From cfeda2cbabb9aa483a80f0ae64954a99ad2e27bf Mon Sep 17 00:00:00 2001 From: nd3c3nt Date: Sat, 20 Jan 2007 04:23:08 +0000 Subject: [PATCH] #fixed minor bug with soundgroups This was SVN commit r4798. --- source/sound/SoundGroup.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/sound/SoundGroup.cpp b/source/sound/SoundGroup.cpp index 0b57849ff6..bd3b883157 100644 --- a/source/sound/SoundGroup.cpp +++ b/source/sound/SoundGroup.cpp @@ -77,9 +77,9 @@ void CSoundGroup::PlayNext() //check for randomization of pitch and gain if(TestFlag(eRandPitch)) - snd_set_pitch(snd_group[m_index], (float)((rand(m_PitchLower * 100.0f, m_PitchUpper * 100.0f) / 100.0f))); + snd_set_pitch(m_hReplacement, (float)((rand(m_PitchLower * 100.0f, m_PitchUpper * 100.0f) / 100.0f))); if(TestFlag(eRandGain)) - snd_set_gain(snd_group[m_index], (float)((rand(m_GainLower * 100.0f, m_GainUpper * 100.0f) / 100.0f))); + snd_set_gain(m_hReplacement, (float)((rand(m_GainLower * 100.0f, m_GainUpper * 100.0f) / 100.0f))); snd_play(m_hReplacement, m_Priority);