diff --git a/binaries/data/mods/internal/entities/other/camp_pers_apartment_block.xml b/binaries/data/mods/internal/entities/other/camp_pers_apartment_block.xml
deleted file mode 100644
index ab407f7d07..0000000000
--- a/binaries/data/mods/internal/entities/other/camp_pers_apartment_block.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
- Apartments
- Persians
-
-
- 25.0
- 14.0
- 10.0
-
-
- 2000
-
-
- 15
-
-
- props/structures/persians/alt_building_03.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/other/camp_pers_house_a.xml b/binaries/data/mods/internal/entities/other/camp_pers_house_a.xml
deleted file mode 100644
index c0907518c4..0000000000
--- a/binaries/data/mods/internal/entities/other/camp_pers_house_a.xml
+++ /dev/null
@@ -1,19 +0,0 @@
-
-
-
-
-
- House
- Persians
-
-
- 19.0
- 14.0
- 8.0
-
-
- 1000
-
-
- props/structures/persians/alt_building_02.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/other/camp_pers_house_b.xml b/binaries/data/mods/internal/entities/other/camp_pers_house_b.xml
deleted file mode 100644
index ed31bcc3b6..0000000000
--- a/binaries/data/mods/internal/entities/other/camp_pers_house_b.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
- Inn
- Persians
-
-
- 17.0
- 14.0
- 10.0
-
-
- 1200
-
-
- 10
-
-
- props/structures/persians/alt_building_05.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/other/camp_pers_inn.xml b/binaries/data/mods/internal/entities/other/camp_pers_inn.xml
deleted file mode 100644
index 428d0b370e..0000000000
--- a/binaries/data/mods/internal/entities/other/camp_pers_inn.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
- Inn
- Persians
-
-
- 30.0
- 17.0
- 10.0
-
-
- 2500
-
-
- 15
-
-
- props/structures/persians/alt_building_04.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/other/camp_pers_warehouse.xml b/binaries/data/mods/internal/entities/other/camp_pers_warehouse.xml
deleted file mode 100644
index 81a265f7a6..0000000000
--- a/binaries/data/mods/internal/entities/other/camp_pers_warehouse.xml
+++ /dev/null
@@ -1,19 +0,0 @@
-
-
-
-
-
- Warehouse
- Persians
-
-
- 26.0
- 26.0
- 12.0
-
-
- 2000
-
-
- props/structures/persians/alt_building_01.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/other/camp_rome_centurio_imperial.xml b/binaries/data/mods/internal/entities/other/camp_rome_centurio_imperial.xml
deleted file mode 100644
index 186a931c7d..0000000000
--- a/binaries/data/mods/internal/entities/other/camp_rome_centurio_imperial.xml
+++ /dev/null
@@ -1,49 +0,0 @@
-
-
-
-
-
- Centurio
- Imperial Romans
- A Centurio, also known as an "hecatontarch" in Greek sources, was a professional officer of the Roman army after the Marian reforms of 107 BC. A Centurio, a title roughly analogous to a "colonel" or "captain" in modern armies, commanded a century (centuria) of 80 men, but senior Centurios could command whole cohorts or take senior staff roles in their legion. These men were harsh masters of war, serving their entire lives in service of Rome among the legions. With high armour and attack, these professions are the bulwark of any Imperial Roman army.
- Swordsman. Bonused vs. Infantry Spearmen and Elephants. Pilum Ranged Attack Bonused vs. Infantry Swordsmen and Infantry Javelinists. Small Weakness vs. All Germanic Units.
-
-
-
-
- 75
- 110
-
-
-
- 10.0
- 8.0
- 13.0
-
-
- 140
-
-
-
-
-
- 31.0
- 0.0
- 0.0
-
-
- 75.0
- 0.0
- 0.0
-
-
-
- 5.0
-
- 15.0
-
-
-
- temp/imp_rome_su1.xml
-
-
diff --git a/binaries/data/mods/internal/entities/other/camp_rome_legionnaire_imperial.xml b/binaries/data/mods/internal/entities/other/camp_rome_legionnaire_imperial.xml
deleted file mode 100644
index 29627b9900..0000000000
--- a/binaries/data/mods/internal/entities/other/camp_rome_legionnaire_imperial.xml
+++ /dev/null
@@ -1,20 +0,0 @@
-
-
-
-
-
-
-
- Legionnaire
-
- Imperial Romans
-
- The Imperial Legionnaire.
-
-
-
-
-
- units/romans/super_unit_4_imp_legion.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/other/camp_rome_legionnaire_marian.xml b/binaries/data/mods/internal/entities/other/camp_rome_legionnaire_marian.xml
deleted file mode 100644
index 740f4828d0..0000000000
--- a/binaries/data/mods/internal/entities/other/camp_rome_legionnaire_marian.xml
+++ /dev/null
@@ -1,20 +0,0 @@
-
-
-
-
-
-
-
- Legionnaire
-
- Romans
-
- The Marian Legionnaire.
-
-
-
-
-
- units/romans/super_unit_3.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/other/camp_rome_triumphal_arch.xml b/binaries/data/mods/internal/entities/other/camp_rome_triumphal_arch.xml
deleted file mode 100644
index 9b463b6d34..0000000000
--- a/binaries/data/mods/internal/entities/other/camp_rome_triumphal_arch.xml
+++ /dev/null
@@ -1,17 +0,0 @@
-
-
-
-
-
- Triumphal Arch
- Romans
- An arch dedicated to Mars, the Roman god of war.
-
-
- 15.5
- 6.0
- 8.0
-
-
- props/structures/romans/arch.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/other/camp_sparta_phalangite.xml b/binaries/data/mods/internal/entities/other/camp_sparta_phalangite.xml
deleted file mode 100644
index 771e2ddeac..0000000000
--- a/binaries/data/mods/internal/entities/other/camp_sparta_phalangite.xml
+++ /dev/null
@@ -1,41 +0,0 @@
-
-
-
-
-
- 13
- Spartan Phalangite
- Hellenes
- The 3rd Century BC saw the brief rise of a resurgent Sparta. Eager to regain past glory, the Spartan kings Agis and Cleomenes briefly resurrected the ancient Spartan laws and nearly reconquered the Peloponese. If not for the intervention of the Macedonians in both insurrections Sparta would have reigned victorious. This soldier here is a Spartan armed in the 'Macedonian fashion' with a small round pelta shield and the line pike, or "Sarissa" for use in the Syntagma phalanx formation.
- Bonused vs. Cavalry and Infantry. Weak vs. Ranged Units. Uses the Syntagma Formation.
-
-
-
- 70
- 75
- 50
-
-
-
- 8.5
- 7.0
- 14.0
-
-
- 125
-
-
-
-
-
- 9.0
- 28.0
- 7.25
-
-
-
- 6.5
-
-
- units/hellenes/spartan_pikeman.xml
-
diff --git a/binaries/data/mods/internal/entities/other/fence_long.xml b/binaries/data/mods/internal/entities/other/fence_long.xml
deleted file mode 100644
index 669aa7a6ff..0000000000
--- a/binaries/data/mods/internal/entities/other/fence_long.xml
+++ /dev/null
@@ -1,40 +0,0 @@
-
-
-
-
-
-
- Fence
-
- Long Wooden Fence
-
- Objects
-
- A split rail wooden fence.
-
-
-
-
- 0.8
- 13.0
- 4.0
-
-
-
- 1
-
-
-
- 1.0
- 1.0
- 1.0
-
-
-
- 50
-
-
-
- temp/fence_wood_long_a.xml
-
-
diff --git a/binaries/data/mods/internal/entities/other/fence_short.xml b/binaries/data/mods/internal/entities/other/fence_short.xml
deleted file mode 100644
index c2c0e02ce1..0000000000
--- a/binaries/data/mods/internal/entities/other/fence_short.xml
+++ /dev/null
@@ -1,40 +0,0 @@
-
-
-
-
-
-
- Fence
-
- Short Wooden Fence
-
- Objects
-
- A split rail wooden fence.
-
-
-
-
- 0.8
- 6.5
- 4.0
-
-
-
- 1
-
-
-
- 1.0
- 1.0
- 1.0
-
-
-
- 30
-
-
-
- temp/fence_wood_short_a.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/other/temp_celt_infantry_spearman_a_gatherer.xml b/binaries/data/mods/internal/entities/other/temp_celt_infantry_spearman_a_gatherer.xml
deleted file mode 100644
index f7d059828b..0000000000
--- a/binaries/data/mods/internal/entities/other/temp_celt_infantry_spearman_a_gatherer.xml
+++ /dev/null
@@ -1,7 +0,0 @@
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/other/temp_celt_infantry_spearman_b_gatherer.xml b/binaries/data/mods/internal/entities/other/temp_celt_infantry_spearman_b_gatherer.xml
deleted file mode 100644
index 403a1ad304..0000000000
--- a/binaries/data/mods/internal/entities/other/temp_celt_infantry_spearman_b_gatherer.xml
+++ /dev/null
@@ -1,9 +0,0 @@
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/other/temp_celt_infantry_spearman_e_gatherer.xml b/binaries/data/mods/internal/entities/other/temp_celt_infantry_spearman_e_gatherer.xml
deleted file mode 100644
index 60411b49f5..0000000000
--- a/binaries/data/mods/internal/entities/other/temp_celt_infantry_spearman_e_gatherer.xml
+++ /dev/null
@@ -1,9 +0,0 @@
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/other/temp_celt_support_female_citizen_gatherer.xml b/binaries/data/mods/internal/entities/other/temp_celt_support_female_citizen_gatherer.xml
deleted file mode 100644
index 6139d5ad00..0000000000
--- a/binaries/data/mods/internal/entities/other/temp_celt_support_female_citizen_gatherer.xml
+++ /dev/null
@@ -1,9 +0,0 @@
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/other/temp_demetrius_the_ripper.xml b/binaries/data/mods/internal/entities/other/temp_demetrius_the_ripper.xml
deleted file mode 100644
index 812c4e00a4..0000000000
--- a/binaries/data/mods/internal/entities/other/temp_demetrius_the_ripper.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
- Demetrius
-
- Hellenes
-
- One of the Diadochi, king of Macedonia (294 BC - 288 BC), Demetrius was renowned as one of the bravest and most able successors of Alexander. As the son of Antigonus I Monophtalmus, he fought and won many important battles early on and was proclaimed king, along with his father, in 306 BC. Losing his Asian possessions after the battle of Ipsus, he later won the Macedonian throne. Fearing lest they should be overpowered by Demetrius, the other Diadochi united against him and defeated him.
-
-
-
-
-
- temp/demetrius_the_ripper.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/other/temp_flora_tree_pine.xml b/binaries/data/mods/internal/entities/other/temp_flora_tree_pine.xml
deleted file mode 100644
index c732096e6e..0000000000
--- a/binaries/data/mods/internal/entities/other/temp_flora_tree_pine.xml
+++ /dev/null
@@ -1,21 +0,0 @@
-
-
-
-
-
-
-
-
- Pine Tree
-
- Pine
-
- The pine is an evergreen conifer.
-
-
-
-
-
- flora/trees/pine_animated.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/other/temp_hele_infantry_javelinist_b_gatherer.xml b/binaries/data/mods/internal/entities/other/temp_hele_infantry_javelinist_b_gatherer.xml
deleted file mode 100644
index 1b7c9ded15..0000000000
--- a/binaries/data/mods/internal/entities/other/temp_hele_infantry_javelinist_b_gatherer.xml
+++ /dev/null
@@ -1,9 +0,0 @@
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/other/temp_hele_isp_sword.xml b/binaries/data/mods/internal/entities/other/temp_hele_isp_sword.xml
deleted file mode 100644
index e8ba06c666..0000000000
--- a/binaries/data/mods/internal/entities/other/temp_hele_isp_sword.xml
+++ /dev/null
@@ -1,45 +0,0 @@
-
-
-
-
-
-
-
- 5
-
-
-
- 7.0
- 5.0
- 12.0
-
-
-
- 100
-
-
-
-
-
-
-
- 17.0
- 8.5
-
-
- 35.0
- 17.0
-
-
-
-
- 7.25
-
- 14.0
-
-
-
-
- temp/sword_hoplite_1.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/other/temp_hele_super_infantry_p.xml b/binaries/data/mods/internal/entities/other/temp_hele_super_infantry_p.xml
deleted file mode 100644
index f969c026a1..0000000000
--- a/binaries/data/mods/internal/entities/other/temp_hele_super_infantry_p.xml
+++ /dev/null
@@ -1,21 +0,0 @@
-
-
-
-
-
-
-
- Spartiate with Xiphos
-
- Hellenes
-
- The Spartans had a very peculiar form of government which enabled them to be professional soldiers. It not only enabled them, but actually forced them to be superior soldiers as a small group of Spartans had to dominate an enormous number of subjects and unwilling allies. The Spartan army was superior in Hellas, and in the rest of the known world. No other army was so well trained, and had such excellent equipment. They believed that traditional training was the key to success, and for centuries they were correct, as they never lost a battle in spite of their small numbers. Ironically enough, this concept ended the Spartan supremacy, as the Spartan phalanx could not resist the new sloped Theban phalanx and the invading integrated Macedonian forces. The end of the Spartan power marked the end of the domination of the phalanx.
-
-
-
-
- temp/hele_su1_sword.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/other/temp_themistocles_the_killer.xml b/binaries/data/mods/internal/entities/other/temp_themistocles_the_killer.xml
deleted file mode 100644
index 3a0f52a520..0000000000
--- a/binaries/data/mods/internal/entities/other/temp_themistocles_the_killer.xml
+++ /dev/null
@@ -1,33 +0,0 @@
-
-
-
-
-
-
-
- Themistocles the Killer
-
- Hellenes
-
- The general whom persuaded the Athenians to invest their income from silver mines in a war navy of 200 Triremes. A key figure during the Persian Wars, he commanded the victorious Athenian navy at the decisive battle of Salamis in 479 BC. Later, he pursued an active policy against the Persians in the Aegean, thereby laying the foundations of future Athenian power. Ostracised by the Athenians, he was forced to flee to the protection of the Persians.
-
-
-
-
-
- 20
- 10
- 0.1
- 0.9
- 0.1
- 0.5
-
-
-
-
-
- temp/themistocles_the_killer.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/cart_barracks.xml b/binaries/data/mods/internal/entities/structures/cart_barracks.xml
deleted file mode 100644
index 138f3e9fad..0000000000
--- a/binaries/data/mods/internal/entities/structures/cart_barracks.xml
+++ /dev/null
@@ -1,33 +0,0 @@
-
-
-
-
-
- Mahaneh
- Carthaginians
- The Carthaginians incorporated stables and barracks into their city walls.
