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Adds proper IBuffer usage instead of dynamic flag.
Comments By: phosit Differential Revision: https://code.wildfiregames.com/D5281 This was SVN commit r28107.
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2023 Wildfire Games.
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/* Copyright (C) 2024 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -213,8 +213,9 @@ struct OverlayRendererInternals
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const float OverlayRenderer::OVERLAY_VOFFSET = 0.2f;
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OverlayRendererInternals::OverlayRendererInternals()
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: quadVertices(Renderer::Backend::IBuffer::Type::VERTEX, true),
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quadIndices(false)
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: quadVertices(Renderer::Backend::IBuffer::Type::VERTEX,
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Renderer::Backend::IBuffer::Usage::DYNAMIC | Renderer::Backend::IBuffer::Usage::TRANSFER_DST),
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quadIndices(Renderer::Backend::IBuffer::Usage::TRANSFER_DST)
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{
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quadAttributePos.format = Renderer::Backend::Format::R32G32B32_SFLOAT;
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quadVertices.AddAttribute(&quadAttributePos);
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