diff --git a/binaries/data/mods/public/art/actors/props/structures/decals/destruct_4x2.xml b/binaries/data/mods/public/art/actors/props/structures/decals/destruct_4x2.xml
new file mode 100644
index 0000000000..f8e9190ed5
--- /dev/null
+++ b/binaries/data/mods/public/art/actors/props/structures/decals/destruct_4x2.xml
@@ -0,0 +1,13 @@
+
+
+
+
+
+
+
+
+
+
+
+ terrain_base.xml
+
diff --git a/binaries/data/mods/public/art/actors/props/structures/decals/destruct_4x4.xml b/binaries/data/mods/public/art/actors/props/structures/decals/destruct_4x4.xml
new file mode 100644
index 0000000000..f045e705b8
--- /dev/null
+++ b/binaries/data/mods/public/art/actors/props/structures/decals/destruct_4x4.xml
@@ -0,0 +1,13 @@
+
+
+
+
+
+
+
+
+
+
+
+ terrain_base.xml
+
diff --git a/binaries/data/mods/public/art/actors/props/structures/decals/destruct_4x6.xml b/binaries/data/mods/public/art/actors/props/structures/decals/destruct_4x6.xml
new file mode 100644
index 0000000000..142626d7aa
--- /dev/null
+++ b/binaries/data/mods/public/art/actors/props/structures/decals/destruct_4x6.xml
@@ -0,0 +1,13 @@
+
+
+
+
+
+
+
+
+
+
+
+ terrain_base.xml
+
diff --git a/binaries/data/mods/public/art/actors/props/structures/decals/destruct_5x5.xml b/binaries/data/mods/public/art/actors/props/structures/decals/destruct_5x5.xml
new file mode 100644
index 0000000000..3e9e5fc22b
--- /dev/null
+++ b/binaries/data/mods/public/art/actors/props/structures/decals/destruct_5x5.xml
@@ -0,0 +1,13 @@
+
+
+
+
+
+
+
+
+
+
+
+ terrain_base.xml
+
diff --git a/binaries/data/mods/public/art/actors/props/structures/decals/destruct_6x4.xml b/binaries/data/mods/public/art/actors/props/structures/decals/destruct_6x4.xml
new file mode 100644
index 0000000000..9b31f8aceb
--- /dev/null
+++ b/binaries/data/mods/public/art/actors/props/structures/decals/destruct_6x4.xml
@@ -0,0 +1,13 @@
+
+
+
+
+
+
+
+
+
+
+
+ terrain_base.xml
+
diff --git a/binaries/data/mods/public/art/actors/structures/destruct_stone_4x2.xml b/binaries/data/mods/public/art/actors/structures/destruct_stone_4x2.xml
new file mode 100644
index 0000000000..1852010fe5
--- /dev/null
+++ b/binaries/data/mods/public/art/actors/structures/destruct_stone_4x2.xml
@@ -0,0 +1,21 @@
+
+
+
+
+
+ props/rubble_stone_4x2.dae
+
+
+
+
+
+
+
+
+
+
+
+
+
+ basic_trans_ao.xml
+
diff --git a/binaries/data/mods/public/art/actors/structures/destruct_stone_4x4.xml b/binaries/data/mods/public/art/actors/structures/destruct_stone_4x4.xml
new file mode 100644
index 0000000000..37d4bbba5b
--- /dev/null
+++ b/binaries/data/mods/public/art/actors/structures/destruct_stone_4x4.xml
@@ -0,0 +1,21 @@
+
+
+
+
+
+ props/rubble_stone_4x4.dae
+
+
+
+
+
+
+
+
+
+
+
+
+
+ basic_trans_ao.xml
+
diff --git a/binaries/data/mods/public/art/actors/structures/destruct_stone_4x6.xml b/binaries/data/mods/public/art/actors/structures/destruct_stone_4x6.xml
new file mode 100644
index 0000000000..00295d5418
--- /dev/null
+++ b/binaries/data/mods/public/art/actors/structures/destruct_stone_4x6.xml
@@ -0,0 +1,21 @@
+
+
+
+
+
+ props/rubble_stone_4x6.dae
+
+
+
+
+
+
+
+
+
+
+
+
+
+ basic_trans_ao.xml
+
diff --git a/binaries/data/mods/public/art/actors/structures/destruct_stone_5x5.xml b/binaries/data/mods/public/art/actors/structures/destruct_stone_5x5.xml
new file mode 100644
index 0000000000..d6cc92a760
--- /dev/null
+++ b/binaries/data/mods/public/art/actors/structures/destruct_stone_5x5.xml
@@ -0,0 +1,21 @@
+
+
+
+
+
+ props/rubble_stone_5x5.dae
+
+
+
+
+
+
+
+
+
+
+
+
+
+ basic_trans_ao.xml
+
diff --git a/binaries/data/mods/public/art/actors/structures/destruct_stone_6x4.xml b/binaries/data/mods/public/art/actors/structures/destruct_stone_6x4.xml
new file mode 100644
index 0000000000..b1e6073104
--- /dev/null
+++ b/binaries/data/mods/public/art/actors/structures/destruct_stone_6x4.xml
@@ -0,0 +1,21 @@
+
+
+
+
+
+ props/rubble_stone_6x4.dae
+
+
+
+
+
+
+
+
+
+
+
+
+
+ basic_trans_ao.xml
+
diff --git a/binaries/data/mods/public/art/meshes/props/rubble_stone_4x2.dae b/binaries/data/mods/public/art/meshes/props/rubble_stone_4x2.dae
new file mode 100644
index 0000000000..b195788969
--- /dev/null
+++ b/binaries/data/mods/public/art/meshes/props/rubble_stone_4x2.dae
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:f539d6831b1003bdd3cccfe14318bfa8b4fc4589127e2f8194685c3d396477c1
+size 251945
diff --git a/binaries/data/mods/public/art/meshes/props/rubble_stone_4x4.dae b/binaries/data/mods/public/art/meshes/props/rubble_stone_4x4.dae
new file mode 100644
index 0000000000..79f467ccfc
--- /dev/null
+++ b/binaries/data/mods/public/art/meshes/props/rubble_stone_4x4.dae
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:5f6671061a48f8c5e741e22ac558b829012122074b6cc4933bd314f535cc0204
+size 335077
diff --git a/binaries/data/mods/public/art/meshes/props/rubble_stone_4x6.dae b/binaries/data/mods/public/art/meshes/props/rubble_stone_4x6.dae
new file mode 100644
index 0000000000..ba2e042511
--- /dev/null
+++ b/binaries/data/mods/public/art/meshes/props/rubble_stone_4x6.dae
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:3b51900d4136128176a4dab7db1817deb523bad4507e6c27bbe9b01329d2719c
+size 290863
diff --git a/binaries/data/mods/public/art/meshes/props/rubble_stone_5x5.dae b/binaries/data/mods/public/art/meshes/props/rubble_stone_5x5.dae
new file mode 100644
index 0000000000..84cf13a9e3
--- /dev/null
+++ b/binaries/data/mods/public/art/meshes/props/rubble_stone_5x5.dae
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:f595c23a7a767059a060aae428d2d4911cb32d5ba237ac96307d4200d45fbf6a
+size 322505
diff --git a/binaries/data/mods/public/art/meshes/props/rubble_stone_6x4.dae b/binaries/data/mods/public/art/meshes/props/rubble_stone_6x4.dae
new file mode 100644
index 0000000000..e1e9a88183
--- /dev/null
+++ b/binaries/data/mods/public/art/meshes/props/rubble_stone_6x4.dae
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:7eb2c0ec9348a648510a407aefbbee6f3a811c97cababa341d4c139db96529f4
+size 325525
diff --git a/binaries/data/mods/public/art/textures/skins/props/ao/rubble_stone_4x2_AO.png b/binaries/data/mods/public/art/textures/skins/props/ao/rubble_stone_4x2_AO.png
new file mode 100644
index 0000000000..062cab05c4
--- /dev/null
+++ b/binaries/data/mods/public/art/textures/skins/props/ao/rubble_stone_4x2_AO.png
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:c3d1e8a6fe8126257cecaa327051f231d7ddb52d0314017d46a1e9c1fa50bf4c
+size 558202
diff --git a/binaries/data/mods/public/art/textures/skins/props/ao/rubble_stone_4x4_AO.png b/binaries/data/mods/public/art/textures/skins/props/ao/rubble_stone_4x4_AO.png
new file mode 100644
index 0000000000..3eab47716d
--- /dev/null
+++ b/binaries/data/mods/public/art/textures/skins/props/ao/rubble_stone_4x4_AO.png
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:c8ef371776cb7f5fca3c9657375c2c0cd05418ffa3afd46847484bf4dc49718e
+size 621590
diff --git a/binaries/data/mods/public/art/textures/skins/props/ao/rubble_stone_4x6_AO.png b/binaries/data/mods/public/art/textures/skins/props/ao/rubble_stone_4x6_AO.png
new file mode 100644
index 0000000000..061d4a4266
--- /dev/null
+++ b/binaries/data/mods/public/art/textures/skins/props/ao/rubble_stone_4x6_AO.png
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:3647fc52c9bfa668444223e5084b885a441c54b84a7eabfd7e5325b0c84065b6
+size 598722
diff --git a/binaries/data/mods/public/art/textures/skins/props/ao/rubble_stone_5x5_AO.png b/binaries/data/mods/public/art/textures/skins/props/ao/rubble_stone_5x5_AO.png
new file mode 100644
index 0000000000..cd51fd3aeb
--- /dev/null
+++ b/binaries/data/mods/public/art/textures/skins/props/ao/rubble_stone_5x5_AO.png
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:e89015a41201ee1b12e81ae483314ae3dcf8d6aa53d0af0098d1b05ff18519ea
+size 675188
diff --git a/binaries/data/mods/public/art/textures/skins/props/ao/rubble_stone_6x4_AO.png b/binaries/data/mods/public/art/textures/skins/props/ao/rubble_stone_6x4_AO.png
new file mode 100644
index 0000000000..813094f4b6
--- /dev/null
+++ b/binaries/data/mods/public/art/textures/skins/props/ao/rubble_stone_6x4_AO.png
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:5529165047f0565131a26c0fb02827a9eb50288d2e30e88ee6bc7230c6ff5ada
+size 670536
diff --git a/binaries/data/mods/public/simulation/templates/other/cart_tophet.xml b/binaries/data/mods/public/simulation/templates/other/cart_tophet.xml
index 8f191de83f..8c49a6b3e1 100644
--- a/binaries/data/mods/public/simulation/templates/other/cart_tophet.xml
+++ b/binaries/data/mods/public/simulation/templates/other/cart_tophet.xml
@@ -1,49 +1,53 @@
-
-
-
- 200
-
- 0
- 0
- 200
- 100
-
-
-
-
- 8.0
-
-
- 2000
-
-
- cart
- Sacrificial Temple
- Tophet
- N/A.
