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Fix 64-bit integer script conversions by removing the discrepancy between Windows and Linux.
Patch by echotangoecho, fixes #3848. Reviewed By: Itms Differential Revision: https://code.wildfiregames.com/D84 This was SVN commit r19189.
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@@ -116,21 +116,21 @@ template<> bool ScriptInterface::FromJSVal<u8>(JSContext* cx, JS::HandleValue v,
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return true;
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}
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template<> bool ScriptInterface::FromJSVal<long>(JSContext* cx, JS::HandleValue v, long& out)
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template<> bool ScriptInterface::FromJSVal<i64>(JSContext* cx, JS::HandleValue v, i64& out)
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{
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JSAutoRequest rq(cx);
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i64 tmp;
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bool ok = JS::ToInt64(cx, v, &tmp);
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out = (long)tmp;
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out = (i64)tmp;
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return ok;
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}
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template<> bool ScriptInterface::FromJSVal<unsigned long>(JSContext* cx, JS::HandleValue v, unsigned long& out)
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template<> bool ScriptInterface::FromJSVal<u64>(JSContext* cx, JS::HandleValue v, u64& out)
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{
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JSAutoRequest rq(cx);
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u64 tmp;
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bool ok = JS::ToUint64(cx, v, &tmp);
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out = (unsigned long)tmp;
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out = (u64)tmp;
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return ok;
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}
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@@ -294,12 +294,12 @@ template<> void ScriptInterface::ToJSVal<u32>(JSContext* UNUSED(cx), JS::Mutable
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ret.set(JS::NumberValue(val));
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}
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template<> void ScriptInterface::ToJSVal<long>(JSContext* UNUSED(cx), JS::MutableHandleValue ret, const long& val)
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template<> void ScriptInterface::ToJSVal<i64>(JSContext* UNUSED(cx), JS::MutableHandleValue ret, const i64& val)
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{
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ret.set(JS::NumberValue((int)val));
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}
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template<> void ScriptInterface::ToJSVal<unsigned long>(JSContext* UNUSED(cx), JS::MutableHandleValue ret, const unsigned long& val)
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template<> void ScriptInterface::ToJSVal<u64>(JSContext* UNUSED(cx), JS::MutableHandleValue ret, const u64& val)
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{
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ret.set(JS::NumberValue((int)val));
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}
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