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https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-07-29 03:11:32 +00:00
refactor path interface:
- use wrapper class instead of std::wstring (reduces mixing of strings/paths; allows safe+easy join via operator/ and convenient case-insensitive comparison via operator==, avoids NativePathFromString, similar to boost::filesystem) - NativePath -> OsPath - add hash and To/FromJSVal for Path - add TS_ASSERT_PATH_EQUALS - replace _wfopen_s with sys_OpenFile - remove obsolete SortFiles/Directories This was SVN commit r9107.
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@@ -90,7 +90,7 @@ bool CObjectBase::Load(const VfsPath& pathname)
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m_VariantGroups.clear();
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m_Pathname = pathname;
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m_ShortName = Path::Basename(pathname);
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m_ShortName = pathname.Basename().string();
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// Set up the vector<vector<T>> m_Variants to contain the right number
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@@ -142,11 +142,11 @@ bool CObjectBase::Load(const VfsPath& pathname)
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if (option_name == el_mesh)
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{
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currentVariant->m_ModelFilename = Path::Join("art/meshes", option.GetText().FromUTF8());
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currentVariant->m_ModelFilename = VfsPath("art/meshes") / option.GetText().FromUTF8();
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}
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else if (option_name == el_texture)
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{
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currentVariant->m_TextureFilename = Path::Join("art/textures/skins", option.GetText().FromUTF8());
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currentVariant->m_TextureFilename = VfsPath("art/textures/skins") / option.GetText().FromUTF8();
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}
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else if (option_name == el_decal)
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{
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@@ -178,7 +178,7 @@ bool CObjectBase::Load(const VfsPath& pathname)
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}
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else if (ae.Name == at_file)
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{
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anim.m_FileName = Path::Join("art/animation", ae.Value.FromUTF8());
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anim.m_FileName = VfsPath("art/animation") / ae.Value.FromUTF8();
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}
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else if (ae.Name == at_speed)
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{
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@@ -224,7 +224,7 @@ bool CObjectBase::Load(const VfsPath& pathname)
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if (currentGroup->size() == 0)
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{
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LOGERROR(L"Actor group has zero variants ('%ls')", pathname.c_str());
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LOGERROR(L"Actor group has zero variants ('%ls')", pathname.string().c_str());
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}
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++currentGroup;
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@@ -239,7 +239,7 @@ bool CObjectBase::Load(const VfsPath& pathname)
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}
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else if (child_name == el_material)
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{
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m_Material = Path::Join("art/materials", child.GetText().FromUTF8());
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m_Material = VfsPath("art/materials") / child.GetText().FromUTF8();
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}
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}
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