diff --git a/binaries/data/mods/public/maps/random/gulf_of_bothnia.js b/binaries/data/mods/public/maps/random/gulf_of_bothnia.js index adff7ddd33..9c12885d02 100644 --- a/binaries/data/mods/public/maps/random/gulf_of_bothnia.js +++ b/binaries/data/mods/public/maps/random/gulf_of_bothnia.js @@ -4,6 +4,14 @@ TILE_CENTERED_HEIGHT_MAP = true; var random_terrain = randInt(1,3); if (random_terrain == 1) { + setFogThickness(0.26); + setFogFactor(0.4); + + setPPEffect("hdr"); + setPPSaturation(0.48); + setPPContrast(0.53); + setPPBloom(0.12); + var tPrimary = ["alpine_dirt_grass_50"]; var tForestFloor = "alpine_forrestfloor"; var tCliff = ["alpine_cliff_a", "alpine_cliff_b", "alpine_cliff_c"]; @@ -37,6 +45,11 @@ if (random_terrain == 1) } else if (random_terrain == 2) { + setFogFactor(0.35); + setFogThickness(0.19); + setPPSaturation(0.37); + setPPEffect("hdr"); + var tPrimary = ["alpine_snow_a", "alpine_snow_b"]; var tForestFloor = "alpine_forrestfloor_snow"; var tCliff = ["alpine_cliff_snow"]; @@ -70,6 +83,11 @@ else if (random_terrain == 2) } else { + setFogFactor(0.41); + setFogThickness(0.23); + setPPSaturation(0.34); + setPPEffect("hdr"); + var tPrimary = ["alpine_snow_a", "alpine_snow_b"]; var tForestFloor = "alpine_snow_a"; var tCliff = ["alpine_cliff_snow"]; @@ -127,7 +145,6 @@ var clMetal = createTileClass(); var clFood = createTileClass(); var clBaseResource = createTileClass(); var clSettlement = createTileClass(); -var clPass = createTileClass(); for (var ix = 0; ix < mapSize; ix++) { @@ -358,269 +375,145 @@ else } // create bumps -log("Creating bumps..."); -placer = new ClumpPlacer(scaleByMapSize(20, 50), 0.3, 0.06, 1); -painter = new SmoothElevationPainter(ELEVATION_MODIFY, 2, 2); -createAreas( - placer, - painter, - avoidClasses(clWater, 2, clPlayer, 10), - scaleByMapSize(100, 200) -); +createBumps(avoidClasses(clWater, 2, clPlayer, 10)); // create hills -log("Creating hills..."); -placer = new ChainPlacer(1, floor(scaleByMapSize(4, 6)), floor(scaleByMapSize(16, 40)), 0.5); -var terrainPainter = new LayeredPainter( - [tPrimary, tCliff, tPrimary], // terrains - [1, 2] // widths -); -var elevationPainter = new SmoothElevationPainter(ELEVATION_SET, 18, 2); -createAreas( - placer, - [terrainPainter, elevationPainter, paintClass(clHill)], - avoidClasses(clPlayer, 20, clHill, 15, clWater, 0, clPass, 1), - scaleByMapSize(1, 4) * numPlayers -); - - -// calculate desired number of trees for map (based on size) - -var MIN_TREES = 600; -var MAX_TREES = 3600; -var P_FOREST = 0.7; - -var totalTrees = scaleByMapSize(MIN_TREES, MAX_TREES); -var numForest = totalTrees * P_FOREST; -var numStragglers = totalTrees * (1.0 - P_FOREST); +if (randInt(1,2) == 1) + createHills([tPrimary, tCliff, tPrimary], avoidClasses(clPlayer, 20, clHill, 15, clWater, 0), clHill, scaleByMapSize(1, 4) * numPlayers); +else + createMountains(tCliff, avoidClasses(clPlayer, 20, clHill, 