-
-
- 22.0
- 23.0
- 15.0
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- structures/carthaginians/barracks.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/cart_civil_centre.xml b/binaries/data/mods/internal/entities/structures/cart_civil_centre.xml
deleted file mode 100644
index be4f079f4b..0000000000
--- a/binaries/data/mods/internal/entities/structures/cart_civil_centre.xml
+++ /dev/null
@@ -1,26 +0,0 @@
-
-
-
-
-
- Merkaz
- Carthaginians
- Carthiginian's History
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- structures/carthaginians/civil_centre.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/cart_corral.xml b/binaries/data/mods/internal/entities/structures/cart_corral.xml
deleted file mode 100644
index 231513e1ee..0000000000
--- a/binaries/data/mods/internal/entities/structures/cart_corral.xml
+++ /dev/null
@@ -1,21 +0,0 @@
-
-
-
-
-
-
-
-
- Réfet
-
- Carthaginians
-
- A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food. Horses or elephants can be captured in the wild and placed in the Corral. Unlike normal corralled animals that generate food, the corralled Horse and Elephant functions similarly to a relic as in AoK. As long as it/they remain(s) in the Corral, the resource cost of training horse-mounted units (cavalry) or War Elephant Super Units is reduced by a fixed amount of –5% per animal corralled appropriate to kind.
-
-
-
-
-
- structures/plot_corral.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/cart_dock.xml b/binaries/data/mods/internal/entities/structures/cart_dock.xml
deleted file mode 100644
index 67dbd2dd05..0000000000
--- a/binaries/data/mods/internal/entities/structures/cart_dock.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
- Namel
-
- Carthaginians
-
- The structure is based upon the centre ?island? of skidways and sheds (including shops and admiral?s headquarters) of the inner harbour constructed to house the war fleet of the Carthaginian navy at Carthage.
-
-
-
-
-
- structures/carthaginians/dock.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/cart_farmstead.xml b/binaries/data/mods/internal/entities/structures/cart_farmstead.xml
deleted file mode 100644
index 6ee4685d87..0000000000
--- a/binaries/data/mods/internal/entities/structures/cart_farmstead.xml
+++ /dev/null
@@ -1,26 +0,0 @@
-
-
-
-
-
-
-
- Ahuzah
-
- Carthaginians
-
- Although there must have been many small farms as well, when the Carthaginians expanded into the hinterland, most farms and orchardist establishments were created by the wealthy segment of society that became known as the landowners, and the resulting estates were mostly worked by ?almost enslaved? Liby-Phoenicians, Numidians, and whomever they could get.
-
-
-
- 15.0
- 15.0
- 5.0
-
-
-
- structures/carthaginians/farmstead.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/cart_field.xml b/binaries/data/mods/internal/entities/structures/cart_field.xml
deleted file mode 100644
index 420377bdaf..0000000000
--- a/binaries/data/mods/internal/entities/structures/cart_field.xml
+++ /dev/null
@@ -1,17 +0,0 @@
-
-
-
-
-
- Sadéh
- Carthaginians
- A farmer's field.
-
-
- 2000
- food
- grain
-
-
- structures/plot_field.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/cart_fortress.xml b/binaries/data/mods/internal/entities/structures/cart_fortress.xml
deleted file mode 100644
index 7e60e0221a..0000000000
--- a/binaries/data/mods/internal/entities/structures/cart_fortress.xml
+++ /dev/null
@@ -1,31 +0,0 @@
-
-
-
-
-
- Mecudah
- Carthaginians
- The Carthaginians built a number of rather 'monolithic' blockhouse forts sited at critical locations in North Africa, sometimes also in conjunction with long lengths of wall intended to keep the wilder people of the desert to the south from freely ranging into the ?civilised? territories under their direct control.
-
-
- 24.0
- 27.0
- 8.0
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- structures/carthaginians/fortress.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/cart_house.xml b/binaries/data/mods/internal/entities/structures/cart_house.xml
deleted file mode 100644
index 7e6439c4ac..0000000000
--- a/binaries/data/mods/internal/entities/structures/cart_house.xml
+++ /dev/null
@@ -1,17 +0,0 @@
-
-
-
-
-
- Bayit
- Carthaginians
- Housing was generally built of adobe or sandstone then plastered with stucco. Flat roofs predominate, few windows, arched doorways in evidence, kind of a blend of Achaemenian and Mediterranean styles with some tiled roofs. In the biggest cities, especially Carthage and such as Utica, housing was in flat-roofed structures rising as high as 6 and 7 stories.
-
-
- 13.0
- 13.0
- 5.0
-
-
- structures/carthaginians/house.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/cart_market.xml b/binaries/data/mods/internal/entities/structures/cart_market.xml
deleted file mode 100644
index bec5736ccb..0000000000
--- a/binaries/data/mods/internal/entities/structures/cart_market.xml
+++ /dev/null
@@ -1,26 +0,0 @@
-
-
-
-
-
-
-
- Šuq
-
- Carthaginians
-
- Carthaginian markets were probably just big sheds or structures surrounding a ?market? area or in a wharf area of a port.
-
-
-
- 27.0
- 20.0
- 10.0
-
-
-
- structures/carthaginians/market.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/cart_mill.xml b/binaries/data/mods/internal/entities/structures/cart_mill.xml
deleted file mode 100644
index da7e7f6cb3..0000000000
--- a/binaries/data/mods/internal/entities/structures/cart_mill.xml
+++ /dev/null
@@ -1,25 +0,0 @@
-
-
-
-
-
-
-
- Mehcabah
-
- Carthaginians
-
- Resources and building materials were kept in warehouses.
-
-
-
- 15.0
- 15.0
- 5.0
-
-
-
-
- structures/carthaginians/mill.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/cart_scout_tower.xml b/binaries/data/mods/internal/entities/structures/cart_scout_tower.xml
deleted file mode 100644
index cca372c969..0000000000
--- a/binaries/data/mods/internal/entities/structures/cart_scout_tower.xml
+++ /dev/null
@@ -1,19 +0,0 @@
-
-
-
-
-
- Migdal
- Carthaginians
- Sturdy stone outposts used to keep an eye on desert nomad tribes along the Carthaginian North African frontier.
-
-
- 9.0
- 9.0
- 18.0
-
-
-
- structures/carthaginians/scout_tower.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/cart_temple.xml b/binaries/data/mods/internal/entities/structures/cart_temple.xml
deleted file mode 100644
index 104aa33531..0000000000
--- a/binaries/data/mods/internal/entities/structures/cart_temple.xml
+++ /dev/null
@@ -1,33 +0,0 @@
-
-
-
-
-
- Miqdáš
- Carthaginians
- What little we know of the Carthaginian religion has be pieced together from scattered sources. Tanit, a fertility goddess, was one of two principle gods in the Carthaginian pantheon, the other being her consort Ba'al, a deity of Phoenician origin.
-
-
-
- 400
-
-
-
- 17.0
- 30.0
- 12.0
-
-
-
-
-
-
-
-
-
-
-
-
-
- structures/carthaginians/temple_big.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/cart_wall.xml b/binaries/data/mods/internal/entities/structures/cart_wall.xml
deleted file mode 100644
index 37d0d0835c..0000000000
--- a/binaries/data/mods/internal/entities/structures/cart_wall.xml
+++ /dev/null
@@ -1,24 +0,0 @@
-
-
-
-
-
-
-
- Homah
-
- Carthaginians
-
- The Carthaginians built what are referred to as "triple walls" to fortify some of their cities; as triple walls aren't a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders.
-
-
-
- 26.5
- 6.5
- 9.0
-
-
-
- structures/carthaginians/wall_long.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/cart_wall_gate.xml b/binaries/data/mods/internal/entities/structures/cart_wall_gate.xml
deleted file mode 100644
index af88526f5f..0000000000
--- a/binaries/data/mods/internal/entities/structures/cart_wall_gate.xml
+++ /dev/null
@@ -1,21 +0,0 @@
-
-
-
-
-
-
- Migdal-shacar
-
- Carthaginians
-
- The tower sections constituted a 4th level where they rose up to provide even higher firing level platform than that of the top of the wall run.
-
-
-
-
-
- structures/carthaginians/wall_gate.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/cart_wall_long.xml b/binaries/data/mods/internal/entities/structures/cart_wall_long.xml
deleted file mode 100644
index 37d0d0835c..0000000000
--- a/binaries/data/mods/internal/entities/structures/cart_wall_long.xml
+++ /dev/null
@@ -1,24 +0,0 @@
-
-
-
-
-
-
-
- Homah
-
- Carthaginians
-
- The Carthaginians built what are referred to as "triple walls" to fortify some of their cities; as triple walls aren't a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders.
-
-
-
- 26.5
- 6.5
- 9.0
-
-
-
- structures/carthaginians/wall_long.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/cart_wall_med.xml b/binaries/data/mods/internal/entities/structures/cart_wall_med.xml
deleted file mode 100644
index 60133688b8..0000000000
--- a/binaries/data/mods/internal/entities/structures/cart_wall_med.xml
+++ /dev/null
@@ -1,24 +0,0 @@
-
-
-
-
-
-
-
- Homah
-
- Carthaginians
-
- The Carthaginians built what are referred to as "triple walls" to fortify some of their cities; as triple walls aren't a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders.
-
-
-
- 18.5
- 6.5
- 9.0
-
-
-
- structures/carthaginians/wall_med.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/cart_wall_short.xml b/binaries/data/mods/internal/entities/structures/cart_wall_short.xml
deleted file mode 100644
index bbf6a5d086..0000000000
--- a/binaries/data/mods/internal/entities/structures/cart_wall_short.xml
+++ /dev/null
@@ -1,24 +0,0 @@
-
-
-
-
-
-
-
- Homah
-
- Carthaginians
-
- The Carthaginians built what are referred to as "triple walls" to fortify some of their cities; as triple walls aren't a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders.
-
-
-
- 11.5
- 6.5
- 9.0
-
-
-
- structures/carthaginians/wall_short.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/cart_wall_tower_end_left.xml b/binaries/data/mods/internal/entities/structures/cart_wall_tower_end_left.xml
deleted file mode 100644
index e25a807ab2..0000000000
--- a/binaries/data/mods/internal/entities/structures/cart_wall_tower_end_left.xml
+++ /dev/null
@@ -1,24 +0,0 @@
-
-
-
-
-
-
-
- Migdál
-
- Carthaginians
-
- The Carthaginians built what are referred to as "triple walls" to fortify some of their cities; as triple walls aren't a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders.
-
-
-
- 9.0
- 9.0
- 18.0
-
-
-
- structures/carthaginians/wall_tower_end_left.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/cart_wall_tower_end_right.xml b/binaries/data/mods/internal/entities/structures/cart_wall_tower_end_right.xml
deleted file mode 100644
index 385cf148b4..0000000000
--- a/binaries/data/mods/internal/entities/structures/cart_wall_tower_end_right.xml
+++ /dev/null
@@ -1,24 +0,0 @@
-
-
-
-
-
-
-
- Migdál
-
- Carthaginians
-
- The Carthaginians built what are referred to as "triple walls" to fortify some of their cities; as triple walls aren't a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders.
-
-
-
- 9.0
- 9.0
- 18.0
-
-
-
- structures/carthaginians/wall_tower_end_right.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/cart_wall_tower_mid.xml b/binaries/data/mods/internal/entities/structures/cart_wall_tower_mid.xml
deleted file mode 100644
index fa62c7ef60..0000000000
--- a/binaries/data/mods/internal/entities/structures/cart_wall_tower_mid.xml
+++ /dev/null
@@ -1,24 +0,0 @@
-
-
-
-
-
-
-
- Migdál
-
- Carthaginians
-
- The Carthaginians built what are referred to as "triple walls" to fortify some of their cities; as triple walls aren't a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders.
-
-
-
- 9.0
- 9.0
- 18.0
-
-
-
- structures/carthaginians/wall_tower_middle.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/iber_barracks.xml b/binaries/data/mods/internal/entities/structures/iber_barracks.xml
deleted file mode 100644
index 8a4019f81a..0000000000
--- a/binaries/data/mods/internal/entities/structures/iber_barracks.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
- Cuartel
-
- Iberians
-
- To the best of our knowledge, the Iberians did not have standing armies in the sense that we know of them elsewhere or of today, it is doubtful that they had specific structures designated as military centres; however as a game construct we show a modest structure wherein military related activities take place.
-
-
-
-
-
- structures/iberians/barracks.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/iber_civil_centre.xml b/binaries/data/mods/internal/entities/structures/iber_civil_centre.xml
deleted file mode 100644
index 850da6a779..0000000000
--- a/binaries/data/mods/internal/entities/structures/iber_civil_centre.xml
+++ /dev/null
@@ -1,34 +0,0 @@
-
-
-
-
-
-
-
- Oppidum
-
- Iberians
-
- The Oppidum, plural Oppida (oh-PEE-dah), has a long history in the Iberian Peninsula. They were walled towns, dating back to even before the time period of the game and expanding greatly during it. They were usually built upon heights for better defensive purposes but sometimes right out on the plains, especially in the east where there may not have been heights at desirable locations near meandering rivers. This concept drawing is derived from an actual archeological site that has been excavated in the northeast of Spain having belonged to the Ilergete (ee-layer-HAY-tay) tribe as shown in the figure below and from the virtual reconstruction of the site at the museum located adjacent to it.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- structures/iberians/civil_centre.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/iber_corral.xml b/binaries/data/mods/internal/entities/structures/iber_corral.xml
deleted file mode 100644
index 90ffffcf2f..0000000000
--- a/binaries/data/mods/internal/entities/structures/iber_corral.xml
+++ /dev/null
@@ -1,21 +0,0 @@
-
-
-
-
-
-
-
-
- Corral
-
- Iberians
-
- A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food. Horses can be captured in the wild and placed in the Corral. Unlike normal corralled animals that generate food, the corralled Horse functions similarly to a relic as in AoK.. As long as it/they remain(s) in the Corral, the resource cost of training horse-mounted units (cavalry) is reduced by a fixed amount of -5% per animal corralled.
-
-
-
-
-
- structures/plot_corral.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/iber_dock.xml b/binaries/data/mods/internal/entities/structures/iber_dock.xml
deleted file mode 100644
index fa8b7bdd9a..0000000000
--- a/binaries/data/mods/internal/entities/structures/iber_dock.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
- Puerto
-
- Iberians
-
- No one really knows how ancient 1st millennium Iberian Peninsular docks or ports looked, though they were probably pretty simple affairs having but a short pier, if even that. However, for the purposes of creating a structure in the game and because the Phoenicians / Carthaginians had such broad influence on the peninsula for a half millennium before the timeframe of the game, we have chosen to model something similar to the inner port centre at Carthage, with typical Iberians architectural applications applied to it. The largest port that was strictly Iberian, though said to have been founded by the Greeks (defaulting to the resident Iberians when Greek merchants were blocked by Carthage from further trading into the western Mediterranean), was probably only that of Saguntum (and possibly Emporion) on the eastern coast of Spain referred to as the Spanish Levant.
-
-
-
-
-
- structures/iberians/dock.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/iber_farmstead.xml b/binaries/data/mods/internal/entities/structures/iber_farmstead.xml
deleted file mode 100644
index fa412c9b38..0000000000
--- a/binaries/data/mods/internal/entities/structures/iber_farmstead.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
- Hacienda
-
- Iberians
-
- The Hacienda is adopted as being a farm centre that would typically house more than a single family, or an extended family, involved in all manner of agricultural pursuit required of the times.
-
-
-
-
-
- structures/iberians/farmstead.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/iber_fortress.xml b/binaries/data/mods/internal/entities/structures/iber_fortress.xml
deleted file mode 100644
index 481e269ba9..0000000000
--- a/binaries/data/mods/internal/entities/structures/iber_fortress.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
- Castro
-
- Iberians
-
- The Castro can be likened to a more strongly fortified town centre than that of the common Oppidum which were also fortified places of habitation. As such it was widely and normally constructed upon a height, and almost always had some sort of an acropolis built at the highest point within its towered walls. In the archeological record of the Iberian Peninsula, the remnants of as many as a thousand fortified places identifiable as Castros can be found in modern day Portugal alone.
