mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-06-22 03:48:31 +00:00
Refactor all usage of RegisterFunction to ScriptFunction::Register
- Replace ScriptInterface::RegisterFunction with
ScriptFunction::Register
- Mostly removing unused cmpPrivate*
- Some usage introduces specific getters (mapgenerator, AIWorker,
XmppClient,...)
- Several passthrough functions are simply removed in favour of calling
the original, reducing duplication
- Make use of ScriptRequest/ScriptInterface capabilities where
relevant.
- Make JSI_* headers only expose necessary functions, lightening them
considerably and reducing duplication
- Reuse namespaces in JSI_* implementations directly, reducing visual
noise there
Follows f3aedf88a6
Differential Revision: https://code.wildfiregames.com/D3626
This was SVN commit r24983.
This commit is contained in:
@@ -24,6 +24,7 @@
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#include "ps/Game.h"
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#include "ps/GameSetup/Config.h"
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#include "ps/Pyrogenesis.h"
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#include "scriptinterface/FunctionWrapper.h"
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#include "scriptinterface/ScriptInterface.h"
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#include "simulation2/components/ICmpAIManager.h"
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#include "simulation2/components/ICmpCommandQueue.h"
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@@ -39,7 +40,9 @@
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#include <array>
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#include <fstream>
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JS::Value JSI_Simulation::GuiInterfaceCall(ScriptInterface::CmptPrivate* pCmptPrivate, const std::wstring& name, JS::HandleValue data)
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namespace JSI_Simulation
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{
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JS::Value GuiInterfaceCall(const ScriptInterface& scriptInterface, const std::wstring& name, JS::HandleValue data)
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{
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if (!g_Game)
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return JS::UndefinedValue();
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@@ -52,14 +55,14 @@ JS::Value JSI_Simulation::GuiInterfaceCall(ScriptInterface::CmptPrivate* pCmptPr
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return JS::UndefinedValue();
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ScriptRequest rqSim(sim->GetScriptInterface());
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JS::RootedValue arg(rqSim.cx, sim->GetScriptInterface().CloneValueFromOtherCompartment(*(pCmptPrivate->pScriptInterface), data));
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JS::RootedValue arg(rqSim.cx, sim->GetScriptInterface().CloneValueFromOtherCompartment(scriptInterface, data));
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JS::RootedValue ret(rqSim.cx);
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cmpGuiInterface->ScriptCall(g_Game->GetViewedPlayerID(), name, arg, &ret);
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return pCmptPrivate->pScriptInterface->CloneValueFromOtherCompartment(sim->GetScriptInterface(), ret);
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return scriptInterface.CloneValueFromOtherCompartment(sim->GetScriptInterface(), ret);
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}
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void JSI_Simulation::PostNetworkCommand(ScriptInterface::CmptPrivate* pCmptPrivate, JS::HandleValue cmd)
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void PostNetworkCommand(const ScriptInterface& scriptInterface, JS::HandleValue cmd)
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{
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if (!g_Game)
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return;
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@@ -73,39 +76,39 @@ void JSI_Simulation::PostNetworkCommand(ScriptInterface::CmptPrivate* pCmptPriva
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ScriptRequest rqSim(sim->GetScriptInterface());
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JS::RootedValue cmd2(rqSim.cx,
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sim->GetScriptInterface().CloneValueFromOtherCompartment(*(pCmptPrivate->pScriptInterface), cmd));
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sim->GetScriptInterface().CloneValueFromOtherCompartment(scriptInterface, cmd));
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cmpCommandQueue->PostNetworkCommand(cmd2);
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}
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void JSI_Simulation::DumpSimState(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate))
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void DumpSimState()
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{
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OsPath path = psLogDir()/"sim_dump.txt";
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std::ofstream file (OsString(path).c_str(), std::ofstream::out | std::ofstream::trunc);
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g_Game->GetSimulation2()->DumpDebugState(file);
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}
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entity_id_t JSI_Simulation::PickEntityAtPoint(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), int x, int y)
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entity_id_t PickEntityAtPoint(int x, int y)
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{
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return EntitySelection::PickEntityAtPoint(*g_Game->GetSimulation2(), *g_Game->GetView()->GetCamera(), x, y, g_Game->GetViewedPlayerID(), false);
