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# Add new renderer mode based on GL_ARB_fragment_program.
Change lighting model for new maps to allow better overbrightness. Cache player colours instead of loading from scripts every time the renderer wants them. This was SVN commit r9123.
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@@ -189,6 +189,7 @@ void CMapWriter::WriteXML(const VfsPath& filename,
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{
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XML_Element("Environment");
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XML_Setting("LightingModel", pLightEnv->GetLightingModel());
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XML_Setting("SkySet", pSkyMan->GetSkySet());
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{
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XML_Element("SunColour");
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