mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-06-21 16:23:44 +00:00
Temporary Blacksmith structures for prototyping and playtesting.
Lots of new techs. Healing techs. Vision for outpost. "Conscription" tech boosts batch training speed. Implemented Macedonian "Hellenistic Metropolis" special tech. Testing placing Champions in the barracks (unlocked with a tech). Try this out with the Macedonians. Reduced archer attack damage. Reduced cost of healer. Lots of other stuff. This was SVN commit r13400.
This commit is contained in:
@@ -0,0 +1,17 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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<variant frequency="1" name="Blacksmith">
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<mesh>structural/temp_blacksmith.dae</mesh>
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||||
<props>
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||||
<prop actor="particle/smoke.xml" attachpoint="smoke"/>
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||||
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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</props>
|
||||
<textures>
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||||
<texture file="structural/celt_struct.dds" name="baseTex"/>
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</textures>
|
||||
</variant>
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</group>
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||||
<material>player_trans.xml</material>
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</actor>
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||||
@@ -7,12 +7,19 @@
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</variant>
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||||
</group>
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||||
<group>
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||||
<variant frequency="1">
|
||||
<variant frequency="1" name="Idle">
|
||||
<props>
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||||
<prop actor="props/structures/decals/dirt_4x6.xml" attachpoint="root"/>
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||||
<prop actor="particle/construction_dust.xml" attachpoint="root"/>
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</props>
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||||
</variant>
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||||
<variant name="scaffold">
|
||||
<props>
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||||
<prop actor="props/structures/construction/scaf_4x4.xml" attachpoint="root"/>
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||||
<prop actor="props/structures/decals/dirt_4x6.xml" attachpoint="root"/>
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||||
<prop actor="particle/construction_dust.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1">
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@@ -0,0 +1,17 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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<variant frequency="1" name="Blacksmith">
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<mesh>structural/temp_blacksmith.dae</mesh>
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<props>
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<prop actor="particle/smoke.xml" attachpoint="smoke"/>
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<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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||||
</props>
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||||
<textures>
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||||
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
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</textures>
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||||
</variant>
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||||
</group>
|
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<material>player_trans.xml</material>
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</actor>
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@@ -0,0 +1,17 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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<variant frequency="1" name="Blacksmith">
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<mesh>structural/temp_blacksmith.dae</mesh>
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<props>
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<prop actor="particle/smoke.xml" attachpoint="smoke"/>
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<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/iber_struct.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -0,0 +1,17 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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<castshadow/>
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||||
<group>
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<variant frequency="1" name="Blacksmith">
