGeneratorInterruptCallback(JSContext* UNUSED(cx))
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namespace
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{
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bool MapGenerationInterruptCallback(JSContext* UNUSED(cx))
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{
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// This may not use SDL_IsQuitRequested(), because it runs in a thread separate to SDL, see SDL_PumpEvents
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if (IsQuitRequested())
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@@ -60,362 +60,369 @@ MapGeneratorInterruptCallback(JSContext* UNUSED(cx))
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return true;
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}
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CMapGeneratorWorker::CMapGeneratorWorker(ScriptInterface* scriptInterface) :
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m_ScriptInterface(scriptInterface)
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{}
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CMapGeneratorWorker::~CMapGeneratorWorker()
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/**
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* Provides callback's for the JavaScript.
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*/
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class CMapGenerationCallbacks
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{
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// Cancel or wait for the task to end.
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m_WorkerThread.CancelOrWait();
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}
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public:
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// Only the constructor and the destructor are called by C++.
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void CMapGeneratorWorker::Initialize(const VfsPath& scriptFile, const std::string& settings)
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{
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std::lock_guard<std::mutex> lock(m_WorkerMutex);
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// Set progress to positive value
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m_Progress.store(1);
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m_ScriptPath = scriptFile;
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m_Settings = settings;
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// Start generating the map asynchronously.
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m_WorkerThread = Threading::TaskManager::Instance().PushTask([this]() {
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PROFILE2("Map Generation");
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std::shared_ptr<ScriptContext> mapgenContext = ScriptContext::CreateContext(RMS_CONTEXT_SIZE);
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CMapGenerationCallbacks(std::atomic<int>& progress, ScriptInterface& scriptInterface,
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Script::StructuredClone& mapData, const u16 flags) :
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m_Progress{progress},
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m_ScriptInterface{scriptInterface},
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m_MapData{mapData}
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{
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m_ScriptInterface.SetCallbackData(static_cast<void*>(this));
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// Enable the script to be aborted
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JS_AddInterruptCallback(mapgenContext->GetGeneralJSContext(), MapGeneratorInterruptCallback);
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JS_AddInterruptCallback(m_ScriptInterface.GetGeneralJSContext(),
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&MapGenerationInterruptCallback);
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m_ScriptInterface = new ScriptInterface("Engine", "MapGenerator", mapgenContext);
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// Set initial seed, callback data.
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// Expose functions, globals and classes relevant to the map scripts.
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#define REGISTER_MAPGEN_FUNC(func) \
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ScriptFunction::Register<&CMapGenerationCallbacks::func, \
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ScriptInterface::ObjectFromCBData<CMapGenerationCallbacks>>(rq, #func, flags);
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// Run map generation scripts
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if (!Run() || m_Progress.load() > 0)
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// VFS
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JSI_VFS::RegisterScriptFunctions_ReadOnlySimulationMaps(m_ScriptInterface, flags);
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// Globalscripts may use VFS script functions
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m_ScriptInterface.LoadGlobalScripts();
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// File loading
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ScriptRequest rq(m_ScriptInterface);
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REGISTER_MAPGEN_FUNC(LoadLibrary);
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REGISTER_MAPGEN_FUNC(LoadHeightmapImage);
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REGISTER_MAPGEN_FUNC(LoadMapTerrain);
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// Template functions
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REGISTER_MAPGEN_FUNC(GetTemplate);
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REGISTER_MAPGEN_FUNC(TemplateExists);
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REGISTER_MAPGEN_FUNC(FindTemplates);
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REGISTER_MAPGEN_FUNC(FindActorTemplates);
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// Progression and profiling
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REGISTER_MAPGEN_FUNC(SetProgress);
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REGISTER_MAPGEN_FUNC(GetMicroseconds);
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REGISTER_MAPGEN_FUNC(ExportMap);
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// Engine constants
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// Length of one tile of the terrain grid in metres.
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// Useful to transform footprint sizes to the tilegrid coordinate system.
