mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-09-21 20:06:40 +00:00
Restrict param type of FSM events
Previously the param type was `void*` now the type has to be specified as template parameter of the `CFsm`. With this commit some casts can be removed.
This commit is contained in:
@@ -628,7 +628,7 @@ void CNetServerWorker::CheckClientConnections()
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}
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}
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void CNetServerWorker::HandleMessageReceive(const CNetMessage* message, CNetServerSession* session)
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void CNetServerWorker::HandleMessageReceive(CNetMessage* message, CNetServerSession* session)
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{
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// Handle non-FSM messages first
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Status status = session->GetFileTransferer().HandleMessageReceive(*message);
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@@ -652,7 +652,7 @@ void CNetServerWorker::HandleMessageReceive(const CNetMessage* message, CNetServ
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}
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// Update FSM
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if (!session->Update(message->GetType(), (void*)message))
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if (!session->Update(message->GetType(), message))
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LOGERROR("Net server: Error running FSM update (type=%d state=%d)", (int)message->GetType(), (int)session->GetCurrState());
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}
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@@ -904,7 +904,7 @@ void CNetServerWorker::ProcessLobbyAuth(const CStr& name, const CStr& token)
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(*it)->SendMessage(&emptyMessage);
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}
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bool CNetServerWorker::OnClientHandshake(CNetServerSession* session, CFsmEvent* event)
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bool CNetServerWorker::OnClientHandshake(CNetServerSession* session, CFsmEvent<CNetMessage*>* event)
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{
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ENSURE(event->GetType() == (uint)NMT_CLIENT_HANDSHAKE);
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@@ -957,7 +957,7 @@ bool CNetServerWorker::OnClientHandshake(CNetServerSession* session, CFsmEvent*
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return true;
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}
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bool CNetServerWorker::OnAuthenticate(CNetServerSession* session, CFsmEvent* event)
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bool CNetServerWorker::OnAuthenticate(CNetServerSession* session, CFsmEvent<CNetMessage*>* event)
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{
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ENSURE(event->GetType() == (uint)NMT_AUTHENTICATE);
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@@ -1177,7 +1177,7 @@ bool CNetServerWorker::OnAuthenticate(CNetServerSession* session, CFsmEvent* eve
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return true;
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}
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bool CNetServerWorker::OnSimulationCommand(CNetServerSession* session, CFsmEvent* event)
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bool CNetServerWorker::OnSimulationCommand(CNetServerSession* session, CFsmEvent<CNetMessage*>* event)
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{
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ENSURE(event->GetType() == (uint)NMT_SIMULATION_COMMAND);
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@@ -1214,7 +1214,7 @@ bool CNetServerWorker::OnSimulationCommand(CNetServerSession* session, CFsmEvent
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return true;
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}
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bool CNetServerWorker::OnFlare(CNetServerSession* session, CFsmEvent* event)
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bool CNetServerWorker::OnFlare(CNetServerSession* session, CFsmEvent<CNetMessage*>* event)
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{
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ENSURE(event->GetType() == (uint)NMT_FLARE);
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@@ -1226,7 +1226,7 @@ bool CNetServerWorker::OnFlare(CNetServerSession* session, CFsmEvent* event)
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return true;
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}
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bool CNetServerWorker::OnSyncCheck(CNetServerSession* session, CFsmEvent* event)
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bool CNetServerWorker::OnSyncCheck(CNetServerSession* session, CFsmEvent<CNetMessage*>* event)
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{
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ENSURE(event->GetType() == (uint)NMT_SYNC_CHECK);
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@@ -1238,7 +1238,7 @@ bool CNetServerWorker::OnSyncCheck(CNetServerSession* session, CFsmEvent* event)
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return true;
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}
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bool CNetServerWorker::OnEndCommandBatch(CNetServerSession* session, CFsmEvent* event)
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bool CNetServerWorker::OnEndCommandBatch(CNetServerSession* session, CFsmEvent<CNetMessage*>* event)
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{
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ENSURE(event->GetType() == (uint)NMT_END_COMMAND_BATCH);
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@@ -1251,7 +1251,7 @@ bool CNetServerWorker::OnEndCommandBatch(CNetServerSession* session, CFsmEvent*
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return true;
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}
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bool CNetServerWorker::OnChat(CNetServerSession* session, CFsmEvent* event)
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bool CNetServerWorker::OnChat(CNetServerSession* session, CFsmEvent<CNetMessage*>* event)
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{
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ENSURE(event->GetType() == (uint)NMT_CHAT);
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@@ -1277,7 +1277,7 @@ bool CNetServerWorker::OnChat(CNetServerSession* session, CFsmEvent* event)
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return true;
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}
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bool CNetServerWorker::OnReady(CNetServerSession* session, CFsmEvent* event)
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bool CNetServerWorker::OnReady(CNetServerSession* session, CFsmEvent<CNetMessage*>* event)
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{
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ENSURE(event->GetType() == (uint)NMT_READY);
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@@ -1297,7 +1297,7 @@ bool CNetServerWorker::OnReady(CNetServerSession* session, CFsmEvent* event)
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return true;
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}
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bool CNetServerWorker::OnClearAllReady(CNetServerSession* session, CFsmEvent* event)
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bool CNetServerWorker::OnClearAllReady(CNetServerSession* session, CFsmEvent<CNetMessage*>* event)
