diff --git a/binaries/data/mods/internal/maps/scenarios/Acropolis V.pmp b/binaries/data/mods/internal/maps/scenarios/Acropolis V.pmp index e794e9a050..c82330cc3b 100644 --- a/binaries/data/mods/internal/maps/scenarios/Acropolis V.pmp +++ b/binaries/data/mods/internal/maps/scenarios/Acropolis V.pmp @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:6452517b823473c53a2987520302077277c3290b9ba5f976a404d0845bc1864e +oid sha256:ffd584086148f90db3fa2138e21c220b08ba544be75b88fb0bec8ad9f0489570 size 656977 diff --git a/binaries/data/mods/internal/maps/scenarios/Acropolis V.xml b/binaries/data/mods/internal/maps/scenarios/Acropolis V.xml index e8190422f6..69bab75d8f 100644 --- a/binaries/data/mods/internal/maps/scenarios/Acropolis V.xml +++ b/binaries/data/mods/internal/maps/scenarios/Acropolis V.xml @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:01665c6eb6b1891320ff7e8593630a4804690462a59b33a2092db5bedf0fe2ee -size 756580 +oid sha256:9bdb2960fe9afc4a7d9d1c9bd664484ef61f136de384a398e3f3972ce6aff125 +size 756569 diff --git a/binaries/data/mods/internal/simulation/templates/units/athen_champion_ranged.xml b/binaries/data/mods/internal/simulation/templates/units/athen_champion_ranged.xml index fbd97eaad0..9184fd696c 100644 --- a/binaries/data/mods/internal/simulation/templates/units/athen_champion_ranged.xml +++ b/binaries/data/mods/internal/simulation/templates/units/athen_champion_ranged.xml @@ -17,6 +17,7 @@ Counter Swordsmen and Cavalry Spearmen. Countered by Cavalry Swordsmen and Caval The Athenian employed Scythian archers as city police and auxillary troops. units/athen_champion_ranged.png + units/athenians/champion_unit_ranged.xml diff --git a/binaries/data/mods/internal/simulation/templates/units/athen_infantry_javelinist_b.xml b/binaries/data/mods/internal/simulation/templates/units/athen_infantry_javelinist_b.xml index dd2f8eb4a4..bbe220f6e3 100644 --- a/binaries/data/mods/internal/simulation/templates/units/athen_infantry_javelinist_b.xml +++ b/binaries/data/mods/internal/simulation/templates/units/athen_infantry_javelinist_b.xml @@ -14,7 +14,9 @@ - 50 + 0 + 50 + 50 @@ -25,6 +27,7 @@ Peltasts were javelinists originating in Thrace but their form of combat was widely copied by the Hellenes, Macedonians, and Persians. Equipped with a small oval or crescent shield, a peltast would charge at enemy formations whilst hurling his javelins then fall back to avoid close combat. They wore no armor and were at a significant disadvantage against heavy infantry and cavalry, relying on their speed and skill for survival. Thracians sold their services to Hellene cities as mercenaries and added a much needed ranged and skirmishing ability to Hellenic armies. units/hele_infantry_javelinist.png + units/athen_infantry_javelinist_a diff --git a/binaries/data/mods/internal/simulation/templates/units/mace_cavalry_javelinist_b.xml b/binaries/data/mods/internal/simulation/templates/units/mace_cavalry_javelinist_b.xml index 298211e67b..b6f317a3e8 100644 --- a/binaries/data/mods/internal/simulation/templates/units/mace_cavalry_javelinist_b.xml +++ b/binaries/data/mods/internal/simulation/templates/units/mace_cavalry_javelinist_b.xml @@ -18,9 +18,7 @@ units/mace_cavalry_javelinist_a - - 77 - + units/macedonians/cavalry_javelinist_b.xml diff --git a/binaries/data/mods/internal/simulation/templates/units/mace_infantry_archer_b.xml b/binaries/data/mods/internal/simulation/templates/units/mace_infantry_archer_b.xml index 1271c06f5e..32a396188c 100644 --- a/binaries/data/mods/internal/simulation/templates/units/mace_infantry_archer_b.xml +++ b/binaries/data/mods/internal/simulation/templates/units/mace_infantry_archer_b.xml @@ -14,12 +14,10 @@ Archers were used in Hellenistic armies to support the phalanx by splitting up enemy formations. The best Greek archers were from Crete, but mercenaries from Scythia and Asia Minor were sometimes employed. Hellenistic archers wore their quivers on their backs and the more successful ones were able to procure armor. units/hele_infantry_archer.png + units/mace_infantry_archer_a - - 66 - units/macedonians/infantry_archer_b.xml diff --git a/binaries/data/mods/internal/simulation/templates/units/mace_infantry_javelinist_b.xml b/binaries/data/mods/internal/simulation/templates/units/mace_infantry_javelinist_b.xml index 1a78fe2c14..1f89c191de 100644 --- a/binaries/data/mods/internal/simulation/templates/units/mace_infantry_javelinist_b.xml +++ b/binaries/data/mods/internal/simulation/templates/units/mace_infantry_javelinist_b.xml @@ -27,9 +27,6 @@ 20.0 - - 66 - units/macedonians/infantry_javelinist_b.xml diff --git a/binaries/data/mods/internal/simulation/templates/units/mace_infantry_slinger_b.xml b/binaries/data/mods/internal/simulation/templates/units/mace_infantry_slinger_b.xml index f8a6f1e2de..dc6a21e3c1 100644 --- a/binaries/data/mods/internal/simulation/templates/units/mace_infantry_slinger_b.xml +++ b/binaries/data/mods/internal/simulation/templates/units/mace_infantry_slinger_b.xml @@ -17,9 +17,7 @@ units/mace_infantry_slinger_a - - 66 - + units/macedonians/infantry_slinger_b.xml diff --git a/binaries/data/mods/internal/simulation/templates/units/mace_infantry_spearman_b.xml b/binaries/data/mods/internal/simulation/templates/units/mace_infantry_spearman_b.xml index 49ab74826b..d26deb9fd8 100644 --- a/binaries/data/mods/internal/simulation/templates/units/mace_infantry_spearman_b.xml +++ b/binaries/data/mods/internal/simulation/templates/units/mace_infantry_spearman_b.xml @@ -33,9 +33,6 @@ 13.0 - - 66 - units/macedonians/infantry_spearman_b.xml diff --git a/binaries/data/mods/internal/simulation/templates/units/mace_thureophoros.xml b/binaries/data/mods/internal/simulation/templates/units/mace_thureophoros.xml index a53f8e0537..de7b524f13 100644 --- a/binaries/data/mods/internal/simulation/templates/units/mace_thureophoros.xml +++ b/binaries/data/mods/internal/simulation/templates/units/mace_thureophoros.xml @@ -30,6 +30,7 @@ The thureophoroi (singular: thureophoros) was a type of infantry soldier, common in the 3rd to 1st century BCE, who carried a large oval shield called a thureos which had a type of metal strip boss and a central spine. They were armed with a long thrusting spear, javelins and a sword. They also usually wore an iron or bronze Macedonian helmet. The thureos was probably originally an adapted form of a Celtic shield. Thracian and Illyrian infantry probably adopted the shield before the Greeks. However it has been suggested that the thureos was brought to Greece after Pyrrhus of Epirus' campaigns in Italy, as his Oscan allies and Roman enemies used the scutum. Thureophoroi were a 3rd century development on the Peltast and wore no body armor, but did wear sturdy leather boots for quick movement. Thureophoroi could skirmish, as well as fight in a phalanx when necessary. They were often stationed on the flanks of the traditional pike phalanx as a link between the heavier pikemen and the cavalry wings. units/mace_thureophoros.png + 9.5 @@ -37,9 +38,6 @@ 17.6 - - 66 - units/macedonians/thureophoros.xml diff --git a/binaries/data/mods/public/art/actors/props/units/heads/hele_helmet_sacredband.xml b/binaries/data/mods/public/art/actors/props/units/heads/hele_helmet_sacredband.xml index 52ccdb54e5..ae88d1fa47 100644 --- a/binaries/data/mods/public/art/actors/props/units/heads/hele_helmet_sacredband.xml +++ b/binaries/data/mods/public/art/actors/props/units/heads/hele_helmet_sacredband.xml @@ -43,5 +43,5 @@ props/helmet/mace_d1.dds - player_trans.xml + playercolor_spec.xml diff --git a/binaries/data/mods/public/art/actors/units/iberians/hero_indibil_r.xml b/binaries/data/mods/public/art/actors/units/iberians/hero_indibil_r.xml index 2ea950e43e..c5a9804aca 100644 --- a/binaries/data/mods/public/art/actors/units/iberians/hero_indibil_r.xml +++ b/binaries/data/mods/public/art/actors/units/iberians/hero_indibil_r.xml @@ -7,8 +7,8 @@ - - + + skeletal/m_tunic_short.dae diff --git a/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml b/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml index f0a2c8ae4a..f6e57c2cdd 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml @@ -63,6 +63,13 @@ structures/civic_centre.png + + 200 + 0 + 50 + 50 + 50 + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml b/binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml index d843451d22..ced66314cb 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml @@ -28,6 +28,13 @@ Village -ConquestCritical structures/house.png + + 100 + 0 + 10 + 10 + 0 + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml b/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml index 6ce7f521e4..72b6b46cd5 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml @@ -41,6 +41,13 @@ Town structures/temple.png + + 100 + 0 + 10 + 50 + 500 + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml b/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml index 5cad70a5c6..ab5ab5a439 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml @@ -51,6 +51,13 @@ Village Defensive GarrisonTower -ConquestCritical structures/defense_tower.png + + 100 + 0 + 10 + 10 + 0 + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_defense_outpost.xml b/binaries/data/mods/public/simulation/templates/template_structure_defense_outpost.xml index 77f446fd01..32952ea0d1 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_defense_outpost.