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m_ScriptInterface.SetGlobal("TERRAIN_TILE_SIZE", static_cast<int>(TERRAIN_TILE_SIZE));
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// Number of impassable tiles at the map border
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m_ScriptInterface.SetGlobal("MAP_BORDER_WIDTH", static_cast<int>(MAP_EDGE_TILES));
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#undef REGISTER_MAPGEN_FUNC
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}
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~CMapGenerationCallbacks()
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{
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JS_AddInterruptCallback(m_ScriptInterface.GetGeneralJSContext(), nullptr);
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m_ScriptInterface.SetCallbackData(nullptr);
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}
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private:
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// These functions are called by JS.
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/**
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* Load all scripts of the given library
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*
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* @param libraryName VfsPath specifying name of the library (subfolder of ../maps/random/)
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* @return true if all scripts ran successfully, false if there's an error
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*/
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bool LoadLibrary(const VfsPath& libraryName)
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{
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// Ignore libraries that are already loaded
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if (m_LoadedLibraries.find(libraryName) != m_LoadedLibraries.end())
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return true;
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// Mark this as loaded, to prevent it recursively loading itself
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m_LoadedLibraries.insert(libraryName);
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VfsPath path = VfsPath(L"maps/random/") / libraryName / VfsPath();
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VfsPaths pathnames;
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// Load all scripts in mapgen directory
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Status ret = vfs::GetPathnames(g_VFS, path, L"*.js", pathnames);
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if (ret == INFO::OK)
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{
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// Don't leave progress in an unknown state, if generator failed, set it to -1
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m_Progress.store(-1);
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for (const VfsPath& p : pathnames)
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{
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LOGMESSAGE("Loading map generator script '%s'", p.string8());
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if (!m_ScriptInterface.LoadGlobalScriptFile(p))
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{
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LOGERROR("CMapGenerationCallbacks::LoadScripts: Failed to load script '%s'",
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p.string8());
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return false;
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}
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}
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}
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else
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{
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// Some error reading directory
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wchar_t error[200];
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LOGERROR(
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"CMapGenerationCallbacks::LoadScripts: Error reading scripts in directory '%s': %s",
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path.string8(),
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utf8_from_wstring(StatusDescription(ret, error, ARRAY_SIZE(error))));
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return false;
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}
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SAFE_DELETE(m_ScriptInterface);
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return true;
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}
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// At this point the random map scripts are done running, so the thread has no further purpose
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// and can die. The data will be stored in m_MapData already if successful, or m_Progress
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// will contain an error value on failure.
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});
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}
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/**
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* Finalize map generation and pass results from the script to the engine.
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* The `data` has to be according to this format:
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* https://trac.wildfiregames.com/wiki/Random_Map_Generator_Internals#Dataformat
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*/
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void ExportMap(JS::HandleValue data)
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{
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// Copy results
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m_MapData = Script::WriteStructuredClone(ScriptRequest(m_ScriptInterface), data);
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}
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bool CMapGeneratorWorker::Run()
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/**
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* Load an image file and return it as a height array.
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*/
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JS::Value LoadHeightmapImage(const VfsPath& filename)
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{
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std::vector<u16> heightmap;
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if (LoadHeightmapImageVfs(filename, heightmap) != INFO::OK)
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{
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LOGERROR("Could not load heightmap file '%s'", filename.string8());
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return JS::UndefinedValue();
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}
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ScriptRequest rq(m_ScriptInterface);
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JS::RootedValue returnValue(rq.cx);
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Script::ToJSVal(rq, &returnValue, heightmap);
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return returnValue;
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}
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/**
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* Load an Atlas terrain file (PMP) returning textures and heightmap.
