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Added CStr and some other things to precompiled.h, to reduce build times.
Altered CStr/UniDoubler's macros, to avoid polluting/conflicting/etc. Fixed headers in non-PCH builds. Used the _d version of vorbisfile*.lib in Debug builds. This was SVN commit r2366.
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@@ -470,7 +470,7 @@ bool CEntity::processContactActionNoPathing( CEntityOrder* current, size_t times
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// Load time needs to be animation->m_ActionPos2 ms after the start of the animation.
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m_fsm_anipos2 = m_fsm_anipos + ( action->m_Speed * m_fsm_animation->m_ActionPos2 * 2 );
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m_fsm_anipos2 = m_fsm_anipos + (size_t)( action->m_Speed * m_fsm_animation->m_ActionPos2 * 2 );
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if( m_fsm_anipos2 < 0 )
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{
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// Load now.
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