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_defense_outpost.xml @@ -37,6 +37,13 @@ Village Defensive -ConquestCritical structures/outpost.png + + 100 + 0 + 8 + 0 + 0 + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_defense_wall.xml b/binaries/data/mods/public/simulation/templates/template_structure_defense_wall.xml index 18fb530d3c..7e48f82dd9 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_defense_wall.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_defense_wall.xml @@ -27,6 +27,13 @@ Wall off your town for a stout defense. structures/wall.png + + 100 + 0 + 5 + 15 + 0 + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_gate.xml b/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_gate.xml index 1fe0051276..74066bcd09 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_gate.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_gate.xml @@ -27,6 +27,13 @@ Town -ConquestCritical Gates structures/gate.png + + 100 + 0 + 20 + 20 + 0 + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml b/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml index 6496b3a120..90fc1f81d7 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml @@ -50,6 +50,13 @@ Town Defensive -ConquestCritical structures/tower.png + + 100 + 0 + 10 + 15 + 0 + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml b/binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml index f12b99d89d..252e410a99 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml @@ -27,6 +27,13 @@ Village -ConquestCritical DropsiteFood structures/farmstead.png + + 100 + 0 + 10 + 0 + 0 + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_economic_market.xml b/binaries/data/mods/public/simulation/templates/template_structure_economic_market.xml index e8f454a41e..1f1ca880fa 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_economic_market.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_economic_market.xml @@ -27,6 +27,13 @@ Town Market BarterMarket structures/market.png + + 100 + 25 + 25 + 25 + 25 + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_economic_mill.xml b/binaries/data/mods/public/simulation/templates/template_structure_economic_mill.xml index 985c113a6a..7da72c4ce4 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_economic_mill.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_economic_mill.xml @@ -27,6 +27,13 @@ Village -ConquestCritical DropsiteWood DropsiteMetal DropsiteStone structures/mill.png + + 100 + 0 + 10 + 0 + 0 + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml b/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml index 613c1281eb..b4d3a9f0fa 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml @@ -34,6 +34,13 @@ Town structures/barracks.png + + 100 + 0 + 30 + 10 + 0 + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml b/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml index f41446779a..8a263828e1 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml @@ -30,6 +30,13 @@ Town Market NavalMarket structures/dock.png + + 100 + 0 + 30 + 0 + 0 + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml b/binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml index c24823700a..e65a308ec6 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml @@ -19,6 +19,13 @@ cart Embassy + + 100 + 0 + 10 + 10 + 0 + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml b/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml index 690b31b250..9c3a3ffcc0 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml @@ -52,6 +52,13 @@ City Defensive GarrisonFortress structures/fortress.png + + 100 + 0 + 0 + 65 + 0 + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml b/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml index c819c21ff7..a7511f9899 