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*
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* See CMapReader::UnpackTerrain, CMapReader::ParseTerrain for the reordering
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*/
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JS::Value LoadMapTerrain(const VfsPath& filename)
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{
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ScriptRequest rq(m_ScriptInterface);
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if (!VfsFileExists(filename))
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{
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ScriptException::Raise(rq, "Terrain file \"%s\" does not exist!",
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filename.string8().c_str());
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return JS::UndefinedValue();
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}
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CFileUnpacker unpacker;
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unpacker.Read(filename, "PSMP");
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if (unpacker.GetVersion() < CMapIO::FILE_READ_VERSION)
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{
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ScriptException::Raise(rq, "Could not load terrain file \"%s\" too old version!",
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filename.string8().c_str());
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return JS::UndefinedValue();
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}
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// unpack size
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ssize_t patchesPerSide = (ssize_t)unpacker.UnpackSize();
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size_t verticesPerSide = patchesPerSide * PATCH_SIZE + 1;
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// unpack heightmap
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std::vector<u16> heightmap;
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heightmap.resize(SQR(verticesPerSide));
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unpacker.UnpackRaw(&heightmap[0], SQR(verticesPerSide) * sizeof(u16));
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// unpack texture names
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size_t textureCount = unpacker.UnpackSize();
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std::vector<std::string> textureNames;
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textureNames.reserve(textureCount);
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for (size_t i = 0; i < textureCount; ++i)
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{
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CStr texturename;
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unpacker.UnpackString(texturename);
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textureNames.push_back(texturename);
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}
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// unpack texture IDs per tile
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ssize_t tilesPerSide = patchesPerSide * PATCH_SIZE;
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std::vector<CMapIO::STileDesc> tiles;
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tiles.resize(size_t(SQR(tilesPerSide)));
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unpacker.UnpackRaw(&tiles[0], sizeof(CMapIO::STileDesc) * tiles.size());
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// reorder by patches and store and save texture IDs per tile
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std::vector<u16> textureIDs;
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for (ssize_t x = 0; x < tilesPerSide; ++x)
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{
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size_t patchX = x / PATCH_SIZE;
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size_t offX = x % PATCH_SIZE;
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for (ssize_t y = 0; y < tilesPerSide; ++y)
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{
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size_t patchY = y / PATCH_SIZE;
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size_t offY = y % PATCH_SIZE;
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// m_Priority and m_Tex2Index unused
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textureIDs.push_back(tiles[(patchY * patchesPerSide + patchX) * SQR(PATCH_SIZE) +
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(offY * PATCH_SIZE + offX)].m_Tex1Index);
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}
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}
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JS::RootedValue returnValue(rq.cx);
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Script::CreateObject(
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rq,
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&returnValue,
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"height", heightmap,
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"textureNames", textureNames,
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"textureIDs", textureIDs);
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return returnValue;
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}
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/**
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* Sets the map generation progress, which is one of multiple stages
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* determining the loading screen progress.
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*/
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void SetProgress(int progress)
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{
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// When the task is started, `m_Progress` is only mutated by this thread.
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const int currentProgress = m_Progress.load();
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if (progress >= currentProgress)
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m_Progress.store(progress);
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else
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LOGWARNING("The random map script tried to reduce the loading progress from %d to %d",
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currentProgress, progress);
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}
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/**
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* Microseconds since the epoch.
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*/
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double GetMicroseconds() const
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{
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return JS_Now();
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}
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/**
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* Return the template data of the given template name.
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*/
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CParamNode GetTemplate(const std::string& templateName)
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{
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const CParamNode& templateRoot =
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m_TemplateLoader.GetTemplateFileData(templateName).GetOnlyChild();
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if (!templateRoot.IsOk())
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LOGERROR("Invalid template found for '%s'", templateName.c_str());
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return templateRoot;
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}
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/**
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* Check whether the given template exists.
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*/
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bool TemplateExists(const std::string& templateName) const
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{
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return m_TemplateLoader.TemplateExists(templateName);
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}
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/**
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* Returns all template names of simulation entity templates.
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*/
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std::vector<std::string> FindTemplates(const std::string& path, bool includeSubdirectories)
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{
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return m_TemplateLoader.FindTemplates(path, includeSubdirectories, SIMULATION_TEMPLATES);
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}
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/**
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* Returns all template names of actors.
