mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-10-09 08:21:10 +00:00
Refactor all usage of RegisterFunction to ScriptFunction::Register
- Replace ScriptInterface::RegisterFunction with
ScriptFunction::Register
- Mostly removing unused cmpPrivate*
- Some usage introduces specific getters (mapgenerator, AIWorker,
XmppClient,...)
- Several passthrough functions are simply removed in favour of calling
the original, reducing duplication
- Make use of ScriptRequest/ScriptInterface capabilities where
relevant.
- Make JSI_* headers only expose necessary functions, lightening them
considerably and reducing duplication
- Reuse namespaces in JSI_* implementations directly, reducing visual
noise there
Follows f3aedf88a6
Differential Revision: https://code.wildfiregames.com/D3626
This was SVN commit r24983.
This commit is contained in:
@@ -22,6 +22,7 @@
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#include "lib/utf8.h"
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#include "maths/Vector3D.h"
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#include "ps/Filesystem.h"
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#include "scriptinterface/FunctionWrapper.h"
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#include "scriptinterface/ScriptInterface.h"
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#include "soundmanager/SoundManager.h"
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@@ -31,84 +32,84 @@ namespace JSI_Sound
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{
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#if CONFIG2_AUDIO
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void StartMusic(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate))
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void StartMusic()
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{
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if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
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sndManager->SetMusicEnabled(true);
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}
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void StopMusic(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate))
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void StopMusic()
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{
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if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
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sndManager->SetMusicEnabled(false);
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}
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void ClearPlaylist(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate))
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void ClearPlaylist()
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{
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if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
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sndManager->ClearPlayListItems();
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}
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void AddPlaylistItem(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), const std::wstring& filename)
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void AddPlaylistItem(const std::wstring& filename)
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{
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if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
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sndManager->AddPlayListItem(VfsPath(filename));
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}
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void StartPlaylist(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), bool looping)
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void StartPlaylist(bool looping)
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{
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if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
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sndManager->StartPlayList(looping );
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}
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void PlayMusic(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), const std::wstring& filename, bool looping)
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void PlayMusic(const std::wstring& filename, bool looping)
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{
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if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
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sndManager->PlayAsMusic(filename, looping);
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}
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void PlayUISound(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), const std::wstring& filename, bool looping)
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void PlayUISound(const std::wstring& filename, bool looping)
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{
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if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
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sndManager->PlayAsUI(filename, looping);
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}
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void PlayAmbientSound(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), const std::wstring& filename, bool looping)
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void PlayAmbientSound(const std::wstring& filename, bool looping)
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{
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if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
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sndManager->PlayAsAmbient(filename, looping);
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}
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bool MusicPlaying(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate))
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bool MusicPlaying()
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{
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return true;
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}
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void SetMasterGain(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), float gain)
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void SetMasterGain(float gain)
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{
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if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
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sndManager->SetMasterGain(gain);
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}
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void SetMusicGain(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), float gain)
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void SetMusicGain(float gain)
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{
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if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
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sndManager->SetMusicGain(gain);
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}
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void SetAmbientGain(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), float gain)
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void SetAmbientGain(float gain)
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{
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if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
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sndManager->SetAmbientGain(gain);
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}
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void SetActionGain(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), float gain)
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void SetActionGain(float gain)
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{
