Use shader API for GUI text.

Flip GUI quads so we don't have to disable back-face culling.

This was SVN commit r10989.
This commit is contained in:
Ykkrosh
2012-01-30 00:27:23 +00:00
parent 4ab9df2a31
commit cc5a0fba4e
26 changed files with 327 additions and 74 deletions
+2 -4
View File
@@ -86,10 +86,8 @@ void ParticleRenderer::PrepareForRendering()
// RenderParticles will never be called so it's safe to leave the shaders as null
if (g_Renderer.GetRenderPath() == CRenderer::RP_SHADER)
{
typedef std::map<CStr, CStr> Defines;
Defines defNull;
m->shader = g_Renderer.GetShaderManager().LoadProgram("particle", defNull);
m->shaderSolid = g_Renderer.GetShaderManager().LoadProgram("particle_solid", defNull);
m->shader = g_Renderer.GetShaderManager().LoadProgram("particle");
m->shaderSolid = g_Renderer.GetShaderManager().LoadProgram("particle_solid");
}
}