- Train physicians and Sacred Band Cavalrymen.
-
-
- 50
- 0
- 0
- 20
- 10
-
-
-
-
-
-
-
- units/cart_sacred_band_cavalry
-
-
-
- 40
-
-
- structures/fndn_5x5.xml
- structures/carthaginians/tophet.xml
-
-
+
+
+
+ 200
+
+ 0
+ 0
+ 200
+ 100
+
+
+
+
+ 8.0
+
+
+ 2000
+
+
+ cart
+ Sacrificial Temple
+ Tophet
+ N/A.
+ Train physicians and Sacred Band Cavalrymen.
+
+
+ rubble/rubble_stone_4x4
+
+
+
+ 50
+ 0
+ 0
+ 20
+ 10
+
+
+
+
+
+
+
+ units/cart_sacred_band_cavalry
+
+
+
+ 40
+
+
+ structures/fndn_5x5.xml
+ structures/carthaginians/tophet.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/other/celt_tavern.xml b/binaries/data/mods/public/simulation/templates/other/celt_tavern.xml
index 9bf8ea22c0..bd0faa8e94 100644
--- a/binaries/data/mods/public/simulation/templates/other/celt_tavern.xml
+++ b/binaries/data/mods/public/simulation/templates/other/celt_tavern.xml
@@ -1,52 +1,53 @@
-
-
-
-
- 30
- 1000
-
-
-
- 10
- 200
-
- 0
- 100
- 100
- 0
-
-
-
-
- 5.0
-
-
- 1500
-
-
- celt
- Tavern
- Taberna
- Taverns are where Celtic warriors go for a tall glass of mead after a hard-won battle. Some might even find rest in one of the back rooms for rent in this seedy establishment.
- Add +10 to Population Cap. Recruit fanatics.
-
-
-
-
-
-
-
- 32
- 65536
-
-
- 0.7
-
- units/celt_fanatic
-
-
-
- structures/celts/tavern.xml
- structures/fndn_4x4.xml
-
-
+
+
+
+
+ 30
+ 1000
+
+
+
+ 10
+ 200
+
+ 0
+ 100
+ 100
+ 0
+
+
+
+
+ 5.0
+
+
+ 1500
+ rubble/rubble_stone_4x4
+
+
+ celt
+ Tavern
+ Taberna
+ Taverns are where Celtic warriors go for a tall glass of mead after a hard-won battle. Some might even find rest in one of the back rooms for rent in this seedy establishment.
+ Add +10 to Population Cap. Recruit fanatics.
+
+
+
+
+
+
+
+ 32
+ 65536
+
+
+ 0.7
+
+ units/celt_fanatic
+
+
+
+ structures/celts/tavern.xml
+ structures/fndn_4x4.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_4x2.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_4x2.xml
new file mode 100644
index 0000000000..deacc1ee65
--- /dev/null
+++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_4x2.xml
@@ -0,0 +1,6 @@
+
+
+
+ structures/destruct_stone_4x2.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_4x4.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_4x4.xml
new file mode 100644
index 0000000000..6cabdceace
--- /dev/null
+++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_4x4.xml
@@ -0,0 +1,6 @@
+
+
+
+ structures/destruct_stone_4x4.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_4x6.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_4x6.xml
new file mode 100644
index 0000000000..00a19a8100
--- /dev/null
+++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_4x6.xml
@@ -0,0 +1,6 @@
+
+
+
+ structures/destruct_stone_4x6.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_5x5.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_5x5.xml
new file mode 100644
index 0000000000..8b49a3ff09
--- /dev/null
+++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_5x5.xml
@@ -0,0 +1,6 @@
+
+
+
+ structures/destruct_stone_5x5.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_6x4.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_6x4.xml
new file mode 100644
index 0000000000..2a21675b4c
--- /dev/null
+++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_6x4.xml
@@ -0,0 +1,6 @@
+
+
+
+ structures/destruct_stone_6x4.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/structures/athen_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/athen_barracks.xml
index c98d9e8583..1ba545f5ca 100644
--- a/binaries/data/mods/public/simulation/templates/structures/athen_barracks.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/athen_barracks.xml
@@ -1,39 +1,39 @@
-
-
-
- 220
-
- 150
- 150
-
-
-
-
- 12.0
-
-
- 2200
- rubble/rubble_5x5
-
-
- athen
- Stratēgeîon
- The Strategeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi".
-
-
-
-
-
-
- units/athen_infantry_spearman_b
- units/athen_infantry_javelinist_b
- units/athen_infantry_slinger_b
- units/athen_cavalry_swordsman_b
- units/athen_cavalry_javelinist_b
-
-
-
- structures/athenians/barracks.xml
- structures/fndn_5x5.xml
-
-
+
+
+
+ 220
+
+ 150
+ 150
+
+
+
+
+ 12.0
+
+
+ 2200
+ rubble/rubble_stone_5x5
+
+
+ athen
+ Stratēgeîon
+ The Strategeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi".
+
+
+
+
+
+
+ units/athen_infantry_spearman_b
+ units/athen_infantry_javelinist_b
+ units/athen_infantry_slinger_b
+ units/athen_cavalry_swordsman_b
+ units/athen_cavalry_javelinist_b
+
+
+
+ structures/athenians/barracks.xml
+ structures/fndn_5x5.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/structures/athen_farmstead.xml b/binaries/data/mods/public/simulation/templates/structures/athen_farmstead.xml
index 5f5c281f6f..c7cdd67612 100644
--- a/binaries/data/mods/public/simulation/templates/structures/athen_farmstead.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/athen_farmstead.xml
@@ -1,26 +1,26 @@
-
-
-
- 99
-
-
-
- 8.0
-
-
- 990
- rubble/rubble_4x4
-
-
- athen
- Sītobólion
- Grain wasn't plentiful in Hellas, which is why it was carefully stored in granaries, some of it being reserved for times of siege.
-
-
-
-
-
- structures/athenians/farmstead_new.xml
- structures/fndn_4x4.xml
-
-
+
+
+
+ 99
+
+
+
+ 8.0
+
+
+ 990
+ rubble/rubble_stone_4x4
+
+
+ athen
+ Sītobólion
+ Grain wasn't plentiful in Hellas, which is why it was carefully stored in granaries, some of it being reserved for times of siege.
+
+
+
+
+
+ structures/athenians/farmstead_new.xml
+ structures/fndn_4x4.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/structures/brit_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/brit_barracks.xml
index fad8eb5e56..8c7615a848 100644
--- a/binaries/data/mods/public/simulation/templates/structures/brit_barracks.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/brit_barracks.xml
@@ -1,33 +1,33 @@
-
-
-
- 4
-
-
-
- 5.0
-
-
- rubble/rubble_5x5
-
-
- brit
- Gwersyllty
-
-
-
-
-
-
- units/brit_infantry_spearman_b
- units/brit_infantry_javelinist_b
- units/brit_infantry_slinger_b
- units/brit_cavalry_swordsman_b
- units/brit_cavalry_javelinist_b
-
-
-
- structures/celts/barracks_new.xml
- structures/fndn_5x5.xml
-
-
+
+
+
+ 4
+
+
+
+ 5.0
+
+
+ rubble/rubble_stone_5x5
+
+
+ brit
+ Gwersyllty
+
+
+
+
+
+
+ units/brit_infantry_spearman_b
+ units/brit_infantry_javelinist_b
+ units/brit_infantry_slinger_b
+ units/brit_cavalry_swordsman_b
+ units/brit_cavalry_javelinist_b
+
+
+
+ structures/celts/barracks_new.xml
+ structures/fndn_5x5.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/structures/brit_fortress.xml b/binaries/data/mods/public/simulation/templates/structures/brit_fortress.xml
index b6d1f33f8c..6f6ac8ec5f 100644
--- a/binaries/data/mods/public/simulation/templates/structures/brit_fortress.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/brit_fortress.xml
@@ -1,52 +1,52 @@
-
-
-
-
- 80.0
- 20.0
-
-
-
- 12
-
-
-
- 18.0
-
-
- rubble/rubble_5x5
-
-
- brit
- Brythonic Broch
- Train Brythonic heroes and champions. Construct siege rams.
