mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-07-28 23:13:09 +00:00
had to remove uint and ulong from lib/types.h due to conflict with other library.
this snowballed into a massive search+destroy of the hodgepodge of mostly equivalent types we had in use (int, uint, unsigned, unsigned int, i32, u32, ulong, uintN). it is more efficient to use 64-bit types in 64-bit mode, so the preferred default is size_t (for anything remotely resembling a size or index). tile coordinates are ssize_t to allow more efficient conversion to/from floating point. flags are int because we almost never need more than 15 distinct bits, bit test/set is not slower and int is fastest to type. finally, some data that is pretty much directly passed to OpenGL is now typed accordingly. after several hours, the code now requires fewer casts and less guesswork. other changes: - unit and player IDs now have an "invalid id" constant in the respective class to avoid casting and -1 - fix some endian/64-bit bugs in the map (un)packing. added a convenience function to write/read a size_t. - ia32: change CPUID interface to allow passing in ecx (required for cache topology detection, which I need at work). remove some unneeded functions from asm, replace with intrinsics where possible. This was SVN commit r5942.
This commit is contained in:
@@ -87,7 +87,7 @@ float CEntity::ChooseMovementSpeed( float distance )
|
||||
|
||||
// Does all the shared processing for line-of-sight gotos
|
||||
|
||||
uint CEntity::ProcessGotoHelper( CEntityOrder* current, size_t timestep_millis, HEntity& collide, float& timeLeft )
|
||||
int CEntity::ProcessGotoHelper( CEntityOrder* current, int timestep_millis, HEntity& collide, float& timeLeft )
|
||||
{
|
||||
float timestep=timestep_millis/1000.0f;
|
||||
|
||||
@@ -259,7 +259,7 @@ uint CEntity::ProcessGotoHelper( CEntityOrder* current, size_t timestep_millis,
|
||||
}
|
||||
|
||||
|
||||
bool CEntity::ProcessGotoNoPathing( CEntityOrder* current, size_t timestep_millis )
|
||||
bool CEntity::ProcessGotoNoPathing( CEntityOrder* current, int timestep_millis )
|
||||
{
|
||||
HEntity collide;
|
||||
float timeLeft;
|
||||
@@ -286,8 +286,10 @@ bool CEntity::ProcessGotoNoPathing( CEntityOrder* current, size_t timestep_milli
|
||||
case CEntityOrder::ORDER_GOTO_NOPATHING:
|
||||
case CEntityOrder::ORDER_GOTO_COLLISION:
|
||||
case CEntityOrder::ORDER_GOTO_SMOOTHED:
|
||||
size_t newTimestep = cpu_i32FromFloat(timeLeft * 1000.0f);
|
||||
{
|
||||
int newTimestep = int(timeLeft * 1000.0f);
|
||||
return( ProcessGotoNoPathing( newOrder, newTimestep ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
return( false );
|
||||
@@ -375,7 +377,7 @@ bool CEntity::ProcessGotoNoPathing( CEntityOrder* current, size_t timestep_milli
|
||||
}
|
||||
|
||||
// Handles processing common to (at the moment) gather and melee attack actions
|
||||
bool CEntity::ProcessContactAction( CEntityOrder* current, size_t UNUSED(timestep_millis), CEntityOrder::EOrderType transition, SEntityAction* action )
|
||||
bool CEntity::ProcessContactAction( CEntityOrder* current, int UNUSED(timestep_millis), CEntityOrder::EOrderType transition, SEntityAction* action )
|
||||
{
|
||||
HEntity target = current->m_target_entity;