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*/
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std::vector<std::string> FindActorTemplates(const std::string& path, bool includeSubdirectories)
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{
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return m_TemplateLoader.FindTemplates(path, includeSubdirectories, ACTOR_TEMPLATES);
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}
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/**
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* Current map generation progress.
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*/
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std::atomic<int>& m_Progress;
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/**
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* Provides the script context.
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*/
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ScriptInterface& m_ScriptInterface;
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/**
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* Result of the mapscript generation including terrain, entities and environment settings.
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*/
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Script::StructuredClone& m_MapData;
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/**
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* Currently loaded script librarynames.
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*/
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std::set<VfsPath> m_LoadedLibraries;
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/**
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* Backend to loading template data.
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*/
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CTemplateLoader m_TemplateLoader;
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};
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} // anonymous namespace
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Script::StructuredClone RunMapGenerationScript(std::atomic<int>& progress, ScriptInterface& scriptInterface,
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const VfsPath& script, const std::string& settings, const u16 flags)
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{
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ScriptRequest rq(m_ScriptInterface);
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ScriptRequest rq(scriptInterface);
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// Parse settings
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JS::RootedValue settingsVal(rq.cx);
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if (!Script::ParseJSON(rq, m_Settings, &settingsVal) && settingsVal.isUndefined())
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if (!Script::ParseJSON(rq, settings, &settingsVal) && settingsVal.isUndefined())
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{
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LOGERROR("CMapGeneratorWorker::Run: Failed to parse settings");
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return false;
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LOGERROR("RunMapGenerationScript: Failed to parse settings");
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return nullptr;
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}
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// Prevent unintentional modifications to the settings object by random map scripts
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if (!Script::FreezeObject(rq, settingsVal, true))
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{
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LOGERROR("CMapGeneratorWorker::Run: Failed to deepfreeze settings");
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return false;
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LOGERROR("RunMapGenerationScript: Failed to deepfreeze settings");
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return nullptr;
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}
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// Init RNG seed
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u32 seed = 0;
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if (!Script::HasProperty(rq, settingsVal, "Seed") ||
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!Script::GetProperty(rq, settingsVal, "Seed", seed))
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LOGWARNING("CMapGeneratorWorker::Run: No seed value specified - using 0");
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LOGWARNING("RunMapGenerationScript: No seed value specified - using 0");
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InitScriptInterface(seed);
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boost::rand48 mapGenRNG{seed};
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scriptInterface.ReplaceNondeterministicRNG(mapGenRNG);
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RegisterScriptFunctions_MapGenerator();
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Script::StructuredClone mapData;
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CMapGenerationCallbacks callbackData{progress, scriptInterface, mapData, flags};
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// Copy settings to global variable
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JS::RootedValue global(rq.cx, rq.globalValue());