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{
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ENSURE(event->GetType() == (uint)NMT_CLEAR_ALL_READY);
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@@ -1309,7 +1309,7 @@ bool CNetServerWorker::OnClearAllReady(CNetServerSession* session, CFsmEvent* ev
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return true;
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}
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bool CNetServerWorker::OnGameSetup(CNetServerSession* session, CFsmEvent* event)
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bool CNetServerWorker::OnGameSetup(CNetServerSession* session, CFsmEvent<CNetMessage*>* event)
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{
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ENSURE(event->GetType() == (uint)NMT_GAME_SETUP);
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@@ -1332,7 +1332,7 @@ bool CNetServerWorker::OnGameSetup(CNetServerSession* session, CFsmEvent* event)
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return true;
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}
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bool CNetServerWorker::OnAssignPlayer(CNetServerSession* session, CFsmEvent* event)
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bool CNetServerWorker::OnAssignPlayer(CNetServerSession* session, CFsmEvent<CNetMessage*>* event)
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{
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ENSURE(event->GetType() == (uint)NMT_ASSIGN_PLAYER);
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CNetServerWorker& server = session->GetServer();
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@@ -1345,7 +1345,7 @@ bool CNetServerWorker::OnAssignPlayer(CNetServerSession* session, CFsmEvent* eve
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return true;
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}
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bool CNetServerWorker::OnGameStart(CNetServerSession* session, CFsmEvent* event)
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bool CNetServerWorker::OnGameStart(CNetServerSession* session, CFsmEvent<CNetMessage*>* event)
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{
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ENSURE(event->GetType() == (uint)NMT_GAME_START);
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CNetServerWorker& server = session->GetServer();
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@@ -1358,7 +1358,7 @@ bool CNetServerWorker::OnGameStart(CNetServerSession* session, CFsmEvent* event)
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return true;
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}
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bool CNetServerWorker::OnSavedGameStart(CNetServerSession* session, CFsmEvent* event)
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bool CNetServerWorker::OnSavedGameStart(CNetServerSession* session, CFsmEvent<CNetMessage*>* event)
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{
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ENSURE(event->GetType() == static_cast<uint>(NMT_SAVED_GAME_START));
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CNetServerWorker& server{session->GetServer()};
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@@ -1377,7 +1377,7 @@ bool CNetServerWorker::OnSavedGameStart(CNetServerSession* session, CFsmEvent* e
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return true;
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}
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bool CNetServerWorker::OnLoadedGame(CNetServerSession* loadedSession, CFsmEvent* event)
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bool CNetServerWorker::OnLoadedGame(CNetServerSession* loadedSession, CFsmEvent<CNetMessage*>* event)
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{
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ENSURE(event->GetType() == (uint)NMT_LOADED_GAME);
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@@ -1411,7 +1411,7 @@ bool CNetServerWorker::OnLoadedGame(CNetServerSession* loadedSession, CFsmEvent*
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return true;
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}
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bool CNetServerWorker::OnJoinSyncingLoadedGame(CNetServerSession* session, CFsmEvent* event)
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bool CNetServerWorker::OnJoinSyncingLoadedGame(CNetServerSession* session, CFsmEvent<CNetMessage*>* event)
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{
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// A client rejoining an in-progress game has now finished loading the
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// map and deserialized the initial state.
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@@ -1463,7 +1463,7 @@ bool CNetServerWorker::OnJoinSyncingLoadedGame(CNetServerSession* session, CFsmE
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return true;
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}
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bool CNetServerWorker::OnRejoined(CNetServerSession* session, CFsmEvent* event)
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bool CNetServerWorker::OnRejoined(CNetServerSession* session, CFsmEvent<CNetMessage*>* event)
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{
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// A client has finished rejoining and the loading screen disappeared.
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ENSURE(event->GetType() == (uint)NMT_REJOINED);
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@@ -1487,7 +1487,7 @@ bool CNetServerWorker::OnRejoined(CNetServerSession* session, CFsmEvent* event)
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return true;
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}
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bool CNetServerWorker::OnKickPlayer(CNetServerSession* session, CFsmEvent* event)
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bool CNetServerWorker::OnKickPlayer(CNetServerSession* session, CFsmEvent<CNetMessage*>* event)
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{
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ENSURE(event->GetType() == (uint)NMT_KICKED);
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@@ -1501,7 +1501,7 @@ bool CNetServerWorker::OnKickPlayer(CNetServerSession* session, CFsmEvent* event
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return true;
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}
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bool CNetServerWorker::OnDisconnect(CNetServerSession* session, CFsmEvent* event)
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bool CNetServerWorker::OnDisconnect(CNetServerSession* session, CFsmEvent<CNetMessage*>* event)
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{
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ENSURE(event->GetType() == (uint)NMT_CONNECTION_LOST);
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@@ -1512,7 +1512,7 @@ bool CNetServerWorker::OnDisconnect(CNetServerSession* session, CFsmEvent* event
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return true;
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}
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bool CNetServerWorker::OnClientPaused(CNetServerSession* session, CFsmEvent* event)
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bool CNetServerWorker::OnClientPaused(CNetServerSession* session, CFsmEvent<CNetMessage*>* event)
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{
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ENSURE(event->GetType() == (uint)NMT_CLIENT_PAUSED);
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