-
-
-
-
-
- structures/iberians/fortress.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/iber_house.xml b/binaries/data/mods/internal/entities/structures/iber_house.xml
deleted file mode 100644
index bf667cdb49..0000000000
--- a/binaries/data/mods/internal/entities/structures/iber_house.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
- Casa
-
- Iberians
-
- Iberian structures of the time were typically built either entirely of stone or with stone stub walls with 'adobe' up to the roof lines above them. Roofs were then, depending on the economic status of individuals, covered with a composite of mud and binding vegetable and waterproofing asphaltic materials, or slate stone, or in many cases in the region, with so-called Spanish roofing tiles.
-
-
-
-
-
- structures/iberians/house.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/iber_market.xml b/binaries/data/mods/internal/entities/structures/iber_market.xml
deleted file mode 100644
index 2bb66e34cc..0000000000
--- a/binaries/data/mods/internal/entities/structures/iber_market.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
- Mercado
-
- Iberians
-
- The trade centres or marketplaces of the Iberians may have in fact been no more than folks gathering about in a plaza during certain days of the week or month in order to exchange goods. As a game construct we show a modest building where trading and purchasing goods for sale may take place.
-
-
-
-
-
- structures/iberians/market.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/iber_mill.xml b/binaries/data/mods/internal/entities/structures/iber_mill.xml
deleted file mode 100644
index ff9692905a..0000000000
--- a/binaries/data/mods/internal/entities/structures/iber_mill.xml
+++ /dev/null
@@ -1,20 +0,0 @@
-
-
-
-
-
-
-
- Centro de Recursos
-
- Iberians
-
- There was no such thing as an Iberians resource centre during the time frame although there may have been camps. However as a game construct we show one to serve purpose of supporting lumbering and mining operations.
-
-
-
-
-
- structures/iberians/mill.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/iber_sb1.xml b/binaries/data/mods/internal/entities/structures/iber_sb1.xml
deleted file mode 100644
index eb9d015e62..0000000000
--- a/binaries/data/mods/internal/entities/structures/iber_sb1.xml
+++ /dev/null
@@ -1,18 +0,0 @@
-
-
-
-
-
- Monumento Venerado
- Iberians
- The Iberians were a religious people who built small monuments to their various gods. These monuments could also serve as family tombs.
- All units within LOS of this monument will fight harder. Build limit: 1 per map.
-
-
- 10.0
- 10.0
- 8.0
-
-
- structures/iberians/sb_1.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/iber_scout_tower.xml b/binaries/data/mods/internal/entities/structures/iber_scout_tower.xml
deleted file mode 100644
index 11d3bdb01d..0000000000
--- a/binaries/data/mods/internal/entities/structures/iber_scout_tower.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
- Torre Iberica
-
- Iberians
-
- These towers were quite large, high and monolithic stonework; being cylindrical lent them added strength. They were initially built at mountain passes to control access through them or on high places to provide overview and defense of surrounding terrain. They may have also been used as 'toll stations' along trading routes. Sometimes they were even built 'right out in the middle of nowhere' on the flatlands, but always with the idea of defensively controlling terrain.
-
-
-
-
-
- structures/iberians/scout_tower.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/iber_temple.xml b/binaries/data/mods/internal/entities/structures/iber_temple.xml
deleted file mode 100644
index 34ae1391c3..0000000000
--- a/binaries/data/mods/internal/entities/structures/iber_temple.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
- Templo
-
- Iberians
-
- The Iberian tribes did not typically worship their gods at temples, but there has been a single instance in which the remains of an ancient Tartessian temple has been unearthed in Andalusia in southern Spain. The Iberians for the most part worshipped their gods at small household votive altars in their homes or sometimes at smallish monuments to them in the outdoors. Their two principal gods (though they are also known to have had many others) were Endovelico, as the male represented by a boar, and Ataecina, the female counterpart as represented by a goat.
-
-
-
-
-
- structures/iberians/temple.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/iber_wall.xml b/binaries/data/mods/internal/entities/structures/iber_wall.xml
deleted file mode 100644
index 254981d127..0000000000
--- a/binaries/data/mods/internal/entities/structures/iber_wall.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
- Muro Ancho
-
- Iberians
-
- High and strongly built defensive stone walls were a common structure of the Iberian Peninsula during the period, and for long thereafter.
-
-
-
-
-
- structures/iberians/wall.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/iber_wall_gate.xml b/binaries/data/mods/internal/entities/structures/iber_wall_gate.xml
deleted file mode 100644
index caf325ccf4..0000000000
--- a/binaries/data/mods/internal/entities/structures/iber_wall_gate.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
- Puerta Mortal
-
- Iberians
-
- One of the central attributes of the Iberians civ is that it was a highly defensive one that constantly gave the Carthaginians trouble in their bid to conquer the peninsula (which they never really did) and took the Romans another 200 years to subdue, along with incredibly large cumulative loss of Roman soldier's lives. This doubled gate has been found incorporated into walls surrounding Iberian villages, Oppidum, and fortresses, Castros. It presents rather formidable aspects with its 4 towers, 2 gates, and a courtyard-like interior wherein enemy forces could become entrapped between the two gates, combined with a monolithically strong stone structure. The concept comes from archeologist and paleontologist descriptions of the remains of such gates at various locations scattered about the Iberian Peninsula.
-
-
-
-
-
- structures/iberians/wall_gate.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/iber_wall_tower.xml b/binaries/data/mods/internal/entities/structures/iber_wall_tower.xml
deleted file mode 100644
index c5b0efc456..0000000000
--- a/binaries/data/mods/internal/entities/structures/iber_wall_tower.xml
+++ /dev/null
@@ -1,6 +0,0 @@
-
-
-
-
-structures/iberians/wall_tower.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/pers_barracks.xml b/binaries/data/mods/internal/entities/structures/pers_barracks.xml
deleted file mode 100644
index a2500ff679..0000000000
--- a/binaries/data/mods/internal/entities/structures/pers_barracks.xml
+++ /dev/null
@@ -1,35 +0,0 @@
-
-
-
-
-
-
- Apadana
-
- Persians
-
- The vassal and subject peoples sent representatives to deliver annual tribute to the Great King in Persepolis; the King accepted them in the Apadana ('Audience Hall').
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- structures/persians/barracks.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/pers_civil_centre.xml b/binaries/data/mods/internal/entities/structures/pers_civil_centre.xml
deleted file mode 100644
index 346894166e..0000000000
--- a/binaries/data/mods/internal/entities/structures/pers_civil_centre.xml
+++ /dev/null
@@ -1,34 +0,0 @@
-
-
-
-
-
-
-
- Satrapy
-
- Persians
-
- Possibly of Median origin, the word 'satrapy' means province. Soon after coming to the throne, Darius the Great carried out a vast administrative reform, dividing the huge empire into 20 satrapies governed by satraps.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- structures/persians/civil_centre.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/pers_corral.xml b/binaries/data/mods/internal/entities/structures/pers_corral.xml
deleted file mode 100644
index 0a731f031a..0000000000
--- a/binaries/data/mods/internal/entities/structures/pers_corral.xml
+++ /dev/null
@@ -1,21 +0,0 @@
-
-
-
-
-
-
-
-
- Janvargah
-
- Persians
-
- A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food. Camels and horses can be captured in the wild and placed in the Corral. Unlike normal corraled animals, which generate food, the Corraled Camel/Horse functions similarly to a relic. As long as it remains in the Corral, the resource cost of training camel-mounted units or horse-mounted units (as appropriate) is reduced by a fixed amount.
-
-
-
-
-
- structures/plot_corral.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/pers_dock.xml b/binaries/data/mods/internal/entities/structures/pers_dock.xml
deleted file mode 100644
index bd00af5970..0000000000
--- a/binaries/data/mods/internal/entities/structures/pers_dock.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
- Langargah
-
- Persians
-
- Situated on the Mediterranean coast, all Phoenician cities had excellent docks and harbours, the oustanding example being Tyre, which was situated on an island close to the shore.
-
-
-
-
-
- structures/persians/dock.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/pers_farmstead.xml b/binaries/data/mods/internal/entities/structures/pers_farmstead.xml
deleted file mode 100644
index 72edf45929..0000000000
--- a/binaries/data/mods/internal/entities/structures/pers_farmstead.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
- Jowgah
-
- Persians
-
- Farming probably originated in the lands of Mesopotamia circa 8000 BC. The arable lands of Sumer and Akkad, well irrigated by the Tigris and Euphrates, accounted for food surpluses, which were in turn stored in granaries present in every town. The Persians, who were originally shepherds and hunters, probably began farming under the influence of the nearby Elamites.
-
-
-
-
-
- structures/persians/farmstead.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/pers_field.xml b/binaries/data/mods/internal/entities/structures/pers_field.xml
deleted file mode 100644
index b64790861d..0000000000
--- a/binaries/data/mods/internal/entities/structures/pers_field.xml
+++ /dev/null
@@ -1,27 +0,0 @@
-
-
-
-
-
-
-
-
- Agros
-
- Persians
-
- A farmer's field.
-
-
-
-
- 2000
- food
- grain
-
-
-
-
- structures/plot_field.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/pers_fortress.xml b/binaries/data/mods/internal/entities/structures/pers_fortress.xml
deleted file mode 100644
index b7e5613394..0000000000
--- a/binaries/data/mods/internal/entities/structures/pers_fortress.xml
+++ /dev/null
@@ -1,37 +0,0 @@
-
-
-
-
-
-
-
- Dura
-
- Persians
-
- The Susa Chateau was a fortress in the administrative capital of Susa, which was reconstructed by a French archaeologist in 1890 with the use of original building material.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- structures/persians/fortress.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/pers_house.xml b/binaries/data/mods/internal/entities/structures/pers_house.xml
deleted file mode 100644
index 6b350ddf33..0000000000
--- a/binaries/data/mods/internal/entities/structures/pers_house.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
- Pairidaeza
-
- Persians
-
- Apart from the Great King and his close relatives, the satraps resided in splendid spacious residences, which included palaces, pavilions and gardens.
-
-
-
-
-
- structures/persians/house.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/pers_market.xml b/binaries/data/mods/internal/entities/structures/pers_market.xml
deleted file mode 100644
index 09f1a9cb00..0000000000
--- a/binaries/data/mods/internal/entities/structures/pers_market.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
- Bazaar
-
- Persians
-
- Traders from all distant parts of the huge empire met, exchanged and sold goods in the huge bazaars present in almost every big city. Babylon and Susa were the largest and most frequented trade centres.
-
-
-
-
-
- structures/persians/market.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/pers_mill.xml b/binaries/data/mods/internal/entities/structures/pers_mill.xml
deleted file mode 100644
index 85cc26a49a..0000000000
--- a/binaries/data/mods/internal/entities/structures/pers_mill.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
- Asiyah
-
- Persians
-
- The Persian kings kept the huge annual tribute received by their subject nations in specific buildings in Persepolis and Susa. In the provinces, the satraps were responsible for the establishment of similar foundations, where local taxes and public funds were kept.
-
-
-
-
-
- structures/persians/mill.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/pers_sb1.xml b/binaries/data/mods/internal/entities/structures/pers_sb1.xml
deleted file mode 100644
index 7ac171fa3f..0000000000
--- a/binaries/data/mods/internal/entities/structures/pers_sb1.xml
+++ /dev/null
@@ -1,20 +0,0 @@
-
-
-
-
-
- Kakh
- Persians
- The annual tribute that the Persians received from their satrapies and vassal states, as regularised by Darius the Great, accounted for incredible annual revenue.
-
-
- foundation_6x6
-
-
- 28.0
- 32.0
- 8.0
-
-
- structures/persians/sb1_new.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/pers_scout_tower.xml b/binaries/data/mods/internal/entities/structures/pers_scout_tower.xml
deleted file mode 100644
index 9d5b29e0e0..0000000000
--- a/binaries/data/mods/internal/entities/structures/pers_scout_tower.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
- Padgan
-
- Persians
-
- The narrow entrance into mountainous Cilicia was protected by wooden fortifications which made any foreign intrusions extremely difficult.
-
-
-
-
-
- structures/persians/scout_tower.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/pers_temple.xml b/binaries/data/mods/internal/entities/structures/pers_temple.xml
deleted file mode 100644
index 2338dc1b14..0000000000
--- a/binaries/data/mods/internal/entities/structures/pers_temple.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
- (Insert Name)
-
- Persians
-
- (Insert History)
-
-
-
-
-
- structures/persians/temple.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/pers_wall.xml b/binaries/data/mods/internal/entities/structures/pers_wall.xml
deleted file mode 100644
index f77f81d231..0000000000
--- a/binaries/data/mods/internal/entities/structures/pers_wall.xml
+++ /dev/null
@@ -1,20 +0,0 @@
-
-
-
-
-
-
-
- Divar
-
- Persians
-
- These were the massive walls that Nebuchadnezzar built to protect the city. It is said that two four-horse chariots could easily pass by each other. Babylon, although not an official royal residence (there were 4 of them all together), was a preferred place for holidays.
-
-
-
-
-
- structures/persians/wall.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/pers_wall_gate.xml b/binaries/data/mods/internal/entities/structures/pers_wall_gate.xml
deleted file mode 100644
index ab99016588..0000000000
--- a/binaries/data/mods/internal/entities/structures/pers_wall_gate.xml
+++ /dev/null
@@ -1,17 +0,0 @@
-
-
-
-
-
- Darvaze
- Persians
- The several ceremonial entrances to the great city of Babylon were furnished with magnificent gates, the gate of Ishtar being the most splendid of all.
-
-
- 25.0
- 8.5
- 8.0
-
-
- structures/persians/wall_gate.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/pers_wall_tower.xml b/binaries/data/mods/internal/entities/structures/pers_wall_tower.xml
deleted file mode 100644
index d8424e6fdf..0000000000
--- a/binaries/data/mods/internal/entities/structures/pers_wall_tower.xml
+++ /dev/null
@@ -1,17 +0,0 @@
-
-
-
-
-
- Borj
- Persians
- When Cyrus the Great campaigned in the north and chose to establish the river Jaxartes as a boundary, he constructed a mighty fortress to protect his territories from Scythian raids. It was called Cyropolis and was situated close to the place where Alexander the Great later built his Alexandria Eschatae.
-
-
- 8.0
- 8.0
- 18.0
-
-
- structures/persians/wall_tower.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/rome_barracks.xml b/binaries/data/mods/internal/entities/structures/rome_barracks.xml
deleted file mode 100644
index bb5d469db0..0000000000
--- a/binaries/data/mods/internal/entities/structures/rome_barracks.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
- Castra
-
- Romans
-
- Romans specialised in the building of military camps and forts. A few of them still survive.
