mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-06-21 13:04:10 +00:00
Add running animations for carrying units so that they do not glide.
Add XML headers. This was SVN commit r21219.
This commit is contained in:
@@ -1,14 +1,16 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="carry_food">
|
||||
<animations>
|
||||
<animation file="biped/new/male_carry_grain.dae" name="Walk" speed="20"/>
|
||||
<animation file="biped/new/male_carry_grain_idle.dae" name="Idle" speed="20"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_basket.xml" attachpoint="weapon_R"/>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="shield_arm"/>
|
||||
<prop attachpoint="ammo"/>
|
||||
</props>
|
||||
<animations>
|
||||
<animation file="biped/new/male_carry_grain.dae" name="Walk" speed="20"/>
|
||||
<animation file="biped/new/male_carry_grain_idle.dae" name="Idle" speed="20"/>
|
||||
<animation file="biped/new/male_carry_grain.dae" name="Run" speed="40"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_basket.xml" attachpoint="weapon_R"/>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="shield_arm"/>
|
||||
<prop attachpoint="ammo"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -1,14 +1,16 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="carry_meat">
|
||||
<animations>
|
||||
<animation file="biped/new/male_carry_meat.dae" name="Walk" speed="20"/>
|
||||
<animation file="biped/new/male_carry_meat_idle.dae" name="Idle" speed="20"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_meat_male_R.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/shuttle_meat_male_L.xml" attachpoint="weapon_L"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="shield_arm"/>
|
||||
<prop attachpoint="ammo"/>
|
||||
</props>
|
||||
<animations>
|
||||
<animation file="biped/new/male_carry_meat.dae" name="Walk" speed="20"/>
|
||||
<animation file="biped/new/male_carry_meat_idle.dae" name="Idle" speed="20"/>
|
||||
<animation file="biped/new/male_carry_meat.dae" name="Run" speed="40"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_meat_male_R.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/shuttle_meat_male_L.xml" attachpoint="weapon_L"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="shield_arm"/>
|
||||
<prop attachpoint="ammo"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -1,14 +1,16 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="carry_metal">
|
||||
<animations>
|
||||
<animation file="biped/new/male_carry_ore.dae" name="Walk" speed="20"/>
|
||||
<animation file="biped/new/male_carry_ore_idle.dae" name="Idle" speed="20"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_metal.xml" attachpoint="weapon_R"/>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="shield_arm"/>
|
||||
<prop attachpoint="ammo"/>
|
||||
</props>
|
||||
<animations>
|
||||
<animation file="biped/new/male_carry_ore.dae" name="Walk" speed="20"/>
|
||||
<animation file="biped/new/male_carry_ore_idle.dae" name="Idle" speed="20"/>
|
||||
<animation file="biped/new/male_carry_ore.dae" name="Run" speed="40"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_metal.xml" attachpoint="weapon_R"/>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="shield_arm"/>
|
||||
<prop attachpoint="ammo"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -1,14 +1,16 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="carry_stone">
|
||||
<animations>
|
||||
<animation file="biped/new/male_carry_ore.dae" name="Walk" speed="20"/>
|
||||
<animation file="biped/new/male_carry_ore_idle.dae" name="Idle" speed="20"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_stone.xml" attachpoint="weapon_R"/>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="shield_arm"/>
|
||||
<prop attachpoint="ammo"/>
|
||||
</props>
|
||||
<animations>
|
||||
<animation file="biped/new/male_carry_ore.dae" name="Walk" speed="20"/>
|
||||
<animation file="biped/new/male_carry_ore_idle.dae" name="Idle" speed="20"/>
|
||||
<animation file="biped/new/male_carry_ore.dae" name="Run" speed="40"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_stone.xml" attachpoint="weapon_R"/>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="shield_arm"/>
|
||||
<prop attachpoint="ammo"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -1,14 +1,16 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="carry_wood">
|
||||
<animations>
|
||||
<animation file="biped/new/male_carry_wood.dae" name="Walk" speed="20"/>
|
||||
<animation file="biped/new/male_carry_wood_idle.dae" name="Idle" speed="20"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_wood.xml" attachpoint="weapon_R"/>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="shield_arm"/>
|
||||
<prop attachpoint="ammo"/>
|
||||
</props>
|
||||
<animations>
|
||||
<animation file="biped/new/male_carry_wood.dae" name="Walk" speed="20"/>
|
||||
<animation file="biped/new/male_carry_wood_idle.dae" name="Idle" speed="20"/>
|
||||
<animation file="biped/new/male_carry_ore.dae" name="Run" speed="40"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_wood.xml" attachpoint="weapon_R"/>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="shield_arm"/>
|
||||
<prop attachpoint="ammo"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
Reference in New Issue
Block a user