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||||
<mesh>structural/temp_blacksmith.dae</mesh>
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<props>
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<prop actor="particle/smoke.xml" attachpoint="smoke"/>
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<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/maur_struct_b.png" name="baseTex"/>
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</textures>
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</variant>
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||||
</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -0,0 +1,17 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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<variant frequency="1" name="Blacksmith">
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||||
<mesh>structural/temp_blacksmith.dae</mesh>
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||||
<props>
|
||||
<prop actor="particle/smoke.xml" attachpoint="smoke"/>
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<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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</props>
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||||
<textures>
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||||
<texture file="structural/rome_struct_2.png" name="baseTex"/>
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||||
</textures>
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||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
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@@ -1,6 +1,6 @@
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{
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"pair": "pair_champ_02",
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"genericName": "Elite Unit",
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"genericName": "Guard Unit",
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"specificName": {
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"hele": "Agema",
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"mace": "Agema",
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@@ -2,7 +2,7 @@
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"genericName": "Stone Foundations",
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"description": "Outposts survive twice as long in neutral territory.",
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"cost": {"food": 0, "wood": 0, "stone": 100, "metal": 0},
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"requirements": {"tech": "phase_town"},
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||||
"requirements": {"tech": "phase_village"},
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||||
"requirementsTooltip": "Unlocked in Town Phase.",
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||||
"icon": "blocks_three.png",
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||||
"researchTime": 30,
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||||
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||||
@@ -1,13 +1,19 @@
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||||
{
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||||
"pair": "pair_heal_01",
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"genericName": "Healing Range",
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"description": "Increases the healing range of all healers",
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"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 300},
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"specificName": {
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||||
"hele": "Olympic Pantheon",
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"mace": "Olympic Pantheon",
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||||
"spart": "Olympic Pantheon",
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"athen": "Olympic Pantheon"
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},
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"description": "Increases the healing range of all healers.",
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"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 100},
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"requirements": {"tech": "phase_town"},
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||||
"requirementsTooltip": "Unlocked in Town Phase.",
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"icon": "healing_range.png",
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||||
"researchTime": 30,
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||||
"tooltip": "Healers gain +4 Healing Range.",
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||||
"tooltip": "Healers +4 Healing Range.",
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||||
"modifications": [{"value": "Heal/Range", "add": 4.0}],
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||||
"affects": ["Healer"]