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if (!Script::SetProperty(rq, global, "g_MapSettings", settingsVal, true, true))
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if (!Script::SetProperty(rq, global, "g_MapSettings", settingsVal, flags & JSPROP_READONLY,
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flags & JSPROP_ENUMERATE))
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{
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LOGERROR("CMapGeneratorWorker::Run: Failed to define g_MapSettings");
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return false;
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LOGERROR("RunMapGenerationScript: Failed to define g_MapSettings");
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return nullptr;
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}
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// Load RMS
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LOGMESSAGE("Loading RMS '%s'", m_ScriptPath.string8());
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if (!m_ScriptInterface->LoadGlobalScriptFile(m_ScriptPath))
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LOGMESSAGE("Loading RMS '%s'", script.string8());
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if (!scriptInterface.LoadGlobalScriptFile(script))
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{
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LOGERROR("CMapGeneratorWorker::Run: Failed to load RMS '%s'", m_ScriptPath.string8());
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return false;
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LOGERROR("RunMapGenerationScript: Failed to load RMS '%s'", script.string8());
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return nullptr;
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||||
}
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||||
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return true;
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}
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#define REGISTER_MAPGEN_FUNC(func) \
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ScriptFunction::Register<&CMapGeneratorWorker::func, ScriptInterface::ObjectFromCBData<CMapGeneratorWorker>>(rq, #func);
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#define REGISTER_MAPGEN_FUNC_NAME(func, name) \
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ScriptFunction::Register<&CMapGeneratorWorker::func, ScriptInterface::ObjectFromCBData<CMapGeneratorWorker>>(rq, name);
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||||
void CMapGeneratorWorker::InitScriptInterface(const u32 seed)
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{
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||||
m_ScriptInterface->SetCallbackData(static_cast<void*>(this));
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||||
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||||
m_ScriptInterface->ReplaceNondeterministicRNG(m_MapGenRNG);
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||||
m_MapGenRNG.seed(seed);
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// VFS
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||||
JSI_VFS::RegisterScriptFunctions_ReadOnlySimulationMaps(*m_ScriptInterface);
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||||
|
||||
// Globalscripts may use VFS script functions
|
||||
m_ScriptInterface->LoadGlobalScripts();
|
||||
|
||||
// File loading
|
||||
ScriptRequest rq(m_ScriptInterface);
|
||||
REGISTER_MAPGEN_FUNC_NAME(LoadScripts, "LoadLibrary");
|
||||
REGISTER_MAPGEN_FUNC_NAME(LoadHeightmap, "LoadHeightmapImage");
|
||||
REGISTER_MAPGEN_FUNC(LoadMapTerrain);
|
||||
|
||||
// Engine constants
|
||||
|
||||
// Length of one tile of the terrain grid in metres.
|
||||
// Useful to transform footprint sizes to the tilegrid coordinate system.
|
||||
m_ScriptInterface->SetGlobal("TERRAIN_TILE_SIZE", static_cast<int>(TERRAIN_TILE_SIZE));
|
||||
|
||||
// Number of impassable tiles at the map border
|
||||
m_ScriptInterface->SetGlobal("MAP_BORDER_WIDTH", static_cast<int>(MAP_EDGE_TILES));
|
||||
}
|
||||
|
||||
void CMapGeneratorWorker::RegisterScriptFunctions_MapGenerator()
|
||||
{
|
||||
ScriptRequest rq(m_ScriptInterface);
|
||||
|
||||
// Template functions
|
||||
REGISTER_MAPGEN_FUNC(GetTemplate);
|
||||
REGISTER_MAPGEN_FUNC(TemplateExists);
|
||||
REGISTER_MAPGEN_FUNC(FindTemplates);
|
||||
REGISTER_MAPGEN_FUNC(FindActorTemplates);
|
||||
|
||||
// Progression and profiling
|
||||
REGISTER_MAPGEN_FUNC(SetProgress);
|
||||
REGISTER_MAPGEN_FUNC(GetMicroseconds);
|
||||
REGISTER_MAPGEN_FUNC(ExportMap);
|
||||
}
|
||||
|
||||
#undef REGISTER_MAPGEN_FUNC
|
||||
#undef REGISTER_MAPGEN_FUNC_NAME
|
||||
|
||||
int CMapGeneratorWorker::GetProgress() const
|
||||
{
|
||||
return m_Progress.load();
|
||||
}
|
||||
|
||||
double CMapGeneratorWorker::GetMicroseconds()
|
||||
{
|
||||
return JS_Now();
|
||||
}
|
||||
|
||||
Script::StructuredClone CMapGeneratorWorker::GetResults()
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(m_WorkerMutex);
|
||||
return m_MapData;
|
||||
}
|
||||
|
||||
void CMapGeneratorWorker::ExportMap(JS::HandleValue data)
|
||||
{
|
||||
{
|
||||
// Copy results
|
||||
std::lock_guard<std::mutex> lock(m_WorkerMutex);
|
||||
m_MapData = Script::WriteStructuredClone(ScriptRequest(m_ScriptInterface), data);
|
||||
}
|
||||
m_Progress.store(0);
|
||||
}
|
||||
|
||||
void CMapGeneratorWorker::SetProgress(int progress)
|
||||
{
|
||||
// When the task is started, `m_Progress` is only mutated by this thread.