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml @@ -31,6 +31,13 @@ Village structures/corral.png + + 100 + 0 + 10 + 0 + 0 + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml b/binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml index 22518bcc2e..c5881f830a 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml @@ -27,6 +27,13 @@ Farming originated around 9500 BC in India and the Middle East. The history of agriculture is a central element of human history, as agricultural progress has been a crucial factor in worldwide socio-economic change. Wealth-building and militaristic specializations rarely seen in hunter-gatherer cultures are commonplace in agricultural and agro-industrial societies - when farmers became capable of producing food beyond the needs of their own families, others in the tribe/nation/empire were freed to devote themselves to projects other than food acquisition. structures/field.png + + 100 + 100 + 0 + 0 + 0 + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml index 2bb62a0c29..46c9d8db5e 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml @@ -42,4 +42,11 @@ This was the weapon of choice from horseback. This was the unit that would eventually evolve to the medieval knight (after heavy influence by the Sarmartians and their lances). Infantry were an easy kill; just ride them down and skewer them with your stick and its point on the end. As with all cavalry - it was only the rich and the nobles who were able to fight from horseback due to the cost of owning such a beast. Counters Swordsmen and Skirmishers. Countered by Spearmen and Archers. + + 130 + 10 + 6 + 0 + 0 + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml index ffa50a25fe..212fb117c0 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml @@ -51,6 +51,13 @@ Fighting from horseback with a sword is a tricky thing to do. This required usage of a sword that was longer than the typical infantry sword. One needed a good reach to attack from the height of a horse. If you were without spear (the ideal weapon of choice) it was probably because you needed your hands free to do other tasks such as riding hard and fast. It wasn't uncommon for the men to dismount and attack from foot if they were armed with only a sword. Counters Support Units, Archers, and Siege Weapons. Countered by Spearmen and Cavalry Skirmishers. + + 130 + 10 + 0 + 0 + 6 + 11.5 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml index 56f4161b1d..499ee19a39 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml @@ -44,6 +44,13 @@ Cavalry Archer. Counters Spearmen and Swordsmen. Countered by Skirmishers. + + 130 + 10 + 9 + 0 + 0 + 12.0 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml index f9b2af52e6..ccdf2335cc 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml @@ -43,6 +43,13 @@ The javelins thrown from a horse's back were probably 3 at most. The idea was to quickly advance with 3 in hand, then throw them all. After you had done that it was time to switch to your secondary weapon which was usually a spear or a sword. However, in the game - these units will only have ranged attack. Counters Archers and Cavalry Swordsmen. + + 130 + 10 + 5 + 0 + 0 + 12.0 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion.xml index 546f54b488..ce00e7bf08 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_champion.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_champion.xml @@ -9,9 +9,9 @@ 150 - 0 - 5 - 5 - 10 + 10 + 10 + 0 + 20 diff --git a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_spearman_b.xml b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_spearman_b.xml index 36ce215dd6..ac01af6780 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_spearman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_spearman_b.xml @@ -15,6 +15,7 @@ The Italian allies of Carthage included the various Samnite tribes of the interior hill-country and Italiote Greek colonies along the Southern coast. They provided a much-needed and high-quality cavalry contingent for Hannibal's army. units/cart_cavalry_spearman.png + units/cart_cavalry_spearman_a diff --git a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_2_b.xml b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_2_b.xml index 50e61acf86..e712c69a47 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_2_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_2_b.xml @@ -17,6 +17,7 @@ Like a sword, a horse was a sign of nobility and as a result the Celtic cavalry was often better equipped than the infantry. Armor and helmets were common, while weapons consisted of a large bladed spear and a long slashing sword for close combat. Shields could be round, hexagonal, or oval, but the most common was a regular oval body shield with the top and bottom shorn off. Unlike other horseman, the Celts were not afraid to leap off their mount to fight on foot then climb into the saddle again when possible. units/cart_cavalry_swordsman_2.png + units/cart_cavalry_swordsman_2_a diff --git a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_b.xml b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_b.xml index 4f30d9471d..701196ca4f 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_b.xml @@ -14,6 +14,7 @@ Along with the Gauls, Iberians formed the Carthaginian heavy cavalry, closing with their opponents at every opportunity. Armed with long-bladed spears and short curved sabers known as falcata, the Iberians were no strangers to fighting on horseback. On many occasions they routed opposing cavalry but usually did not pursue them, preferring to remain close to the main army. units/cart_cavalry_swordsman.png + units/cart_cavalry_swordsman_a diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_b.xml index 2451fcdd5a..aa15f8ce8f 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_b.xml @@ -23,6 +23,7 @@ While Iberians had often served as mercenaries in earlier times, after Carthage's conquest of Spain they were often called up as levies. After the Celts they were considered the most expendable of all the troops in the Carthaginian army, used to dull the force of a charging formation. Armed with a javelin that could have a bundle of burning grass attached at the end for torching buildings, the Iberians could also wear light breastplates called pectorals in addition to their distinctive sinew caps. units/cart_infantry_javelinist.png + units/cart_infantry_javelinist_a diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_b.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_b.xml index dce4c3ea00..6db9e1e22b 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_b.xml @@ -23,6 +23,7 @@ Levied from the Balearic Islands off Spain, these slingers proved to be the greatest the world ever produced, capable of hurling jagged rocks over distances that archers could not match. It was a Balearic slinger that heavily wounded the Roman consul Paullus at the beginning of the bloody battle at Cannae. Stones flung from slings were able to crush and puncture through armor at long ranges, be it iron or bronze. units/cart_infantry_slinger.png + units/cart_infantry_slinger_a diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_b.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_b.xml index ec46a6d206..4e158614bd 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_b.xml @@ -22,6 +22,7 @@ TBD. units/cart_infantry_swordsman_2.png + units/cart_infantry_swordsman_2_a diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_b.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_b.xml index e867c185bf..295778047d 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_b.xml @@ -22,6 +22,7 @@ Hannibal hired Celtic mercenaries when he invaded Italy in 218 BC, recruited from the Gallic tribesmen in the northern third of the country. Fierce and physically imposing thanks to their height the Celtic soldiers attacked their opponents with swords and spears in a solid wave. They were capable of changing formations and despite their usual lack of body armor they were quite capable of hacking down their opponents. units/cart_infantry_swordsman.png + units/cart_infantry_swordsman_a diff --git a/binaries/data/mods/public/simulation/templates/units/celt_champion_cavalry_gaul.xml b/binaries/data/mods/public/simulation/templates/units/celt_champion_cavalry_gaul.xml index c83656b3d6..106d24c67d 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_champion_cavalry_gaul.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_champion_cavalry_gaul.xml @@ -5,6 +5,7 @@ celt + Gallic Noble Cavalry Gallic Brihent Gallic Champion Cavalry. Counters Ranged Units. diff --git a/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_brit.xml b/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_brit.xml index 40ed491b43..cff3f8fca5 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_brit.