Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.

This was SVN commit r2049.
This commit is contained in:
Ykkrosh
2005-03-25 23:04:36 +00:00
parent fea0755911
commit c11465cfbf
490 changed files with 2616 additions and 2540 deletions
+4 -121
View File
@@ -15,8 +15,6 @@ CObjectBase::CObjectBase()
bool CObjectBase::Load(const char* filename)
{
//static int x=0; debug_out("load %s %d\n", filename, ++x);
m_Variants.clear();
CXeromyces XeroFile;
@@ -185,10 +183,10 @@ bool CObjectBase::Load(const char* filename)
m_Variants.back().back().m_Frequency = CStr(option.getText()).ToInt();
else if (option_name == el_mesh)
m_Variants.back().back().m_ModelFilename = option.getText();
m_Variants.back().back().m_ModelFilename = "art/meshes/" + CStr(option.getText());
else if (option_name == el_texture)
m_Variants.back().back().m_TextureFilename = option.getText();
m_Variants.back().back().m_TextureFilename = "art/textures/" + CStr(option.getText());
else if (option_name == el_animations)
{
@@ -202,7 +200,7 @@ bool CObjectBase::Load(const char* filename)
if (ae_name == el_name)
anim.m_AnimName = ae.getText();
else if (ae_name == el_file)
anim.m_FileName = ae.getText();
anim.m_FileName = "art/animation/" + CStr(ae.getText());
else if (ae_name == el_speed)
{
anim.m_Speed = CStr(ae.getText()).ToInt() / 100.f;
@@ -247,7 +245,7 @@ bool CObjectBase::Load(const char* filename)
}
else if (child_name == el_material)
{
m_Material = child.getText();
m_Material = "art/materials/" + CStr(child.getText());
}
else
; // unrecognised element
@@ -265,77 +263,6 @@ bool CObjectBase::Load(const char* filename)
return true;
}
/* // TODO: Allow saving? (Maybe not necessary)
bool CObjectBase::Save(const char* filename)
{
Handle h = vfs_open(filename, FILE_WRITE|FILE_NO_AIO);
if (h <= 0)
{
debug_warn("actor open failed");
return false;
}
XML_Start("iso-8859-1");
XML_Doctype("Object", "/art/actors/object.dtd");
XML_Comment("File automatically generated by ScEd");
{
XML_Element("Object");
XML_Setting("Name", m_Name);
XML_Setting("ModelName", m_ModelName);
XML_Setting("TextureName", m_TextureName);
if(m_Material.Trim(PS_TRIM_BOTH).Length())
XML_Setting("Material", m_Material);
{
XML_Element("Properties");
XML_Attribute("autoflatten", m_Properties.m_AutoFlatten ? 1 : 0);
XML_Attribute("castshadows", m_Properties.m_CastShadows ? 1 : 0);
}
if (m_Animations.size()>0)
{
XML_Element("Animations");
for (uint i=0;i<m_Animations.size();i++)
{
XML_Element("Animation");
XML_Attribute("name", m_Animations[i].m_AnimName);
XML_Attribute("file", m_Animations[i].m_FileName);
XML_Attribute("speed", int(m_Animations[i].m_Speed*100));
}
}
if (m_Props.size()>0)
{
XML_Element("Props");
for (uint i=0;i<m_Props.size();i++)
{
XML_Element("Prop");
XML_Attribute("attachpoint", m_Props[i].m_PropPointName);
XML_Attribute("model", m_Props[i].m_ModelName);
}
}
}
if (! XML_StoreVFS(h))
{
// Error occurred while saving data
debug_warn("actor save failed");
vfs_close(h);
return false;
}
vfs_close(h);
return true;
}
*/
void CObjectBase::CalculateVariation(std::set<CStr>& strings, variation_key& choices)
{
// Calculate a complete list of choices, one per group. In each group,
@@ -424,47 +351,3 @@ void CObjectBase::CalculateVariation(std::set<CStr>& strings, variation_key& cho
assert(choices.size() == m_Variants.size());
}
// TODO: Remove this, once all the actors are renamed properly
bool CObjectBase::LoadName(const CStr& filename, CStr& out)
{
CXeromyces XeroFile;
if (XeroFile.Load(filename) != PSRETURN_OK)
return false;
XMBElement root = XeroFile.getRoot();
if (root.getNodeName() == XeroFile.getElementID("object"))
{
//// Old-format actor file ////
#define EL(x) int el_##x = XeroFile.getElementID(#x)
EL(name);
#undef EL
XERO_ITER_EL(root, child)
{
if (child.getNodeName() == el_name)
{
out = child.getText();
return true;
}
}
LOG(ERROR, LOG_CATEGORY, "Invalid actor format (couldn't find 'name')");
return false;
}
else if (root.getNodeName() == XeroFile.getElementID("actor"))
{
//// New-format actor file ////
// Use the filename for the model's name
out = CStr(filename).AfterLast("/").BeforeLast(".xml");
return true;
}
else
{
LOG(ERROR, LOG_CATEGORY, "Invalid actor format (unrecognised root element '%s')", XeroFile.getElementString(root.getNodeName()));
return false;
}
}