|
||||
const int currentProgress = m_Progress.load();
|
||||
if (progress >= currentProgress)
|
||||
m_Progress.store(progress);
|
||||
else
|
||||
LOGWARNING("The random map script tried to reduce the loading progress from %d to %d",
|
||||
currentProgress, progress);
|
||||
}
|
||||
|
||||
CParamNode CMapGeneratorWorker::GetTemplate(const std::string& templateName)
|
||||
{
|
||||
const CParamNode& templateRoot = m_TemplateLoader.GetTemplateFileData(templateName).GetOnlyChild();
|
||||
if (!templateRoot.IsOk())
|
||||
LOGERROR("Invalid template found for '%s'", templateName.c_str());
|
||||
|
||||
return templateRoot;
|
||||
}
|
||||
|
||||
bool CMapGeneratorWorker::TemplateExists(const std::string& templateName)
|
||||
{
|
||||
return m_TemplateLoader.TemplateExists(templateName);
|
||||
}
|
||||
|
||||
std::vector<std::string> CMapGeneratorWorker::FindTemplates(const std::string& path, bool includeSubdirectories)
|
||||
{
|
||||
return m_TemplateLoader.FindTemplates(path, includeSubdirectories, SIMULATION_TEMPLATES);
|
||||
}
|
||||
|
||||
std::vector<std::string> CMapGeneratorWorker::FindActorTemplates(const std::string& path, bool includeSubdirectories)
|
||||
{
|
||||
return m_TemplateLoader.FindTemplates(path, includeSubdirectories, ACTOR_TEMPLATES);
|
||||
}
|
||||
|
||||
bool CMapGeneratorWorker::LoadScripts(const VfsPath& libraryName)
|
||||
{
|
||||
// Ignore libraries that are already loaded
|
||||
if (m_LoadedLibraries.find(libraryName) != m_LoadedLibraries.end())
|
||||
return true;
|
||||
|
||||
// Mark this as loaded, to prevent it recursively loading itself
|
||||
m_LoadedLibraries.insert(libraryName);
|
||||
|
||||
VfsPath path = VfsPath(L"maps/random/") / libraryName / VfsPath();
|
||||
VfsPaths pathnames;
|
||||
|
||||
// Load all scripts in mapgen directory
|
||||
Status ret = vfs::GetPathnames(g_VFS, path, L"*.js", pathnames);
|
||||
if (ret == INFO::OK)
|
||||
{
|
||||
for (const VfsPath& p : pathnames)
|
||||
{
|
||||
LOGMESSAGE("Loading map generator script '%s'", p.string8());
|
||||
|
||||
if (!m_ScriptInterface->LoadGlobalScriptFile(p))
|
||||
{
|
||||
LOGERROR("CMapGeneratorWorker::LoadScripts: Failed to load script '%s'", p.string8());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Some error reading directory
|
||||
wchar_t error[200];
|
||||
LOGERROR("CMapGeneratorWorker::LoadScripts: Error reading scripts in directory '%s': %s", path.string8(), utf8_from_wstring(StatusDescription(ret, error, ARRAY_SIZE(error))));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
JS::Value CMapGeneratorWorker::LoadHeightmap(const VfsPath& filename)
|
||||
{
|
||||
std::vector<u16> heightmap;
|
||||
if (LoadHeightmapImageVfs(filename, heightmap) != INFO::OK)
|
||||
{
|
||||
LOGERROR("Could not load heightmap file '%s'", filename.string8());
|
||||
return JS::UndefinedValue();
|
||||
}
|
||||
|
||||
ScriptRequest rq(m_ScriptInterface);
|
||||
JS::RootedValue returnValue(rq.cx);
|
||||
Script::ToJSVal(rq, &returnValue, heightmap);
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
// See CMapReader::UnpackTerrain, CMapReader::ParseTerrain for the reordering
|