15, clWater, 0), clHill, scaleByMapSize(1, 4) * numPlayers); // create forests -log("Creating forests..."); -var types = [ - [[tForestFloor, tPrimary, pForest], [tForestFloor, pForest]] -]; // some variation - - - -var size = numForest / (scaleByMapSize(3,6) * numPlayers); - -var num = floor(size / types.length); -for (var i = 0; i < types.length; ++i) -{ - placer = new ChainPlacer(1, floor(scaleByMapSize(3, 5)), numForest / (num * floor(scaleByMapSize(2,5))), 0.5); - painter = new LayeredPainter( - types[i], // terrains - [2] // widths - ); - createAreas( - placer, - [painter, paintClass(clForest)], - avoidClasses(clPlayer, 20, clForest, 8, clHill, 0, clWater, 2, clPass, 1), - num - ); -} +createForests( + [tPrimary, tForestFloor, tForestFloor, pForest, pForest], + avoidClasses(clPlayer, 20, clForest, 16, clHill, 0, clWater, 2), + clForest, + 1.0, + random_terrain +); RMS.SetProgress(60); // create dirt patches log("Creating dirt patches..."); -var sizes = [scaleByMapSize(3, 6), scaleByMapSize(5, 10), scaleByMapSize(8, 21)]; -for (var i = 0; i < sizes.length; i++) -{ - placer = new ChainPlacer(1, floor(scaleByMapSize(3, 5)), sizes[i], 0.5); - painter = new LayeredPainter( - [[tPrimary,tSecondary],[tSecondary,tHalfSnow], [tHalfSnow,tSnowLimited]], // terrains - [1,1] // widths - ); - createAreas( - placer, - [painter, paintClass(clDirt)], - avoidClasses(clWater, 6, clForest, 0, clHill, 0, clDirt, 5, clPlayer, 12), - scaleByMapSize(15, 45) - ); -} +createLayeredPatches( + [scaleByMapSize(3, 6), scaleByMapSize(5, 10), scaleByMapSize(8, 21)], + [[tPrimary,tSecondary],[tSecondary,tHalfSnow], [tHalfSnow,tSnowLimited]], + [1,1], + avoidClasses(clWater, 6, clForest, 0, clHill, 0, clDirt, 5, clPlayer, 12) +); // create grass patches log("Creating grass patches..."); -var sizes = [scaleByMapSize(2, 4), scaleByMapSize(3, 7), scaleByMapSize(5, 15)]; -for (var i = 0; i < sizes.length; i++) -{ - placer = new ChainPlacer(1, floor(scaleByMapSize(3, 5)), sizes[i], 0.5); - painter = new TerrainPainter(tHalfSnow); - createAreas( - placer, - painter, - avoidClasses(clWater, 6, clForest, 0, clHill, 0, clDirt, 5, clPlayer, 12), - scaleByMapSize(15, 45) - ); -} +createPatches( + [scaleByMapSize(2, 4), scaleByMapSize(3, 7), scaleByMapSize(5, 15)], + tHalfSnow, + avoidClasses(clWater, 6, clForest, 0, clHill, 0, clDirt, 5, clPlayer, 12) +); + RMS.SetProgress(65); - log("Creating stone mines..."); -// create large stone quarries -group = new SimpleGroup([new SimpleObject(oStoneSmall, 0,2, 0,4), new SimpleObject(oStoneLarge, 1,1, 0,4)], true, clRock); -createObjectGroups(group, 0, - avoidClasses(clWater, 3, clForest, 1, clPlayer, 10, clRock, 10, clHill, 1), - scaleByMapSize(4,16), 100 -); - -// create small stone quarries -group = new SimpleGroup([new SimpleObject(oStoneSmall, 2,5, 1,3)], true, clRock); -createObjectGroups(group, 0, - avoidClasses(clWater, 3, clForest, 