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mauryan range and workshop
This was SVN commit r20492.
This commit is contained in:
@@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="barracks a struct b">
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<mesh>structural/maur_range_struct_b.dae</mesh>
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<textures>
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<texture file="structural/maur_struct_b.png" name="baseTex"/>
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<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
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<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
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<texture file="structural/ao/maur_range_AO.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="barracks a struct b">
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<mesh>structural/maur_workshop_struct_b.dae</mesh>
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<textures>
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<texture file="structural/maur_struct_b.png" name="baseTex"/>
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<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
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<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
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<texture file="structural/ao/maur_workshop_AO.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@@ -0,0 +1,46 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Barracks A">
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<mesh>structural/maur_range_struct.dae</mesh>
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<props>
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<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/celt_fortress.xml" attachpoint="root"/>
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<prop actor="props/structures/mauryans/range_struct_b.xml" attachpoint="root"/>
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<prop actor="props/units/shields/maur_small_a.xml" attachpoint="shield"/>
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<prop actor="props/units/shields/maur_small_b.xml" attachpoint="shield_1"/>
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<prop actor="props/units/shields/maur_small_a.xml" attachpoint="shield_2"/>
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<prop actor="props/units/shields/maur_small_b.xml" attachpoint="shield_3"/>
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<prop actor="props/units/shields/maur_small_a.xml" attachpoint="shield_4"/>
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</props>
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<textures>
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<texture file="structural/maur_struct.png" name="baseTex"/>
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<texture file="structural/maur_struct_spec.png" name="specTex"/>
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<texture file="structural/maur_struct_norm.png" name="normTex"/>
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<texture file="structural/ao/maur_range_AO.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="ungarrisoned"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_mauryans.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="alive"/>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="props/structures/mauryans/stable_struct_b.xml" attachpoint="root"/>
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@@ -0,0 +1,43 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Barracks A">
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<mesh>structural/maur_workshop_struct.dae</mesh>
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<props>
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<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/celt_fortress.xml" attachpoint="root"/>
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<prop actor="props/structures/mauryans/workshop_struct_b.xml" attachpoint="root"/>
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<prop actor="props/units/shields/maur_straight_a.xml" attachpoint="shield"/>
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<prop actor="props/units/shields/maur_straight_b.xml" attachpoint="shield_1"/>
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</props>
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<textures>
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<texture file="structural/maur_struct.png" name="baseTex"/>
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<texture file="structural/maur_struct_spec.png" name="specTex"/>
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<texture file="structural/maur_struct_norm.png" name="normTex"/>
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<texture file="structural/ao/maur_workshop_AO.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="ungarrisoned"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_mauryans.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="alive"/>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="props/structures/mauryans/stable_struct_b.xml" attachpoint="root"/>
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@@ -0,0 +1,21 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_military_barracks_range">
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<Footprint>
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<Square width="25.0" depth="25.0"/>
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<Height>12.0</Height>
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</Footprint>
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<Health>
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<SpawnEntityOnDeath>decay|rubble/rubble_stone_5x5</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>maur</Civ>
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<SpecificName>?</SpecificName>
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</Identity>
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<Obstruction>
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<Static width="24.0" depth="24.0"/>
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</Obstruction>
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<VisualActor>
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<Actor>structures/mauryans/range.xml</Actor>
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<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
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</VisualActor>
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</Entity>
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@@ -0,0 +1,21 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_military_barracks_workshop">
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<Footprint>
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<Square width="30.0" depth="30.0"/>
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<Height>12.0</Height>
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</Footprint>
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<Health>
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<SpawnEntityOnDeath>decay|rubble/rubble_stone_5x5</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>maur</Civ>
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<SpecificName>?</SpecificName>
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</Identity>
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<Obstruction>
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<Static width="29.0" depth="29.0"/>
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</Obstruction>
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<VisualActor>
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<Actor>structures/mauryans/workshop.xml</Actor>
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<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
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</VisualActor>
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</Entity>
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