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}
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std::vector<entity_id_t> JSI_Simulation::PickPlayerEntitiesInRect(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), int x0, int y0, int x1, int y1, int player)
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std::vector<entity_id_t> PickPlayerEntitiesInRect(int x0, int y0, int x1, int y1, int player)
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{
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return EntitySelection::PickEntitiesInRect(*g_Game->GetSimulation2(), *g_Game->GetView()->GetCamera(), x0, y0, x1, y1, player, false);
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}
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std::vector<entity_id_t> JSI_Simulation::PickPlayerEntitiesOnScreen(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), int player)
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std::vector<entity_id_t> PickPlayerEntitiesOnScreen(int player)
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{
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return EntitySelection::PickEntitiesInRect(*g_Game->GetSimulation2(), *g_Game->GetView()->GetCamera(), 0, 0, g_xres, g_yres, player, false);
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}
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std::vector<entity_id_t> JSI_Simulation::PickNonGaiaEntitiesOnScreen(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate))
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std::vector<entity_id_t> PickNonGaiaEntitiesOnScreen()
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{
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return EntitySelection::PickNonGaiaEntitiesInRect(*g_Game->GetSimulation2(), *g_Game->GetView()->GetCamera(), 0, 0, g_xres, g_yres, false);
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}
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std::vector<entity_id_t> JSI_Simulation::GetEntitiesWithStaticObstructionOnScreen(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate))
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std::vector<entity_id_t> GetEntitiesWithStaticObstructionOnScreen()
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{
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struct StaticObstructionFilter
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{
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@@ -118,7 +121,7 @@ std::vector<entity_id_t> JSI_Simulation::GetEntitiesWithStaticObstructionOnScree
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return EntitySelection::GetEntitiesWithComponentInRect<StaticObstructionFilter>(*g_Game->GetSimulation2(), IID_Obstruction, *g_Game->GetView()->GetCamera(), 0, 0, g_xres, g_yres);
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}
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JS::Value JSI_Simulation::GetEdgesOfStaticObstructionsOnScreenNearTo(ScriptInterface::CmptPrivate* pCmptPrivate, entity_pos_t x, entity_pos_t z)
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JS::Value GetEdgesOfStaticObstructionsOnScreenNearTo(const ScriptInterface& scriptInterface, entity_pos_t x, entity_pos_t z)
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{
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if (!g_Game)
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return JS::UndefinedValue();
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@@ -126,7 +129,7 @@ JS::Value JSI_Simulation::GetEdgesOfStaticObstructionsOnScreenNearTo(ScriptInter
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CSimulation2* sim = g_Game->GetSimulation2();
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ENSURE(sim);
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ScriptRequest rq(pCmptPrivate->pScriptInterface);
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ScriptRequest rq(scriptInterface);
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JS::RootedValue edgeList(rq.cx);
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ScriptInterface::CreateArray(rq, &edgeList);
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int edgeListIndex = 0;
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@@ -135,7 +138,7 @@ JS::Value JSI_Simulation::GetEdgesOfStaticObstructionsOnScreenNearTo(ScriptInter
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CFG_GET_VAL("gui.session.snaptoedgesdistancethreshold", distanceThreshold);
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CFixedVector2D entityPos(x, z);
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std::vector<entity_id_t> entities = GetEntitiesWithStaticObstructionOnScreen(pCmptPrivate);
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std::vector<entity_id_t> entities = GetEntitiesWithStaticObstructionOnScreen();
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for (entity_id_t entity : entities)
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{
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CmpPtr<ICmpObstruction> cmpObstruction(sim->GetSimContext(), entity);
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@@ -182,39 +185,40 @@ JS::Value JSI_Simulation::GetEdgesOfStaticObstructionsOnScreenNearTo(ScriptInter
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"normal", normal,
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"order", "cw");
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pCmptPrivate->pScriptInterface->SetPropertyInt(edgeList, edgeListIndex++, edge);
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scriptInterface.SetPropertyInt(edgeList, edgeListIndex++, edge);
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}
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}
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return edgeList;
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}