- The Broch is an Iron Age round tower fortification type unique to Scotland. The origin of brochs remains a mystery. Some archaeologists believed the brochs were built by an influx of broch builders who had been displaced and pushed northward during the Roman invasion of Britain. However, this theory has been largely disproven and current thought is that they were built by itinerant (travelling) craftsmen since so many were built to almost the same exact design.
-
-
-
-
-
-
-
- interface/complete/building/complete_broch.xml
- attack/destruction/building_collapse_large.xml
-
-
-
-
- units/brit_hero_boudicca
- units/brit_hero_caratacos
- units/brit_hero_cynvelin
- units/brit_champion_cavalry
- units/brit_champion_infantry
- units/brit_mechanical_siege_ram
-
-
-
- 100
-
-
- structures/celts/fortress_briton.xml
- structures/fndn_5x5.xml
-
-
+
+
+
+
+ 80.0
+ 20.0
+
+
+
+ 12
+
+
+
+ 18.0
+
+
+ rubble/rubble_stone_5x5
+
+
+ brit
+ Brythonic Broch
+ Train Brythonic heroes and champions. Construct siege rams.
+ The Broch is an Iron Age round tower fortification type unique to Scotland. The origin of brochs remains a mystery. Some archaeologists believed the brochs were built by an influx of broch builders who had been displaced and pushed northward during the Roman invasion of Britain. However, this theory has been largely disproven and current thought is that they were built by itinerant (travelling) craftsmen since so many were built to almost the same exact design.
+
+
+
+
+
+
+
+ interface/complete/building/complete_broch.xml
+ attack/destruction/building_collapse_large.xml
+
+
+
+
+ units/brit_hero_boudicca
+ units/brit_hero_caratacos
+ units/brit_hero_cynvelin
+ units/brit_champion_cavalry
+ units/brit_champion_infantry
+ units/brit_mechanical_siege_ram
+
+
+
+ 100
+
+
+ structures/celts/fortress_briton.xml
+ structures/fndn_5x5.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/structures/brit_market.xml b/binaries/data/mods/public/simulation/templates/structures/brit_market.xml
index c371395842..44e7761348 100644
--- a/binaries/data/mods/public/simulation/templates/structures/brit_market.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/brit_market.xml
@@ -1,25 +1,25 @@
-
-
-
- 12
-
-
-
- 8.0
-
-
- rubble/rubble_5x5
-
-
- brit
- Marchnaty
- Efficient farming led to food surpluses and a developing social hierarchy through the period with administration and power centred on the hill forts. Trade would have been buoyant with Europe; exported corn, cattle hides, tin, gold and iron in exchange for wine and olive oil. The first coins appeared although they were more items of wealth and status than trade. There is evidence too of standardised pottery and this suggests that weights and measures were controlled to provide consistency in trade.
-
-
-
-
-
- structures/celts/market_newest.xml
- structures/fndn_5x5.xml
-
-
+
+
+
+ 12
+
+
+
+ 8.0
+
+
+ rubble/rubble_stone_5x5
+
+
+ brit
+ Marchnaty
+ Efficient farming led to food surpluses and a developing social hierarchy through the period with administration and power centred on the hill forts. Trade would have been buoyant with Europe; exported corn, cattle hides, tin, gold and iron in exchange for wine and olive oil. The first coins appeared although they were more items of wealth and status than trade. There is evidence too of standardised pottery and this suggests that weights and measures were controlled to provide consistency in trade.
+
+
+
+
+
+ structures/celts/market_newest.xml
+ structures/fndn_5x5.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/structures/brit_temple.xml b/binaries/data/mods/public/simulation/templates/structures/brit_temple.xml
index e18a952fd2..9cd6526cfa 100644
--- a/binaries/data/mods/public/simulation/templates/structures/brit_temple.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/brit_temple.xml
@@ -1,29 +1,29 @@
-
-
-
- 7
-
- 0
- 300
-
-
-
-
- 8.0
-
-
- rubble/rubble_5x5
-
-
- brit
- Addoldy
- Celts built large sanctuaries for feasting and worship. One such structure was the Sanctuary of Corent in modern-day France.
-
-
-
-
-
- structures/celts/temple.xml
- structures/fndn_5x5.xml
-
-
+
+
+
+ 7
+
+ 0
+ 300
+
+
+
+
+ 8.0
+
+
+ rubble/rubble_stone_5x5
+
+
+ brit
+ Addoldy
+ Celts built large sanctuaries for feasting and worship. One such structure was the Sanctuary of Corent in modern-day France.
+
+
+
+
+
+ structures/celts/temple.xml
+ structures/fndn_5x5.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/cart_barracks.xml
index 5bb2f82704..67eb78d7c3 100644
--- a/binaries/data/mods/public/simulation/templates/structures/cart_barracks.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/cart_barracks.xml
@@ -1,36 +1,36 @@
-
-
-
-
- 100
- 150
-
-
-
-
- 15.0
-
-
- rubble/rubble_5x5
-
-
- cart
- Maḥanēt
- The Carthaginians incorporated stables and barracks into their city walls.
- Train North African citizen-soldiers. Research improvements for North African units.
-
-
-
-
-
-
- units/cart_infantry_spearman_b
- units/cart_infantry_archer_b
- units/cart_cavalry_javelinist_b
-
-
-
- structures/carthaginians/barracks.xml
- structures/fndn_5x5.xml
-
-
+
+
+
+
+ 100
+ 150
+
+
+
+
+ 15.0
+
+
+ rubble/rubble_stone_5x5
+
+
+ cart
+ Maḥanēt
+ The Carthaginians incorporated stables and barracks into their city walls.
+ Train North African citizen-soldiers. Research improvements for North African units.
+
+
+
+
+
+
+ units/cart_infantry_spearman_b
+ units/cart_infantry_archer_b
+ units/cart_cavalry_javelinist_b
+
+
+
+ structures/carthaginians/barracks.xml
+ structures/fndn_5x5.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_embassy.xml b/binaries/data/mods/public/simulation/templates/structures/cart_embassy.xml
index c42947c9d4..08e5957abc 100644
--- a/binaries/data/mods/public/simulation/templates/structures/cart_embassy.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/cart_embassy.xml
@@ -1,40 +1,40 @@
-
-
-
- 150
-
- 400
- 200
-
-
-
-
- 15.0
-
-
- rubble/rubble_5x5
-
-
- cart
- Embassy
- Embassy
- The Carthaginian army was a cosmopolitan affair, made up of mercenaries from dozens of lands.
- Hire mercenaries.
-
-
-
-
-
-
- units/cart_infantry_swordsman_b
- units/cart_infantry_javelinist_b
- units/cart_infantry_slinger_b
- units/cart_cavalry_swordsman_b
- units/cart_cavalry_spearman_b
-
-
-
- structures/carthaginians/embassy.xml
- structures/fndn_5x5.xml
-
-
+
+
+
+ 150
+
+ 400
+ 200
+
+
+
+
+ 15.0
+
+
+ rubble/rubble_stone_5x5
+
+
+ cart
+ Embassy
+ Embassy
+ The Carthaginian army was a cosmopolitan affair, made up of mercenaries from dozens of lands.
+ Hire mercenaries.
+
+
+
+
+
+
+ units/cart_infantry_swordsman_b
+ units/cart_infantry_javelinist_b
+ units/cart_infantry_slinger_b
+ units/cart_cavalry_swordsman_b
+ units/cart_cavalry_spearman_b
+
+
+
+ structures/carthaginians/embassy.xml
+ structures/fndn_5x5.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_market.xml b/binaries/data/mods/public/simulation/templates/structures/cart_market.xml
index 0a8d74bc18..518f961d00 100644
--- a/binaries/data/mods/public/simulation/templates/structures/cart_market.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/cart_market.xml
@@ -1,22 +1,22 @@
-
-
-
-
- 10.0
-
-
- rubble/rubble_6x4
-
-
- cart
- Šūq
- Carthaginian markets were probably just big sheds or structures surrounding a ?market? area or in a wharf area of a port.
-
-
-
-
-
- structures/carthaginians/market.xml
- structures/fndn_6x4.xml
-
-
+
+
+
+
+ 10.0
+
+
+ rubble/rubble_stone_6x4
+
+
+ cart
+ Šūq
+ Carthaginian markets were probably just big sheds or structures surrounding a ?market? area or in a wharf area of a port.
