diff --git a/binaries/data/mods/public/gui/lobby/lobby.xml b/binaries/data/mods/public/gui/lobby/lobby.xml index b583237be4..e1f5c14fbd 100644 --- a/binaries/data/mods/public/gui/lobby/lobby.xml +++ b/binaries/data/mods/public/gui/lobby/lobby.xml @@ -208,13 +208,13 @@ Rating - + - + Back Engine.GetGUIObjectByName("leaderboard").hidden = true;Engine.GetGUIObjectByName("leaderboardFade").hidden = true; - + Update Engine.SendGetBoardList(); diff --git a/binaries/data/mods/public/gui/pregame/mainmenu.js b/binaries/data/mods/public/gui/pregame/mainmenu.js index 3167cf56a6..3693cf21f0 100644 --- a/binaries/data/mods/public/gui/pregame/mainmenu.js +++ b/binaries/data/mods/public/gui/pregame/mainmenu.js @@ -305,8 +305,8 @@ function getBuildString() function exitGamePressed() { closeMenu(); - var btCaptions = [translate("No"), translate("Yes")]; - var btCode = [null, Engine.Exit]; + var btCaptions = [translate("Yes"), translate("No")]; + var btCode = [Engine.Exit, null]; messageBox(400, 200, translate("Are you sure you want to quit 0 A.D.?"), translate("Confirmation"), 0, btCaptions, btCode); } diff --git a/binaries/data/mods/public/gui/session/menu.js b/binaries/data/mods/public/gui/session/menu.js index b69a3d1c56..de937be02c 100644 --- a/binaries/data/mods/public/gui/session/menu.js +++ b/binaries/data/mods/public/gui/session/menu.js @@ -136,8 +136,8 @@ function resignMenuButton() closeMenu(); closeOpenDialogs(); pauseGame(); - var btCaptions = [translate("No"), translate("Yes")]; - var btCode = [resumeGame, resignGame]; + var btCaptions = [translate("Yes"), translate("No")]; + var btCode = [resignGame, resumeGame]; messageBox(400, 200, translate("Are you sure you want to resign?"), translate("Confirmation"), 0, btCaptions, btCode); } @@ -148,27 +148,27 @@ function exitMenuButton() pauseGame(); if (g_IsNetworked && g_IsController) { - var btCode = [resumeGame, leaveGame]; + var btCode = [leaveGame, resumeGame]; var message = translate("Are you sure you want to quit? Leaving will disconnect all other players."); } else if (g_IsNetworked && !g_GameEnded && !g_IsObserver) { - var btCode = [resumeGame, networkReturnQuestion]; + var btCode = [networkReturnQuestion, resumeGame]; var message = translate("Are you sure you want to quit?"); } else { - var btCode = [resumeGame, leaveGame]; + var btCode = [leaveGame, resumeGame]; var message = translate("Are you sure you want to quit?"); } - messageBox(400, 200, message, translate("Confirmation"), 0, [translate("No"), translate("Yes")], btCode); + messageBox(400, 200, message, translate("Confirmation"), 0, [translate("Yes"), translate("No")], btCode); } function networkReturnQuestion() { - var btCaptions = [translate("I resign"), translate("I will return")]; - var btCode = [resignGame, leaveGame]; - var btArgs = [false, true]; + var btCaptions = [translate("I will return"), translate("I resign")]; + var btCode = [leaveGame, resignGame]; + var btArgs = [true, false]; messageBox(400, 200, translate("Do you want to resign or will you return soon?"), translate("Confirmation"), 0, btCaptions, btCode, btArgs); } @@ -182,8 +182,8 @@ function openDeleteDialog(selection) Engine.PostNetworkCommand({"type": "delete-entities", "entities": selectionArg}); }; - var btCaptions = [translate("No"), translate("Yes")]; - var btCode = [resumeGame, deleteSelectedEntities]; + var btCaptions = [translate("Yes"), translate("No")]; + var btCode = [deleteSelectedEntities, resumeGame]; messageBox(400, 200, translate("Destroy everything currently selected?"), translate("Delete"), 0, btCaptions, btCode, [null, selection]); } diff --git a/binaries/data/mods/public/gui/session/session.xml b/binaries/data/mods/public/gui/session/session.xml index 0790330100..ed6be834df 100644 --- a/binaries/data/mods/public/gui/session/session.xml +++ b/binaries/data/mods/public/gui/session/session.xml @@ -394,23 +394,24 @@