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Fixes autostart init of player data, patch by mimo, fixes #2798.
Cleans up some of the autostart logic, removes and renames a few options for clarity. Updates readme.txt to reflect these changes and include some examples This was SVN commit r15761.
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@@ -7,20 +7,25 @@ Basic gameplay:
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-quickstart load faster (disables audio and some system info logging)
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Autostart:
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-autostart=TYPEDIR/MAPNAME enables autostart, selects map in subdirectory of maps/
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-autostart-ai=PLAYER:AI adds named AI to the given PLAYER (e.g. 2:testbot)
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-autostart-aidiff=PLAYER:level changes the difficulty setting for AI PLAYER (0: easy, 3: very hard)
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-autostart="TYPEDIR/MAPNAME" enables autostart and sets MAPNAME; TYPEDIR is skirmishes, scenarios, or random
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-autostart-ai=PLAYER:AI sets the AI for PLAYER (e.g. 2:petra)
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-autostart-aidiff=PLAYER:DIFF sets the DIFFiculty of PLAYER's AI (0: easy, 3: very hard)
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-autostart-civ=PLAYER:CIV sets PLAYER's civilisation to CIV (skirmish and random maps only)
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Multiplayer:
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-autostart-playername=NAME multiplayer local player NAME (default 'anonymous')
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-autostart-host multiplayer host mode
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-autostart-players=NUMBER multiplayer host: NUMBER of client players (default 2)
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-autostart-client multiplayer client mode
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-autostart-ip=IP multiplayer client: connect to this host IP
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Random maps only:
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-autostart-random=SEED random map with SEED value (default 0, use -1 for random)
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-autostart-size=TILES random map SIZE in tiles (default 192)
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-autostart-players=NUMBER NUMBER of players on random map
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-autostart-civ=PLAYER:CIV changes the civilisation of player PLAYER to CIV (default athen)
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-autostart-playername=NAME sets local player NAME (default 'anonymous')
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-autostart-host sets multiplayer host mode
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-autostart-host-players=NUMBER sets NUMBER of human players for multiplayer game (default 2)
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-autostart-client=IP sets multiplayer client to join host at given IP address
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Random maps only:
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-autostart-seed=SEED sets random map SEED value (default 0, use -1 for random)
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-autostart-size=TILES sets random map size in TILES (default 192)
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-autostart-players=NUMBER sets NUMBER of players on random map (default 2)
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Examples:
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1) "Bob" will host a 2 player game on the Arcadia map:
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-autostart="scenarios/Arcadia 02" -autostart-host -autostart-host-players=2 -autostart-playername="Bob"
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2) Load Alpine Lakes random map with random seed, 2 players (Athens and Britons), and player 2 is PetraBot:
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-autostart="random/alpine_lakes" -autostart-seed=-1 -autostart-players=2 -autostart-civ=1:athen -autostart-civ=2:brit -autostart-ai=2:petra
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Configuration:
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-conf=KEY:VALUE set a config value
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