From e1f9304601970ead9ce732dec8444afdae45f00d Mon Sep 17 00:00:00 2001 From: Freagarach Date: Fri, 21 May 2021 07:07:47 +0000 Subject: [PATCH] Fix alpine biome in Wild Lake RM. After 8ee6774d12. Differential revision: https://code.wildfiregames.com/D3984 This was SVN commit r25477. --- binaries/data/mods/public/maps/random/wild_lake.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/binaries/data/mods/public/maps/random/wild_lake.js b/binaries/data/mods/public/maps/random/wild_lake.js index 531f8d546c..47e013fb0f 100644 --- a/binaries/data/mods/public/maps/random/wild_lake.js +++ b/binaries/data/mods/public/maps/random/wild_lake.js @@ -168,7 +168,7 @@ var mercenaryCampGuards = { { "Template": "units/rome/infantry_swordsman_b", "Count": 4 }, { "Template": "units/rome/cavalry_spearman_e", "Count": 3 }, { "Template": "units/rome/infantry_javelineer_a", "Count": 4 }, - { "Template": "units/rome/champion_infantry", "Count": 3 } + { "Template": "units/rome/champion_infantry_swordsman", "Count": 3 } ], "generic/mediterranean": [ { "Template": "structures/merc_camp_egyptian" },