+
+
+
+
+
+ structures/carthaginians/market.xml
+ structures/fndn_6x4.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/celt_barracks.xml
index 9e73793565..e9b2154a0d 100644
--- a/binaries/data/mods/public/simulation/templates/structures/celt_barracks.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/celt_barracks.xml
@@ -1,33 +1,33 @@
-
-
-
- 4
-
-
-
- 5.0
-
-
- rubble/rubble_5x5
-
-
- celt
- Gwersyllty
-
-
-
-
-
-
- units/celt_infantry_spearman_b
- units/celt_infantry_javelinist_b
- units/celt_infantry_slinger_b
- units/celt_cavalry_swordsman_b
- units/celt_cavalry_javelinist_b
-
-
-
- structures/celts/barracks_new.xml
- structures/fndn_5x5.xml
-
-
+
+
+
+ 4
+
+
+
+ 5.0
+
+
+ rubble/rubble_stone_5x5
+
+
+ celt
+ Gwersyllty
+
+
+
+
+
+
+ units/celt_infantry_spearman_b
+ units/celt_infantry_javelinist_b
+ units/celt_infantry_slinger_b
+ units/celt_cavalry_swordsman_b
+ units/celt_cavalry_javelinist_b
+
+
+
+ structures/celts/barracks_new.xml
+ structures/fndn_5x5.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_fortress_b.xml b/binaries/data/mods/public/simulation/templates/structures/celt_fortress_b.xml
index 342213e257..d9f6dd93b0 100644
--- a/binaries/data/mods/public/simulation/templates/structures/celt_fortress_b.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/celt_fortress_b.xml
@@ -1,53 +1,53 @@
-
-
-
-
- 80.0
- 20.0
-
-
-
- 12
-
-
-
- 18.0
-
-
- rubble/rubble_4x4
-
-
- celt
- Brythonic Broch
- Train Brythonic heroes and champions. Construct siege rams.
- The Broch is an Iron Age round tower fortification type unique to Scotland. The origin of brochs remains a mystery. Some archaeologists believed the brochs were built by an influx of broch builders who had been displaced and pushed northward during the Roman invasion of Britain. However, this theory has been largely disproven and current thought is that they were built by itinerant (travelling) craftsmen since so many were built to almost the same exact design.
- phase_city_britons
-
-
-
-
-
-
-
- interface/complete/building/complete_broch.xml
- attack/destruction/building_collapse_large.xml
-
-
-
-
- units/celt_hero_boudicca
- units/celt_hero_caratacos
- units/celt_hero_cynvelin
- units/celt_champion_cavalry_brit
- units/celt_champion_infantry_brit
- units/celt_mechanical_siege_ram
-
-
-
- 100
-
-
- structures/celts/fortress_briton.xml
- structures/fndn_4x4.xml
-
-
+
+
+
+
+ 80.0
+ 20.0
+
+
+
+ 12
+
+
+
+ 18.0
+
+
+ rubble/rubble_stone_6x6
+
+
+ celt
+ Brythonic Broch
+ Train Brythonic heroes and champions. Construct siege rams.
+ The Broch is an Iron Age round tower fortification type unique to Scotland. The origin of brochs remains a mystery. Some archaeologists believed the brochs were built by an influx of broch builders who had been displaced and pushed northward during the Roman invasion of Britain. However, this theory has been largely disproven and current thought is that they were built by itinerant (travelling) craftsmen since so many were built to almost the same exact design.
+ phase_city_britons
+
+
+
+
+
+
+
+ interface/complete/building/complete_broch.xml
+ attack/destruction/building_collapse_large.xml
+
+
+
+
+ units/celt_hero_boudicca
+ units/celt_hero_caratacos
+ units/celt_hero_cynvelin
+ units/celt_champion_cavalry_brit
+ units/celt_champion_infantry_brit
+ units/celt_mechanical_siege_ram
+
+
+
+ 100
+
+
+ structures/celts/fortress_briton.xml
+ structures/fndn_4x4.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_fortress_g.xml b/binaries/data/mods/public/simulation/templates/structures/celt_fortress_g.xml
index 7d6de43708..762cc1280f 100644
--- a/binaries/data/mods/public/simulation/templates/structures/celt_fortress_g.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/celt_fortress_g.xml
@@ -1,33 +1,36 @@
-
-
-
- 12
-
-
- celt
- Gallic Dun
- Train Gallic heroes and champions. Construct siege rams.
- Dun comes from the Brythonic Din and Gaelic Dun, meaning fort, and is now used as a general term for small stone built strongholds. Duns appear to have arrived with the Brythonic Celts in about the 7th century BC, associated with their Iron age culture of warrior tribes and petty chieftains. Early Duns had near vertical ramparts constructed of stone laced with timber, and where this was set on fire (accidentally or on purpose) it forms the vitrified forts where stones have been partly melted, an effect that is still clearly visible. Use of Duns continued in some cases into the medieval period.
- phase_city_gauls
-
-
-
-
- interface/complete/building/complete_fortress.xml
- attack/destruction/building_collapse_large.xml
-
-
-
-
- units/celt_hero_brennus
- units/celt_hero_britomartus
- units/celt_hero_vercingetorix
- units/celt_champion_cavalry_gaul
- units/celt_champion_infantry_gaul
- units/celt_mechanical_siege_ram
-
-
-
- structures/celts/fortress_gallic.xml
-
-
+
+
+
+ 12
+
+
+ rubble/rubble_stone_5x5
+
+
+ celt
+ Gallic Dun
+ Train Gallic heroes and champions. Construct siege rams.
+ Dun comes from the Brythonic Din and Gaelic Dun, meaning fort, and is now used as a general term for small stone built strongholds. Duns appear to have arrived with the Brythonic Celts in about the 7th century BC, associated with their Iron age culture of warrior tribes and petty chieftains. Early Duns had near vertical ramparts constructed of stone laced with timber, and where this was set on fire (accidentally or on purpose) it forms the vitrified forts where stones have been partly melted, an effect that is still clearly visible. Use of Duns continued in some cases into the medieval period.
+ phase_city_gauls
+
+
+
+
+ interface/complete/building/complete_fortress.xml
+ attack/destruction/building_collapse_large.xml
+
+
+
+
+ units/celt_hero_brennus
+ units/celt_hero_britomartus
+ units/celt_hero_vercingetorix
+ units/celt_champion_cavalry_gaul
+ units/celt_champion_infantry_gaul
+ units/celt_mechanical_siege_ram
+
+
+
+ structures/celts/fortress_gallic.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_market.xml b/binaries/data/mods/public/simulation/templates/structures/celt_market.xml
index df355518a3..fe41a70511 100644
--- a/binaries/data/mods/public/simulation/templates/structures/celt_market.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/celt_market.xml
@@ -1,25 +1,25 @@
-
-
-
- 12
-
-
-
- 8.0
-
-
- rubble/rubble_5x5
-
-
- celt
- Marchnaty
- Efficient farming led to food surpluses and a developing social hierarchy through the period with administration and power centred on the hill forts. Trade would have been buoyant with Europe; exported corn, cattle hides, tin, gold and iron in exchange for wine and olive oil. The first coins appeared although they were more items of wealth and status than trade. There is evidence too of standardised pottery and this suggests that weights and measures were controlled to provide consistency in trade.
-
-
-
-
-
- structures/celts/market_newest.xml
- structures/fndn_5x5.xml
-
-
+
+
+
+ 12
+
+
+
+ 8.0
+
+
+ rubble/rubble_stone_5x5
+
+
+ celt
+ Marchnaty
+ Efficient farming led to food surpluses and a developing social hierarchy through the period with administration and power centred on the hill forts. Trade would have been buoyant with Europe; exported corn, cattle hides, tin, gold and iron in exchange for wine and olive oil. The first coins appeared although they were more items of wealth and status than trade. There is evidence too of standardised pottery and this suggests that weights and measures were controlled to provide consistency in trade.
+
+
+
+
+
+ structures/celts/market_newest.xml
+ structures/fndn_5x5.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_sb1.xml b/binaries/data/mods/public/simulation/templates/structures/celt_sb1.xml
index 07f4d5d77a..38b16377ae 100644
--- a/binaries/data/mods/public/simulation/templates/structures/celt_sb1.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/celt_sb1.xml
@@ -1,50 +1,50 @@
-
-
-
- 100
- 2
-
- 0
- 200
- 0
- 0
-
-
-
-
- 6.0
-
-
-
- rubble/rubble_4x4
-
-
- celt
- Rotary Mill
- Melonas
- Increase farming output +15%. (Currently a useless structure)
- The Celts developed the first rotary flour mill.
- structures/sb1.png
-
-
-
-
-
-
-
-
- interface/complete/building/complete_ffactri.xml
- attack/destruction/building_collapse_large.xml
-
-
-
- 8.0
-
-
- 32
-
-
- structures/celts/special.xml
- structures/fndn_4x4.xml
-
-
+
+
+
+ 100
+ 2
+
+ 0
+ 200
+ 0
+ 0
+
+
+
+
+ 6.0
+
+
+
+ rubble/rubble_stone_4x4
+
+
+ celt
+ Rotary Mill
+ Melonas
+ Increase farming output +15%. (Currently a useless structure)
+ The Celts developed the first rotary flour mill.
+ structures/sb1.png
+
+
+
+
+
+
+
+
+ interface/complete/building/complete_ffactri.xml
+ attack/destruction/building_collapse_large.xml
+
+
+
+ 8.0
+
+
+ 32
+
+
+ structures/celts/special.xml
+ structures/fndn_4x4.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_temple.xml b/binaries/data/mods/public/simulation/templates/structures/celt_temple.xml
index 569430aebb..e6708a7e24 100644
--- a/binaries/data/mods/public/simulation/templates/structures/celt_temple.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/celt_temple.xml
@@ -1,29 +1,29 @@
-
-
-
- 7
-
- 0
- 300
-
-
-
-
- 8.0
-
-
- rubble/rubble_5x5
-
-
- celt
- Addoldy
- Celts built large sanctuaries for feasting and worship. One such structure was the Sanctuary of Corent in modern-day France.