||||
JS::Value CMapGeneratorWorker::LoadMapTerrain(const VfsPath& filename)
|
||||
{
|
||||
ScriptRequest rq(m_ScriptInterface);
|
||||
|
||||
if (!VfsFileExists(filename))
|
||||
{
|
||||
ScriptException::Raise(rq, "Terrain file \"%s\" does not exist!", filename.string8().c_str());
|
||||
return JS::UndefinedValue();
|
||||
}
|
||||
|
||||
CFileUnpacker unpacker;
|
||||
unpacker.Read(filename, "PSMP");
|
||||
|
||||
if (unpacker.GetVersion() < CMapIO::FILE_READ_VERSION)
|
||||
{
|
||||
ScriptException::Raise(rq, "Could not load terrain file \"%s\" too old version!", filename.string8().c_str());
|
||||
return JS::UndefinedValue();
|
||||
}
|
||||
|
||||
// unpack size
|
||||
ssize_t patchesPerSide = (ssize_t)unpacker.UnpackSize();
|
||||
size_t verticesPerSide = patchesPerSide * PATCH_SIZE + 1;
|
||||
|
||||
// unpack heightmap
|
||||
std::vector<u16> heightmap;
|
||||
heightmap.resize(SQR(verticesPerSide));
|
||||
unpacker.UnpackRaw(&heightmap[0], SQR(verticesPerSide) * sizeof(u16));
|
||||
|
||||
// unpack texture names
|
||||
size_t textureCount = unpacker.UnpackSize();
|
||||
std::vector<std::string> textureNames;
|
||||
textureNames.reserve(textureCount);
|
||||
for (size_t i = 0; i < textureCount; ++i)
|
||||
{
|
||||
CStr texturename;
|
||||
unpacker.UnpackString(texturename);
|
||||
textureNames.push_back(texturename);
|
||||
}
|
||||
|
||||
// unpack texture IDs per tile
|
||||
ssize_t tilesPerSide = patchesPerSide * PATCH_SIZE;
|
||||
std::vector<CMapIO::STileDesc> tiles;
|
||||
tiles.resize(size_t(SQR(tilesPerSide)));
|
||||
unpacker.UnpackRaw(&tiles[0], sizeof(CMapIO::STileDesc) * tiles.size());
|
||||
|
||||
// reorder by patches and store and save texture IDs per tile
|
||||
std::vector<u16> textureIDs;
|
||||
for (ssize_t x = 0; x < tilesPerSide; ++x)
|
||||
{
|
||||
size_t patchX = x / PATCH_SIZE;
|
||||
size_t offX = x % PATCH_SIZE;
|
||||
for (ssize_t y = 0; y < tilesPerSide; ++y)
|
||||
{
|
||||
size_t patchY = y / PATCH_SIZE;
|
||||
size_t offY = y % PATCH_SIZE;
|
||||
// m_Priority and m_Tex2Index unused
|
||||
textureIDs.push_back(tiles[(patchY * patchesPerSide + patchX) * SQR(PATCH_SIZE) + (offY * PATCH_SIZE + offX)].m_Tex1Index);
|
||||
}
|
||||
}
|
||||
|
||||
JS::RootedValue returnValue(rq.cx);
|
||||
|
||||
Script::CreateObject(
|
||||
rq,
|
||||
&returnValue,
|
||||
"height", heightmap,
|
||||
"textureNames", textureNames,
|
||||
"textureIDs", textureIDs);
|
||||
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
CMapGenerator::CMapGenerator() : m_Worker(new CMapGeneratorWorker(nullptr))
|
||||
{
|
||||
}
|
||||
|
||||
CMapGenerator::~CMapGenerator()
|
||||
{
|
||||
delete m_Worker;
|
||||
}
|
||||
|
||||
void CMapGenerator::GenerateMap(const VfsPath& scriptFile, const std::string& settings)
|
||||
{
|
||||
m_Worker->Initialize(scriptFile, settings);
|
||||
}
|
||||
|
||||
int CMapGenerator::GetProgress() const
|
||||
{
|
||||
return m_Worker->GetProgress();
|
||||
}
|
||||
|
||||
Script::StructuredClone CMapGenerator::GetResults()
|
||||
{
|
||||
return m_Worker->GetResults();
|
||||
return mapData;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user