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}
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@@ -0,0 +1,19 @@
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||||
{
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||||
"pair": "pair_heal_01",
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||||
"genericName": "Healing Range 2",
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||||
"specificName": {
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||||
"hele": "Akademia",
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||||
"mace": "Akademia",
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||||
"spart": "Akademia",
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||||
"athen": "Akademia"
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||||
},
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||||
"description": "Increases the healing range of all healers.",
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||||
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 200},
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||||
"requirements": {"tech": "phase_city"},
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||||
"requirementsTooltip": "Unlocked in City Phase.",
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||||
"icon": "healing_range.png",
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||||
"researchTime": 30,
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||||
"tooltip": "Healers +4 Healing Range.",
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||||
"modifications": [{"value": "Heal/Range", "add": 4.0}],
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"affects": ["Healer"]
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||||
}
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||||
@@ -1,13 +1,19 @@
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||||
{
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||||
"pair": "pair_heal_01",
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||||
"genericName": "Healing Rate",
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||||
"description": "Increases the Healing Rate of all healers",
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||||
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 300},
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||||
"specificName": {
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||||
"hele": "Sphagia",
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||||
"mace": "Sphagia",
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||||
"spart": "Sphagia",
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||||
"athen": "Sphagia"
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||||
},
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||||
"description": "Increases the Healing Rate of all healers.",
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||||
"cost": {"food": 100, "wood": 0, "stone": 0, "metal": 0},
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||||
"requirements": {"tech": "phase_town"},
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||||
"requirementsTooltip": "Unlocked in Town Phase.",
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||||
"icon": "healing_rate.png",
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||||
"researchTime": 30,
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||||
"tooltip": "Healing Rate increases by 25%.",
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||||
"tooltip": "Healers +25% healing rate.",
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||||
"modifications": [{"value": "Heal/Rate", "add": -500.0}],
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||||
"affects": ["Healer"]
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||||
}
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||||
@@ -0,0 +1,19 @@
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||||
{
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||||
"pair": "pair_heal_01",
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||||
"genericName": "Healing Rate 2",
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||||
"specificName": {
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||||
"hele": "Hippocratic Oath",
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||||
"mace": "Hippocratic Oath",
|
||||
"spart": "Hippocratic Oath",
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||||
"athen": "Hippocratic Oath"
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||||
},
|
||||
"description": "Increases the Healing Rate of all healers.",
|
||||
"cost": {"food": 200, "wood": 0, "stone": 0, "metal": 0},
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||||
"requirements": {"tech": "phase_city"},
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||||
"requirementsTooltip": "Unlocked in City Phase.",
|
||||
"icon": "healing_rate.png",
|
||||
"researchTime": 30,
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||||
"tooltip": "Healers +25% healing rate.",
