Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.

This was SVN commit r10902.
This commit is contained in:
Ykkrosh
2012-01-12 12:51:10 +00:00
parent 4f559e8aff
commit ce67dfd333
31 changed files with 188 additions and 188 deletions
+4 -4
View File
@@ -233,8 +233,8 @@ CVector3D CCamera::GetWorldCoordinates(int px, int py, bool aboveWater) const
ssize_t mapSize = g_Game->GetWorld()->GetTerrain()->GetVerticesPerSide();
if (gotWater)
{
waterPoint.X = clamp(waterPoint.X, 0.f, (float)((mapSize-1)*CELL_SIZE));
waterPoint.Z = clamp(waterPoint.Z, 0.f, (float)((mapSize-1)*CELL_SIZE));
waterPoint.X = clamp(waterPoint.X, 0.f, (float)((mapSize-1)*TERRAIN_TILE_SIZE));
waterPoint.Z = clamp(waterPoint.Z, 0.f, (float)((mapSize-1)*TERRAIN_TILE_SIZE));
}
if (gotTerrain)
@@ -311,8 +311,8 @@ CVector3D CCamera::GetFocus() const
ssize_t mapSize = g_Game->GetWorld()->GetTerrain()->GetVerticesPerSide();
if (gotWater)
{
waterPoint.X = clamp(waterPoint.X, 0.f, (float)((mapSize-1)*CELL_SIZE));
waterPoint.Z = clamp(waterPoint.Z, 0.f, (float)((mapSize-1)*CELL_SIZE));
waterPoint.X = clamp(waterPoint.X, 0.f, (float)((mapSize-1)*TERRAIN_TILE_SIZE));
waterPoint.Z = clamp(waterPoint.Z, 0.f, (float)((mapSize-1)*TERRAIN_TILE_SIZE));
}
if (gotTerrain)