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path improvements/fixes:
- replace more std::wstring with Native or VfsPath; wstring_from_utf8 -> NativePathFromString - replace sequences of Join(Path(), Basename+extension) with ChangeExtension in wsdl, CacheLoader - add Path::IsDirectory to replace .empty() / path_is_dir_sep(.back()). also changed behavior to reflect the fact that "" is the VFS root _directory_ - Path::Join now allows 2 identical path types (e.g. VfsPath) or one char* literal (prevents inadvertently introducing non-safe characters). to convert from wstring or wchar_t, use an explicit ctor (e.g. VfsPath(wchar_t_string)) This was SVN commit r9091.
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@@ -433,7 +433,7 @@ void ForceGC(void* cbdata)
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void DumpSimState(void* UNUSED(cbdata))
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{
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NativePath path = Path::Join(psLogDir(), L"sim_dump.txt");
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NativePath path = Path::Join(psLogDir(), "sim_dump.txt");
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std::ofstream file (StringFromNativePath(path).c_str(), std::ofstream::out | std::ofstream::trunc);
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g_Game->GetSimulation2()->DumpDebugState(file);
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}
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