Animations re-export "Skeleton and Bodies"

Thread:
https://wildfiregames.com/forum/index.php?/topic/26012-task-animations-re-export-and-unit-meshes-fix/page/7/&tab=comments#comment-382340

Comment: An animation re-export of all unit meshes and armatures for fix
3 duplicated vertex groups in all files from the initial infantry
update.

This was SVN commit r22673.
This commit is contained in:
Alexandermb
2019-08-16 17:32:21 +00:00
parent 43df94c246
commit c2e9e2263a
45 changed files with 289 additions and 398 deletions
+214 -184
View File
@@ -1,186 +1,216 @@
<?xml version='1.0' encoding='utf-8'?>
<skeletons>
<standard_skeleton title="Standard biped" id="biped">
<bone name="root">
<bone name="pelvis">
<bone name="spine">
<bone name="spine1">
<bone name="neck">
<bone name="head">
<bone name="DUMMY_headnub"/> <!-- kept for binary compatibility with PSA files -->
<bone name="l_clavicle">
<bone name="l_upperarm">
<bone name="l_forearm">
<bone name="l_hand">
<bone name="DUMMY_l_finger0">
<bone name="DUMMY_l_finger0nub"/>
</bone>
</bone>
</bone>
</bone>
</bone>
<bone name="r_clavicle">
<bone name="r_upperarm">
<bone name="r_forearm">
<bone name="r_hand">
<bone name="DUMMY_r_finger0">
<bone name="DUMMY_r_finger0nub"/>
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
<bone name="l_thigh">
<bone name="l_calf">
<bone name="l_foot">
<bone name="DUMMY_l_toe0">
<bone name="DUMMY_l_toe0nub"/>
</bone>
</bone>
</bone>
</bone>
<bone name="r_thigh">
<bone name="r_calf">
<bone name="r_foot">
<bone name="DUMMY_r_toe0">
<bone name="DUMMY_r_toe0nub"/>
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
</standard_skeleton>
<skeleton title="3ds Max biped" target="biped">
<identifier>
<root>Bip01</root>
</identifier>
<bone name="Bip01"><target>root</target>
<bone name="Bip01_Pelvis"><target>pelvis</target>
<bone name="Bip01_Spine"><target>spine</target>
<bone name="Bip01_Spine1"><target>spine1</target>
<bone name="Bip01_Neck"><target>neck</target>
<bone name="Bip01_Head"><target>head</target>
<bone name="Bip01_HeadNub"/>
<bone name="Bip01_L_Clavicle"><target>l_clavicle</target>
<bone name="Bip01_L_UpperArm"><target>l_upperarm</target>
<bone name="Bip01_L_Forearm"><target>l_forearm</target>
<bone name="Bip01_L_Hand"><target>l_hand</target>
<bone name="Bip01_L_Finger0">
<bone name="Bip01_L_Finger0Nub"/>
</bone>
</bone>
</bone>
</bone>
</bone>
<bone name="Bip01_R_Clavicle"><target>r_clavicle</target>
<bone name="Bip01_R_UpperArm"><target>r_upperarm</target>
<bone name="Bip01_R_Forearm"><target>r_forearm</target>
<bone name="Bip01_R_Hand"><target>r_hand</target>
<bone name="Bip01_R_Finger0">
<bone name="Bip01_R_Finger0Nub"/>
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
<bone name="Bip01_L_Thigh"><target>l_thigh</target>
<bone name="Bip01_L_Calf"><target>l_calf</target>
<bone name="Bip01_L_Foot"><target>l_foot</target>
<bone name="Bip01_L_Toe0">
<bone name="Bip01_L_Toe0Nub"/>
</bone>
</bone>
</bone>
</bone>
<bone name="Bip01_R_Thigh"><target>r_thigh</target>
<bone name="Bip01_R_Calf"><target>r_calf</target>
<bone name="Bip01_R_Foot"><target>r_foot</target>
<bone name="Bip01_R_Toe0">
<bone name="Bip01_R_Toe0Nub"/>
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
</skeleton>
<skeleton title="XSI biped" target="biped">
<identifier>
<root>Biped_GlobalSRT</root>
</identifier>
<bone name="Biped_GlobalSRT">
<target>root</target>
<bone name="Biped_Spine01">
<target>pelvis</target>
<bone name="Biped_Spine02">
<target>spine</target>
<bone name="Biped_Spine03">
<target>spine1</target>
</bone>
</bone>
</bone>
<bone name="Biped_Lshoulder">
<target>l_clavicle</target>
</bone>
<bone name="Biped_Lbicept">
<target>l_upperarm</target>
<bone name="Biped_Lforearm">
<target>l_forearm</target>
</bone>
</bone>
<bone name="Biped_Rshoulder">
<target>r_clavicle</target>
</bone>
<bone name="Biped_Rbicept">
<target>r_upperarm</target>
<bone name="Biped_Rforearm">
<target>r_forearm</target>
