From c39c4ac8d3edf7559fdf6aacf61964a444858e0d Mon Sep 17 00:00:00 2001 From: Ykkrosh Date: Thu, 5 Aug 2010 10:07:00 +0000 Subject: [PATCH] Ignore recently-deceased units more gracefully in makePrimarySelection This was SVN commit r7848. --- binaries/data/mods/public/gui/session_new/selection.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/binaries/data/mods/public/gui/session_new/selection.js b/binaries/data/mods/public/gui/session_new/selection.js index 1ace87cf9a..bbecdd62a0 100644 --- a/binaries/data/mods/public/gui/session_new/selection.js +++ b/binaries/data/mods/public/gui/session_new/selection.js @@ -51,7 +51,7 @@ EntitySelection.prototype.makePrimarySelection = function(primaryIndex, modifier { var entState = Engine.GuiInterfaceCall("GetEntityState", selection[i]); if (!entState) - return; + continue; if (entState.template == primaryEntState.template) ents.push(selection[i]); }