color conversion: avoid type punning by returning SColor4ub directly. that required a non-extern-C declaration of the SSE function, so i replaced it with straightforward intrinsics.

ia32: no longer needs #if since build system ensures it's not compiled
on amd64

This was SVN commit r6164.
This commit is contained in:
janwas
2008-06-30 19:08:29 +00:00
parent 10a6ef4e17
commit b79375a0c5
7 changed files with 58 additions and 72 deletions
+38 -7
View File
@@ -12,25 +12,56 @@
#include "maths/MathUtil.h"
#include "graphics/SColor.h"
#include "lib/sysdep/arch/x86_x64/x86_x64.h"
static u32 fallback_ConvertRGBColorTo4ub(const RGBColor& src)
#if ARCH_IA32 || ARCH_AMD64
# include <emmintrin.h>
# include "lib/sysdep/arch/x86_x64/x86_x64.h"
#endif
static SColor4ub fallback_ConvertRGBColorTo4ub(const RGBColor& src)
{
SColor4ub result;
result.R=clamp(int(src.X*255),0,255);
result.G=clamp(int(src.Y*255),0,255);
result.B=clamp(int(src.Z*255),0,255);
result.A=0xff;
return *(u32*)&result;
return result;
}
// on IA32, this is replaced by an SSE assembly version in ia32.cpp
u32 (*ConvertRGBColorTo4ub)(const RGBColor& src) = fallback_ConvertRGBColorTo4ub;
SColor4ub (*ConvertRGBColorTo4ub)(const RGBColor& src) = fallback_ConvertRGBColorTo4ub;
// Assembler-optimized function for color conversion
#if ARCH_IA32
EXTERN_C u32 sse_ConvertRGBColorTo4ub(const RGBColor& src);
#if ARCH_IA32 || ARCH_AMD64
static SColor4ub sse_ConvertRGBColorTo4ub(const RGBColor& src)
{
const __m128 zero = _mm_setzero_ps();
const __m128 _255 = _mm_set_ss(255.0f);
__m128 r = _mm_load_ss(&src.X);
__m128 g = _mm_load_ss(&src.Y);
__m128 b = _mm_load_ss(&src.Z);
// C = min(255, 255*max(C, 0)) ( == clamp(255*C, 0, 255) )
r = _mm_max_ss(r, zero);
g = _mm_max_ss(g, zero);
b = _mm_max_ss(b, zero);
r = _mm_mul_ss(r, _255);
g = _mm_mul_ss(g, _255);
b = _mm_mul_ss(b, _255);
r = _mm_min_ss(r, _255);
g = _mm_min_ss(g, _255);
b = _mm_min_ss(b, _255);
// convert to integer and combine channels using bit logic
int ri = _mm_cvtss_si32(r);
int gi = _mm_cvtss_si32(g);
int bi = _mm_cvtss_si32(b);
return SColor4ub(ri, gi, bi, 0xFF);
}
#endif
void ColorActivateFastImpl()
@@ -38,7 +69,7 @@ void ColorActivateFastImpl()
if(0)
{
}
#if ARCH_IA32
#if ARCH_IA32 || ARCH_AMD64
else if (x86_x64_cap(X86_X64_CAP_SSE))
{
ConvertRGBColorTo4ub = sse_ConvertRGBColorTo4ub;
+2 -1
View File
@@ -9,6 +9,7 @@
#ifndef INCLUDED_COLOR
#define INCLUDED_COLOR
#include "SColor.h"
#include "maths/Vector3D.h"
#include "maths/Vector4D.h"
@@ -19,7 +20,7 @@ typedef CVector4D RGBAColor;
// exposed as function pointer because it is set at init-time to
// one of several implementations depending on CPU caps.
extern u32 (*ConvertRGBColorTo4ub)(const RGBColor& src);
extern SColor4ub (*ConvertRGBColorTo4ub)(const RGBColor& src);
// call once ia32_Init has run; detects CPU caps and activates the best
// possible codepath.
