diff --git a/binaries/data/mods/official/gui/test/functions_sim_player.js b/binaries/data/mods/official/gui/test/functions_sim_player.js index 320b753839..aca6bc05eb 100644 --- a/binaries/data/mods/official/gui/test/functions_sim_player.js +++ b/binaries/data/mods/official/gui/test/functions_sim_player.js @@ -225,7 +225,7 @@ function refreshResource (resourceName, resourceIndex) if (resourceIndex == 0) { // The first coordinate is in the exact centre of the screen. - Crd[crdResult].coord[coordGroup].x = -Crd[crdResult].coord[coordGroup].width - 5; + Crd[crdResult].coord[coordGroup].x = Math.round (-(Crd[crdResult].coord[coordGroup].width/2) - 5); } else { // Resources other than the first one get stacked in sequence to the sides of it. diff --git a/binaries/data/mods/official/gui/test/functions_utility_coord.js b/binaries/data/mods/official/gui/test/functions_utility_coord.js index 49714fdd5c..3f06e19255 100644 --- a/binaries/data/mods/official/gui/test/functions_utility_coord.js +++ b/binaries/data/mods/official/gui/test/functions_utility_coord.js @@ -207,12 +207,12 @@ function calcCrdArray (rx, ry, x, y, width, height, rx2, ry2) else { // Use the standard "size" structure: + // RX + // RY // X1 // X2 // Y1 // Y2 - // RX - // RY // RX2 // RY2