-
-
-
-
-
- structures/celts/temple.xml
- structures/fndn_5x5.xml
-
-
+
+
+
+ 7
+
+ 0
+ 300
+
+
+
+
+ 8.0
+
+
+ rubble/rubble_stone_5x5
+
+
+ celt
+ Addoldy
+ Celts built large sanctuaries for feasting and worship. One such structure was the Sanctuary of Corent in modern-day France.
+
+
+
+
+
+ structures/celts/temple.xml
+ structures/fndn_5x5.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/structures/gaul_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/gaul_barracks.xml
index a6ab6c8346..ef4fa8dc2d 100644
--- a/binaries/data/mods/public/simulation/templates/structures/gaul_barracks.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/gaul_barracks.xml
@@ -1,33 +1,33 @@
-
-
-
- 4
-
-
-
- 5.0
-
-
- rubble/rubble_5x5
-
-
- gaul
- Gwersyllty
-
-
-
-
-
-
- units/gaul_infantry_spearman_b
- units/gaul_infantry_javelinist_b
- units/gaul_infantry_slinger_b
- units/gaul_cavalry_swordsman_b
- units/gaul_cavalry_javelinist_b
-
-
-
- structures/celts/barracks_new.xml
- structures/fndn_5x5.xml
-
-
+
+
+
+ 4
+
+
+
+ 5.0
+
+
+ rubble/rubble_stone_5x5
+
+
+ gaul
+ Gwersyllty
+
+
+
+
+
+
+ units/gaul_infantry_spearman_b
+ units/gaul_infantry_javelinist_b
+ units/gaul_infantry_slinger_b
+ units/gaul_cavalry_swordsman_b
+ units/gaul_cavalry_javelinist_b
+
+
+
+ structures/celts/barracks_new.xml
+ structures/fndn_5x5.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/structures/gaul_market.xml b/binaries/data/mods/public/simulation/templates/structures/gaul_market.xml
index 29839ca401..975f398e4c 100644
--- a/binaries/data/mods/public/simulation/templates/structures/gaul_market.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/gaul_market.xml
@@ -1,25 +1,25 @@
-
-
-
- 12
-
-
-
- 8.0
-
-
- rubble/rubble_5x5
-
-
- gaul
- Marchnaty
- Efficient farming led to food surpluses and a developing social hierarchy through the period with administration and power centred on the hill forts. Trade would have been buoyant with Europe; exported corn, cattle hides, tin, gold and iron in exchange for wine and olive oil. The first coins appeared although they were more items of wealth and status than trade. There is evidence too of standardised pottery and this suggests that weights and measures were controlled to provide consistency in trade.
-
-
-
-
-
- structures/celts/market_newest.xml
- structures/fndn_5x5.xml
-
-
+
+
+
+ 12
+
+
+
+ 8.0
+
+
+ rubble/rubble_stone_5x5
+
+
+ gaul
+ Marchnaty
+ Efficient farming led to food surpluses and a developing social hierarchy through the period with administration and power centred on the hill forts. Trade would have been buoyant with Europe; exported corn, cattle hides, tin, gold and iron in exchange for wine and olive oil. The first coins appeared although they were more items of wealth and status than trade. There is evidence too of standardised pottery and this suggests that weights and measures were controlled to provide consistency in trade.
+
+
+
+
+
+ structures/celts/market_newest.xml
+ structures/fndn_5x5.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/structures/gaul_temple.xml b/binaries/data/mods/public/simulation/templates/structures/gaul_temple.xml
index 3b70130625..be2d5039fd 100644
--- a/binaries/data/mods/public/simulation/templates/structures/gaul_temple.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/gaul_temple.xml
@@ -1,26 +1,29 @@
-
-
-
- 7
-
- 0
- 300
-
-
-
-
- 8.0
-
-
- gaul
- Addoldy
- Celts built large sanctuaries for feasting and worship. One such structure was the Sanctuary of Corent in modern-day France.
-
-
-
-
-
- structures/celts/temple.xml
- structures/fndn_5x5.xml
-
-
+
+
+
+ 7
+
+ 0
+ 300
+
+
+
+
+ 8.0
+
+
+ rubble/rubble_stone_5x5
+
+
+ gaul
+ Addoldy
+ Celts built large sanctuaries for feasting and worship. One such structure was the Sanctuary of Corent in modern-day France.
+
+
+
+
+
+ structures/celts/temple.xml
+ structures/fndn_5x5.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/hele_barracks.xml
index 9d3060b4d0..349e2420a9 100644
--- a/binaries/data/mods/public/simulation/templates/structures/hele_barracks.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/hele_barracks.xml
@@ -1,40 +1,40 @@
-
-
-
- 220
-
- 150
- 150
-
-
-
-
- 12.0
-
-
- 2200
- rubble/rubble_5x5
-
-
- hele
- Stratēgeîon
- The Stratigeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi".
-
-
-
-
-
-
- units/hele_infantry_spearman_b
- units/hele_infantry_javelinist_b
- units/hele_infantry_archer_b
- units/hele_infantry_slinger_b
- units/hele_cavalry_swordsman_b
- units/hele_cavalry_javelinist_b
-
-
-
- structures/hellenes/barracks_new.xml
- structures/fndn_5x5.xml
-
-
+
+
+
+ 220
+
+ 150
+ 150
+
+
+
+
+ 12.0
+
+
+ 2200
+ rubble/rubble_stone_5x5
+
+
+ hele
+ Stratēgeîon
+ The Stratigeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi".
+
+
+
+
+
+
+ units/hele_infantry_spearman_b
+ units/hele_infantry_javelinist_b
+ units/hele_infantry_archer_b
+ units/hele_infantry_slinger_b
+ units/hele_cavalry_swordsman_b
+ units/hele_cavalry_javelinist_b
+
+
+
+ structures/hellenes/barracks_new.xml
+ structures/fndn_5x5.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_farmstead.xml b/binaries/data/mods/public/simulation/templates/structures/hele_farmstead.xml
index 2f7e4c93f6..415df8407a 100644
--- a/binaries/data/mods/public/simulation/templates/structures/hele_farmstead.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/hele_farmstead.xml
@@ -1,26 +1,26 @@
-
-
-
- 99
-
-
-
- 8.0
-
-
- 990
- rubble/rubble_4x4
-
-
- hele
- Sītobólion
- Grain wasn't plentiful in Hellas, which is why it was carefully stored in granaries, some of it being reserved for times of siege.
-
-
-
-
-
- structures/hellenes/farmstead_new.xml
- structures/fndn_4x4.xml
-
-
+
+
+
+ 99
+
+
+
+ 8.0
+
+
+ 990
+ rubble/rubble_stone_4x4
+
+
+ hele
+ Sītobólion
+ Grain wasn't plentiful in Hellas, which is why it was carefully stored in granaries, some of it being reserved for times of siege.
+
+
+
+
+
+ structures/hellenes/farmstead_new.xml
+ structures/fndn_4x4.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/structures/iber_corral.xml b/binaries/data/mods/public/simulation/templates/structures/iber_corral.xml
index bfa785ffd9..7826dbeb08 100644
--- a/binaries/data/mods/public/simulation/templates/structures/iber_corral.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/iber_corral.xml
@@ -1,22 +1,22 @@
-
-
-
-
- 5.0
-
-
- rubble/rubble_4x4
-
-
- iber
- Corral
- A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food. Horses can be captured in the wild and placed in the Corral. Unlike normal corralled animals that generate food, the corralled Horse functions similarly to a relic as in AoK.. As long as it/they remain(s) in the Corral, the resource cost of training horse-mounted units (cavalry) is reduced by a fixed amount of -5% per animal corralled.
-
-
-
-
-
- structures/iberians/corral.xml
- structures/fndn_4x4.xml
-
-
+
+
+
+
+ 5.0
+
+
+ rubble/rubble_stone_3x3
+
+
+ iber
+ Corral
+ A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food. Horses can be captured in the wild and placed in the Corral. Unlike normal corralled animals that generate food, the corralled Horse functions similarly to a relic as in AoK.. As long as it/they remain(s) in the Corral, the resource cost of training horse-mounted units (cavalry) is reduced by a fixed amount of -5% per animal corralled.
+
+
+
+
+
+ structures/iberians/corral.xml
+ structures/fndn_4x4.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/structures/iber_market.xml b/binaries/data/mods/public/simulation/templates/structures/iber_market.xml
index 32c29e04ff..26e06d4eaf 100644
--- a/binaries/data/mods/public/simulation/templates/structures/iber_market.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/iber_market.xml
@@ -1,22 +1,22 @@
-
-
-
-
- 8.0
-
-
- rubble/rubble_4x4
-
-
- iber
- Mercado
- The trade centres or marketplaces of the Iberians may have in fact been no more than folks gathering about in a plaza during certain days of the week or month in order to exchange goods. As a game construct we show a modest building where trading and purchasing goods for sale may take place.
-
-
-
-
-
- structures/iberians/market.xml
- structures/fndn_4x4.xml
-
-
+
+
+
+
+ 8.0
+
+
+ rubble/rubble_stone_4x4
+
+
+ iber
+ Mercado
+ The trade centres or marketplaces of the Iberians may have in fact been no more than folks gathering about in a plaza during certain days of the week or month in order to exchange goods. As a game construct we show a modest building where trading and purchasing goods for sale may take place.