|
||||
|
||||
@@ -425,13 +427,13 @@ bool CEntity::ProcessContactAction( CEntityOrder* current, size_t UNUSED(timeste
|
||||
}
|
||||
}
|
||||
|
||||
bool CEntity::ProcessContactActionNoPathing( CEntityOrder* current, size_t timestep_millis, const CStr& animation, CScriptEvent* contactEvent, SEntityAction* action )
|
||||
bool CEntity::ProcessContactActionNoPathing( CEntityOrder* current, int timestep_millis, const CStr& animation, CScriptEvent* contactEvent, SEntityAction* action )
|
||||
{
|
||||
HEntity target = current->m_target_entity;
|
||||
|
||||
if( m_fsm_cyclepos != NOT_IN_CYCLE )
|
||||
{
|
||||
size_t nextpos = m_fsm_cyclepos + timestep_millis * 2;
|
||||
int nextpos = m_fsm_cyclepos + timestep_millis * 2;
|
||||
|
||||
if( ( m_fsm_cyclepos <= action->m_Speed ) && ( nextpos > action->m_Speed ) )
|
||||
{
|
||||
@@ -597,7 +599,7 @@ bool CEntity::ProcessContactActionNoPathing( CEntityOrder* current, size_t times
|
||||
return( false );
|
||||
}
|
||||
|
||||
bool CEntity::ProcessGeneric( CEntityOrder* current, size_t timestep_millis )
|
||||
bool CEntity::ProcessGeneric( CEntityOrder* current, int timestep_millis )
|
||||
{
|
||||
if( m_actions.find( current->m_action ) == m_actions.end() )
|
||||
{
|
||||
@@ -607,7 +609,7 @@ bool CEntity::ProcessGeneric( CEntityOrder* current, size_t timestep_millis )
|
||||
return( ProcessContactAction( current, timestep_millis, CEntityOrder::ORDER_GENERIC_NOPATHING, &action_obj ) );
|
||||
}
|
||||
|
||||
bool CEntity::ProcessGenericNoPathing( CEntityOrder* current, size_t timestep_millis )
|
||||
bool CEntity::ProcessGenericNoPathing( CEntityOrder* current, int timestep_millis )
|
||||
{
|
||||
if( m_actions.find( current->m_action ) == m_actions.end() )
|
||||
{
|
||||
@@ -619,7 +621,7 @@ bool CEntity::ProcessGenericNoPathing( CEntityOrder* current, size_t timestep_mi
|
||||
return( ProcessContactActionNoPathing( current, timestep_millis, action_obj.m_Animation, &evt, &action_obj ) );
|
||||
}
|
||||
|
||||
bool CEntity::ProcessGoto( CEntityOrder* current, size_t UNUSED(timestep_millis) )
|
||||
bool CEntity::ProcessGoto( CEntityOrder* current, int UNUSED(timestep_millis) )
|
||||
{
|
||||
CVector2D pos( m_position.X, m_position.Z );
|
||||
CVector2D path_to = current->m_target_location;
|
||||
@@ -646,7 +648,7 @@ bool CEntity::ProcessGoto( CEntityOrder* current, size_t UNUSED(timestep_millis)
|
||||
return( true );
|
||||
}
|
||||
|
||||
bool CEntity::ProcessGotoWaypoint( CEntityOrder* current, size_t UNUSED(timestep_milli), bool contact )
|
||||
bool CEntity::ProcessGotoWaypoint( CEntityOrder* current, int UNUSED(timestep_milli), bool contact )
|
||||
{
|
||||
CVector2D pos( m_position.X, m_position.Z );
|
||||
CVector2D path_to = current->m_target_location;
|
||||
@@ -683,7 +685,7 @@ bool CEntity::ProcessGotoWaypoint( CEntityOrder* current, size_t UNUSED(timestep
|
||||
return( true );
|
||||
}
|
||||
|
||||
bool CEntity::ProcessPatrol( CEntityOrder* current, size_t UNUSED(timestep_millis) )
|
||||
bool CEntity::ProcessPatrol( CEntityOrder* current, int UNUSED(timestep_millis) )
|
||||
{
|
||||
CEntityOrder this_segment;
|
||||
CEntityOrder repeat_patrol;
|
||||
|
||||
Reference in New Issue
Block a user