#Cinematic editor

This was SVN commit r4234.
This commit is contained in:
pyrolink
2006-08-22 02:24:44 +00:00
parent 6a7ee226f0
commit b62f53620f
20 changed files with 2149 additions and 361 deletions
+3 -2
View File
@@ -58,7 +58,7 @@ void CWorld::Initialize(CGameAttributes *pAttribs)
try {
reader = new CMapReader;
reader->LoadMap(mapfilename, m_Terrain, m_UnitManager, g_Renderer.GetWaterManager(),
g_Renderer.GetSkyManager(), &g_LightEnv, m_pGame->GetView()->GetCamera());
g_Renderer.GetSkyManager(), &g_LightEnv, m_pGame->GetView()->GetCamera(), m_pGame->GetView()->GetCinema());
// fails immediately, or registers for delay loading
} catch (PSERROR_File&) {
delete reader;
@@ -89,5 +89,6 @@ void CWorld::RewriteMap()
{
CMapWriter::RewriteAllMaps(m_Terrain, m_UnitManager,
g_Renderer.GetWaterManager(), g_Renderer.GetSkyManager(),
&g_LightEnv, m_pGame->GetView()->GetCamera());
&g_LightEnv, m_pGame->GetView()->GetCamera(),
m_pGame->GetView()->GetCinema());
}