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||||
"modifications": [{"value": "Heal/Rate", "add": -500.0}],
|
||||
"affects": ["Healer"]
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||||
}
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||||
@@ -1,12 +1,18 @@
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||||
{
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||||
"genericName": "Divine Offerings",
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||||
"description": "Garrisoned units are healed faster.",
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||||
"specificName": {
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||||
"hele": "Olympic Games",
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||||
"mace": "Olympic Games",
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||||
"spart": "Olympic Games",
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||||
"athen": "Eleusian Mysteries"
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||||
},
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||||
"description": "Units garrisoned in a temple are healed faster.",
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||||
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 200},
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||||
"requirements": {"tech": "phase_city"},
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||||
"requirementsTooltip": "Unlocked in City Phase.",
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||||
"icon": "statue_face_stone.png",
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||||
"researchTime": 20,
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||||
"tooltip": "Healing rate +50% for Temples.",
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||||
"tooltip": "Temples +50% garrisoned healing rate.",
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||||
"modifications": [{"value": "GarrisonHolder/BuffHeal", "multiplier": 1.5}],
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||||
"affects": ["Temple"]
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||||
}
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||||
@@ -1,6 +1,6 @@
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||||
{
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||||
"pair": "pair_inf_01",
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||||
"genericName": "Infantry Training",
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||||
"genericName": "Weapons Training",
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||||
"specificName": {
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||||
"hele": "Hoplomachia",
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||||
"mace": "Hoplomachia",
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||||
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||||
@@ -0,0 +1,6 @@
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||||
{
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||||
"genericName": "Heal Range and Rate #2",
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||||
"top": "heal_range_2",
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||||
"bottom": "heal_rate_2",
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||||
"supersedes": "pair_heal_01"
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||||
}
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||||
@@ -1,7 +1,7 @@
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||||
{
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||||
"genericName": "Town Phase",
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||||
"description": "Advances from a small village to a bustling town, ready to expand rapidly.",
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||||
"cost": { "food": 1000, "wood": 1000, "stone": 0, "metal": 0 },
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||||
"cost": { "food": 750, "wood": 750, "stone": 0, "metal": 0 },
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||||
"requirements": { "class": "Village", "number": 6 },
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||||
"requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).",
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||||
"supersedes": "phase_village",
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||||
|
||||
@@ -0,0 +1,12 @@
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||||
{
|
||||
"genericName": "Conscription",
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||||
"description": "Significantly increase training speed of soldiers by training them in large batches or battalions.",
|
||||
"cost": {"food": 200, "wood": 0, "stone": 0, "metal": 0},
|
||||
"requirements": {"tech": "phase_town"},
|
||||
"requirementsTooltip": "Unlocked in Town Phase.",
|
||||
"icon": "fist_spear.png",
|
||||
"researchTime": 30,
|
||||
"tooltip": "All soldiers +25% batch training speed bonus.",
|
||||
"modifications": [{"value": "ProductionQueue/BatchTimeFactor", "multiplier": 1.25}],
|
||||
