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Moves GL debug information toggle to run-time to make it easier to test after release.
This was SVN commit r26407.
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@@ -138,6 +138,7 @@ void CLOSTexture::InterpolateLOS(Renderer::Backend::GL::CDeviceCommandContext* d
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if (skipSmoothLOS)
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return;
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GPU_SCOPED_LABEL(deviceCommandContext, "Render LOS texture");
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deviceCommandContext->SetFramebuffer(m_SmoothFramebuffers[m_WhichTexture].get());
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m_SmoothTech->BeginPass();
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