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Remove the name of some unused arguments
Remove some usage of the `UNUSED` macro. Remove only those cases where the names can be deduced from their type. https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#Rf-unused
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@@ -31,7 +31,7 @@
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#include "js/friend/PerformanceHint.h"
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#include "js/Modules.h"
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void GCSliceCallbackHook(JSContext* UNUSED(cx), JS::GCProgress progress, const JS::GCDescription& UNUSED(desc))
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void GCSliceCallbackHook(JSContext*, JS::GCProgress progress, const JS::GCDescription&)
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{
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/**
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* From the GCAPI.h file:
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2023 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -186,37 +186,37 @@ template<> bool Script::FromJSVal<Entity>(const ScriptRequest& rq, JS::HandleVa
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////////////////////////////////////////////////////////////////
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// Primitive types:
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template<> void Script::ToJSVal<bool>(const ScriptRequest& UNUSED(rq), JS::MutableHandleValue ret, const bool& val)
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template<> void Script::ToJSVal<bool>(const ScriptRequest&, JS::MutableHandleValue ret, const bool& val)
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{
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ret.setBoolean(val);
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}
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template<> void Script::ToJSVal<float>(const ScriptRequest& UNUSED(rq), JS::MutableHandleValue ret, const float& val)
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template<> void Script::ToJSVal<float>(const ScriptRequest&, JS::MutableHandleValue ret, const float& val)
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{
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ret.set(JS::NumberValue(val));
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}
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template<> void Script::ToJSVal<double>(const ScriptRequest& UNUSED(rq), JS::MutableHandleValue ret, const double& val)
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template<> void Script::ToJSVal<double>(const ScriptRequest&, JS::MutableHandleValue ret, const double& val)
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{
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ret.set(JS::NumberValue(val));
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}
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template<> void Script::ToJSVal<i32>(const ScriptRequest& UNUSED(rq), JS::MutableHandleValue ret, const i32& val)
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template<> void Script::ToJSVal<i32>(const ScriptRequest&, JS::MutableHandleValue ret, const i32& val)
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{
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ret.set(JS::NumberValue(val));
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}
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template<> void Script::ToJSVal<u16>(const ScriptRequest& UNUSED(rq), JS::MutableHandleValue ret, const u16& val)
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template<> void Script::ToJSVal<u16>(const ScriptRequest&, JS::MutableHandleValue ret, const u16& val)
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{
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ret.set(JS::NumberValue(val));
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}
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template<> void Script::ToJSVal<u8>(const ScriptRequest& UNUSED(rq), JS::MutableHandleValue ret, const u8& val)
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template<> void Script::ToJSVal<u8>(const ScriptRequest&, JS::MutableHandleValue ret, const u8& val)
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{
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ret.set(JS::NumberValue(val));
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}
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template<> void Script::ToJSVal<u32>(const ScriptRequest& UNUSED(rq), JS::MutableHandleValue ret, const u32& val)
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template<> void Script::ToJSVal<u32>(const ScriptRequest&, JS::MutableHandleValue ret, const u32& val)
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{
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ret.set(JS::NumberValue(val));
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}
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2021 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -42,25 +42,29 @@ template<typename T> bool FromJSVal(const ScriptRequest& rq, const JS::HandleVal
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template<typename T> void ToJSVal(const ScriptRequest& rq, JS::MutableHandleValue ret, T const& val);
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template<>
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inline void ToJSVal<JS::PersistentRootedValue>(const ScriptRequest& UNUSED(rq), JS::MutableHandleValue handle, const JS::PersistentRootedValue& a)
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inline void ToJSVal<JS::PersistentRootedValue>(const ScriptRequest&, JS::MutableHandleValue handle,
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const JS::PersistentRootedValue& a)
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{
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handle.set(a);
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}
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template<>
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inline void ToJSVal<JS::Heap<JS::Value> >(const ScriptRequest& UNUSED(rq), JS::MutableHandleValue handle, const JS::Heap<JS::Value>& a)
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inline void ToJSVal<JS::Heap<JS::Value> >(const ScriptRequest&, JS::MutableHandleValue handle,
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const JS::Heap<JS::Value>& a)
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{
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handle.set(a);
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}
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template<>
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inline void ToJSVal<JS::RootedValue>(const ScriptRequest& UNUSED(rq), JS::MutableHandleValue handle, const JS::RootedValue& a)
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inline void ToJSVal<JS::RootedValue>(const ScriptRequest&, JS::MutableHandleValue handle,
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const JS::RootedValue& a)
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{
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handle.set(a);
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}
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template <>
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inline void ToJSVal<JS::HandleValue>(const ScriptRequest& UNUSED(rq), JS::MutableHandleValue handle, const JS::HandleValue& a)
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inline void ToJSVal<JS::HandleValue>(const ScriptRequest&, JS::MutableHandleValue handle,
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const JS::HandleValue& a)
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{
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handle.set(a);
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}
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