"affects": ["Unit Organic -Support"]
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"genericName": "Unlock Champion Units",
|
||||
"specificName": {
|
||||
"hele": "Agema",
|
||||
"mace": "Agema",
|
||||
"spart": "Agema",
|
||||
"athen": "Agema",
|
||||
"rome": "Regio Cohors"
|
||||
},
|
||||
"description": "Guard units wield the best weapons.",
|
||||
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 250},
|
||||
"requirements": {"tech": "phase_city"},
|
||||
"requirementsTooltip": "Unlocked in City Phase.",
|
||||
"icon": "armor_plates_swords.png",
|
||||
"researchTime": 30,
|
||||
"tooltip": "Unlock the ability to train Champions at your barracks and fortress."
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
{
|
||||
"genericName": "Carrier Pigeons",
|
||||
"description": "Outposts gain longer vision for scouting.",
|
||||
"cost": {"food": 100, "wood": 0, "stone": 0, "metal": 0},
|
||||
"requirements": {"tech": "phase_village"},
|
||||
"icon": "pigeon.png",
|
||||
"researchTime": 30,
|
||||
"tooltip": "Vision Range +50% for Outposts.",
|
||||
"modifications": [{"value": "Vision/Range", "multiplier": 1.5}],
|
||||
"affects": ["Outpost"]
|
||||
}
|
||||
@@ -2,8 +2,8 @@
|
||||
<Entity parent="template_unit_fauna_wild_violent">
|
||||
<Attack>
|
||||
<Melee>
|
||||
<Hack>30.0</Hack>
|
||||
<Pierce>20.0</Pierce>
|
||||
<Hack>20.0</Hack>
|
||||
<Pierce>0.0</Pierce>
|
||||
<Crush>0.0</Crush>
|
||||
<MaxRange>4.0</MaxRange>
|
||||
<RepeatTime>2000</RepeatTime>
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
<Entity parent="template_unit_fauna_wild_violent">
|
||||
<Attack>
|
||||
<Melee>
|
||||
<Hack>24.0</Hack>
|
||||
<Pierce>16.0</Pierce>
|
||||
<Hack>15.0</Hack>
|
||||
<Pierce>0.0</Pierce>
|
||||
<Crush>0.0</Crush>
|
||||
<MaxRange>4.0</MaxRange>
|
||||
<RepeatTime>2000</RepeatTime>
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_blacksmith">
|
||||
<Cost>
|
||||
<BuildTime>220</BuildTime>
|
||||
</Cost>
|
||||
<Health>
|
||||
<Max>2200</Max>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>athen</Civ>
|
||||
<SpecificName>Khalkeîon</SpecificName>
|
||||
<History>The Strategeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi".</History>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>structures/hellenes/blacksmith.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_blacksmith">
|
||||
<Cost>
|
||||
<PopulationBonus>4</PopulationBonus>
|
||||
</Cost>
|
||||
<Identity>
|
||||
<Civ>brit</Civ>
|
||||
<SpecificName>Gwersyllty</SpecificName>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/blacksmith.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_blacksmith">
|
||||
<Cost>
|
||||
<PopulationBonus>4</PopulationBonus>
|
||||
</Cost>
|
||||
<Identity>
|
||||
<Civ>celt</Civ>
|
||||
<SpecificName>Gwersyllty</SpecificName>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/blacksmith.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_blacksmith">
|
||||
<Cost>
|
||||
<PopulationBonus>4</PopulationBonus>
|
||||
</Cost>
|
||||
<Identity>
|
||||
<Civ>gaul</Civ>
|
||||
<SpecificName>Gwersyllty</SpecificName>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/blacksmith.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
@@ -0,0 +1,17 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_blacksmith">
|
||||
<Cost>
|
||||
<BuildTime>220</BuildTime>
|
||||
</Cost>
|
||||
<Health>
|
||||
<Max>2200</Max>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>hele</Civ>
|
||||
<SpecificName>Khalkeîon</SpecificName>
|
||||
<History>The Strategeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi".</History>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>structures/hellenes/blacksmith.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_blacksmith">
|
||||
<Identity>
|
||||
<Civ>iber</Civ>
|
||||
<SpecificName>Cuartel</SpecificName>
|
||||
<History>To the best of our knowledge, the Iberians did not have standing armies in the sense that we know of them elsewhere or of today, it is doubtful that they had specific structures designated as military centres; however as a game construct we show a modest structure wherein military related activities take place.</History>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>structures/iberians/blacksmith.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
@@ -31,7 +31,13 @@
|
||||
units/mace_infantry_slinger_b
|
||||
units/mace_cavalry_spearman_b
|
||||
units/mace_cavalry_javelinist_b
|
||||
units/mace_champion_infantry_a
|
||||
units/mace_champion_cavalry
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
training_conscription
|
||||
unlock_champion_units
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/macedonians/barracks.xml</Actor>
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_blacksmith">
|
||||
<Cost>
|
||||
<BuildTime>220</BuildTime>
|
||||
</Cost>
|
||||
<Health>
|
||||
<Max>2200</Max>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>mace</Civ>
|
||||
<SpecificName>Khalkeîon</SpecificName>
|
||||
