Moves GL debug information toggle to run-time to make it easier to test after release.

This was SVN commit r26407.
This commit is contained in:
vladislavbelov
2022-02-18 22:38:45 +00:00
parent cff79b421a
commit b949f19875
19 changed files with 215 additions and 165 deletions
+1
View File
@@ -138,6 +138,7 @@ void CLOSTexture::InterpolateLOS(Renderer::Backend::GL::CDeviceCommandContext* d
if (skipSmoothLOS)
return;
GPU_SCOPED_LABEL(deviceCommandContext, "Render LOS texture");
deviceCommandContext->SetFramebuffer(m_SmoothFramebuffers[m_WhichTexture].get());
m_SmoothTech->BeginPass();