+
+
+
+
+
+ structures/iberians/market.xml
+ structures/fndn_4x4.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/structures/iber_temple.xml b/binaries/data/mods/public/simulation/templates/structures/iber_temple.xml
index f47f094cb3..b46e174db5 100644
--- a/binaries/data/mods/public/simulation/templates/structures/iber_temple.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/iber_temple.xml
@@ -1,22 +1,22 @@
-
-
-
-
- 10.0
-
-
- rubble/rubble_4x4
-
-
- iber
- Templo
- The Iberian tribes did not typically worship their gods at temples, but there has been a single instance in which the remains of an ancient Tartessian temple has been unearthed in Andalusia in southern Spain. The Iberians for the most part worshipped their gods at small household votive altars in their homes or sometimes at smallish monuments to them in the outdoors. Their two principal gods (though they are also known to have had many others) were Endovelico, as the male represented by a boar, and Ataecina, the female counterpart as represented by a goat.
-
-
-
-
-
- structures/iberians/temple.xml
- structures/fndn_4x4.xml
-
-
+
+
+
+
+ 10.0
+
+
+ rubble/rubble_stone_4x4
+
+
+ iber
+ Templo
+ The Iberian tribes did not typically worship their gods at temples, but there has been a single instance in which the remains of an ancient Tartessian temple has been unearthed in Andalusia in southern Spain. The Iberians for the most part worshipped their gods at small household votive altars in their homes or sometimes at smallish monuments to them in the outdoors. Their two principal gods (though they are also known to have had many others) were Endovelico, as the male represented by a boar, and Ataecina, the female counterpart as represented by a goat.
+
+
+
+
+
+ structures/iberians/temple.xml
+ structures/fndn_4x4.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/structures/mace_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/mace_barracks.xml
index 6cad066ed8..cb4146b435 100644
--- a/binaries/data/mods/public/simulation/templates/structures/mace_barracks.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/mace_barracks.xml
@@ -1,40 +1,40 @@
-
-
-
- 220
-
- 150
- 150
-
-
-
-
- 12.0
-
-
- 2200
- rubble/rubble_5x5
-
-
- mace
- Stratēgeîon
- The Stratigeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi".
-
-
-
-
-
-
- units/mace_infantry_spearman_b
- units/mace_infantry_javelinist_b
- units/mace_infantry_archer_b
- units/mace_infantry_slinger_b
- units/mace_cavalry_spearman_b
- units/mace_cavalry_javelinist_b
-
-
-
- structures/macedonians/barracks.xml
- structures/fndn_5x5.xml
-
-
+
+
+
+ 220
+
+ 150
+ 150
+
+
+
+
+ 12.0
+
+
+ 2200
+ rubble/rubble_stone_5x5
+
+
+ mace
+ Stratēgeîon
+ The Stratigeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi".
+
+
+
+
+
+
+ units/mace_infantry_spearman_b
+ units/mace_infantry_javelinist_b
+ units/mace_infantry_archer_b
+ units/mace_infantry_slinger_b
+ units/mace_cavalry_spearman_b
+ units/mace_cavalry_javelinist_b
+
+
+
+ structures/macedonians/barracks.xml
+ structures/fndn_5x5.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/structures/mace_farmstead.xml b/binaries/data/mods/public/simulation/templates/structures/mace_farmstead.xml
index 9d29ed8793..70ff0a8dc8 100644
--- a/binaries/data/mods/public/simulation/templates/structures/mace_farmstead.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/mace_farmstead.xml
@@ -1,26 +1,26 @@
-
-
-
- 99
-
-
-
- 8.0
-
-
- 990
- rubble/rubble_4x4
-
-
- mace
- Sītobólion
- Grain wasn't plentiful in Hellas, which is why it was carefully stored in granaries, some of it being reserved for times of siege.
-
-
-
-
-
- structures/hellenes/farmstead_new.xml
- structures/fndn_4x4.xml
-
-
+
+
+
+ 99
+
+
+
+ 8.0
+
+
+ 990
+ rubble/rubble_stone_4x4
+
+
+ mace
+ Sītobólion
+ Grain wasn't plentiful in Hellas, which is why it was carefully stored in granaries, some of it being reserved for times of siege.
+
+
+
+
+
+ structures/hellenes/farmstead_new.xml
+ structures/fndn_4x4.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/structures/mace_library.xml b/binaries/data/mods/public/simulation/templates/structures/mace_library.xml
index 43de51536c..c09e73e872 100644
--- a/binaries/data/mods/public/simulation/templates/structures/mace_library.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/mace_library.xml
@@ -5,7 +5,7 @@
9.0
- rubble/rubble_4x6
+ rubble/rubble_stone_4x6mace
diff --git a/binaries/data/mods/public/simulation/templates/structures/maur_farmstead.xml b/binaries/data/mods/public/simulation/templates/structures/maur_farmstead.xml
index 0cd898b901..6cb17914dc 100644
--- a/binaries/data/mods/public/simulation/templates/structures/maur_farmstead.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/maur_farmstead.xml
@@ -1,22 +1,22 @@
-
-
-
-
- 8.0
-
-
- rubble/rubble_4x4
-
-
- maur
- Kantu
- Farmstead.
-
-
-
-
-
- structures/mauryans/farmstead.xml
- structures/fndn_4x4.xml
-
-
+
+
+
+
+ 8.0
+
+
+ rubble/rubble_stone_4x4
+
+
+ maur
+ Kantu
+ Farmstead.
+
+
+
+
+
+ structures/mauryans/farmstead.xml
+ structures/fndn_4x4.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/structures/maur_market.xml b/binaries/data/mods/public/simulation/templates/structures/maur_market.xml
index 42f5975bbf..9b381365d5 100644
--- a/binaries/data/mods/public/simulation/templates/structures/maur_market.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/maur_market.xml
@@ -1,22 +1,22 @@
-
-
-
-
- 8.0
-
-
- rubble/rubble_5x5
-
-
- maur
- Vipana
- Market.
-
-
-
-
-
- structures/mauryans/market.xml
- structures/fndn_5x5.xml
-
-
+
+
+
+
+ 8.0
+
+
+ rubble/rubble_stone_5x5
+
+
+ maur
+ Vipana
+ Market.
+
+
+
+
+
+ structures/mauryans/market.xml
+ structures/fndn_5x5.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/structures/maur_temple.xml b/binaries/data/mods/public/simulation/templates/structures/maur_temple.xml
index e6af18a8b1..59ceb5a198 100644
--- a/binaries/data/mods/public/simulation/templates/structures/maur_temple.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/maur_temple.xml
@@ -1,22 +1,22 @@
-
-
-
-
- 12.0
-
-
- rubble/rubble_4x4
-
-
- maur
- Devalaya
- Temple.
-
-
-
-
-
- structures/mauryans/temple.xml
- structures/fndn_4x4.xml
-
-
+
+
+
+
+ 12.0
+
+
+ rubble/rubble_stone_4x4
+
+
+ maur
+ Devalaya
+ Temple.
+
+
+
+
+
+ structures/mauryans/temple.xml
+ structures/fndn_4x4.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/structures/pers_corral.xml b/binaries/data/mods/public/simulation/templates/structures/pers_corral.xml
index b94e9b6aff..ff7ecddab5 100644
--- a/binaries/data/mods/public/simulation/templates/structures/pers_corral.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/pers_corral.xml
@@ -1,22 +1,22 @@
-
-
-
-
- 5.0
-
-
- rubble/rubble_4x2
-
-
- pers
- Gaithastana
- A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food. Camels and horses can be captured in the wild and placed in the Corral. Unlike normal corraled animals, which generate food, the Corraled Camel/Horse functions similarly to a relic. As long as it remains in the Corral, the resource cost of training camel-mounted units or horse-mounted units (as appropriate) is reduced by a fixed amount.
-
-
-
-
-
- structures/persians/corral.xml
- structures/fndn_4x2.xml
-
-
+
+
+
+
+ 5.0
+
+
+ rubble/rubble_stone_4x2
+
+
+ pers
+ Gaithastana
+ A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food. Camels and horses can be captured in the wild and placed in the Corral. Unlike normal corraled animals, which generate food, the Corraled Camel/Horse functions similarly to a relic. As long as it remains in the Corral, the resource cost of training camel-mounted units or horse-mounted units (as appropriate) is reduced by a fixed amount.
+
+
+
+
+
+ structures/persians/corral.xml
+ structures/fndn_4x2.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/structures/pers_farmstead.xml b/binaries/data/mods/public/simulation/templates/structures/pers_farmstead.xml
index 5fb001ea37..d24b33b676 100644
--- a/binaries/data/mods/public/simulation/templates/structures/pers_farmstead.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/pers_farmstead.xml
@@ -1,22 +1,22 @@
-
-
-
-
- 8.0
-
-
- rubble/rubble_4x4
-
-
- pers
- Jowgah
- Farming probably originated in the lands of Mesopotamia circa 8000 BC. The arable lands of Sumer and Akkad, well irrigated by the Tigris and Euphrates, accounted for food surpluses, which were in turn stored in granaries present in every town. The Persians, who were originally shepherds and hunters, probably began farming under the influence of the nearby Elamites.
-
-
-
-
-
- structures/persians/farmstead.xml
- structures/fndn_4x4.xml
-
-
+
+
+
+
+ 8.0
+
+
+ rubble/rubble_stone_4x4
+
+
+ pers
+ Jowgah
+ Farming probably originated in the lands of Mesopotamia circa 8000 BC. The arable lands of Sumer and Akkad, well irrigated by the Tigris and Euphrates, accounted for food surpluses, which were in turn stored in granaries present in every town. The Persians, who were originally shepherds and hunters, probably began farming under the influence of the nearby Elamites.