<History>The Strategeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi".</History>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>structures/hellenes/blacksmith.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
@@ -21,6 +21,9 @@
|
||||
units/mace_hero_alexander
|
||||
units/mace_hero_demetrius
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
hellenes/special_hellenistic_metropolis
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/macedonians/civic_centre.xml</Actor>
|
||||
|
||||
@@ -29,8 +29,8 @@
|
||||
units/mace_mechanical_siege_tower
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
pair_siege_attack_pack
|
||||
pair_siege_cost_armor
|
||||
pair_siege_attack_pack
|
||||
pair_siege_cost_armor
|
||||
siege_bolt_accuracy
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_barracks">
|
||||
<Footprint>
|
||||
<Square width="22.0" depth="22.0"/>
|
||||
<Square width="24.0" depth="26.0"/>
|
||||
<Height>5.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_blacksmith">
|
||||
<Identity>
|
||||
<Civ>maur</Civ>
|
||||
<SpecificName>Sainyavasa</SpecificName>
|
||||
<History>Blacksmith.</History>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>structures/mauryans/blacksmith.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
@@ -17,6 +17,6 @@
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/mauryans/temple.xml</Actor>
|
||||
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
|
||||
<FoundationActor>structures/fndn_4x6.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -16,7 +16,6 @@
|
||||
<Technologies datatype="tokens">
|
||||
pair_inf_01
|
||||
pair_inf_02
|
||||
-pair_cav_01
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
|
||||
@@ -32,8 +32,6 @@
|
||||
units/pers_cavalry_archer_b
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
-pair_inf_01
|
||||
-pair_inf_02
|
||||
pair_cav_01
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
|
||||
@@ -9,10 +9,8 @@
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>pers</Civ>
|
||||
<GenericName>Special Structure</GenericName>
|
||||
<SpecificName>Hanging Gardens of Babylon</SpecificName>
|
||||
<History>A magnificent structure built in the 6th century BC by the Neo-Babylonian king Nebuchadnezzar II in order to please his wife Amytis of Media, who was homesick for the gardens and mountains of her homeland.</History>
|
||||
<Icon>structures/gardens.png</Icon>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>200</xp>
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>rome</Civ>
|
||||
<SpecificName>Armamentarium</SpecificName>
|
||||
<SpecificName>Castra</SpecificName>
|
||||
<History>Romans specialised in the building of military camps and forts. A few of them still survive.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_blacksmith">
|
||||
<Identity>
|
||||
<Civ>rome</Civ>
|
||||
<SpecificName>Armamentarium</SpecificName>
|
||||
<History>Blacksmith.</History>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>structures/romans/blacksmith.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
@@ -0,0 +1,17 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_blacksmith">
|
||||
<Cost>
|
||||
<BuildTime>220</BuildTime>
|
||||
</Cost>
|
||||
<Health>
|
||||
<Max>2200</Max>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>spart</Civ>
|
||||
<SpecificName>Khalkeîon</SpecificName>
|
||||
<History>The Strategeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi".</History>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>structures/hellenes/blacksmith.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
+2
-12
@@ -1,19 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_civic">
|
||||
<Armour>
|
||||
<Hack>20.0</Hack>
|
||||
<Pierce>40</Pierce>
|
||||
<Crush>10.0</Crush>
|
||||
<Foundation>
|
||||
<Hack>5.0</Hack>
|
||||
<Pierce>8.0</Pierce>
|
||||
<Crush>3.0</Crush>
|
||||
</Foundation>
|
||||
</Armour>
|
||||
<Attack>
|
||||
<Ranged>
|
||||
<Hack>0.0</Hack>
|
||||
<Pierce>25.0</Pierce>
|
||||
<Pierce>20.0</Pierce>
|
||||
<Crush>0.0</Crush>
|
||||
<MaxRange>60.0</MaxRange>
|
||||
<MinRange>10.0</MinRange>
|
||||
@@ -25,7 +15,7 @@
|
||||
</Attack>
|
||||
<BuildingAI>
|
||||
<DefaultArrowCount>1</DefaultArrowCount>
|
||||
<GarrisonArrowMultiplier>0.5</GarrisonArrowMultiplier>
|
||||
<GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
|
||||
</BuildingAI>
|
||||
<BuildRestrictions>
|
||||
<Territory>own neutral</Territory>
|
||||
|
||||
@@ -70,6 +70,7 @@
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
pair_heal_01
|
||||
pair_heal_02
|
||||
heal_temple
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
|
||||
+1
-1
@@ -3,7 +3,7 @@
|
||||
<Attack>
|
||||
<Ranged>
|
||||
<Hack>0.0</Hack>
|
||||
<Pierce>25.0</Pierce>
|
||||
<Pierce>20.0</Pierce>
|
||||
<Crush>0.0</Crush>
|
||||
<MaxRange>70.0</MaxRange>
|
||||
<MinRange>16.0</MinRange>
|
||||
|
||||
+10
-9
@@ -1,26 +1,26 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defense">
|
||||
<Armour>
|
||||
<Hack>2.0</Hack>
|
||||
<Pierce>5.0</Pierce>
|
||||
<Crush>2.0</Crush>
|
||||
<Hack>5</Hack>
|
||||
<Pierce>10</Pierce>
|
||||
<Crush>1</Crush>