</bone>
</bone>
<bone name="Biped_neck">
<target>neck</target>
<bone name="Biped_head">
<target>head</target>
</bone>
</bone>
<bone name="Biped_Lthigh">
<target>l_thigh</target>
<bone name="Biped_Lshin">
<target>l_calf</target>
</bone>
</bone>
<bone name="Biped_Rthigh">
<target>r_thigh</target>
<bone name="Biped_Rshin">
<target>r_calf</target>
</bone>
</bone>
<bone name="Biped_Lhand">
<target>l_hand</target>
<bone name="Biped_Lfingers"/>
</bone>
<bone name="Biped_Lfoot">
<target>l_foot</target>
<bone name="Biped_Ltoe"/>
</bone>
<bone name="Biped_Rhand">
<target>r_hand</target>
<bone name="Biped_Rfingers"/>
</bone>
<bone name="Biped_Rfoot">
<target>r_foot</target>
<bone name="Biped_Rtoe"/>
</bone>
</bone>
</skeleton>
<standard_skeleton id="Biped" title="Biped">
<bone name="hip">
<bone name="spine">
<bone name="spine1">
<bone name="chest">
<bone name="shoulder_L">
<bone name="arm_L">
<bone name="forearm_L">
<bone name="hand_L">
<bone name="finger_L">
<bone name="fingertip_L" />
</bone>
<bone name="shield" />
<bone name="weapon_bow" />
<bone name="ammo" />
<bone name="weapon_L" />
</bone>
<bone name="shield_arm" />
</bone>
</bone>
</bone>
<bone name="neck">
<bone name="head">
<bone name="helmet" />
</bone>
<bone name="neck_guard" />
</bone>
<bone name="shoulder_R">
<bone name="arm_R">
<bone name="forearm_R">
<bone name="hand_R">
<bone name="finger_R">
<bone name="fingertip_R" />
</bone>
<bone name="weapon_R" />
<bone name="projectile" />
</bone>
</bone>
</bone>
</bone>
<bone name="cape1">
<bone name="cape2">
<bone name="cape3" />
</bone>
</bone>
</bone>
</bone>
</bone>
<bone name="thigh_L">
<bone name="leg_L">
<bone name="foot_L" />
</bone>
</bone>
<bone name="thigh_R">
<bone name="leg_R">
<bone name="foot_R" />
</bone>
</bone>
<bone name="sheath_01_R" />
<bone name="sheath_01_L" />
<bone name="sheath_02_R" />
<bone name="sheath_02_L" />
<bone name="quiver_R" />
<bone name="quiver_L" />
</bone>
<bone name="knee_L" />
<bone name="knee_R" />
<bone name="elbow_L" />
<bone name="elbow_R" />
</standard_skeleton>
<skeleton target="Biped" title="Biped">
<identifier>
<root>hip</root>
</identifier>
<bone name="hip">
<target>hip</target>
<bone name="spine">
<target>spine</target>
<bone name="spine1">
<target>spine1</target>
<bone name="chest">
<target>chest</target>
<bone name="shoulder_L">
<target>shoulder_L</target>
<bone name="arm_L">
<target>arm_L</target>
<bone name="forearm_L">
<target>forearm_L</target>
<bone name="hand_L">
<target>hand_L</target>
<bone name="finger_L">
<target>finger_L</target>
<bone name="fingertip_L">
<target>fingertip_L</target>
</bone>
</bone>
<bone name="shield">
<target>shield</target>
</bone>
<bone name="weapon_bow">
<target>weapon_bow</target>
</bone>
<bone name="ammo">
<target>ammo</target>
</bone>
<bone name="weapon_L">
<target>weapon_L</target>
</bone>
</bone>
<bone name="shield_arm">
<target>shield_arm</target>
</bone>
</bone>
</bone>
</bone>
<bone name="neck">
<target>neck</target>
<bone name="head">
<target>head</target>
<bone name="helmet">
<target>helmet</target>
</bone>
</bone>
<bone name="neck_guard">
<target>neck_guard</target>
</bone>
</bone>
<bone name="shoulder_R">
<target>shoulder_R</target>
<bone name="arm_R">
<target>arm_R</target>
<bone name="forearm_R">
<target>forearm_R</target>
<bone name="hand_R">
<target>hand_R</target>
<bone name="finger_R">
<target>finger_R</target>
<bone name="fingertip_R">
<target>fingertip_R</target>
</bone>
</bone>
<bone name="weapon_R">
<target>weapon_R</target>
</bone>
<bone name="projectile">
<target>projectile</target>
</bone>
</bone>
</bone>
</bone>
</bone>
<bone name="cape1">
<target>cape1</target>
<bone name="cape2">
<target>cape2</target>
<bone name="cape3">
<target>cape3</target>
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
<bone name="thigh_L">
<target>thigh_L</target>
<bone name="leg_L">
<target>leg_L</target>
<bone name="foot_L">
<target>foot_L</target>