+
+
+
+
+
+ structures/persians/farmstead.xml
+ structures/fndn_4x4.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/structures/pers_market.xml b/binaries/data/mods/public/simulation/templates/structures/pers_market.xml
index 25d6085429..fe520cb7a4 100644
--- a/binaries/data/mods/public/simulation/templates/structures/pers_market.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/pers_market.xml
@@ -1,22 +1,22 @@
-
-
-
-
- 8.0
-
-
- rubble/rubble_5x5
-
-
- pers
- Bazaar
- Traders from all distant parts of the huge empire met, exchanged and sold goods in the huge bazaars present in almost every big city. Babylon and Susa were the largest and most frequented trade centres.
-
-
-
-
-
- structures/persians/market.xml
- structures/fndn_5x5.xml
-
-
+
+
+
+
+ 8.0
+
+
+ rubble/rubble_stone_5x5
+
+
+ pers
+ Bazaar
+ Traders from all distant parts of the huge empire met, exchanged and sold goods in the huge bazaars present in almost every big city. Babylon and Susa were the largest and most frequented trade centres.
+
+
+
+
+
+ structures/persians/market.xml
+ structures/fndn_5x5.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/structures/pers_stables.xml b/binaries/data/mods/public/simulation/templates/structures/pers_stables.xml
index 00347bca33..b845ed691d 100644
--- a/binaries/data/mods/public/simulation/templates/structures/pers_stables.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/pers_stables.xml
@@ -1,44 +1,44 @@
-
-
-
-
- 0
- 200
-
-
-
-
- 5.0
-
-
- rubble/rubble_4x4
-
-
- pers
- Cavalry Stables
- Tavileh
- Cavalry was primarily used as an elite assault force by the Persians.
- Train citizen-cavalry units.
- structures/pers_stable.png
-
-
-
-
-
-
- units/pers_cavalry_spearman_b
- units/pers_cavalry_swordsman_b
- units/pers_cavalry_javelinist_b
- units/pers_cavalry_archer_b
-
-
- -pair_inf_01
- -pair_inf_02
- pair_cav_01
-
-
-
- structures/persians/stables.xml
- structures/fndn_4x4.xml
-
-
+
+
+
+
+ 0
+ 200
+
+
+
+
+ 5.0
+
+
+ rubble/rubble_stone_4x4
+
+
+ pers
+ Cavalry Stables
+ Tavileh
+ Cavalry was primarily used as an elite assault force by the Persians.
+ Train citizen-cavalry units.
+ structures/pers_stable.png
+
+
+
+
+
+
+ units/pers_cavalry_spearman_b
+ units/pers_cavalry_swordsman_b
+ units/pers_cavalry_javelinist_b
+ units/pers_cavalry_archer_b
+
+
+ -pair_inf_01
+ -pair_inf_02
+ pair_cav_01
+
+
+
+ structures/persians/stables.xml
+ structures/fndn_4x4.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/structures/pers_temple.xml b/binaries/data/mods/public/simulation/templates/structures/pers_temple.xml
index 773e8b5630..51de0987eb 100644
--- a/binaries/data/mods/public/simulation/templates/structures/pers_temple.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/pers_temple.xml
@@ -1,22 +1,22 @@
-
-
-
-
- 12.0
-
-
- rubble/rubble_4x4
-
-
- pers
- Ayadana
- Zoroastrian Temples were most often simple structures, not as ornate as Christian churches and Muslim mosques. Fire Altars were also widely spread as small places of worship.
-
-
-
-
-
- structures/persians/temple.xml
- structures/fndn_4x4.xml
-
-
+
+
+
+
+ 12.0
+
+
+ rubble/rubble_stone_4x4
+
+
+ pers
+ Ayadana
+ Zoroastrian Temples were most often simple structures, not as ornate as Christian churches and Muslim mosques. Fire Altars were also widely spread as small places of worship.
+
+
+
+
+
+ structures/persians/temple.xml
+ structures/fndn_4x4.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/structures/rome_arch.xml b/binaries/data/mods/public/simulation/templates/structures/rome_arch.xml
index 62a2cf2ff0..92dd4baabd 100644
--- a/binaries/data/mods/public/simulation/templates/structures/rome_arch.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/rome_arch.xml
@@ -1,45 +1,45 @@
-
-
-
- 200
-
- 0
- 200
- 400
-
-
-
-
- 8.0
-
-
-
- 2000
- rubble/rubble_4x4
-
-
- rome
- Triumphal Arch
- Special Imperial Roman building.
- The Triumphal Arch was built to commemorate a great victory or achievement by the emporer. They were highly decorated and large enough to march under by the Emperor's legions.
- structures/arch.png
-
-
-
-
-
-
-
-
- interface/complete/building/complete_theatre.xml
- attack/destruction/building_collapse_large.xml
-
-
-
- true
-
-
- structures/romans/triumphal_arch.xml
- structures/fndn_4x4.xml
-
-
+
+
+
+ 200
+
+ 0
+ 200
+ 400
+
+
+
+
+ 8.0
+
+
+
+ 2000
+ rubble/rubble_stone_4x4
+
+
+ rome
+ Triumphal Arch
+ Special Imperial Roman building.
+ The Triumphal Arch was built to commemorate a great victory or achievement by the emporer. They were highly decorated and large enough to march under by the Emperor's legions.
+ structures/arch.png
+
+
+
+
+
+
+
+
+ interface/complete/building/complete_theatre.xml
+ attack/destruction/building_collapse_large.xml
+
+
+
+ true
+
+
+ structures/romans/triumphal_arch.xml
+ structures/fndn_4x4.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/structures/rome_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/rome_barracks.xml
index 65fa6c999c..7299762ae3 100644
--- a/binaries/data/mods/public/simulation/templates/structures/rome_barracks.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/rome_barracks.xml
@@ -1,36 +1,36 @@
-
-
-
-
- 100
- 200
-
-
-
-
- 5.0
-
-
- rubble/rubble_5x5
-
-
- rome
- Armamentarium
- Romans specialised in the building of military camps and forts. A few of them still survive.
-
-
-
-
-
-
- units/rome_infantry_swordsman_b
- units/rome_infantry_spearman_a
- units/rome_infantry_javelinist_b
- units/rome_cavalry_spearman_b
-
-
-
- structures/romans/barracks.xml
- structures/fndn_5x5.xml
-
-
+
+
+
+
+ 100
+ 200
+
+
+
+
+ 5.0
+
+
+ rubble/rubble_stone_5x5
+
+
+ rome
+ Armamentarium
+ Romans specialised in the building of military camps and forts. A few of them still survive.
+
+
+
+
+
+
+ units/rome_infantry_swordsman_b
+ units/rome_infantry_spearman_a
+ units/rome_infantry_javelinist_b
+ units/rome_cavalry_spearman_b
+
+
+
+ structures/romans/barracks.xml
+ structures/fndn_5x5.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/structures/rome_farmstead.xml b/binaries/data/mods/public/simulation/templates/structures/rome_farmstead.xml
index 63bb8027f2..aa97f4e9ae 100644
--- a/binaries/data/mods/public/simulation/templates/structures/rome_farmstead.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/rome_farmstead.xml
@@ -1,22 +1,22 @@
-
-
-
-
- 8.0
-
-
- rubble/rubble_4x4
-
-
- rome
- Villa
- As Rome grew more and more affluent, many of the rich senators built lavish villas throughout Italy. Most of them emulated earlier Hellenistic examples; remains can be seen even today at Pompeii.
-
-
-
-
-
- structures/romans/farmstead.xml
- structures/fndn_4x4.xml
-
-
+
+
+
+
+ 8.0
+
+
+ rubble/rubble_stone_4x4
+
+
+ rome
+ Villa
+ As Rome grew more and more affluent, many of the rich senators built lavish villas throughout Italy. Most of them emulated earlier Hellenistic examples; remains can be seen even today at Pompeii.
+
+
+
+
+
+ structures/romans/farmstead.xml
+ structures/fndn_4x4.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/structures/spart_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/spart_barracks.xml
index 83515678df..77298e6f67 100644
--- a/binaries/data/mods/public/simulation/templates/structures/spart_barracks.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/spart_barracks.xml
@@ -1,38 +1,38 @@
-
-
-
- 220
-
- 150
- 150
-
-
-
-
- 12.0
-
-
- 2200
- rubble/rubble_5x5
-
-
- spart
- Stratēgeîon
- The Stratigeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi".
-
-
-
-
-
-
- units/spart_infantry_spearman_b
- units/spart_champion_infantry_sword
- units/spart_infantry_javelinist_b
- units/spart_cavalry_javelinist_b
-
-
-
- structures/spartans/barracks.xml
- structures/fndn_5x5.xml
-
-
+
+
+
+ 220
+
+ 150
+ 150
+
+
+
+
+ 12.0
+
+
+ 2200
+ rubble/rubble_stone_5x5
+
+
+ spart
+ Stratēgeîon
+ The Stratigeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi".