|
||||
<Foundation>
|
||||
<Hack>2.0</Hack>
|
||||
<Pierce>2.0</Pierce>
|
||||
<Crush>2.0</Crush>
|
||||
<Hack>3</Hack>
|
||||
<Pierce>5</Pierce>
|
||||
<Crush>1</Crush>
|
||||
</Foundation>
|
||||
</Armour>
|
||||
<Attack>
|
||||
<Ranged>
|
||||
<Hack>0.0</Hack>
|
||||
<Pierce>25.0</Pierce>
|
||||
<Pierce>20.0</Pierce>
|
||||
<Crush>0.0</Crush>
|
||||
<MaxRange>55.0</MaxRange>
|
||||
<MinRange>13.0</MinRange>
|
||||
<ProjectileSpeed>75.0</ProjectileSpeed>
|
||||
<PrepareTime>1200</PrepareTime>
|
||||
<RepeatTime>2000</RepeatTime>
|
||||
<Spread>1.5</Spread>
|
||||
<Spread>2.0</Spread>
|
||||
</Ranged>
|
||||
</Attack>
|
||||
<BuildingAI>
|
||||
@@ -71,7 +71,8 @@
|
||||
<ProductionQueue>
|
||||
<BatchTimeModifier>0.7</BatchTimeModifier>
|
||||
<Technologies datatype="tokens">
|
||||
decay_outpost
|
||||
vision_outpost
|
||||
decay_outpost
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<Sound>
|
||||
|
||||
+1
-1
@@ -3,7 +3,7 @@
|
||||
<Attack>
|
||||
<Ranged>
|
||||
<Hack>0.0</Hack>
|
||||
<Pierce>25.0</Pierce>
|
||||
<Pierce>20.0</Pierce>
|
||||
<Crush>0.0</Crush>
|
||||
<MaxRange>50.0</MaxRange>
|
||||
<MinRange>12.0</MinRange>
|
||||
|
||||
+2
-4
@@ -44,9 +44,7 @@
|
||||
<ProductionQueue>
|
||||
<BatchTimeModifier>0.7</BatchTimeModifier>
|
||||
<Technologies datatype="tokens">
|
||||
pair_inf_01
|
||||
pair_inf_02
|
||||
pair_cav_01
|
||||
training_conscription
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<Sound>
|
||||
@@ -58,7 +56,7 @@
|
||||
</Sound>
|
||||
<TerritoryInfluence>
|
||||
<Root>false</Root>
|
||||
<Radius>38</Radius>
|
||||
<Radius>50</Radius>
|
||||
<Weight>65536</Weight>
|
||||
</TerritoryInfluence>
|
||||
<Vision>
|
||||
|
||||
+64
@@ -0,0 +1,64 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military">
|
||||
<BuildRestrictions>
|
||||
<Category>Barracks</Category>
|
||||
</BuildRestrictions>
|
||||
<Cost>
|
||||
<BuildTime>200</BuildTime>
|
||||
<Resources>
|
||||
<wood>200</wood>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="19.0" depth="19.0"/>
|
||||
<Height>12.0</Height>
|
||||
</Footprint>
|
||||
<GarrisonHolder disable=""/>
|
||||
<Health>
|
||||
<Max>2000</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_4x4</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<GenericName>Blacksmith</GenericName>
|
||||
<Tooltip>Research weapons and armor improvements.</Tooltip>
|
||||
<Classes datatype="tokens">Town</Classes>
|
||||
<Icon>structures/blacksmith.png</Icon>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>100</xp>
|
||||
<food>0</food>
|
||||
<wood>50</wood>
|
||||
<stone>0</stone>
|
||||
<metal>100</metal>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="17.0" depth="17.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<BatchTimeModifier>0.7</BatchTimeModifier>
|
||||
<Technologies datatype="tokens">
|
||||
pair_inf_01
|
||||
pair_inf_02
|
||||
pair_cav_01
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<select>interface/select/building/sel_barracks.xml</select>
|
||||
<constructed>interface/complete/building/complete_barracks.xml</constructed>
|
||||
<death>attack/destruction/building_collapse_large.xml</death>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<TerritoryInfluence>
|
||||
<Root>false</Root>
|
||||
<Radius>38</Radius>
|
||||
<Weight>65536</Weight>
|
||||
</TerritoryInfluence>
|
||||
<Vision>
|
||||
<Range>32</Range>
|
||||
</Vision>
|
||||
<VisualActor>
|
||||
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
@@ -7,7 +7,7 @@
|
||||
</Armour>
|
||||
<Attack>
|
||||
<Slaughter>
|
||||
<Hack>1000.0</Hack>
|
||||
<Hack>100.0</Hack>
|
||||
<Pierce>0.0</Pierce>
|
||||
<Crush>0.0</Crush>
|
||||
<MaxRange>4.0</MaxRange>
|
||||
@@ -98,6 +98,6 @@
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<Vision>
|
||||
<Range>70</Range>
|
||||
<Range>60</Range>
|
||||
</Vision>
|
||||
</Entity>
|
||||
|
||||
+1
-1
@@ -8,7 +8,7 @@
|
||||
<Attack>
|
||||
<Ranged>
|
||||
<Hack>0.0</Hack>
|
||||
<Pierce>25.0</Pierce>
|
||||
<Pierce>15.0</Pierce>
|
||||
<Crush>0.0</Crush>
|
||||
<MaxRange>58</MaxRange>
|
||||
<MinRange>10.0</MinRange>
|
||||
|
||||
+1
-1
@@ -8,7 +8,7 @@
|
||||
<Attack>
|
||||
<Ranged>
|
||||
<Hack>0.0</Hack>
|
||||
<Pierce>30.0</Pierce>
|
||||
<Pierce>25.0</Pierce>
|
||||
<Crush>0.0</Crush>
|
||||
<MaxRange>48</MaxRange>
|
||||
<MinRange>12.0</MinRange>
|
||||
|
||||
@@ -6,6 +6,12 @@
|
||||
<Crush>1</Crush>
|
||||
</Armour>
|
||||
<Attack>
|
||||
<Slaughter>
|
||||
<Hack>100.0</Hack>
|
||||
<Pierce>0.0</Pierce>
|
||||
<Crush>0.0</Crush>
|
||||
<MaxRange>4.0</MaxRange>
|
||||
</Slaughter>
|
||||
<Melee>
|
||||
<Hack>10.0</Hack>
|
||||
<Pierce>0.0</Pierce>
|
||||
|
||||
+1
-1
@@ -7,7 +7,7 @@
|
||||
</Armour>
|
||||
<Attack>
|
||||
<Ranged>
|
||||
<Pierce>50.0</Pierce>
|
||||
<Pierce>25.0</Pierce>
|
||||
<MaxRange>60</MaxRange>
|
||||
<Spread>1.0</Spread>
|
||||
<Bonuses>
|
||||
|
||||
+1
-1
@@ -7,7 +7,7 @@
|
||||
</Armour>
|
||||
<Attack>
|
||||
<Ranged>
|
||||
<Pierce>55.0</Pierce>
|
||||
<Pierce>30.0</Pierce>
|
||||
<Bonuses>
|
||||
<BonusPrimary>
|
||||