</bone>
</bone>
</bone>
<bone name="thigh_R">
<target>thigh_R</target>
<bone name="leg_R">
<target>leg_R</target>
<bone name="foot_R">
<target>foot_R</target>
</bone>
</bone>
</bone>
<bone name="sheath_01_R">
<target>sheath_01_R</target>
</bone>
<bone name="sheath_01_L">
<target>sheath_01_L</target>
</bone>
<bone name="sheath_02_R">
<target>sheath_02_R</target>
</bone>
<bone name="sheath_02_L">
<target>sheath_02_L</target>
</bone>
<bone name="quiver_R">
<target>quiver_R</target>
</bone>
<bone name="quiver_L">
<target>quiver_L</target>
</bone>
</bone>
<bone name="knee_L">
<target>knee_L</target>
</bone>
<bone name="knee_R">
<target>knee_R</target>
</bone>
<bone name="elbow_L">
<target>elbow_L</target>
</bone>
<bone name="elbow_R">
<target>elbow_R</target>
</bone>
</skeleton>
</skeletons>
@@ -1,136 +0,0 @@
<skeletons>
<standard_skeleton title="newunit" id="newunit">
<bone name="hip">
<bone name="spine">
<bone name="spine1">
<bone name="chest">
<bone name="neck">
<bone name="head">
<bone name="helmet"></bone>
</bone>
</bone>
<bone name="cape1">
<bone name="cape2">
<bone name="cape3"></bone>
</bone>
</bone>
<bone name="shoulder_L">
<bone name="arm_L">
<bone name="forearm_L">
<bone name="hand_L">
<bone name="finger_L">
<bone name="fingertip_L"></bone>
</bone>
<bone name="weapon_bow"></bone>
<bone name="shield"></bone>
<bone name="ammo"></bone>
<bone name="weapon_L"></bone>
</bone>
<bone name="shield_arm"></bone>
</bone>
</bone>
</bone>
<bone name="shoulder_R">
<bone name="arm_R">
<bone name="forearm_R">
<bone name="hand_R">
<bone name="finger_R">
<bone name="fingertip_R"></bone>
</bone>
<bone name="projectile"></bone>
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
<bone name="thigh_L">
<bone name="leg_L">
<bone name="foot_L"></bone>
</bone>
</bone>
<bone name="thigh_R">
<bone name="leg_R">
<bone name="foot_R"></bone>
</bone>
</bone>
</bone>
<bone name="weapon_R"></bone>
</standard_skeleton>
<skeleton title="blender newunit" target="newunit">
<identifier>
<root>hip</root>
</identifier>
<bone name="hip"><target>hip</target>
<bone name="spine"><target>spine</target>
<bone name="spine1"><target>spine1</target>
<bone name="chest"><target>chest</target>
<bone name="neck"><target>neck</target>
<bone name="head"><target>head</target>
<bone name="helmet"><target>helmet</target></bone>
</bone>
</bone>
<bone name="cape1"><target>cape1</target>
<bone name="cape2"><target>cape2</target>
<bone name="cape3"><target>cape3</target></bone>
</bone>
</bone>
<bone name="shoulder_L"><target>shoulder_L</target>
<bone name="arm_L"><target>arm_L</target>
<bone name="forearm_L"><target>forearm_L</target>
<bone name="hand_L"><target>hand_L</target>
<bone name="finger_L"><target>finger_L</target>
<bone name="fingertip_L"><target>fingertip_L</target></bone>
</bone>
<bone name="weapon_bow"><target>weapon_bow</target></bone>
<bone name="shield"><target>shield</target></bone>
<bone name="ammo"><target>ammo</target></bone>
<bone name="weapon_L"><target>weapon_L</target></bone>
</bone>
<bone name="shield_arm"><target>shield_arm</target></bone>
</bone>
</bone>
</bone>
<bone name="shoulder_R"><target>shoulder_R</target>
<bone name="arm_R"><target>arm_R</target>
<bone name="forearm_R"><target>forearm_R</target>
<bone name="hand_R"><target>hand_R</target>
<bone name="finger_R"><target>finger_R</target>
<bone name="fingertip_R"><target>fingertip_R</target></bone>
</bone>
<bone name="projectile"><target>projectile</target></bone>
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
<bone name="thigh_L"><target>thigh_L</target>
<bone name="leg_L"><target>leg_L</target>
<bone name="foot_L"><target>foot_L</target></bone>
</bone>
</bone>
<bone name="thigh_R"><target>thigh_R</target>
<bone name="leg_R"><target>leg_R</target>
<bone name="foot_R"><target>foot_R</target></bone>
</bone>
</bone>
</bone>
<bone name="weapon_R"><target>weapon_R</target></bone>
</skeleton>
</skeletons>