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_brit.xml @@ -14,6 +14,7 @@ celt + Two-Handed Swordsman Delamokludda Brythonic Champion Swordsman. Counters Spear Units. diff --git a/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_gaul.xml b/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_gaul.xml index af64169745..53d801d15c 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_gaul.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_gaul.xml @@ -12,7 +12,8 @@ celt - Gallic Solduros + Heavy Swordsman + Solduros Gallic Champion Swordsman. Counters Spearmen and Cavalry. The sword among Celts varies in reputation and commonality. Shortswords, essentially truly just long, broad-bladed daggers, were common, but cheaply made, and most likely the swords refered to as bending after a hard strike, and needing bent back into place. The iron construction of longswords, such as used here, was greatly superior, but also much more expensive. The longsword was primarily a weapon of aristocracy and experienced professional soldiers, who could either afford the weapon, have it made for them by their lord as a reward for service, passed down to them by family, or looted from the field. diff --git a/binaries/data/mods/public/simulation/templates/units/celt_fanatic.xml b/binaries/data/mods/public/simulation/templates/units/celt_fanatic.xml index 096de32249..374a0c7194 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_fanatic.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_fanatic.xml @@ -20,12 +20,14 @@ celt + Naked Fanatic Gaesata Mercenary Champion Swordsman. Counters Spear Units. Low armour. A Celtic fanatic warrior, devoted to war and his Gallic lord. units/celt_fanatic.png + 11.0 diff --git a/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_b.xml b/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_b.xml index be08b7b0e8..42ac9b3ad2 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_b.xml @@ -21,6 +21,7 @@ Archers were used in Hellenistic armies to support the phalanx by splitting up enemy formations. The best Greek archers were from Crete, but mercenaries from Scythia and Asia Minor were sometimes employed. Hellenistic archers wore their quivers on their backs and the more successful ones were able to procure armor. units/hele_infantry_archer.png + units/hele_infantry_archer_a diff --git a/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_b.xml index 5dc905e9d8..f8b22f21e3 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_b.xml @@ -25,6 +25,7 @@ Peltasts were javelinists originating in Thrace but their form of combat was widely copied by the Hellenes, Macedonians, and Persians. Equipped with a small oval or crescent shield, a peltast would charge at enemy formations whilst hurling his javelins then fall back to avoid close combat. They wore no armor and were at a significant disadvantage against heavy infantry and cavalry, relying on their speed and skill for survival. Thracians sold their services to Hellene cities as mercenaries and added a much needed ranged and skirmishing ability to Hellenic armies. units/hele_infantry_javelinist.png + units/hele_infantry_javelinist_a diff --git a/binaries/data/mods/public/simulation/templates/units/hele_infantry_slinger_b.xml b/binaries/data/mods/public/simulation/templates/units/hele_infantry_slinger_b.xml index 2447aa9b1c..7ffd3c3381 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_infantry_slinger_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_infantry_slinger_b.xml @@ -21,6 +21,7 @@ units/hele_infantry_slinger.png + units/hele_infantry_slinger_a diff --git a/binaries/data/mods/public/simulation/templates/units/thrace_black_cloak.xml b/binaries/data/mods/public/simulation/templates/units/thrace_black_cloak.xml index 64d2eee898..ba876d2b04 100644 --- a/binaries/data/mods/public/simulation/templates/units/thrace_black_cloak.xml +++ b/binaries/data/mods/public/simulation/templates/units/thrace_black_cloak.xml @@ -27,6 +27,7 @@ Counters Spear Units and Elephants. Countered by Sword Units and Archers.Thracian tribesmen who wield the fiercesome rhomphaia polearm weapon in combat. They were ubiquitous mercenary swordsmen throughout Hellenistic times, sometimes even serving in two opposing armies. units/thracian_rhomphaia.png + 8.0