<Classes>Infantry Spear</Classes>
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
<Entity parent="template_unit">
|
||||
<Attack>
|
||||
<Slaughter>
|
||||
<Hack>1000.0</Hack>
|
||||
<Hack>50.0</Hack>
|
||||
<Pierce>0.0</Pierce>
|
||||
<Crush>0.0</Crush>
|
||||
<MaxRange>4.0</MaxRange>
|
||||
@@ -21,6 +21,7 @@
|
||||
structures/{civ}_dock
|
||||
structures/{civ}_civil_centre
|
||||
structures/{civ}_barracks
|
||||
structures/{civ}_blacksmith
|
||||
structures/{civ}_temple
|
||||
structures/{civ}_market
|
||||
structures/{civ}_defense_tower
|
||||
|
||||
+1
-1
@@ -8,7 +8,7 @@
|
||||
<Attack>
|
||||
<Ranged>
|
||||
<Hack>0.0</Hack>
|
||||
<Pierce>20.0</Pierce>
|
||||
<Pierce>15.0</Pierce>
|
||||
<Crush>0.0</Crush>
|
||||
<MaxRange>50.0</MaxRange>
|
||||
<MinRange>10.0</MinRange>
|
||||
|
||||
+1
-1
@@ -10,7 +10,7 @@
|
||||
<RestrictedClasses datatype="tokens">Infantry Cavalry Champion Structure CitizenSoldier</RestrictedClasses>
|
||||
</Melee>
|
||||
<Slaughter>
|
||||
<Hack>20.0</Hack>
|
||||
<Hack>25.0</Hack>
|
||||
<Pierce>0.0</Pierce>
|
||||
<Crush>0.0</Crush>
|
||||
<MaxRange>4.0</MaxRange>
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
</Heal>
|
||||
<Cost>
|
||||
<Resources>
|
||||
<metal>200</metal>
|
||||
<metal>100</metal>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Health>
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
<Entity parent="template_unit_infantry_ranged_archer">
|
||||
<Builder>
|
||||
<Entities datatype="tokens">
|
||||
-structures/{civ}_blacksmith
|
||||
structures/cart_super_dock
|
||||
structures/cart_embassy_celtic
|
||||
structures/cart_embassy_iberian
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
<Entity parent="template_unit_infantry_ranged_javelinist">
|
||||
<Builder>
|
||||
<Entities datatype="tokens">
|
||||
-structures/{civ}_blacksmith
|
||||
structures/cart_super_dock
|
||||
structures/cart_embassy_celtic
|
||||
structures/cart_embassy_iberian
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
<Entity parent="template_unit_infantry_ranged_slinger">
|
||||
<Builder>
|
||||
<Entities datatype="tokens">
|
||||
-structures/{civ}_blacksmith
|
||||
structures/cart_super_dock
|
||||
structures/cart_embassy_celtic
|
||||
structures/cart_embassy_iberian
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
<Entity parent="template_unit_infantry_melee_spearman">
|
||||
<Builder>
|
||||
<Entities datatype="tokens">
|
||||
-structures/{civ}_blacksmith
|
||||
structures/cart_super_dock
|
||||
structures/cart_embassy_celtic
|
||||
structures/cart_embassy_iberian
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
<Entity parent="template_unit_infantry_melee_swordsman">
|
||||
<Builder>
|
||||
<Entities datatype="tokens">
|
||||
-structures/{civ}_blacksmith
|
||||
structures/cart_super_dock
|
||||
structures/cart_embassy_celtic
|
||||
structures/cart_embassy_iberian
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
<Entity parent="template_unit_infantry_melee_swordsman">
|
||||
<Builder>
|
||||
<Entities datatype="tokens">
|
||||
-structures/{civ}_blacksmith
|
||||
structures/cart_super_dock
|
||||
structures/cart_embassy_celtic
|
||||
structures/cart_embassy_iberian
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
Counters Cavalry and Archers. Countered by Champion Units.</Tooltip>
|
||||
<History>The Hetairoi, or Companion cavalry, were a preferred general stand in Macedonian armies. Macedonian noblemen made up this elite cavalry unit, which was key to victory for Macedonian kings starting with Philip II, who increased their number from 600 to several thousand.</History>
|
||||
<Icon>units/hele_champion_cavalry_mace.png</Icon>
|
||||
<RequiredTechnology>unlock_champion_units</RequiredTechnology>
|
||||
</Identity>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>11.0</WalkSpeed>
|
||||
|
||||
@@ -44,6 +44,7 @@
|
||||
Counters Cavalry Spearmen and Cavalry Swordsmen.</Tooltip>
|
||||
<Icon>units/macedonian_hypaspist.png</Icon>
|
||||
<SelectionGroupName>units/mace_champion_infantry_a</SelectionGroupName>
|
||||
<RequiredTechnology>unlock_champion_units</RequiredTechnology>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
<Entity>units/mace_champion_infantry_e</Entity>
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
</Attack>
|
||||
<Builder>
|
||||
<Entities datatype="tokens">
|
||||
-structures/{civ}_blacksmith
|
||||
structures/pers_stables
|
||||
structures/pers_apadana
|
||||
structures/{civ}_wonder
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
</Attack>
|
||||
<Builder>
|
||||
<Entities datatype="tokens">
|
||||
-structures/{civ}_blacksmith
|
||||
structures/pers_stables
|
||||
structures/pers_apadana
|
||||
structures/{civ}_wonder
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
<Entity parent="template_unit_infantry_melee_spearman">
|
||||
<Builder>
|
||||
<Entities datatype="tokens">
|
||||
-structures/{civ}_blacksmith
|
||||
structures/pers_stables
|
||||
structures/pers_apadana
|
||||
structures/{civ}_wonder
|
||||
|
||||
Reference in New Issue
Block a user