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VFS updates; texture reloading now works, tex.cpp is WIP
This was SVN commit r223.
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+6
-1
@@ -124,6 +124,12 @@ static bool handler(const SDL_Event& ev)
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case SDLK_ESCAPE:
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quit = true;
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break;
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case '1':
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case SDLK_F1:
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vfs_reload("art/textures/terrain/types/grass/Base1.tga");
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break;
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}
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break;
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@@ -216,7 +222,6 @@ static void do_tick()
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int main(int argc, char* argv[])
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{
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