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Use shader API for GUI text.
Flip GUI quads so we don't have to disable back-face culling. This was SVN commit r10989.
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@@ -86,10 +86,8 @@ void ParticleRenderer::PrepareForRendering()
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// RenderParticles will never be called so it's safe to leave the shaders as null
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if (g_Renderer.GetRenderPath() == CRenderer::RP_SHADER)
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{
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typedef std::map<CStr, CStr> Defines;
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Defines defNull;
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m->shader = g_Renderer.GetShaderManager().LoadProgram("particle", defNull);
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m->shaderSolid = g_Renderer.GetShaderManager().LoadProgram("particle_solid", defNull);
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m->shader = g_Renderer.GetShaderManager().LoadProgram("particle");
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m->shaderSolid = g_Renderer.GetShaderManager().LoadProgram("particle_solid");
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}
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}
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