-
-
-
-
-
- structures/romans/barracks.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/rome_civil_centre.xml b/binaries/data/mods/internal/entities/structures/rome_civil_centre.xml
deleted file mode 100644
index 71e7d4e08c..0000000000
--- a/binaries/data/mods/internal/entities/structures/rome_civil_centre.xml
+++ /dev/null
@@ -1,23 +0,0 @@
-
-
-
-
-
- Municipium
- Romans
- (Roman History goes here)
-
-
-
-
-
-
-
-
-
-
-
-
-
- structures/romans/civic_centre.xml
-
diff --git a/binaries/data/mods/internal/entities/structures/rome_corral.xml b/binaries/data/mods/internal/entities/structures/rome_corral.xml
deleted file mode 100644
index 1137df9f50..0000000000
--- a/binaries/data/mods/internal/entities/structures/rome_corral.xml
+++ /dev/null
@@ -1,21 +0,0 @@
-
-
-
-
-
-
-
-
- Saeptum
-
- Romans
-
- A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food.
-
-
-
-
-
- structures/plot_corral.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/rome_dock.xml b/binaries/data/mods/internal/entities/structures/rome_dock.xml
deleted file mode 100644
index d4d56d86bf..0000000000
--- a/binaries/data/mods/internal/entities/structures/rome_dock.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
- Portus
-
- Romans
-
- Being an inland city, Rome was still connected to the port of Ostia through means of the Tiber. Merchant ships from all over the Mediterranean arrived at Ostia, bringing all kinds of luxurious goods. The construction of a reliable harbour was planned by Julius Caesar and carried out by Claudius.
-
-
-
-
-
- structures/romans/dock.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/rome_farmstead.xml b/binaries/data/mods/internal/entities/structures/rome_farmstead.xml
deleted file mode 100644
index 324e8cbf3d..0000000000
--- a/binaries/data/mods/internal/entities/structures/rome_farmstead.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
- Villa
-
- Romans
-
- As Rome grew more and more affluent, many of the rich senators built lavish villas throughout Italy. Most of them emulated earlier Hellenistic examples; remains can be seen even today at Pompeii.
-
-
-
-
-
- structures/romans/farmstead.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/rome_fortress.xml b/binaries/data/mods/internal/entities/structures/rome_fortress.xml
deleted file mode 100644
index fa9750aeb0..0000000000
--- a/binaries/data/mods/internal/entities/structures/rome_fortress.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
- Fortis
-
- Romans
-
- Fortified city.
-
-
-
-
-
- structures/romans/fortress.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/rome_house.xml b/binaries/data/mods/internal/entities/structures/rome_house.xml
deleted file mode 100644
index bc3052c1d7..0000000000
--- a/binaries/data/mods/internal/entities/structures/rome_house.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
- Atrium
-
- Romans
-
- The early Atrium initially included one big room with a fireplace in the middle. A garden by the house was later included under Hellenistic influence.
-
-
-
-
-
- structures/romans/house.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/rome_market.xml b/binaries/data/mods/internal/entities/structures/rome_market.xml
deleted file mode 100644
index 806feb4ee6..0000000000
--- a/binaries/data/mods/internal/entities/structures/rome_market.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
- Forum
-
- Romans
-
- The Forum was the most important place in Rome, for it was there that important speeches were held and decisions taken. Starting with Julius Caesar, the great emperors Vespasian, Nerva and Trajan built their magnificent forums.
-
-
-
-
-
- structures/romans/market.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/rome_mill.xml b/binaries/data/mods/internal/entities/structures/rome_mill.xml
deleted file mode 100644
index 78cc12128f..0000000000
--- a/binaries/data/mods/internal/entities/structures/rome_mill.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
- Receptaculum
-
- Romans
-
- Resources and building materials were kept in warehouses.
-
-
-
-
-
- structures/romans/mill.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/rome_sb1.xml b/binaries/data/mods/internal/entities/structures/rome_sb1.xml
deleted file mode 100644
index ca00f3e131..0000000000
--- a/binaries/data/mods/internal/entities/structures/rome_sb1.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
- Camp
-
- Romans
-
- Sometimes it was a temporary camp built facing the route by which the army is to march, other times a defensive or offensive (for sieges) structure. Within this gate the tents of the first centuries or cohorts are pitched, and the dragons (ensigns of cohorts) and other ensigns planted. The Decumane gate is directly opposite to the Praetorian in the rear of the camp, and through this the soldiers are conducted to the place appointed for punishment or execution.
-
-
-
-
-
- structures/romans/camp.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/rome_sb2.xml b/binaries/data/mods/internal/entities/structures/rome_sb2.xml
deleted file mode 100644
index af9e2fad44..0000000000
--- a/binaries/data/mods/internal/entities/structures/rome_sb2.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
- Murus Latericius
-
- Romans
-
- It has a turf wall, and it's surrounded by a canal filled with water whenever possible for extra defence. Many towns started up as bigger military camps to evolve to more complicated cities.
-
-
-
-
-
- structures/romans/murus_latericius.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/rome_scout_tower.xml b/binaries/data/mods/internal/entities/structures/rome_scout_tower.xml
deleted file mode 100644
index cca933e06e..0000000000
--- a/binaries/data/mods/internal/entities/structures/rome_scout_tower.xml
+++ /dev/null
@@ -1,17 +0,0 @@
-
-
-
-
-
- Turris Lignea
- Romans
- For use by the Romans to keep an eye over surrounding hostile territory.
-
-
- 7.5
- 7.5
- 15.0
-
-
- structures/romans/scout_tower.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/rome_siege_wall.xml b/binaries/data/mods/internal/entities/structures/rome_siege_wall.xml
deleted file mode 100644
index ed25d2e8dd..0000000000
--- a/binaries/data/mods/internal/entities/structures/rome_siege_wall.xml
+++ /dev/null
@@ -1,33 +0,0 @@
-
-
-
-
-
- Circummunitio
- Romans
-
- Quick building, but expensive wooden and earthen walls used to surround and siege an enemy town or fortified position. The most famous examples are the Roman sieges of the Iberian stronghold of Numantia and the Gallic stronghold of Alesia.
-
-
- 26.0
- 8.0
- 7.0
-
-
- foundation_1x1
-
- 0
- 150
-
-
-
- 1000
-
-
- 15.0
- 35.0
- 10.0
-
-
- structures/romans/siege_wall.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/rome_siege_wall_gate.xml b/binaries/data/mods/internal/entities/structures/rome_siege_wall_gate.xml
deleted file mode 100644
index 384ef69b6b..0000000000
--- a/binaries/data/mods/internal/entities/structures/rome_siege_wall_gate.xml
+++ /dev/null
@@ -1,32 +0,0 @@
-
-
-
-
-
- Porta Circummunitio
- Romans
- (Insert History Here)
-
-
- 24.0
- 8.0
- 7.0
-
-
- foundation_1x1
-
- 0
- 150
-
-
-
- 1000
-
-
- 15.0
- 35.0
- 10.0
-
-
- structures/romans/siege_wall_gate.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/rome_siege_wall_tower.xml b/binaries/data/mods/internal/entities/structures/rome_siege_wall_tower.xml
deleted file mode 100644
index 0bc9036760..0000000000
--- a/binaries/data/mods/internal/entities/structures/rome_siege_wall_tower.xml
+++ /dev/null
@@ -1,27 +0,0 @@
-
-
-
-
-
- Turris Circummunitio
- Romans
- (Insert history here)
-
-
- foundation_1x1
-
- 0
- 100
-
-
-
- 1000
-
-
- 15.0
- 35.0
- 10.0
-
-
- structures/romans/siege_wall_tower.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/rome_temple.xml b/binaries/data/mods/internal/entities/structures/rome_temple.xml
deleted file mode 100644
index 226752f0f4..0000000000
--- a/binaries/data/mods/internal/entities/structures/rome_temple.xml
+++ /dev/null
@@ -1,20 +0,0 @@
-
-
-
-
-
- Nosocomium
- Romans
- The Roman pantheon consisted of Latinized Etruscan and Hellenic deities. Cheif among them were Jupiter, king of the gods, Minerva, goddess of wisdom, and Mars, the Roman god of war.
-
-
- 17.0
- 30.0
- 15.0
-
-
-
-
- structures/romans/temple_new.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/rome_temple_vesta.xml b/binaries/data/mods/internal/entities/structures/rome_temple_vesta.xml
deleted file mode 100644
index 444b09d43c..0000000000
--- a/binaries/data/mods/internal/entities/structures/rome_temple_vesta.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
- Nosocomium
-
- Romans
-
- (Insert History)
-
-
-
-
-
- structures/romans/temple_vesta.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/rome_wall.xml b/binaries/data/mods/internal/entities/structures/rome_wall.xml
deleted file mode 100644
index e9ac0e9bbb..0000000000
--- a/binaries/data/mods/internal/entities/structures/rome_wall.xml
+++ /dev/null
@@ -1,20 +0,0 @@
-
-
-
-
-
-
-
- Moenia
-
- Romans
-
- Quick building, but expensive wooden and earthen walls used to surround and siege an enemy town or fortified position. The most famous examples are the Roman sieges of the Iberian stronghold of Numantia and the Gallic stronghold of Alesia.
-
-
-
-
-
- structures/romans/siege_wall.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/rome_wall_gate.xml b/binaries/data/mods/internal/entities/structures/rome_wall_gate.xml
deleted file mode 100644
index 28cf51b0c9..0000000000
--- a/binaries/data/mods/internal/entities/structures/rome_wall_gate.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
- Porta
-
- Romans
-
- (Insert History Here)
-
-
-
-
-
- structures/romans/wall_gate.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/structures/rome_wall_tower.xml b/binaries/data/mods/internal/entities/structures/rome_wall_tower.xml
deleted file mode 100644
index 2624e717d5..0000000000
--- a/binaries/data/mods/internal/entities/structures/rome_wall_tower.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
- Turris Lapidea
-
- Romans
-
- (Insert history here)
-
-
-
-
-
- structures/romans/wall_tower.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/cart_cavalry_javelinist_a.xml b/binaries/data/mods/internal/entities/units/cart_cavalry_javelinist_a.xml
deleted file mode 100644
index 570909882c..0000000000
--- a/binaries/data/mods/internal/entities/units/cart_cavalry_javelinist_a.xml
+++ /dev/null
@@ -1,17 +0,0 @@
-
-
-
-
-
-
-
-
- cart_cavalry_javelinist_e
-
-
-
-
-
- units/carthaginians/cavalry_javelinist_a.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/cart_cavalry_javelinist_b.xml b/binaries/data/mods/internal/entities/units/cart_cavalry_javelinist_b.xml
deleted file mode 100644
index 40811db5ac..0000000000
--- a/binaries/data/mods/internal/entities/units/cart_cavalry_javelinist_b.xml
+++ /dev/null
@@ -1,27 +0,0 @@
-
-
-
-
-
-
-
-
- Iš Kidón Rakhúv
-
- Carthaginians
-
- The Carthaginians possessed the greatest light cavalry of the ancient world in the Numidians. Tough and hardy like their mounts, the Numidians were famous for their ability to ride bareback and without bridles. Riders controlled their horses through a combination of voice commands, knee pressure, and a rope around the animals’ necks. Used mostly for pursuing defeated opponents, the Numidians’ favored weapon was a javelin that could be used for close combat if necessary.
-
-
-
-
-
- cart_cavalry_javelinist_a
-
-
-
-
-
- units/carthaginians/cavalry_javelinist_b.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/cart_cavalry_javelinist_e.xml b/binaries/data/mods/internal/entities/units/cart_cavalry_javelinist_e.xml
deleted file mode 100644
index dcd3856ca9..0000000000
--- a/binaries/data/mods/internal/entities/units/cart_cavalry_javelinist_e.xml
+++ /dev/null
@@ -1,7 +0,0 @@
-
-
-
-
- units/carthaginians/cavalry_javelinist_e.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/cart_cavalry_spearman_a.xml b/binaries/data/mods/internal/entities/units/cart_cavalry_spearman_a.xml
deleted file mode 100644
index a4c6cf6c49..0000000000
--- a/binaries/data/mods/internal/entities/units/cart_cavalry_spearman_a.xml
+++ /dev/null
@@ -1,17 +0,0 @@
-
-
-
-
-
-
-
-
- cart_cavalry_spearman_e
-
-
-
-
-
- units/carthaginians/cavalry_spearman_a.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/cart_cavalry_spearman_b.xml b/binaries/data/mods/internal/entities/units/cart_cavalry_spearman_b.xml
deleted file mode 100644
index ee63d28e7e..0000000000
--- a/binaries/data/mods/internal/entities/units/cart_cavalry_spearman_b.xml
+++ /dev/null
@@ -1,26 +0,0 @@
-
-
-
-
-
-
-
-
- Iš Rómah Rakhúv
-
- Iberians
-
- The Samnites were one of the southern Italian tribes who defected to Hannibal’s army during the Second Punic War. While known for their light infantry, the Samnites produced the greatest horsemen in Italy, armed with light spears that could be thrown or used over arm. Swords were plentiful near the coast, but were not often worn in central Samnium. Armor was plentiful, if light, including the peculiar bronze anklets worn by some Samnite horsemen.
-
-
-
-
-
- cart_cavalry_spearman_a
-
-
-
-
-
- units/carthaginians/cavalry_spearman_b.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/cart_cavalry_spearman_e.xml b/binaries/data/mods/internal/entities/units/cart_cavalry_spearman_e.xml
deleted file mode 100644
index 348bdbaad3..0000000000
--- a/binaries/data/mods/internal/entities/units/cart_cavalry_spearman_e.xml
+++ /dev/null
@@ -1,7 +0,0 @@
-
-
-
-
- units/carthaginians/cavalry_spearman_e.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/cart_cavalry_swordsman_a.xml b/binaries/data/mods/internal/entities/units/cart_cavalry_swordsman_a.xml
deleted file mode 100644
index 4b54be6175..0000000000
--- a/binaries/data/mods/internal/entities/units/cart_cavalry_swordsman_a.xml
+++ /dev/null
@@ -1,16 +0,0 @@
-
-
-
-
-
-
-
-
- cart_cavalry_swordsman_e
-
-
-
-
- units/carthaginians/cavalry_swordsman_a.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/cart_cavalry_swordsman_b.xml b/binaries/data/mods/internal/entities/units/cart_cavalry_swordsman_b.xml
deleted file mode 100644
index 8ba61c2b25..0000000000
--- a/binaries/data/mods/internal/entities/units/cart_cavalry_swordsman_b.xml
+++ /dev/null
@@ -1,27 +0,0 @@
-
-
-
-
-
-
-
-
-
- Iš Hérev Rakhúv Meguyás
-
- Carthaginians
-
- Along with the Gauls, Iberians formed the Carthaginian heavy cavalry, closing with their opponents at every opportunity. Armed with long-bladed spears and short curved sabers known as falcata, the Iberians were no strangers to fighting on horseback. On many occasions they routed opposing cavalry but usually did not pursue them, preferring to remain close to the main army.
