diff --git a/source/main.cpp b/source/main.cpp
index 6c0402ff40..b4276eb38e 100644
--- a/source/main.cpp
+++ b/source/main.cpp
@@ -64,7 +64,6 @@ that of Atlas depending on commandline parameters.
#include "simulation/Scheduler.h"
#include "simulation2/Simulation2.h"
#include "sound/CMusicPlayer.h"
-#include "sound/SoundGroupMgr.h"
#include "gui/GUIManager.h"
#define LOG_CATEGORY L"main"
@@ -304,7 +303,6 @@ static void Frame()
float down[3] = { -up[0], -up[1], -up[2] };
if(snd_update(pos, dir, down) < 0)
debug_printf(L"snd_update failed\n");
- g_soundGroupMgr->UpdateSoundGroups(TimeSinceLastFrame);
PROFILE_END( "sound update" );
}
else
diff --git a/source/simulation/EntityStateProcessing.cpp b/source/simulation/EntityStateProcessing.cpp
index 6a149254ed..74a7f3137a 100644
--- a/source/simulation/EntityStateProcessing.cpp
+++ b/source/simulation/EntityStateProcessing.cpp
@@ -34,7 +34,7 @@
#include "LOSManager.h"
#include "graphics/Terrain.h"
#include "Stance.h"
-#include "sound/SoundGroupMgr.h"
+//#include "sound/SoundGroupMgr.h"
#include "ps/Game.h"
#include "ps/World.h"
@@ -511,7 +511,7 @@ bool CEntity::ProcessContactActionNoPathing( CEntityOrder* current, int timestep
if( ( m_fsm_cyclepos <= action->m_Speed ) && ( nextpos > action->m_Speed ) )
{
const size_t soundGroupIndex = m_base->m_SoundGroupTable[animation];
- g_soundGroupMgr->PlayNext(soundGroupIndex, m_position);
+// g_soundGroupMgr->PlayNext(soundGroupIndex, m_position);
if(!DispatchEvent( &contactEvent ))
{
diff --git a/source/simulation/EntityTemplate.cpp b/source/simulation/EntityTemplate.cpp
index 524fee68ef..7b0c0eed7c 100644
--- a/source/simulation/EntityTemplate.cpp
+++ b/source/simulation/EntityTemplate.cpp
@@ -24,7 +24,7 @@
#include "ps/Player.h"
#include "scripting/ScriptableComplex.inl"
#include "ps/XML/Xeromyces.h"
-#include "sound/SoundGroupMgr.h"
+//#include "sound/SoundGroupMgr.h"
#include "ps/CLogger.h"
#define LOG_CATEGORY L"entity"
@@ -332,6 +332,7 @@ bool CEntityTemplate::LoadXml( const VfsPath& pathname )
}
else if( ChildName == el_SoundGroups )
{
+#if 0
// Read every child element's value into m_SoundGroupTable with its tag as the key
XMBElementList children = Child.GetChildNodes();
for(int j = 0; j < children.Count; ++j)
@@ -342,6 +343,7 @@ bool CEntityTemplate::LoadXml( const VfsPath& pathname )
const size_t soundGroupIndex = g_soundGroupMgr->AddGroup(soundGroupFilename);
m_SoundGroupTable[name] = soundGroupIndex;
}
+#endif
}
else
{
diff --git a/source/sound/SoundGroup.h b/source/sound/SoundGroup.h
index 8fad9ad915..2c7c2212a6 100644
--- a/source/sound/SoundGroup.h
+++ b/source/sound/SoundGroup.h
@@ -25,7 +25,7 @@
*/
/*
-Example usage: (SEE SOUNDGROUPMGR.H)
+Example usage:
Example SoundGroup.xml
diff --git a/source/sound/SoundGroupMgr.cpp b/source/sound/SoundGroupMgr.cpp
deleted file mode 100644
index eaf66ea0ad..0000000000
--- a/source/sound/SoundGroupMgr.cpp
+++ /dev/null
@@ -1,161 +0,0 @@
-/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
- *
- * 0 A.D. is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * 0 A.D. is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
- */
-
-/**
-* =========================================================================
-* File : SoundGroupMgr.h
-* Project : 0 A.D.