1, clPlayer, 20, clRock, 10, clHill, 1), - scaleByMapSize(4,16), 100 -); +// create stone quarries +createMines( + [ + [new SimpleObject(oStoneSmall, 0,2, 0,4), new SimpleObject(oStoneLarge, 1,1, 0,4)], + [new SimpleObject(oStoneSmall, 2,5, 1,3)] + ], + avoidClasses(clWater, 3, clForest, 1, clPlayer, 20, clRock, 10, clHill, 1) +) log("Creating metal mines..."); // create large metal quarries -group = new SimpleGroup([new SimpleObject(oMetalLarge, 1,1, 0,4)], true, clMetal); -createObjectGroups(group, 0, - avoidClasses(clWater, 3, clForest, 1, clPlayer, 20, clMetal, 10, clRock, 5, clHill, 1), - scaleByMapSize(4,16), 100 -); +createMines( + [ + [new SimpleObject(oMetalLarge, 1,1, 0,4)] + ], + avoidClasses(clWater, 3, clForest, 1, clPlayer, 20, clMetal, 10, clRock, 5, clHill, 1), + clMetal +) RMS.SetProgress(70); -// create small decorative rocks -log("Creating small decorative rocks..."); -group = new SimpleGroup( - [new SimpleObject(aRockMedium, 1,3, 0,1)], - true -); -createObjectGroups( - group, 0, - avoidClasses(clWater, 0, clForest, 0, clPlayer, 0, clHill, 0), - scaleByMapSize(16, 262), 50 +// create decoration +var multiplier = 0; +if (random_terrain !== 3) multiplier = 1; + +createDecoration +( + [[new SimpleObject(aRockMedium, 1,3, 0,1)], + [new SimpleObject(aRockLarge, 1,2, 0,1), new SimpleObject(aRockMedium, 1,3, 0,2)], + [new SimpleObject(aGrassShort, 1,2, 0,1, -PI/8,PI/8)], + [new SimpleObject(aGrass, 2,4, 0,1.8, -PI/8,PI/8), new SimpleObject(aGrassShort, 3,6, 1.2,2.5, -PI/8,PI/8)], + [new SimpleObject(aBushMedium, 1,2, 0,2), new SimpleObject(aBushSmall, 2,4, 0,2)] + ], + [ + scaleByMapSize(16, 262), + scaleByMapSize(8, 131), + multiplier * scaleByMapSize(13, 200), + multiplier * scaleByMapSize(13, 200), + multiplier * scaleByMapSize(13, 200) + ], + avoidClasses(clWater, 0, clForest, 0, clPlayer, 0, clHill, 0) ); -// create large decorative rocks -log("Creating large decorative rocks..."); -group = new SimpleGroup( - [new SimpleObject(aRockLarge, 1,2, 0,1), new SimpleObject(aRockMedium, 1,3, 0,2)], - true -); -createObjectGroups( - group, 0, - avoidClasses(clWater, 0, clForest, 0, clPlayer, 0, clHill, 0), - scaleByMapSize(8, 131), 50 -); - RMS.SetProgress(75); -// create deer -log("Creating deer..."); -group = new SimpleGroup( - [new SimpleObject(oDeer, 5,7, 0,4)], - true, clFood -); -createObjectGroups(group, 0, - avoidClasses(clWater, 3, clForest, 0, clPlayer, 20, clHill, 1, clFood, 20), - 3 * numPlayers, 50 +// create animals +createFood +( + [ + [new SimpleObject(oDeer, 5,7, 0,4)], + [new SimpleObject(oRabbit, 2,3, 0,2)] + ], + [ + 3 * numPlayers, + 3 * numPlayers + ], + avoidClasses(clWater, 3, clForest, 0, clPlayer, 20, clHill, 1, clFood, 20) ); -// create rabbit -log("Creating rabbit..."); -group = new SimpleGroup( - [new SimpleObject(oRabbit, 2,3, 0,2)], - true, clFood -); -createObjectGroups(group, 0, - avoidClasses(clWater, 3, clForest, 0, clPlayer, 20, clHill, 1, clFood, 20), - 3 * numPlayers, 50 +// create fruits +createFood +( + [ + [new SimpleObject(oBerryBush, 5,7, 0,4)] + ], + [ + randInt(1, 4) * numPlayers + 2 + ], + avoidClasses(clWater, 3, clForest, 0, clPlayer, 20, clHill, 1, clFood, 10) ); if (random_terrain !