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Start the serializationtest at a specivic turn
This enables to only test critical game sections.
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@@ -77,7 +77,7 @@ Advanced / diagnostic:
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-ooslog dumps simulation state in binary and ASCII representations each turn,
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files created in sim_log within the game's log folder. NOTE: game will
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run much slower with this option!
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-serializationtest checks simulation state each turn for serialization errors; on test
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-serializationtest=N checks simulation state for serialization errors starting at turn N; on test
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failure, error is displayed and logs created in oos_log within the
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game's log folder. NOTE: game will run much slower with this option!
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-rejointest=N simulates a rejoin and checks simulation state each turn for serialization
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