-
-
-
-
-
- cart_cavalry_swordsman_a
-
-
-
-
-
- units/carthaginians/cavalry_swordsman_b.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/cart_cavalry_swordsman_e.xml b/binaries/data/mods/internal/entities/units/cart_cavalry_swordsman_e.xml
deleted file mode 100644
index 6b24bbfadd..0000000000
--- a/binaries/data/mods/internal/entities/units/cart_cavalry_swordsman_e.xml
+++ /dev/null
@@ -1,7 +0,0 @@
-
-
-
-
-
- units/carthaginians/cavalry_swordsman_e.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/cart_hero_hamilcar.xml b/binaries/data/mods/internal/entities/units/cart_hero_hamilcar.xml
deleted file mode 100644
index 225a77b632..0000000000
--- a/binaries/data/mods/internal/entities/units/cart_hero_hamilcar.xml
+++ /dev/null
@@ -1,25 +0,0 @@
-
-
-
-
-
-
-
- Hamilcar Barca
-
- Carthaginians
-
- Hamilcar Barca, father of Hannibal, and conqueror of Iberia.
-
-
-
-
- 1.5
- 7.5
-
-
-
-
- units/carthaginians/hero_hamilcar_horse.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/cart_hero_hannibal.xml b/binaries/data/mods/internal/entities/units/cart_hero_hannibal.xml
deleted file mode 100644
index dd61c90abe..0000000000
--- a/binaries/data/mods/internal/entities/units/cart_hero_hannibal.xml
+++ /dev/null
@@ -1,76 +0,0 @@
-
-
-
-
-
-
-
- Hannibal Barca
-
- Carthaginians
-
- TBA
-
-
-
- 300
- 500
-
-
-
- 13.0
- 25.0
- 10.0
-
-
- 400
-
-
- 2.8
- 9.0
-
-
-
- 4.25
- 500
- 3
- 8.0
- 6.0
- 1.0
- 0.1
- 0.2
- 0.5
-
-
-
- 3
-
-
- 25
-
-
-
-
-
-
-
- 27.0
- 30.0
-
-
- 75.0
- 90.0
-
-
-
-
- 8.0
-
- 13.0
-
-
-
-
- units/carthaginians/hero_hannibal_mount.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/cart_hero_maharbal.xml b/binaries/data/mods/internal/entities/units/cart_hero_maharbal.xml
deleted file mode 100644
index 8eeb6a8b1e..0000000000
--- a/binaries/data/mods/internal/entities/units/cart_hero_maharbal.xml
+++ /dev/null
@@ -1,25 +0,0 @@
-
-
-
-
-
-
-
- Maharbal
-
- Carthaginians
-
- Maharbal was Hannibal Barca's "brash young cavalry commander" during the 2nd Punic War. He is credited with turning the wing of the legions at Cannae resulting in defeat in which 30,000 of 50,000 Romans were lost, as well as significant contributions to the winning of many other battles during the 2nd Punic War. He is known for having said, after the battle of Cannae, "Hannibal, you know how to win the victory; just not what to do with it."
-
-
-
-
- 1.5
- 7.5
-
-
-
-
- units/carthaginians/hero_maharbal_horse.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/cart_infantry_javelinist_a.xml b/binaries/data/mods/internal/entities/units/cart_infantry_javelinist_a.xml
deleted file mode 100644
index 67cc99b795..0000000000
--- a/binaries/data/mods/internal/entities/units/cart_infantry_javelinist_a.xml
+++ /dev/null
@@ -1,16 +0,0 @@
-
-
-
-
-
-
-
- cart_infantry_javelinist_e
-
-
-
-
-
- units/carthaginians/infantry_javelinist_a.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/cart_infantry_javelinist_b.xml b/binaries/data/mods/internal/entities/units/cart_infantry_javelinist_b.xml
deleted file mode 100644
index 70ab507534..0000000000
--- a/binaries/data/mods/internal/entities/units/cart_infantry_javelinist_b.xml
+++ /dev/null
@@ -1,25 +0,0 @@
-
-
-
-
-
-
-
- Is Kidon Meguyas
-
- Carthaginians
-
- While Iberians had often served as mercenaries in earlier times, after Carthage’s conquest of Spain they were often called up as levies. After the Celts they were considered the most expendable of all the troops in the Carthaginian army, used to dull the force of a charging formation. Armed with a javelin that could have a bundle of burning grass attached at the end for torching buildings, the Iberians could also wear light breastplates called pectorals in addition to their distinctive sinew caps.
-
-
-
-
-
- cart_infantry_javelinist_a
-
-
-
-
-
- units/carthaginians/infantry_javelinist_b.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/cart_infantry_javelinist_e.xml b/binaries/data/mods/internal/entities/units/cart_infantry_javelinist_e.xml
deleted file mode 100644
index 119b5acad2..0000000000
--- a/binaries/data/mods/internal/entities/units/cart_infantry_javelinist_e.xml
+++ /dev/null
@@ -1,7 +0,0 @@
-
-
-
-
- units/carthaginians/infantry_javelinist_e.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/cart_infantry_slinger_a.xml b/binaries/data/mods/internal/entities/units/cart_infantry_slinger_a.xml
deleted file mode 100644
index 7bcdf44afe..0000000000
--- a/binaries/data/mods/internal/entities/units/cart_infantry_slinger_a.xml
+++ /dev/null
@@ -1,16 +0,0 @@
-
-
-
-
-
-
-
-
- cart_infantry_slinger_e
-
-
-
-
- units/carthaginians/infantry_slinger_a.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/cart_infantry_slinger_b.xml b/binaries/data/mods/internal/entities/units/cart_infantry_slinger_b.xml
deleted file mode 100644
index 1902a45cce..0000000000
--- a/binaries/data/mods/internal/entities/units/cart_infantry_slinger_b.xml
+++ /dev/null
@@ -1,29 +0,0 @@
-
-
-
-
-
-
-
-
-
- Qalac
-
- Carthaginians
-
- Levied from the Balearic Islands off Spain, these slingers proved to be the greatest the world ever produced, capable of hurling jagged rocks over distances that archers could not match. It was a Balearic slinger that heavily wounded the Roman consul Paullus at the beginning of the bloody battle at Cannae. Stones flung from slings were able to crush and puncture through armor at long ranges, be it iron or bronze.
-
-
-
-
-
- cart_infantry_slinger_a
-
-
-
-
-
- units/carthaginians/infantry_slinger_b.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/cart_infantry_slinger_e.xml b/binaries/data/mods/internal/entities/units/cart_infantry_slinger_e.xml
deleted file mode 100644
index 8470f02c14..0000000000
--- a/binaries/data/mods/internal/entities/units/cart_infantry_slinger_e.xml
+++ /dev/null
@@ -1,7 +0,0 @@
-
-
-
-
- units/carthaginians/infantry_slinger_e.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/cart_infantry_spearman_a.xml b/binaries/data/mods/internal/entities/units/cart_infantry_spearman_a.xml
deleted file mode 100644
index 4a6da9f5b4..0000000000
--- a/binaries/data/mods/internal/entities/units/cart_infantry_spearman_a.xml
+++ /dev/null
@@ -1,16 +0,0 @@
-
-
-
-
-
-
-
- cart_infantry_spearman_e
-
-
-
-
-
- units/carthaginians/infantry_spearman_a.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/cart_infantry_spearman_b.xml b/binaries/data/mods/internal/entities/units/cart_infantry_spearman_b.xml
deleted file mode 100644
index 0ff34df1bf..0000000000
--- a/binaries/data/mods/internal/entities/units/cart_infantry_spearman_b.xml
+++ /dev/null
@@ -1,26 +0,0 @@
-
-
-
-
-
-
-
- Iš Hanít Arukáh Meguyás
-
- Carthaginians
-
- The core of the Carthaginian army was made up of Liby-Phoenicians, Africans with Phoenician ancestors. The wealthy residents of Carthage recruited the non-citizen Liby-Phoenicians as heavy infantry, fighting in the Macedonian phalanx armed with the long sarissa. Armor could range from chain mail hauberks to bronze cuirasses and helmets often included the latest Hellenistic types. Although armed with a shield and a sword, Carthaginian swordsmen were woefully ill-trained compared to their Roman or Iberian counterparts in fencing.
-
-
-
-
-
- cart_infantry_spearman_a
-
-
-
-
-
- units/carthaginians/infantry_spearman_b.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/cart_infantry_spearman_e.xml b/binaries/data/mods/internal/entities/units/cart_infantry_spearman_e.xml
deleted file mode 100644
index 15db7ee0d3..0000000000
--- a/binaries/data/mods/internal/entities/units/cart_infantry_spearman_e.xml
+++ /dev/null
@@ -1,7 +0,0 @@
-
-
-
-
- units/carthaginians/infantry_spearman_e.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/cart_infantry_swordsman_a.xml b/binaries/data/mods/internal/entities/units/cart_infantry_swordsman_a.xml
deleted file mode 100644
index adb444bdaf..0000000000
--- a/binaries/data/mods/internal/entities/units/cart_infantry_swordsman_a.xml
+++ /dev/null
@@ -1,17 +0,0 @@
-
-
-
-
-
-
-
-
- cart_infantry_swordsman_e
-
-
-
-
-
- units/carthaginians/infantry_swordsman_a.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/cart_infantry_swordsman_b.xml b/binaries/data/mods/internal/entities/units/cart_infantry_swordsman_b.xml
deleted file mode 100644
index 6e595dd926..0000000000
--- a/binaries/data/mods/internal/entities/units/cart_infantry_swordsman_b.xml
+++ /dev/null
@@ -1,28 +0,0 @@
-
-
-
-
-
-
-
- Is Herev Sakhir
-
- Carthaginians
-
- Hannibal hired Celtic mercenaries when he invaded Italy in 218 BC, recruited from the Gallic tribesmen in the northern third of the country. Fierce and physically imposing thanks to their height the Celtic soldiers attacked their opponents with swords and spears in a solid wave. They were capable of changing formations and despite their usual lack of body armor they were quite capable of hacking down their opponents.
-
-
-
-
-
- cart_infantry_swordsman_a
-
-
-
-
-
- units/carthaginians/infantry_swordsman_b.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/cart_infantry_swordsman_e.xml b/binaries/data/mods/internal/entities/units/cart_infantry_swordsman_e.xml
deleted file mode 100644
index d2ee942214..0000000000
--- a/binaries/data/mods/internal/entities/units/cart_infantry_swordsman_e.xml
+++ /dev/null
@@ -1,7 +0,0 @@
-
-
-
-
- units/carthaginians/infantry_swordsman_e.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/cart_super_cavalry.xml b/binaries/data/mods/internal/entities/units/cart_super_cavalry.xml
deleted file mode 100644
index 931fb6b3d8..0000000000
--- a/binaries/data/mods/internal/entities/units/cart_super_cavalry.xml
+++ /dev/null
@@ -1,69 +0,0 @@
-
-
-
-
-
-
-
- Pil Qrav
-
- Carthaginians
-
- By far the most famous of Carthaginian weapons was the small, ugly, and now extinct, North African forest elephants. Going into battle without a war tower carrying only a driver, Carthaginian war elephants were used as terror weapons: horses could not stand their smell, inexperienced troops were frightened, and the havoc they could cause was immense. Yet by the time of the Second Punic War elephants were at the end of their time. Armies had learned the weaknesses of the giant beasts, specifically how to hamstring and confuse them. More often than not a war elephant could be just as dangerous to its own side as the enemy.
-
-
-
-
-
- 200
- 200
-
-
-
- 10.0
- 9.0
- 15.0
-
-
- 400
-
-
- 2.5
- 6.0
-
-
-
- 4.25
- 10.0
- 10.0
-
-
-
- 23
-
-
-
-
-
-
-
- 20.0
- 40.0
-
-
- 60.0
- 120.0
-
-
-
-
- 7.0
-
- 14.0
-
-
-
- units/carthaginians/super_unit_2.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/cart_super_infantry.xml b/binaries/data/mods/internal/entities/units/cart_super_infantry.xml
deleted file mode 100644
index fd967e173d..0000000000
--- a/binaries/data/mods/internal/entities/units/cart_super_infantry.xml
+++ /dev/null
@@ -1,46 +0,0 @@
-
-
-
-
-
- Qacin
- Carthaginians
- The Sacred Band was a group of elite troops dedicated to the service of Tanit, patron goddess of Carthage. In addition to providing crack troops, the unit trained Carthaginians aspiring to command Punic mercenary armies. Specially picked troops carried the unit standard emblazoned with the goddess’ symbols into battle.
-
-
-
- 75
- 70
- 60
-
-
-
- 8.5
- 7.0
- 14.0
-
-
- 130
-
-
- 100
-
-
-
-
-
- 10.0
- 30.0
- 6.0
-
-
-
- 6.5
-
- 100
- 8.0
-
-
-
- units/carthaginians/super_unit_1.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/cart_support_female_citizen.xml b/binaries/data/mods/internal/entities/units/cart_support_female_citizen.xml
deleted file mode 100644
index 559b7347f5..0000000000
--- a/binaries/data/mods/internal/entities/units/cart_support_female_citizen.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
- Ezrahit
-
- Carthaginians
-
- Unlike many ancient cities Carthage was found by a woman; Queen Dido, hailing originally from Tyre. Carthaginian women were famous for their beauty and were capable of extremely hard physical work. The records written about the Third Punic War mentioned that all citizens of Carthage, including the women, worked incessantly to manufacture weapons and prepare the city for siege. The women even cut their own hair for use in the springs of artillery pieces.
-
-
-
-
-
- units/carthaginians/female_citizen.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/cart_support_trader.xml b/binaries/data/mods/internal/entities/units/cart_support_trader.xml
deleted file mode 100644
index 177eadace6..0000000000
--- a/binaries/data/mods/internal/entities/units/cart_support_trader.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
- Soher
-
- Carthaginians
-
- Of all the merchants of the ancient world, the Carthaginians were the most traveled. Their vast fleet of trading ships went as far as Britain and down the coast of West Africa. Culturally sensitive, the Carthaginians would make allowances for the particular customs of their trading partners, some transactions taking place without direct contact or negotiation. Thanks to the long voyages of Carthaginian merchants much territory was explored and even colonized.
-
-
-
-
-
- units/carthaginians/trader.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/iber_cavalry_spearman_a.xml b/binaries/data/mods/internal/entities/units/iber_cavalry_spearman_a.xml
deleted file mode 100644
index ffcfc81250..0000000000
--- a/binaries/data/mods/internal/entities/units/iber_cavalry_spearman_a.xml
+++ /dev/null
@@ -1,23 +0,0 @@
-
-
-
-
-
-
-
-
- iber_cavalry_spearman_e
-
-
-
-
-
-
-
-
-
-
-
- units/iberians/cavalry_spearman_a.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/iber_cavalry_spearman_b.xml b/binaries/data/mods/internal/entities/units/iber_cavalry_spearman_b.xml
deleted file mode 100644
index 8509aa84d0..0000000000
--- a/binaries/data/mods/internal/entities/units/iber_cavalry_spearman_b.xml
+++ /dev/null
@@ -1,30 +0,0 @@
-
-
-
-
-
-
-
- Caballero Ilergete
-
- Iberians
-
- Armed like the light infantry, Iberian cavalry were often pursued as mercenaries, especially by the Carthaginians. Mounted on excellent horses and wielding high-grade swords they were capable of taking on heavy or light cavalry. As with all Iberians armor was scarce, but they wore the ubiquitous sinew caps made famous by the peoples of the peninsula.