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if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
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sndManager->SetActionGain(gain);
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}
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void SetUIGain(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), float gain)
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void SetUIGain(float gain)
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{
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if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
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sndManager->SetUIGain(gain);
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@@ -116,38 +117,38 @@ namespace JSI_Sound
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#else
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bool MusicPlaying(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate) ){ return false; }
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void PlayAmbientSound(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), const std::wstring& UNUSED(filename), bool UNUSED(looping) ){}
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void PlayUISound(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), const std::wstring& UNUSED(filename), bool UNUSED(looping) ) {}
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void PlayMusic(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), const std::wstring& UNUSED(filename), bool UNUSED(looping) ) {}
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void StartPlaylist(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), bool UNUSED(looping) ){}
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void AddPlaylistItem(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), const std::wstring& UNUSED(filename) ){}
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void ClearPlaylist(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate) ){}
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void StopMusic(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate) ){}
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void StartMusic(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate) ){}
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void SetMasterGain(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), float UNUSED(gain)){}
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void SetMusicGain(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), float UNUSED(gain)){}
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void SetAmbientGain(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), float UNUSED(gain)){}
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void SetActionGain(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), float UNUSED(gain)){}
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void SetUIGain(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), float UNUSED(gain)){}
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bool MusicPlaying( ){ return false; }
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void PlayAmbientSound(const std::wstring& UNUSED(filename), bool UNUSED(looping) ){}
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void PlayUISound(const std::wstring& UNUSED(filename), bool UNUSED(looping) ) {}
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void PlayMusic(const std::wstring& UNUSED(filename), bool UNUSED(looping) ) {}
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void StartPlaylist(bool UNUSED(looping) ){}
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void AddPlaylistItem(const std::wstring& UNUSED(filename) ){}
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void ClearPlaylist( ){}
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void StopMusic( ){}
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void StartMusic( ){}
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void SetMasterGain(float UNUSED(gain)){}
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void SetMusicGain(float UNUSED(gain)){}
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void SetAmbientGain(float UNUSED(gain)){}
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void SetActionGain(float UNUSED(gain)){}
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void SetUIGain(float UNUSED(gain)){}
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#endif
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void RegisterScriptFunctions(const ScriptInterface& scriptInterface)
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void RegisterScriptFunctions(const ScriptRequest& rq)
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{
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scriptInterface.RegisterFunction<void, &StartMusic>("StartMusic");
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scriptInterface.RegisterFunction<void, &StopMusic>("StopMusic");
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scriptInterface.RegisterFunction<void, &ClearPlaylist>("ClearPlaylist");
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scriptInterface.RegisterFunction<void, std::wstring, &AddPlaylistItem>("AddPlaylistItem");
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scriptInterface.RegisterFunction<void, bool, &StartPlaylist>("StartPlaylist");
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scriptInterface.RegisterFunction<void, std::wstring, bool, &PlayMusic>("PlayMusic");
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scriptInterface.RegisterFunction<void, std::wstring, bool, &PlayUISound>("PlayUISound");
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scriptInterface.RegisterFunction<void, std::wstring, bool, &PlayAmbientSound>("PlayAmbientSound");
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scriptInterface.RegisterFunction<bool, &MusicPlaying>("MusicPlaying");
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scriptInterface.RegisterFunction<void, float, &SetMasterGain>("SetMasterGain");
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scriptInterface.RegisterFunction<void, float, &SetMusicGain>("SetMusicGain");
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scriptInterface.RegisterFunction<void, float, &SetAmbientGain>("SetAmbientGain");
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scriptInterface.RegisterFunction<void, float, &SetActionGain>("SetActionGain");
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scriptInterface.RegisterFunction<void, float, &SetUIGain>("SetUIGain");
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ScriptFunction::Register<&StartMusic>(rq, "StartMusic");
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ScriptFunction::Register<&StopMusic>(rq, "StopMusic");
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ScriptFunction::Register<&ClearPlaylist>(rq, "ClearPlaylist");
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ScriptFunction::Register<&AddPlaylistItem>(rq, "AddPlaylistItem");
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ScriptFunction::Register<&StartPlaylist>(rq, "StartPlaylist");
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ScriptFunction::Register<&PlayMusic>(rq, "PlayMusic");
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ScriptFunction::Register<&PlayUISound>(rq, "PlayUISound");
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ScriptFunction::Register<&PlayAmbientSound>(rq, "PlayAmbientSound");
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ScriptFunction::Register<&MusicPlaying>(rq, "MusicPlaying");
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ScriptFunction::Register<&SetMasterGain>(rq, "SetMasterGain");
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ScriptFunction::Register<&SetMusicGain>(rq, "SetMusicGain");
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ScriptFunction::Register<&SetAmbientGain>(rq, "SetAmbientGain");
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ScriptFunction::Register<&SetActionGain>(rq, "SetActionGain");
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ScriptFunction::Register<&SetUIGain>(rq, "SetUIGain");
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}
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}
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