+
+
+
+
+
+
+ units/spart_infantry_spearman_b
+ units/spart_champion_infantry_sword
+ units/spart_infantry_javelinist_b
+ units/spart_cavalry_javelinist_b
+
+
+
+ structures/spartans/barracks.xml
+ structures/fndn_5x5.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/structures/spart_farmstead.xml b/binaries/data/mods/public/simulation/templates/structures/spart_farmstead.xml
index a65b7c746d..905f4d71e8 100644
--- a/binaries/data/mods/public/simulation/templates/structures/spart_farmstead.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/spart_farmstead.xml
@@ -1,26 +1,26 @@
-
-
-
- 99
-
-
-
- 8.0
-
-
- 990
- rubble/rubble_4x4
-
-
- spart
- Sītobólion
- Grain wasn't plentiful in Hellas, which is why it was carefully stored in granaries, some of it being reserved for times of siege.
-
-
-
-
-
- structures/hellenes/farmstead_new.xml
- structures/fndn_4x4.xml
-
-
+
+
+
+ 99
+
+
+
+ 8.0
+
+
+ 990
+ rubble/rubble_stone_4x4
+
+
+ spart
+ Sītobólion
+ Grain wasn't plentiful in Hellas, which is why it was carefully stored in granaries, some of it being reserved for times of siege.
+
+
+
+
+
+ structures/hellenes/farmstead_new.xml
+ structures/fndn_4x4.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/structures/spart_syssiton.xml b/binaries/data/mods/public/simulation/templates/structures/spart_syssiton.xml
index 081ed8ee79..e47304aa49 100644
--- a/binaries/data/mods/public/simulation/templates/structures/spart_syssiton.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/spart_syssiton.xml
@@ -1,52 +1,52 @@
-
-
-
- 220
-
- 0
- 200
- 200
-
-
-
-
- 8.0
-
-
- 2200
- rubble/rubble_4x6
-
-
- spart
- Military Mess Hall
- Syssíton
- Train Spartan heroes and Spartiate champion hoplites.
- The Syssítia was where full-blooded Spartans were barracked and dined together, even Spartan kings.
- structures/gymnasion.png
-
-
-
-
-
-
-
- interface/complete/building/complete_gymnasium.xml
- attack/destruction/building_collapse_large.xml
-
-
-
- 0.7
-
- units/spart_hero_leonidas
- units/spart_hero_agis
- units/spart_champion_infantry_spear
-
-
- pair_champ_02
-
-
-
- structures/spartans/syssiton.xml
- structures/fndn_4x6.xml
-
-
+
+
+
+ 220
+
+ 0
+ 200
+ 200
+
+
+
+
+ 8.0
+
+
+ 2200
+ rubble/rubble_stone_4x6
+
+
+ spart
+ Military Mess Hall
+ Syssíton
+ Train Spartan heroes and Spartiate champion hoplites.
+ The Syssítia was where full-blooded Spartans were barracked and dined together, even Spartan kings.
+ structures/gymnasion.png
+
+
+
+
+
+
+
+ interface/complete/building/complete_gymnasium.xml
+ attack/destruction/building_collapse_large.xml
+
+
+
+ 0.7
+
+ units/spart_hero_leonidas
+ units/spart_hero_agis
+ units/spart_champion_infantry_spear
+
+
+ pair_champ_02
+
+
+
+ structures/spartans/syssiton.xml
+ structures/fndn_4x6.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml b/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml
index a7717b3c2e..83aac363bd 100644
--- a/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml
+++ b/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml
@@ -1,92 +1,92 @@
-
-
-
- 20.0
- 40.0
- 10.0
-
- 5.0
- 8.0
- 3.0
-
-
-
-
- 40
- 1000
-
-
-
- Temple
-
-
- 5
- 200
-
- 300
-
-
-
-
- 12.0
-
-
- 20
- 0.1
- Support Infantry Cavalry
- 3
- 2
-
-
- 2000
- rubble/rubble_4x6
-
-
- Temple
- Train healers. Garrison up to 20 units to heal them at a quick rate.
-
- Town
- Temple
-
- structures/temple.png
- phase_town
-
-
- 100
- 0
- 10
- 50
- 500
-
-
-
-
-
-
-
- interface/complete/building/complete_temple.xml
- attack/destruction/building_collapse_large.xml
-
-
-
- false
- 40
- 65536
-
-
- 0.7
-
- units/{civ}_support_healer_b
-
-
- pair_heal_01
- heal_temple
-
-
-
- 40
-
-
- structures/fndn_4x6.xml
-
-
+
+
+
+ 20.0
+ 40.0
+ 10.0
+
+ 5.0
+ 8.0
+ 3.0
+
+
+
+
+ 40
+ 1000
+
+
+
+ Temple
+
+
+ 5
+ 200
+
+ 300
+
+
+
+
+ 12.0
+
+
+ 20
+ 0.1
+ Support Infantry Cavalry
+ 3
+ 2
+
+
+ 2000
+ rubble/rubble_stone_4x6
+
+
+ Temple
+ Train healers. Garrison up to 20 units to heal them at a quick rate.
+
+ Town
+ Temple
+
+ structures/temple.png
+ phase_town
+
+
+ 100
+ 0
+ 10
+ 50
+ 500
+
+
+
+
+
+
+
+ interface/complete/building/complete_temple.xml
+ attack/destruction/building_collapse_large.xml
+
+
+
+ false
+ 40
+ 65536
+
+
+ 0.7
+
+ units/{civ}_support_healer_b
+
+
+ pair_heal_01
+ heal_temple
+
+
+
+ 40
+
+
+ structures/fndn_4x6.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/template_structure_economic_market.xml b/binaries/data/mods/public/simulation/templates/template_structure_economic_market.xml
index c531bbe9d6..1ff36b79f9 100644
--- a/binaries/data/mods/public/simulation/templates/template_structure_economic_market.xml
+++ b/binaries/data/mods/public/simulation/templates/template_structure_economic_market.xml
@@ -1,74 +1,74 @@
-
-
-
- 10.0
- 40.0
- 20.0
-
- 3.0
- 8.0
- 5.0
-
-
-
- Market
-
-
- 150
-
- 300
-
-
-
-
- 8.0
-
-
- 1500
- rubble/rubble_5x5
-
-
- Market
- Create trade units to trade between other markets. Barter resources.
- Town Market BarterMarket -ConquestCritical
- structures/market.png
- phase_town
-
-
- 100
- 25
- 25
- 25
- 25
-
-
-
-
-
-
-
- interface/complete/building/complete_market.xml
- attack/destruction/building_collapse_large.xml
-
-
-
- false
- 40
- 65536
-
-
- 0.7
-
- armor_trade_convoys
-
-
- units/{civ}_support_trader
-
-
-
- 32
-
-
- structures/fndn_5x5.xml
-
-
+
+
+
+ 10.0
+ 40.0
+ 20.0
+
+ 3.0
+ 8.0
+ 5.0
+
+
+
+ Market
+
+
+ 150
+
+ 300
+
+
+
+
+ 8.0
+
+
+ 1500
+ rubble/rubble_stone_5x5
+
+
+ Market
+ Create trade units to trade between other markets. Barter resources.
+ Town Market BarterMarket -ConquestCritical
+ structures/market.png
+ phase_town
+
+
+ 100
+ 25
+ 25
+ 25
+ 25
+
+
+
+
+
+
+
+ interface/complete/building/complete_market.xml
+ attack/destruction/building_collapse_large.xml
+
+
+
+ false
+ 40
+ 65536
+
+
+ 0.7
+
+ armor_trade_convoys
+
+
+ units/{civ}_support_trader
+
+
+
+ 32
+
+
+ structures/fndn_5x5.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml b/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml
index 553a81f961..4a83efbfaf 100644
--- a/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml
+++ b/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml
@@ -1,80 +1,80 @@
-
-
-
- 15.0
- 40.0
- 20.0
-
- 4.0
- 8.0
- 5.0
-
-
-
- Barracks
-
-
- 200
-
- 300
-
-
-
-
- 12.0
-
-
- 10
- 0.1
- Infantry Cavalry
- 0
- 2
-
-
- 2000
- rubble/rubble_4x4
-
-
- Barracks
- Train citizen-soldiers. Research military improvements. Garrison: 10.
- Town
- structures/barracks.png
- phase_town
-
-
- 100
- 0
- 30
- 10
- 0
-
-
-
-
-
- 0.7
-
- pair_inf_01
- pair_inf_02
- pair_cav_01
-
-
-
-
-
- interface/complete/building/complete_barracks.xml
- attack/destruction/building_collapse_large.xml
-
-
-
- false
- 38
- 65536
-
-
- 32
-
-
- structures/fndn_4x4.xml
-
-
+
+
+
+ 15.0
+ 40.0
+ 20.0
+
+ 4.0
+ 8.0
+ 5.0
+
+
+
+ Barracks
+
+
+ 200
+
+ 300
+
+
+
+
+ 12.0
+
+
+ 10
+ 0.1
+ Infantry Cavalry
+ 0
+ 2
+
+
+ 2000
+ rubble/rubble_stone_4x4
+
+
+ Barracks
+ Train citizen-soldiers. Research military improvements. Garrison: 10.
+ Town
+ structures/barracks.png
+ phase_town
+
+
+ 100
+ 0
+ 30
+ 10
+ 0
+
+
+
+
+
+ 0.7
+
+ pair_inf_01
+ pair_inf_02
+ pair_cav_01
+
+
+
+
+
+ interface/complete/building/complete_barracks.xml
+ attack/destruction/building_collapse_large.xml
+
+
+
+ false
+ 38
+ 65536
+
+
+ 32
+
+
+ structures/fndn_4x4.xml
+
+