-
-
-
-
-
- iber_cavalry_spearman_a
-
-
-
-
-
-
-
-
-
-
- units/iberians/cavalry_spearman_b.xml
-
diff --git a/binaries/data/mods/internal/entities/units/iber_cavalry_spearman_e.xml b/binaries/data/mods/internal/entities/units/iber_cavalry_spearman_e.xml
deleted file mode 100644
index 7de2ba6400..0000000000
--- a/binaries/data/mods/internal/entities/units/iber_cavalry_spearman_e.xml
+++ /dev/null
@@ -1,13 +0,0 @@
-
-
-
-
-
-
-
-
-
-
-
- units/iberians/cavalry_spearman_e.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/iber_hero_caros.xml b/binaries/data/mods/internal/entities/units/iber_hero_caros.xml
deleted file mode 100644
index 74ab487737..0000000000
--- a/binaries/data/mods/internal/entities/units/iber_hero_caros.xml
+++ /dev/null
@@ -1,24 +0,0 @@
-
-
-
-
-
-
-
- Caros
-
- Iberians
-
- Caros was a chief of the Belli tribe located just east of the Celtiberi (Numantines at the centre). Leading the confederated tribes of the meseta central (central upland plain) he concealed 20,000 foot and 5,000 mounted troops along a densely wooded track. Q. Fulvius Nobilior neglected proper reconnaissance and lead his army into the trap strung out in a long column. Some 10,000 of 15,000 Roman legionaries fell in the massive ambush that was sprung upon them. The date was 23 August of 153 BCE, the day when Rome celebrated the feast of Vulcan. By later Senatorial Decree it was ever thereafter known as dies ater, a 'sinister day', from whence our word disaster comes, and Rome never again fought a battle on the 23rd of August. Caros was wounded in an after battle small cavalry action the same evening and soon died thereafter, but he had carried off one of the most humiliating defeats that Rome ever suffered.
-
-
-
-
- 500
-
-
-
-
- units/iberians/hero_caros.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/iber_hero_indibil.xml b/binaries/data/mods/internal/entities/units/iber_hero_indibil.xml
deleted file mode 100644
index 79fa28d41e..0000000000
--- a/binaries/data/mods/internal/entities/units/iber_hero_indibil.xml
+++ /dev/null
@@ -1,20 +0,0 @@
-
-
-
-
-
-
-
- Indibil
-
- Iberians
-
- Indibil was king of the Ilegetes, a large federation ranged principally along the Ebro River in the northwest of the Iberian Peninsula. During the Barcid expansion, from 212 BCE he had initially been talked into allying himself with the Carthaginians who hade taken control of a lot of territory to the south and west, however after loss and his capture in a major battle he was convinced, some say tricked, to switch to the Roman side by Scipio Africanus. But that alliance didn't last long, as Roman promises were hollow and the Romans acted more like conquerors than allies. So, while the Romans and their allies had ended Carthaginian presence in 'Hispania' in 206 BCE, Indibil and another tribal prince by the name of Mandonio, who may have been his brother, rose up in repbellion against the Romans. They were defeated in battle, but rose up in a 2nd even larger rebellion that had unified all the Ilergetes again in 205 BCE. Outnumbered and outarmed they were again defeated, Indibil losing his life in the final battle and Mandonio being captured then later put to death. From that date onward the Ilergetes remained a pacified tribe under Roman rule.
-
-
-
-
-
- units/iberians/hero_indibil_infantry.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/iber_hero_variato.xml b/binaries/data/mods/internal/entities/units/iber_hero_variato.xml
deleted file mode 100644
index 8f5389162e..0000000000
--- a/binaries/data/mods/internal/entities/units/iber_hero_variato.xml
+++ /dev/null
@@ -1,20 +0,0 @@
-
-
-
-
-
-
-
- Variato
-
- Iberians
-
- Viriato, like Vercingentorix amongst the Gauls, was the most famous of the Iberian tribal war leaders, having conducted at least 7 campaigns against the Romans in the southern half of the peninsula during the 'Lusitani Wars' from 147 to 139 BCE. He surfaced as a survivor of the treacherous massacre of 9,000 men and the selling into slavery of 21,000 elderly, women, and children of the Lusitani. They had signed a treaty of peace with the Romans, conducted by Servius Sulpicius Galba, governor of Hispania Ulterior, as the 'final solution' to the Lusitani problem. He emerged from humble beginnings in 151 BCE to become war chief of the Lusitani. He was intelligent and a superior tactician, never really defeated in any encounter (though suffered losses in some requiring retreat). He succumbed instead to another treachery arranged by a later Roman commander, Q. Servilius Cepio, to have him assassinated by three comrades that were close to him.
-
-
-
-
-
- units/iberians/hero_variato.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/iber_infantry_slinger_a.xml b/binaries/data/mods/internal/entities/units/iber_infantry_slinger_a.xml
deleted file mode 100644
index 38d3858976..0000000000
--- a/binaries/data/mods/internal/entities/units/iber_infantry_slinger_a.xml
+++ /dev/null
@@ -1,17 +0,0 @@
-
-
-
-
-
-
-
-
- iber_infantry_slinger_e
-
-
-
-
-
- units/iberians/infantry_slinger_a.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/iber_infantry_slinger_b.xml b/binaries/data/mods/internal/entities/units/iber_infantry_slinger_b.xml
deleted file mode 100644
index 874fa52ad9..0000000000
--- a/binaries/data/mods/internal/entities/units/iber_infantry_slinger_b.xml
+++ /dev/null
@@ -1,26 +0,0 @@
-
-
-
-
-
-
-
- Infante Hondero
-
- Iberians
-
- Iberian slingers were the undisputed masters of the weapon and extracted a high toll of the enemy. Going into combat scantily clad at best, the slinger carried three slings tied around his waist, each of a different length allowing him to attack opponents from all ranges. Unlike other cultures, the Iberian slingers threw rocks instead of specially made lead shot.
-
-
-
-
-
- iber_infantry_slinger_a
-
-
-
-
-
-
- units/iberians/infantry_slinger_b.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/iber_infantry_slinger_e.xml b/binaries/data/mods/internal/entities/units/iber_infantry_slinger_e.xml
deleted file mode 100644
index 90301601f7..0000000000
--- a/binaries/data/mods/internal/entities/units/iber_infantry_slinger_e.xml
+++ /dev/null
@@ -1,7 +0,0 @@
-
-
-
-
- units/iberians/infantry_slinger_e.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/iber_infantry_spearman_a.xml b/binaries/data/mods/internal/entities/units/iber_infantry_spearman_a.xml
deleted file mode 100644
index 854ab68009..0000000000
--- a/binaries/data/mods/internal/entities/units/iber_infantry_spearman_a.xml
+++ /dev/null
@@ -1,21 +0,0 @@
-
-
-
-
-
-
-
-
- iber_infantry_spearman_e
-
-
-
-
-
-
-
-
-
- units/iberians/infantry_spearman_a.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/iber_infantry_spearman_b.xml b/binaries/data/mods/internal/entities/units/iber_infantry_spearman_b.xml
deleted file mode 100644
index e59739765b..0000000000
--- a/binaries/data/mods/internal/entities/units/iber_infantry_spearman_b.xml
+++ /dev/null
@@ -1,28 +0,0 @@
-
-
-
-
-
-
-
- Infante Carpetano
-
- Iberians
-
- A long-bladed spear was a chief melee weapon of the Iberian infantry, often used after the javelins had been thrown. Typically carried by infantry know as scutarii for their long oval body shields, the spearmen would close in formation to attack their opponents. Usually lightly armored, they were quick and had a ferocious reputation.
-
-
-
-
-
- iber_infantry_spearman_a
-
-
-
-
-
-
-
- units/iberians/infantry_spearman_b.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/iber_infantry_spearman_e.xml b/binaries/data/mods/internal/entities/units/iber_infantry_spearman_e.xml
deleted file mode 100644
index 42e9d9ad90..0000000000
--- a/binaries/data/mods/internal/entities/units/iber_infantry_spearman_e.xml
+++ /dev/null
@@ -1,12 +0,0 @@
-
-
-
-
-
-
-
-
- units/iberians/infantry_spearman_e.xml
-
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/iber_infantry_swordsman_a.xml b/binaries/data/mods/internal/entities/units/iber_infantry_swordsman_a.xml
deleted file mode 100644
index faa352f1a0..0000000000
--- a/binaries/data/mods/internal/entities/units/iber_infantry_swordsman_a.xml
+++ /dev/null
@@ -1,21 +0,0 @@
-
-
-
-
-
-
-
-
- iber_infantry_swordsman_e
-
-
-
-
-
-
-
-
-
- units/iberians/infantry_swordsman_a.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/iber_infantry_swordsman_b.xml b/binaries/data/mods/internal/entities/units/iber_infantry_swordsman_b.xml
deleted file mode 100644
index 52c68437f8..0000000000
--- a/binaries/data/mods/internal/entities/units/iber_infantry_swordsman_b.xml
+++ /dev/null
@@ -1,31 +0,0 @@
-
-
-
-
-
-
-
- Infante Numantino
-
- Iberians
-
- The Iberians were master sword-smiths and the falcata was their greatest creation. Wielded by superb swordsmen equipped with light armor and a buckler known as a caetra, they caused untold carnage. Thanks to this Iberian infantry were fast and agile unlike many of their opponents and could bite hard when they attacked. Their skill with sword and buckler were legendary, allowing them to go toe-to-toe with heavy infantry.
-
-
-
-
-
- iber_infantry_swordsman_a
-
-
-
-
-
-
-
-
-
-
- units/iberians/infantry_swordsman_b.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/iber_infantry_swordsman_e.xml b/binaries/data/mods/internal/entities/units/iber_infantry_swordsman_e.xml
deleted file mode 100644
index 49356ad3f6..0000000000
--- a/binaries/data/mods/internal/entities/units/iber_infantry_swordsman_e.xml
+++ /dev/null
@@ -1,11 +0,0 @@
-
-
-
-
-
-
-
-
- units/iberians/infantry_swordsman_e.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/iber_super_cavalry.xml b/binaries/data/mods/internal/entities/units/iber_super_cavalry.xml
deleted file mode 100644
index 6f92013be3..0000000000
--- a/binaries/data/mods/internal/entities/units/iber_super_cavalry.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
- Caballero Devotio
-
- Iberians
-
- Elite warriors known as The Devoted were adept warriors who could be either infantry or cavalry. Adding to their already considerable skill, The Devoted were renowned for the experience in foreign wars, often in the service of the Carthaginians. Considering that Iberian troops were commonly used as cannon fodder gives some idea of just how good these fierce warriors had to be in order to survive.
-
-
-
-
-
- units/iberians/super_unit_2.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/iber_super_infantry.xml b/binaries/data/mods/internal/entities/units/iber_super_infantry.xml
deleted file mode 100644
index 9e8743396c..0000000000
--- a/binaries/data/mods/internal/entities/units/iber_super_infantry.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
- Infante Devotio
-
- Iberians
-
- The Devoted were war-hardened veterans of Iberian mercenaries hired out by foreign powers to fight in far-off conflicts. Fighting with and against diverse types of opponents, these men were deeply knowledgeable about various fighting styles and tactics. Once they had returned home from combat they were lavishly taken care of, rising to important positions in society.
-
-
-
-
-
- units/iberians/super_unit_1.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/iber_support_female_citizen.xml b/binaries/data/mods/internal/entities/units/iber_support_female_citizen.xml
deleted file mode 100644
index e7072e8921..0000000000
--- a/binaries/data/mods/internal/entities/units/iber_support_female_citizen.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
- Ciudadana
-
- Iberians
-
- Iberian women were privileged members of society, equal in rank to men and superior in some areas. For instance a woman would inherit her father’s wealth and then distribute it among male family members, in addition to finding wives for her brothers. Manual labor was a common activity, including farming and ditch digging, for which women received pay. Marriage and other commitments to individuals were fervently embraced by both genders. Iberian women were also capable of slaying their own children to prevent them from being captured.
-
-
-
-
-
- units/iberians/female_citizen.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/iber_support_trader.xml b/binaries/data/mods/internal/entities/units/iber_support_trader.xml
deleted file mode 100644
index aef6d9ad60..0000000000
--- a/binaries/data/mods/internal/entities/units/iber_support_trader.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
- Comerciante
-
- Iberians
-
- Iberian merchants traded among themselves and had access to larger markets through Carthaginian ports such a Cartegena. Using wagons and carts, the traders also plied wares to Carthaginians, Greeks, and Romans who came to the Iberian Peninsula. Oil, wine, slaves, wool, and wheat were all exported by the Iberians, but most prized of all were its fine horses and remarkably pure iron, which made the finest swords of the ancient world.
-
-
-
-
-
- units/iberians/trader.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/pers_cavalry_archer_a.xml b/binaries/data/mods/internal/entities/units/pers_cavalry_archer_a.xml
deleted file mode 100644
index 78f83fb10b..0000000000
--- a/binaries/data/mods/internal/entities/units/pers_cavalry_archer_a.xml
+++ /dev/null
@@ -1,18 +0,0 @@
-
-
-
-
-
-
-
-
- pers_cavalry_archer_e
-
-
-
-
-
-
- units/persians/cavalry_archer_a_r.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/pers_cavalry_archer_b.xml b/binaries/data/mods/internal/entities/units/pers_cavalry_archer_b.xml
deleted file mode 100644
index 1265d7da92..0000000000
--- a/binaries/data/mods/internal/entities/units/pers_cavalry_archer_b.xml
+++ /dev/null
@@ -1,26 +0,0 @@
-
-
-
-
-
-
-
- Chaharcharkhe
-
- Persians
-
- Chariots were obsolete by the 5th and 4th centuries BC, but they were viewed as symbols of rank and class, hence their continued deployment on the battlefield in extremely limited roles well after their obsolescence. The crew was made up of an archer and a driver who rode in an armored car equipped with scythe-like blades underneath the chassis and the axels themselves sported a pair of the deadly knives.
-
-
-
-
-
- pers_cavalry_archer_a
-
-
-
-
-
- units/persians/cavalry_archer_b_r.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/pers_cavalry_archer_e.xml b/binaries/data/mods/internal/entities/units/pers_cavalry_archer_e.xml
deleted file mode 100644
index 0bd7f41b13..0000000000
--- a/binaries/data/mods/internal/entities/units/pers_cavalry_archer_e.xml
+++ /dev/null
@@ -1,7 +0,0 @@
-
-
-
-
- units/persians/cavalry_archer_e_r.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/pers_cavalry_javelinist_a.xml b/binaries/data/mods/internal/entities/units/pers_cavalry_javelinist_a.xml
deleted file mode 100644
index 334aea0e69..0000000000
--- a/binaries/data/mods/internal/entities/units/pers_cavalry_javelinist_a.xml
+++ /dev/null
@@ -1,15 +0,0 @@
-
-
-
-
-
-
-
-
- pers_cavalry_javelinist_e
-
-
-
-
- units/persians/cavalry_javelinist_a.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/pers_cavalry_javelinist_b.xml b/binaries/data/mods/internal/entities/units/pers_cavalry_javelinist_b.xml
deleted file mode 100644
index eb2493eb79..0000000000
--- a/binaries/data/mods/internal/entities/units/pers_cavalry_javelinist_b.xml
+++ /dev/null
@@ -1,25 +0,0 @@
-
-
-
-
-
-
-
- Asabari Madi
-
- Persians
-
- Just as the archers were the rock of the Persian infantry, the Persian cavalry was formed around the light cavalryman, or Asabari. Armed with javelins for long-ranged combat or close-quarter fighting, Asabari were also equipped with swords and axes. Since they were recruited from the upper classes many wore armor and helmets and their horses could also be fitted with light armor.