-50
View File
@@ -1,50 +0,0 @@
%include "../lib/sysdep/arch/ia32/ia32.inc"
;-------------------------------------------------------------------------------
; Color conversion (SSE)
;-------------------------------------------------------------------------------
; extern "C" u32 ConvertRGBColorTo4ub(const RGBColor& color)
[section .data]
align 16
zero:
dd 0.0
twofivefive:
dd 255.0
__SECT__
align 16
global sym(sse_ConvertRGBColorTo4ub)
sym(sse_ConvertRGBColorTo4ub):
mov eax, [esp+4]
; xmm0, 1, 2 = R, G, B
movss xmm4, [zero]
movss xmm0, [eax+8]
movss xmm1, [eax+4]
movss xmm2, [eax]
movss xmm5, [twofivefive]
; C = min(255, 255*max(C, 0)) ( == clamp(255*C, 0, 255) )
maxss xmm0, xmm4
maxss xmm1, xmm4
maxss xmm2, xmm4
mulss xmm0, xmm5
mulss xmm1, xmm5
mulss xmm2, xmm5
minss xmm0, xmm5
minss xmm1, xmm5
minss xmm2, xmm5
; convert to integer and combine channels using bit logic
cvtss2si eax, xmm0
cvtss2si ecx, xmm1
cvtss2si edx, xmm2
shl eax, 16
shl ecx, 8
or eax, 0xff000000
or edx, ecx
or eax, edx
ret
+15 -7
View File
@@ -12,12 +12,20 @@ public:
void test_Color4ub()
{
#define T(r, g, b, ub) TS_ASSERT_EQUALS(ub | 0xff000000, ConvertRGBColorTo4ub(RGBColor(r,g,b)))
T(0, 0, 0, 0x000000);
T(1, 0, 0, 0x0000ff);
T(0, 1, 0, 0x00ff00);
T(0, 0, 1, 0xff0000);
T(1, 1, 1, 0xffffff);
#undef T
CheckColor(0, 0, 0, 0x000000);
CheckColor(1, 0, 0, 0x0000ff);
CheckColor(0, 1, 0, 0x00ff00);
CheckColor(0, 0, 1, 0xff0000);
CheckColor(1, 1, 1, 0xffffff);
}
private:
void CheckColor(int r, int g, int b, u32 expected)
{
SColor4ub colorStruct = ConvertRGBColorTo4ub(RGBColor(r,g,b));
u32 actual;
memcpy(&actual, &colorStruct, sizeof(u32));
expected |= 0xff000000; // ConvertRGBColorTo4ub sets alpha to opaque
TS_ASSERT_EQUALS(expected, actual);
}
};
-4
View File
@@ -10,8 +10,6 @@
#include "precompiled.h"
#if ARCH_IA32
#include "ia32.h"
#include "lib/sysdep/cpu.h"
@@ -114,5 +112,3 @@ void* cpu_memcpy(void* RESTRICT dst, const void* RESTRICT src, size_t size)
{
return ia32_memcpy(dst, src, size);
}
#endif // ARCH_IA32
+2 -2
View File
@@ -116,7 +116,7 @@ void ModelRenderer::BuildColor4ub(
tempcolor.X *= shadingColor.r;
tempcolor.Y *= shadingColor.g;
tempcolor.Z *= shadingColor.b;
*(u32*)&Color[j] = ConvertRGBColorTo4ub(tempcolor);
Color[j] = ConvertRGBColorTo4ub(tempcolor);
}
}
else
@@ -127,7 +127,7 @@ void ModelRenderer::BuildColor4ub(
tempcolor.X *= shadingColor.r;
tempcolor.Y *= shadingColor.g;
tempcolor.Z *= shadingColor.b;
*(u32*)&Color[j] = ConvertRGBColorTo4ub(tempcolor);
Color[j] = ConvertRGBColorTo4ub(tempcolor);
}
}
}
+1 -1
View File
@@ -376,7 +376,7 @@ void CPatchRData::BuildVertices()
RGBColor diffuse;
lightEnv.EvaluateDirect(normal, diffuse);
*(u32*)&vertices[v].m_DiffuseColor = ConvertRGBColorTo4ub(diffuse);
vertices[v].m_DiffuseColor = ConvertRGBColorTo4ub(diffuse);
}
}