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Uses Canvas2D for str_gui_add material in GUIRenderer.
This was SVN commit r25598.
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@@ -28,6 +28,7 @@
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#include "gui/SettingTypes/CGUIColor.h"
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#include "i18n/L10n.h"
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#include "lib/ogl.h"
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#include "lib/res/graphics/ogl_tex.h"
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#include "lib/res/h_mgr.h"
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#include "lib/tex/tex.h"
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#include "lib/utf8.h"
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@@ -232,9 +233,10 @@ void GUIRenderer::UpdateDrawCallCache(const CGUI& pGUI, DrawCalls& Calls, const
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{
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if ((*cit)->m_Effects->m_AddColor != CGUIColor())
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{
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Call.m_Shader = g_Renderer.GetShaderManager().LoadEffect(str_gui_add);
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Call.m_Material = str_gui_add;
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Call.m_ShaderColorParameter = (*cit)->m_Effects->m_AddColor;
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const CColor color = (*cit)->m_Effects->m_AddColor;
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Call.m_ColorAdd = CColor(color.r, color.g, color.b, 0.0f);
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Call.m_ColorMultiply = CColor(1.0f, 1.0f, 1.0f, 1.0f);
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}
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else if ((*cit)->m_Effects->m_Greyscale)
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{
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@@ -340,8 +342,12 @@ void GUIRenderer::Draw(DrawCalls& Calls, CCanvas2D& canvas)
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// Iterate through each DrawCall, and execute whatever drawing code is being called
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for (DrawCalls::const_iterator cit = Calls.begin(); cit != Calls.end(); ++cit)
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{
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if (cit->m_HasTexture && (cit->m_Material == str_gui_basic || cit->m_Material == str_gui_solid_mask))
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if (cit->m_HasTexture && (cit->m_Material == str_gui_basic || cit->m_Material == str_gui_solid_mask || cit->m_Material == str_gui_add))
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{
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// A hack to preload the handle to get a correct texture size.
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GLuint h;
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ogl_tex_get_texture_id(cit->m_Texture->GetHandle(), &h);
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CRect texCoords = cit->ComputeTexCoords().Scale(
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cit->m_Texture->GetWidth(), cit->m_Texture->GetHeight());
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