-* Description : Manages and updates SoundGroups
-* =========================================================================
-*/
-
-// Example usage:
-
-// size_t index;
-// CSoundGroupMgr *sgm = CSoundGroupMgr::GetInstance();
-// index = sgm->AddGroup("SoundGroup.xml");
-
-// sgm->UpdateSoundGroups(TimeSinceLastFrame); // call in Frame()
-
-// sgm->PlayNext(index); // wash-rinse-repeat
-
-
-// sgm->RemoveGroup(index); // Remove the group if you like
-
-// sgm->DeleteInstance(); // Delete instance in shutdown
-
-
-#include "precompiled.h"
-#include "SoundGroupMgr.h"
-
-typedef std::vector SoundGroups;
-typedef SoundGroups::iterator SoundGroupIt;
-
-
-CSoundGroupMgr *CSoundGroupMgr::m_pInstance = 0;
-
-CSoundGroupMgr::CSoundGroupMgr()
-{
-
-}
-
-CSoundGroupMgr *CSoundGroupMgr::GetInstance()
-{
- if(!m_pInstance)
- m_pInstance = new CSoundGroupMgr();
-
- return m_pInstance;
-
-}
-
-void CSoundGroupMgr::DeleteInstance()
-{
- if(m_pInstance)
- {
- SoundGroupIt vIter = m_pInstance->m_Groups.begin();
- while(vIter != m_pInstance->m_Groups.end())
- vIter = m_pInstance->RemoveGroup(vIter);
-
- delete m_pInstance;
- }
- m_pInstance = 0;
-
-}
-
-///////////////////////////////////////////
-// AddGroup()
-// in: const char *XMLFile - the filename of the SoundGroup.xml to open
-// out: size_t index into m_Groups
-// Loads the given XML file and returns an index for later use
-///////////////////////////////////////////
-size_t CSoundGroupMgr::AddGroup(const VfsPath& XMLFile)
-{
- CSoundGroup* newGroup = new CSoundGroup(XMLFile);
- m_Groups.push_back(newGroup);
-
- return m_Groups.size() - 1;
-}
-
-///////////////////////////////////////////
-// RemoveGroup()
-// in: size_t index into m_Groups
-// out: SoundGroupIt - one past the index removed (sometimes useful)
-// Removes and Releases a given soundgroup
-///////////////////////////////////////////
-SoundGroupIt CSoundGroupMgr::RemoveGroup(size_t index)
-{
- SoundGroupIt vIter = m_Groups.begin();
- if(index >= m_Groups.size())
- return vIter;
-
- CSoundGroup *temp = (*vIter);
- (*vIter)->ReleaseGroup();
- vIter = m_Groups.erase(vIter+index);
-
- delete temp;
-
- return vIter;
-
-}
-
-///////////////////////////////////////////
-// RemoveGroup()
-// in: SoundGroupIt - item to remove
-// out: SoundGroupIt - one past the index removed (sometimes useful)
-// Removes and Releases a given soundgroup
-///////////////////////////////////////////
-SoundGroupIt CSoundGroupMgr::RemoveGroup(SoundGroupIt iter)
-{
-
- (*iter)->ReleaseGroup();
-
- CSoundGroup *temp = (*iter);
-
- iter = m_Groups.erase(iter);
-
- delete temp;
-
- return iter;
-
-}
-
-///////////////////////////////////////////
-// UpdateSoundGroups()
-// updates all soundgroups, call in Frame()
-///////////////////////////////////////////
-void CSoundGroupMgr::UpdateSoundGroups(float TimeSinceLastFrame)
-{
- SoundGroupIt vIter = m_Groups.begin();
- while(vIter != m_Groups.end())
- {
- (*vIter)->Update(TimeSinceLastFrame);
- vIter++;
- }
-}
-
-///////////////////////////////////////////
-// PlayNext()
-// in: size_t index - index into m_Groups
-// Plays the next queued sound in an indexed group
-///////////////////////////////////////////
-void CSoundGroupMgr::PlayNext(size_t index, const CVector3D& position)
-{
- if(index < m_Groups.size())
- m_Groups[index]->PlayNext(position);
- else
- debug_printf(L"SND: PlayNext(%lu) invalid, %lu groups defined\n", (unsigned long)index, (unsigned long)m_Groups.size());
-}
diff --git a/source/sound/SoundGroupMgr.h b/source/sound/SoundGroupMgr.h
deleted file mode 100644
index 612c60979f..0000000000
--- a/source/sound/SoundGroupMgr.h
+++ /dev/null
@@ -1,81 +0,0 @@
-/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
- *
- * 0 A.D. is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * 0 A.D. is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
- */
-
-/** Manages and updates SoundGroups. */
-
-#ifndef INCLUDED_SOUNDGROUPMGR
-#define INCLUDED_SOUNDGROUPMGR
-
-#include "SoundGroup.h"
-#include
-
-class CSoundGroupMgr
-{
-public:
- std::vector m_Groups; // a collection of sound groups
- static CSoundGroupMgr *m_pInstance; // our static instance of the manager
- static CSoundGroupMgr *GetInstance();
- static void DeleteInstance();
-
- ///////////////////////////////////////////
- // UpdateSoundGroups()
- // updates all soundgroups, call in Frame()
- ///////////////////////////////////////////
- void UpdateSoundGroups(float TimeSinceLastFrame);
-
- ///////////////////////////////////////////
- // PlayNext()
- // in: size_t index - index into m_Groups
- // Plays the next queued sound in an indexed group
- ///////////////////////////////////////////
- void PlayNext(size_t index, const CVector3D& position);
-
- ///////////////////////////////////////////
- // AddGroup()
- // in: const char *XMLFile - the filename of the SoundGroup.xml to open
- // out: size_t index into m_Groups
- // Loads the given XML file and returns an index for later use
- ///////////////////////////////////////////
- size_t AddGroup(const VfsPath& XMLFile);
-
- ///////////////////////////////////////////
- // RemoveGroup()
- // in: size_t index into m_Groups
- // out: std::vector::iterator - one past the index removed (sometimes useful)
- // Removes and Releases a given soundgroup
- ///////////////////////////////////////////
- std::vector::iterator RemoveGroup(size_t index);
-
- ///////////////////////////////////////////
- // RemoveGroup()
- // in: std::vector::iterator - item to remove
- // out: std::vector::iterator - one past the index removed (sometimes useful)
- // Removes and Releases a given soundgroup
- ///////////////////////////////////////////
- std::vector::iterator RemoveGroup(std::vector::iterator iter);
-
-
-private:
- CSoundGroupMgr();
- CSoundGroupMgr(const CSoundGroupMgr &ref);
- CSoundGroupMgr &operator=(const CSoundGroupMgr &ref);
-
-};
-
-#define g_soundGroupMgr CSoundGroupMgr::GetInstance()
-
-#endif // INCLUDED_SOUNDGROUPMGR