-
-
-
-
-
- pers_cavalry_javelinist_a
-
-
-
-
-
- units/persians/cavalry_javelinist_b.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/pers_cavalry_javelinist_e.xml b/binaries/data/mods/internal/entities/units/pers_cavalry_javelinist_e.xml
deleted file mode 100644
index ad4ce033c0..0000000000
--- a/binaries/data/mods/internal/entities/units/pers_cavalry_javelinist_e.xml
+++ /dev/null
@@ -1,7 +0,0 @@
-
-
-
-
- units/persians/cavalry_javelinist_e.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/pers_cavalry_spearman_a.xml b/binaries/data/mods/internal/entities/units/pers_cavalry_spearman_a.xml
deleted file mode 100644
index be36662154..0000000000
--- a/binaries/data/mods/internal/entities/units/pers_cavalry_spearman_a.xml
+++ /dev/null
@@ -1,15 +0,0 @@
-
-
-
-
-
-
-
-
- pers_cavalry_spearman_e
-
-
-
-
- units/persians/cavalry_spearman_a.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/pers_cavalry_spearman_b.xml b/binaries/data/mods/internal/entities/units/pers_cavalry_spearman_b.xml
deleted file mode 100644
index 45de5c8101..0000000000
--- a/binaries/data/mods/internal/entities/units/pers_cavalry_spearman_b.xml
+++ /dev/null
@@ -1,25 +0,0 @@
-
-
-
-
-
-
-
- Aspe Zerehdar Balkhi
-
- Persians
-
- Heavily armed lancers later known as cataphracts were first developed by the Sarmatians from Central Asia. The Persians picked up the technique from other eastern peoples like the Massagetae and the Bactrians. Featuring a heavily armored rider armed with a long lance and even an armored horse, the Cataphracts were the first cavalry to physically crash into their opponents, a considerable feat when one knows that they rode without stirrups.
-
-
-
-
-
- pers_cavalry_spearman_a
-
-
-
-
-
- units/persians/cavalry_spearman_b.xml
-
diff --git a/binaries/data/mods/internal/entities/units/pers_cavalry_spearman_e.xml b/binaries/data/mods/internal/entities/units/pers_cavalry_spearman_e.xml
deleted file mode 100644
index fbdfc6ba50..0000000000
--- a/binaries/data/mods/internal/entities/units/pers_cavalry_spearman_e.xml
+++ /dev/null
@@ -1,7 +0,0 @@
-
-
-
-
- units/persians/cavalry_spearman_e.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/pers_cavalry_swordsman_a.xml b/binaries/data/mods/internal/entities/units/pers_cavalry_swordsman_a.xml
deleted file mode 100644
index 3ec980bd35..0000000000
--- a/binaries/data/mods/internal/entities/units/pers_cavalry_swordsman_a.xml
+++ /dev/null
@@ -1,17 +0,0 @@
-
-
-
-
-
-
-
-
- pers_cavalry_swordsman_e
-
-
-
-
-
- units/persians/cavalry_swordsman_a.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/pers_cavalry_swordsman_b.xml b/binaries/data/mods/internal/entities/units/pers_cavalry_swordsman_b.xml
deleted file mode 100644
index 3d4d91124c..0000000000
--- a/binaries/data/mods/internal/entities/units/pers_cavalry_swordsman_b.xml
+++ /dev/null
@@ -1,25 +0,0 @@
-
-
-
-
-
-
-
- Usubari Tazi
-
- Persians
-
- Camel mounted cavalry were widespread among the Arabs levied into the Persian army, armed with swords and axes to bows and spears. They could move very quickly across all terrain and they were quite effective against traditional horse-mounted cavalry as the horses themselves could not stand the smell of camels. Camels were also seen in Persian armies deployed by the Bactrians from Central Asia, who used them as platforms for archers.
-
-
-
-
-
- pers_cavalry_swordsman_a
-
-
-
-
-
- units/persians/cavalry_swordsman_b.xml
-
diff --git a/binaries/data/mods/internal/entities/units/pers_cavalry_swordsman_e.xml b/binaries/data/mods/internal/entities/units/pers_cavalry_swordsman_e.xml
deleted file mode 100644
index c1853b553f..0000000000
--- a/binaries/data/mods/internal/entities/units/pers_cavalry_swordsman_e.xml
+++ /dev/null
@@ -1,8 +0,0 @@
-
-
-
-
-
- units/persians/cavalry_swordsman_e.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/pers_infantry_archer_a.xml b/binaries/data/mods/internal/entities/units/pers_infantry_archer_a.xml
deleted file mode 100644
index d72d986c6b..0000000000
--- a/binaries/data/mods/internal/entities/units/pers_infantry_archer_a.xml
+++ /dev/null
@@ -1,17 +0,0 @@
-
-
-
-
-
-
-
-
- pers_infantry_archer_e
-
-
-
-
-
- units/persians/infantry_archer_a.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/pers_infantry_archer_b.xml b/binaries/data/mods/internal/entities/units/pers_infantry_archer_b.xml
deleted file mode 100644
index bc45dc7ae8..0000000000
--- a/binaries/data/mods/internal/entities/units/pers_infantry_archer_b.xml
+++ /dev/null
@@ -1,26 +0,0 @@
-
-
-
-
-
-
-
- Kamandar Kappadoki
-
- Persians
-
- Archers were the core of the Persian infantry, often going into battle with spearmen equipped with spara, whom they heavily outnumbered. Although powerful, the Persian recurved bow was cursed with light arrows that had trouble piercing the armor of heavily armed opponents. But the huge numbers loosed in each volley were more than enough to alarm even the most armored enemy.
-
-
-
-
-
- pers_infantry_archer_a
-
-
-
-
-
- units/persians/infantry_archer_b.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/pers_infantry_archer_e.xml b/binaries/data/mods/internal/entities/units/pers_infantry_archer_e.xml
deleted file mode 100644
index 203833fe28..0000000000
--- a/binaries/data/mods/internal/entities/units/pers_infantry_archer_e.xml
+++ /dev/null
@@ -1,8 +0,0 @@
-
-
-
-
-
- units/persians/infantry_archer_e.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/pers_infantry_javelinist_a.xml b/binaries/data/mods/internal/entities/units/pers_infantry_javelinist_a.xml
deleted file mode 100644
index b58565acc8..0000000000
--- a/binaries/data/mods/internal/entities/units/pers_infantry_javelinist_a.xml
+++ /dev/null
@@ -1,17 +0,0 @@
-
-
-
-
-
-
-
-
- pers_infantry_javelinist_e
-
-
-
-
-
- units/persians/infantry_javelinist_a.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/pers_infantry_javelinist_b.xml b/binaries/data/mods/internal/entities/units/pers_infantry_javelinist_b.xml
deleted file mode 100644
index f866f579cd..0000000000
--- a/binaries/data/mods/internal/entities/units/pers_infantry_javelinist_b.xml
+++ /dev/null
@@ -1,27 +0,0 @@
-
-
-
-
-
-
-
- Zhupinandaz Frighi
-
- Persians
-
- Javelin throwers were an important arm of the Persian infantry, giving added close range punch to the archers and able to close with the enemy if necessary. Many javelinists were recruited from the peoples of Asia Minor, including the Phrygians, who fought with hide shields and what armor they could find. In their day they were rivaled in skill by only the Thracian peltasts.
-
-
-
-
-
- pers_infantry_javelinist_a
-
-
-
-
-
- units/persians/infantry_javelinist_b.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/pers_infantry_javelinist_e.xml b/binaries/data/mods/internal/entities/units/pers_infantry_javelinist_e.xml
deleted file mode 100644
index ddf71b4cc5..0000000000
--- a/binaries/data/mods/internal/entities/units/pers_infantry_javelinist_e.xml
+++ /dev/null
@@ -1,7 +0,0 @@
-
-
-
-
- units/persians/infantry_javelinist_e.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/pers_infantry_spearman_a.xml b/binaries/data/mods/internal/entities/units/pers_infantry_spearman_a.xml
deleted file mode 100644
index 30cf0a48a8..0000000000
--- a/binaries/data/mods/internal/entities/units/pers_infantry_spearman_a.xml
+++ /dev/null
@@ -1,19 +0,0 @@
-
-
-
-
-
-
-
-
- pers_infantry_spearman_e
-
-
-
-
-
- units/persians/infantry_spearman_a.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/pers_infantry_spearman_b.xml b/binaries/data/mods/internal/entities/units/pers_infantry_spearman_b.xml
deleted file mode 100644
index e14e88655d..0000000000
--- a/binaries/data/mods/internal/entities/units/pers_infantry_spearman_b.xml
+++ /dev/null
@@ -1,30 +0,0 @@
-
-
-
-
-
-
-
- Neyzedar Madi
-
- Persians
-
- The Medes were renowned soldiers, creating an empire that predated that of the Achaemenid Persians. In combat they fought with short spears counterweighted with bronze and used large wicker shields known as spara. Secondary weapons ranged from axes known as sagaris to daggers and short swords, but armor was rare, limited to scale or linen when procured.
-
-
-
-
-
- pers_infantry_spearman_a
-
-
-
-
-
-
-
-
-
- units/persians/infantry_spearman_b.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/pers_infantry_spearman_e.xml b/binaries/data/mods/internal/entities/units/pers_infantry_spearman_e.xml
deleted file mode 100644
index 2ebbbc2680..0000000000
--- a/binaries/data/mods/internal/entities/units/pers_infantry_spearman_e.xml
+++ /dev/null
@@ -1,9 +0,0 @@
-
-
-
-
-
-
- units/persians/infantry_spearman_e.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/pers_ship_trireme.xml b/binaries/data/mods/internal/entities/units/pers_ship_trireme.xml
deleted file mode 100644
index b98b9a7964..0000000000
--- a/binaries/data/mods/internal/entities/units/pers_ship_trireme.xml
+++ /dev/null
@@ -1,44 +0,0 @@
-
-
-
-
-
-
-
- Trireme
-
- Persians
-
- The first Triremes were built circa 650BC, and by 500BC the Trireme was the most widely used heavy warship of the Persian Empire. In the Trireme the outriggers were now an integral part of the ship's hull. The Trireme also had a partial or full fighting deck above the rowers. The length of the Trireme remained approximately 35-38 meters, and the beam was approximately 3.5 metres. A Trireme carried 170 oarsmen. The top speed of a Trireme was approximately 11.5 knots. Some Triremes may have been able to reach higher speeds in short bursts. The Trireme could accelerate much faster than a Bireme or Penteconter, and was much more manoeuvrable. This gave the Trireme an advantage in combat, where higher speed and manoeuvrability meant a better chance of victory.
-
-
-
-
- 6.0
- 50.0
- 8.0
-
-
-
-
-
-
-
- 18.0
- 12.0
-
-
- 35.0
- 1200.0
- 20.0
-
-
-
-
-
-
- structures/persians/trireme.xml
-
-
diff --git a/binaries/data/mods/internal/entities/units/pers_super_cavalry.xml b/binaries/data/mods/internal/entities/units/pers_super_cavalry.xml
deleted file mode 100644
index b310ca4907..0000000000
--- a/binaries/data/mods/internal/entities/units/pers_super_cavalry.xml
+++ /dev/null
@@ -1,71 +0,0 @@
-
-
-
-
-
-
-
- Pil Jangi Hendi
-
- Persians
-
- Elephants were rare sights in Persian armies but they were used and their effect on the battlefield could not be ignored. As their tusks and feet physically attacked the enemy, archers and javelin throwers launched projectiles from atop the animal’s back. While huge, they could be just as much a threat to their own side and could be easily hamstrung. But their ability to stop a full-blown cavalry charge when in a line made up for any questions of effectiveness.
-
-
-
-
-
- 300
- 200
-
-
-
- 10.0
- 9.0
- 15.0
-
-
- 450
-
-
- 2.8
- 9.0
-
-
-
- 4.25
- 10.0
- 10.0
-
-
-
- 3
-
-
- 25
-
-
-
-
-
-
-
- 25.0
- 30.0
-
-
- 75.0
- 90.0
-
-
-
-
- 7.0
-
- 14.0
-
-
-
- units/persians/super_unit_2.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/pers_super_infantry.xml b/binaries/data/mods/internal/entities/units/pers_super_infantry.xml
deleted file mode 100644
index 5d8269f341..0000000000
--- a/binaries/data/mods/internal/entities/units/pers_super_infantry.xml
+++ /dev/null
@@ -1,20 +0,0 @@
-
-
-
-
-
-
-
- Anusiya
-
- Persians
-
- The Anusiya (or, as they are more commonly known, Immortals) were the elite of the Persian army, handsomely equipped with armor and weapons, including swords which were rare weapons in the normal ranks. A unit of 10,000 men, their number was always kept to full strength whenever a man was killed or wounded, resulting in their nickname. They were ferocious fighters and well respected.
-
-
-
-
-
- units/persians/super_unit_1.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/pers_support_female_citizen.xml b/binaries/data/mods/internal/entities/units/pers_support_female_citizen.xml
deleted file mode 100644
index 94f0cad05f..0000000000
--- a/binaries/data/mods/internal/entities/units/pers_support_female_citizen.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
- Banu Miyanrudani
-
- Persians
-
- Persian women were fairly powerful during the reign of the Achaemenids, having substantial control over their future. A husband was not able to pawn his wife off to cover debts, nor was did he have control of her possessions. Persian women owned property and were quite active in their management of it, which could include female-induced divorce. Veiling had a long tradition in ancient Persia although it was only a sign of modesty and wealth among well-to-do women with none of the modern implications.
-
-
-
-
-
- units/persians/female_citizen.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/pers_support_trader.xml b/binaries/data/mods/internal/entities/units/pers_support_trader.xml
deleted file mode 100644
index 7464c29d7b..0000000000
--- a/binaries/data/mods/internal/entities/units/pers_support_trader.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
- Tamkarum Arami
-
- Persians
-
- Merchants were the working corps of the Persian economy, moving goods from one end of the vast empire to the other. Commodities included linen, carpets, perfume, cotton, salt, fruit, and even pearls. Thanks to the Aramaeans, the main language of Mesopotamia and in all directions from it was Aramaic, making trade simple. The language was eventually taken on as the official language of the Empire.
-
-
-
-
-
- units/persians/trader.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/rome_cavalry_spearman_a.xml b/binaries/data/mods/internal/entities/units/rome_cavalry_spearman_a.xml
deleted file mode 100644
index 651f0de31d..0000000000
--- a/binaries/data/mods/internal/entities/units/rome_cavalry_spearman_a.xml
+++ /dev/null
@@ -1,19 +0,0 @@
-
-
-
-
-
-
-
-
- rome_cavalry_spearman_e
-
-
-
-
-
- units/romans/cavalry_spearman_a.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/rome_cavalry_spearman_b.xml b/binaries/data/mods/internal/entities/units/rome_cavalry_spearman_b.xml
deleted file mode 100644
index 765ad502a2..0000000000
--- a/binaries/data/mods/internal/entities/units/rome_cavalry_spearman_b.xml
+++ /dev/null
@@ -1,34 +0,0 @@
-
-
-
-
-
-
-
- Equite
-
- Romans
-
- Equites were the elite of Roman society, the added wealth stemming from that position enabling them to obtain horses and therefore serve as cavalry. They were formed into units of 30, known as turmae, armored in chain mail and often wearing fashionable Hellenistic helmets. They used a spear for throwing or over arm stabbing as well as a shield and sword for close combat.