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std::vector<entity_id_t> JSI_Simulation::PickSimilarPlayerEntities(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), const std::string& templateName, bool includeOffScreen, bool matchRank, bool allowFoundations)
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std::vector<entity_id_t> PickSimilarPlayerEntities(const std::string& templateName, bool includeOffScreen, bool matchRank, bool allowFoundations)
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{
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return EntitySelection::PickSimilarEntities(*g_Game->GetSimulation2(), *g_Game->GetView()->GetCamera(), templateName, g_Game->GetViewedPlayerID(), includeOffScreen, matchRank, false, allowFoundations);
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}
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JS::Value JSI_Simulation::GetAIs(ScriptInterface::CmptPrivate* pCmptPrivate)
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JS::Value GetAIs(const ScriptInterface& scriptInterface)
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{
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return ICmpAIManager::GetAIs(*(pCmptPrivate->pScriptInterface));
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return ICmpAIManager::GetAIs(scriptInterface);
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}
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void JSI_Simulation::SetBoundingBoxDebugOverlay(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), bool enabled)
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void SetBoundingBoxDebugOverlay(bool enabled)
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{
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ICmpSelectable::ms_EnableDebugOverlays = enabled;
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}
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void JSI_Simulation::RegisterScriptFunctions(const ScriptInterface& scriptInterface)
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void RegisterScriptFunctions(const ScriptRequest& rq)
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{
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scriptInterface.RegisterFunction<JS::Value, std::wstring, JS::HandleValue, &GuiInterfaceCall>("GuiInterfaceCall");
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scriptInterface.RegisterFunction<void, JS::HandleValue, &PostNetworkCommand>("PostNetworkCommand");
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scriptInterface.RegisterFunction<void, &DumpSimState>("DumpSimState");
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scriptInterface.RegisterFunction<JS::Value, &GetAIs>("GetAIs");
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scriptInterface.RegisterFunction<entity_id_t, int, int, &PickEntityAtPoint>("PickEntityAtPoint");
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scriptInterface.RegisterFunction<std::vector<entity_id_t>, int, int, int, int, int, &PickPlayerEntitiesInRect>("PickPlayerEntitiesInRect");
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scriptInterface.RegisterFunction<std::vector<entity_id_t>, int, &PickPlayerEntitiesOnScreen>("PickPlayerEntitiesOnScreen");
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scriptInterface.RegisterFunction<std::vector<entity_id_t>, &PickNonGaiaEntitiesOnScreen>("PickNonGaiaEntitiesOnScreen");
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scriptInterface.RegisterFunction<std::vector<entity_id_t>, &GetEntitiesWithStaticObstructionOnScreen>("GetEntitiesWithStaticObstructionOnScreen");
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scriptInterface.RegisterFunction<JS::Value, entity_pos_t, entity_pos_t, &GetEdgesOfStaticObstructionsOnScreenNearTo>("GetEdgesOfStaticObstructionsOnScreenNearTo");
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scriptInterface.RegisterFunction<std::vector<entity_id_t>, std::string, bool, bool, bool, &PickSimilarPlayerEntities>("PickSimilarPlayerEntities");
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scriptInterface.RegisterFunction<void, bool, &SetBoundingBoxDebugOverlay>("SetBoundingBoxDebugOverlay");
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ScriptFunction::Register<&GuiInterfaceCall>(rq, "GuiInterfaceCall");
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ScriptFunction::Register<&PostNetworkCommand>(rq, "PostNetworkCommand");
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ScriptFunction::Register<&DumpSimState>(rq, "DumpSimState");
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ScriptFunction::Register<&GetAIs>(rq, "GetAIs");
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ScriptFunction::Register<&PickEntityAtPoint>(rq, "PickEntityAtPoint");
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ScriptFunction::Register<&PickPlayerEntitiesInRect>(rq, "PickPlayerEntitiesInRect");
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ScriptFunction::Register<&PickPlayerEntitiesOnScreen>(rq, "PickPlayerEntitiesOnScreen");
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ScriptFunction::Register<&PickNonGaiaEntitiesOnScreen>(rq, "PickNonGaiaEntitiesOnScreen");
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ScriptFunction::Register<&GetEntitiesWithStaticObstructionOnScreen>(rq, "GetEntitiesWithStaticObstructionOnScreen");
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ScriptFunction::Register<&GetEdgesOfStaticObstructionsOnScreenNearTo>(rq, "GetEdgesOfStaticObstructionsOnScreenNearTo");
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ScriptFunction::Register<&PickSimilarPlayerEntities>(rq, "PickSimilarPlayerEntities");
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ScriptFunction::Register<&SetBoundingBoxDebugOverlay>(rq, "SetBoundingBoxDebugOverlay");
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}
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}
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