== 3) { // create fish - log("Creating fish..."); - group = new SimpleGroup( - [new SimpleObject(oFish, 2,3, 0,2)], - true, clFood - ); - createObjectGroups(group, 0, - [avoidClasses(clFood, 20), stayClasses(clWater, 6)], - 11 * numPlayers, 60 + createFood + ( + [ + [new SimpleObject(oFish, 2,3, 0,2)] + ], + [ + 25 * numPlayers + ], + [avoidClasses(clFood, 20), stayClasses(clWater, 6)] ); } -RMS.SetProgress(85); +RMS.SetProgress(85); // create straggler trees log("Creating straggler trees..."); -var types = [oPine, oPine]; // some variation -var num = floor(numStragglers / types.length); -for (var i = 0; i < types.length; ++i) -{ - group = new SimpleGroup( - [new SimpleObject(types[i], 1,1, 0,3)], - true, clForest - ); - createObjectGroups(group, 0, - avoidClasses(clWater, 3, clForest, 1, clHill, 1, clPlayer, 12, clMetal, 1, clRock, 1), - num - ); -} - -if (random_terrain !== 3) -{ - //create small grass tufts - log("Creating small grass tufts..."); - var planetm = 1; - - group = new SimpleGroup( - [new SimpleObject(aGrassShort, 1,2, 0,1, -PI/8,PI/8)] - ); - createObjectGroups(group, 0, - avoidClasses(clWater, 2, clHill, 2, clPlayer, 2, clDirt, 0), - planetm * scaleByMapSize(13, 200) - ); - - RMS.SetProgress(90); - - // create large grass tufts - log("Creating large grass tufts..."); - group = new SimpleGroup( - [new SimpleObject(aGrass, 2,4, 0,1.8, -PI/8,PI/8), new SimpleObject(aGrassShort, 3,6, 1.2,2.5, -PI/8,PI/8)] - ); - createObjectGroups(group, 0, - avoidClasses(clWater, 3, clHill, 2, clPlayer, 2, clDirt, 1, clForest, 0), - planetm * scaleByMapSize(13, 200) - ); - - RMS.SetProgress(95); - - // create bushes - log("Creating bushes..."); - group = new SimpleGroup( - [new SimpleObject(aBushMedium, 1,2, 0,2), new SimpleObject(aBushSmall, 2,4, 0,2)] - ); - createObjectGroups(group, 0, - avoidClasses(clWater, 2, clHill, 1, clPlayer, 1, clDirt, 1), - planetm * scaleByMapSize(13, 200), 50 - ); - - // create berry bush - log("Creating berry bush..."); - group = new SimpleGroup( - [new SimpleObject(oBerryBush, 5,7, 0,4)], - true, clFood - ); - createObjectGroups(group, 0, - avoidClasses(clWater, 3, clForest, 0, clPlayer, 20, clHill, 1, clFood, 10), - randInt(1, 4) * numPlayers + 2, 50 - ); -} - - +var types = [oPine]; +createStragglerTrees(types, avoidClasses(clWater, 3, clForest, 1, clHill, 1, clPlayer, 12, clMetal, 1, clRock, 1)); setSkySet("stormy"); setSunRotation(randFloat(0, TWO_PI)); setSunElevation(randFloat(PI/ 6, PI / 4)); setWaterColour(0.035,0.098,0.314); -setWaterWaviness(3.0); +setWaterWaviness(10.0); setWaterMurkiness(0.88); // Export map data