-
-
-
-
-
- rome_cavalry_spearman_a
-
-
-
-
-
-
- 1000
-
-
-
-
-
- units/romans/cavalry_spearman_b.xml
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/rome_cavalry_spearman_e.xml b/binaries/data/mods/internal/entities/units/rome_cavalry_spearman_e.xml
deleted file mode 100644
index bc20df44ea..0000000000
--- a/binaries/data/mods/internal/entities/units/rome_cavalry_spearman_e.xml
+++ /dev/null
@@ -1,7 +0,0 @@
-
-
-
-
- units/romans/cavalry_spearman_e.xml
-
-
diff --git a/binaries/data/mods/internal/entities/units/rome_hero_marcellus.xml b/binaries/data/mods/internal/entities/units/rome_hero_marcellus.xml
deleted file mode 100644
index ac940c4f15..0000000000
--- a/binaries/data/mods/internal/entities/units/rome_hero_marcellus.xml
+++ /dev/null
@@ -1,41 +0,0 @@
-
-
-
-
-
-
-
- 22
-
- Marcus Claudius Marcellus
-
- Romans
-
- Marcus Claudius Marcellus, 268 - 208 BC, a soldier of the first war with Carthage, a hero of the Second Punic War, and victor over the Gauls at Clastidium. Plutarch describes him as a man of war, strong in body and constitution, with an iron will to fight on. As a general he was immensely capable, standing alongside Scipio Africanus and Claudius Nero as the most effective Roman generals of the entire Second Punic War. In addition to his military achievements Marcellus was a fan of Greek culture and arts, which he enthusiastically promoted in Rome. He met his demise when his men were ambushed near Venusia. In honor of the respect the people held for him, Marcellus was granted the title of "Sword of Rome".
-
-
-
-
-
- 1.5
- 7.5
-
-
-
-
- 20
- 10
- 0.1
- 0.9
- 0.1
- 0.5
-
-
-
-
-
- units/romans/hero_marcellus_horse.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/rome_hero_maximus.xml b/binaries/data/mods/internal/entities/units/rome_hero_maximus.xml
deleted file mode 100644
index d564d1d1a8..0000000000
--- a/binaries/data/mods/internal/entities/units/rome_hero_maximus.xml
+++ /dev/null
@@ -1,33 +0,0 @@
-
-
-
-
-
- 22
- Quinctus Fabius Maximus
- Romans
- Maximus was dictator of Rome for six months during the Second Punic War. Instead of attacking the most powerful Hannibal, he started a very effective war of attrition against him, securing the nickname "Cunctator" or Delayer.
-
-
-
-
- 1.5
- 7.5
-
-
-
-
- 20
- 10
- 0.1
- 0.9
- 0.1
- 0.5
-
-
-
-
-
- units/romans/hero_maximus_horse.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/rome_hero_scipio.xml b/binaries/data/mods/internal/entities/units/rome_hero_scipio.xml
deleted file mode 100644
index f3ac82a865..0000000000
--- a/binaries/data/mods/internal/entities/units/rome_hero_scipio.xml
+++ /dev/null
@@ -1,41 +0,0 @@
-
-
-
-
-
-
-
- 22
-
- Scipio Africanus
-
- Romans
-
- He was the first really successful Roman general. His campaigns in Spain and Africa helped to bring Carthage to its knees during the Second Punic War. He defeated Hannibal at the Battle of Zama in 202 BC
-
-
-
-
-
- 1.5
- 7.5
-
-
-
-
- 20
- 10
- 0.1
- 0.9
- 0.1
- 0.5
-
-
-
-
-
- units/romans/hero_scipio_horse.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/rome_infantry_javelinist_a.xml b/binaries/data/mods/internal/entities/units/rome_infantry_javelinist_a.xml
deleted file mode 100644
index 035d598404..0000000000
--- a/binaries/data/mods/internal/entities/units/rome_infantry_javelinist_a.xml
+++ /dev/null
@@ -1,49 +0,0 @@
-
-
-
-
-
-
-
-
- rome_infantry_javelinist_e
-
-
-
-
- 90
-
-
-
- 2.5
- 4.0
- 3.5
-
-
-
- 550.0
-
-
-
-
-
-
- 0.0
- 25.0
- 0.0
-
- 34
- 26.0
-
-
-
-
- 8.5
-
- 16.5
-
-
-
- units/romans/infantry_javelinist_a.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/rome_infantry_javelinist_b.xml b/binaries/data/mods/internal/entities/units/rome_infantry_javelinist_b.xml
deleted file mode 100644
index 388f16d045..0000000000
--- a/binaries/data/mods/internal/entities/units/rome_infantry_javelinist_b.xml
+++ /dev/null
@@ -1,56 +0,0 @@
-
-
-
-
-
-
-
- Principe
-
- Romans
-
- The principi were the second line of heavy infantry in the Republican Roman army. Exactly identical in equipment and fighting methods to the hastati, they differed only in age, being slightly older. As a result they could often afford slightly better arms, including chain mail hauberks known as lorica hamata. Like all Roman heavy infantry they decorated their helmets with feathers and horsehair crests in the Italian fashion.
-
-
-
-
-
- rome_infantry_javelinist_a
-
-
-
-
- 80
-
-
-
- 1.5
- 3.5
- 3.0
-
-
-
- 550.0
-
-
-
-
-
-
- 0.0
- 22.0
- 0.0
-
- 34
- 1500
- 25.0
-
-
-
-
-
- units/romans/infantry_javelinist_b.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/rome_infantry_javelinist_e.xml b/binaries/data/mods/internal/entities/units/rome_infantry_javelinist_e.xml
deleted file mode 100644
index 32867523ad..0000000000
--- a/binaries/data/mods/internal/entities/units/rome_infantry_javelinist_e.xml
+++ /dev/null
@@ -1,43 +0,0 @@
-
-
-
-
-
-
- 105
-
-
-
- 3.5
- 4.5
- 4.0
-
-
-
- 550.0
-
-
-
-
-
-
- 0.0
- 30.0
- 0.0
-
- 38
- 27.0
-
-
-
-
- 8.25
-
- 15.5
-
-
-
-
- units/romans/infantry_javelinist_e.xml
-
-
diff --git a/binaries/data/mods/internal/entities/units/rome_infantry_spearman_a.xml b/binaries/data/mods/internal/entities/units/rome_infantry_spearman_a.xml
deleted file mode 100644
index 8460498e0d..0000000000
--- a/binaries/data/mods/internal/entities/units/rome_infantry_spearman_a.xml
+++ /dev/null
@@ -1,19 +0,0 @@
-
-
-
-
-
-
-
-
- rome_infantry_spearman_e
-
-
-
-
-
- units/romans/infantry_spearman_a.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/rome_infantry_spearman_b.xml b/binaries/data/mods/internal/entities/units/rome_infantry_spearman_b.xml
deleted file mode 100644
index 7eead1c8f1..0000000000
--- a/binaries/data/mods/internal/entities/units/rome_infantry_spearman_b.xml
+++ /dev/null
@@ -1,28 +0,0 @@
-
-
-
-
-
-
-
- Triarus
-
- Romans
-
- The Triarii were the third line of heavy infantry in the Republican Roman army. Made up of the veterans from previous campaigns, they often possessed the most fashionable arms and armor. Armed with a spear and gladius, the Triarii usually did not fight unless the battle was going poorly or enemy forces required the use of a spear to fend them off. In many cases the Tirarii were left at the camp instead of marching out with the rest of the army.
-
-
-
-
-
- rome_infantry_spearman_a
-
-
-
-
-
- units/romans/infantry_spearman_b.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/rome_infantry_spearman_e.xml b/binaries/data/mods/internal/entities/units/rome_infantry_spearman_e.xml
deleted file mode 100644
index 8266ee4852..0000000000
--- a/binaries/data/mods/internal/entities/units/rome_infantry_spearman_e.xml
+++ /dev/null
@@ -1,9 +0,0 @@
-
-
-
-
-units/romans/infantry_spearman_e.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/rome_infantry_swordsman_a.xml b/binaries/data/mods/internal/entities/units/rome_infantry_swordsman_a.xml
deleted file mode 100644
index 34f555cc30..0000000000
--- a/binaries/data/mods/internal/entities/units/rome_infantry_swordsman_a.xml
+++ /dev/null
@@ -1,39 +0,0 @@
-
-
-
-
-
-
-
-
- rome_infantry_swordsman_e
-
-
-
-
- 7.0
- 5.0
- 10.0
-
-
-
- 105
-
-
-
-
-
-
-
- 17.0
- 0.0
- 0.0
-
-
-
-
- units/romans/infantry_swordsman_a.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/rome_infantry_swordsman_b.xml b/binaries/data/mods/internal/entities/units/rome_infantry_swordsman_b.xml
deleted file mode 100644
index 27ce42041a..0000000000
--- a/binaries/data/mods/internal/entities/units/rome_infantry_swordsman_b.xml
+++ /dev/null
@@ -1,47 +0,0 @@
-
-
-
-
-
-
- Hastatus
-
- Romans
-
- The hastati were the first line of heavy infantry in the early Republican Roman army. They used pila and gladii as their main weapons, throwing the former into the enemy formation and then closing with the sword. For defence they used a large shield called a scutum and wore the best armor they could afford. Hastati were recruited from the young men of Rome, a small part of the 700,000 troops Rome could bring to bear against its opponents.
-
-
-
-
-
- rome_infantry_swordsman_a
-
-
-
-
- 6.0
- 5.0
- 10.0
-
-
-
- 95
-
-
-
-
-
-
-
- 15.0
- 0.0
- 0.0
-
-
-
-
- units/romans/infantry_swordsman_b.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/rome_infantry_swordsman_e.xml b/binaries/data/mods/internal/entities/units/rome_infantry_swordsman_e.xml
deleted file mode 100644
index ce2ee65ce7..0000000000
--- a/binaries/data/mods/internal/entities/units/rome_infantry_swordsman_e.xml
+++ /dev/null
@@ -1,33 +0,0 @@
-
-
-
-
-
-
-
- 8.0
- 5.0
- 11.0
-
-
-
- 120
-
-
-
-
-
-
-
- 19.0
- 0.0
- 0.0
-
-
-
-
-units/romans/infantry_swordsman_e.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/rome_mechanical_siege_scorpio.xml b/binaries/data/mods/internal/entities/units/rome_mechanical_siege_scorpio.xml
deleted file mode 100644
index 7e8f2d0c85..0000000000
--- a/binaries/data/mods/internal/entities/units/rome_mechanical_siege_scorpio.xml
+++ /dev/null
@@ -1,41 +0,0 @@
-
-
-
-
-
-
-
-
- Scorpio
-
- 37
-
- Ranged
-
-
-
-
- 190
- 100
-
-
-
- 200
-
-
- 3.0
- 3.0
- 3.0
-
-
-
-
- 6.0
-
- 7.0
-
-
-
- units/romans/siege_scorpio.xml
-
-
diff --git a/binaries/data/mods/internal/entities/units/rome_ship_quinquereme.xml b/binaries/data/mods/internal/entities/units/rome_ship_quinquereme.xml
deleted file mode 100644
index 0e489a511f..0000000000
--- a/binaries/data/mods/internal/entities/units/rome_ship_quinquereme.xml
+++ /dev/null
@@ -1,28 +0,0 @@
-
-
-
-
-
- Quinquereme
- Romans
-
-
- 6.0
- 50.0
- 8.0
-
-
-
-
-
- 18.0
- 25.0
-
- 35.0
- 1200.0
- 20.0
-
-
-
- structures/romans/quinquereme.xml
-
diff --git a/binaries/data/mods/internal/entities/units/rome_super_cavalry.xml b/binaries/data/mods/internal/entities/units/rome_super_cavalry.xml
deleted file mode 100644
index 11225544d5..0000000000
--- a/binaries/data/mods/internal/entities/units/rome_super_cavalry.xml
+++ /dev/null
@@ -1,27 +0,0 @@
-
-
-
-
-
-
-
- Decurio
-
- Romans
-
- Decurions each commanded a cavalry squad of ten Equites, three of which made up a turmae. They wore either Greek-style armor or Roman chain mail hauberks split at the thigh to allow for riding. Armed with a spear for throwing or stabbing, they would use a gladius for close combat. A round shield called a parma was a major source of protection once the heavy Roman horseman had closed with their opponents.
-
-
-
-
- 1.5
- 7.5
-
-
-
-
- units/romans/super_unit_2.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/rome_super_infantry.xml b/binaries/data/mods/internal/entities/units/rome_super_infantry.xml
deleted file mode 100644
index 0da19968c3..0000000000
--- a/binaries/data/mods/internal/entities/units/rome_super_infantry.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
- Centurio
-
- Romans
-
- The Centurio was the commander of a century of 80 men, 10 squads or contubernium of 8 men. To attain the position a man would have had to show great personal bravery, initiative, and authority. Republican centurions were armed just as their men, although their armor could be substantially more flamboyant due to their increased social position. Unlike later centurions, in the pre-Marian army they were elected by their fellow soldiers, who considered their past actions.
-
-
-
-
-
- units/romans/super_unit_1.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/rome_support_female_citizen.xml b/binaries/data/mods/internal/entities/units/rome_support_female_citizen.xml
deleted file mode 100644
index 06477a37c0..0000000000
--- a/binaries/data/mods/internal/entities/units/rome_support_female_citizen.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
- Matrona Romana
-
- Romans
-
- Roman women in the Republic were in a similar state as their Greek counterparts. When a Roman woman married their dowry and property passed to their father-in-law, while she herself became the property of her husband. Their job was to raise the children and helping in farm work or running the family business. It was a sign of affluence when a man’s wife did not have to work.
-
-
-
-
-
- units/romans/female_citizen.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/rome_support_trader.xml b/binaries/data/mods/internal/entities/units/rome_support_trader.xml
deleted file mode 100644
index 3e8eeb6e5c..0000000000
--- a/binaries/data/mods/internal/entities/units/rome_support_trader.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
- Plebean
-
- Romans
-
- Plebians were the poor class in Roman society, underneath the patricians, often carrying out much local trading and business. While patricians financed large business ventures plebian merchants did the actual work. They traded far and wide, from Iberia to Syria, buying and selling everything from salt to wool to horses to metals to glass to slaves. Rome’s extensive network of roads within Italy, many ports, and central location within the Mediterranean made it an ideal place to do business.
-
-
-
-
-
- units/romans/trader.xml
-
-
\ No newline at end of file
diff --git a/binaries/data/mods/internal/entities/units/skeleton.xml b/binaries/data/mods/internal/entities/units/skeleton.xml
deleted file mode 100644
index a261676736..0000000000
--- a/binaries/data/mods/internal/entities/units/skeleton.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
-
-
-
- Skeleton
-
- Romans
-
- He lived, and obviously he died, or he wouldn't be a skeleton.
-
-
-
-
-
- units/skeleton_live.xml
-
-
\ No newline at end of file