mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-06-21 13:04:10 +00:00
JS GUI cleanup.
Mark g_CivData as const and don't use optional arguments at loadCivData. Translate the infinity symbol in the summary screen. Refs D829 Reviewed By: s0600204 This was SVN commit r20043.
This commit is contained in:
@@ -1,7 +1,7 @@
|
||||
/**
|
||||
* Load playable civs.
|
||||
* Display selectable civs only.
|
||||
*/
|
||||
const g_CivData = loadCivData(true);
|
||||
const g_CivData = loadCivData(true, false);
|
||||
|
||||
/**
|
||||
* Initialize the dropdown containing all the available civs.
|
||||
|
||||
@@ -3,15 +3,16 @@
|
||||
*
|
||||
* @param selectableOnly {boolean} - Only load those which can be selected
|
||||
* in the gamesetup. Scenario maps might set non-selectable civs.
|
||||
* @param gaia {boolean} - Whether to include gaia as a mock civ.
|
||||
*/
|
||||
function loadCivData(selectableOnly = false)
|
||||
function loadCivData(selectableOnly, gaia)
|
||||
{
|
||||
var civData = {};
|
||||
var civFiles = Engine.BuildDirEntList("simulation/data/civs/", "*.json", false);
|
||||
let civData = {};
|
||||
let civFiles = Engine.BuildDirEntList("simulation/data/civs/", "*.json", false);
|
||||
|
||||
for (let filename of civFiles)
|
||||
{
|
||||
var data = Engine.ReadJSONFile(filename);
|
||||
let data = Engine.ReadJSONFile(filename);
|
||||
if (!data)
|
||||
continue;
|
||||
|
||||
@@ -26,5 +27,8 @@ function loadCivData(selectableOnly = false)
|
||||
error(filename + " doesn't contain " + prop);
|
||||
}
|
||||
|
||||
if (gaia)
|
||||
civData.gaia = { "Code": "gaia", "Name": translate("Gaia") };
|
||||
|
||||
return civData;
|
||||
}
|
||||
|
||||
@@ -10,6 +10,12 @@ const g_StartingResources = prepareForDropdown(g_Settings && g_Settings.Starting
|
||||
const g_VictoryConditions = prepareForDropdown(g_Settings && g_Settings.VictoryConditions);
|
||||
const g_VictoryDurations = prepareForDropdown(g_Settings && g_Settings.VictoryDurations);
|
||||
|
||||
/**
|
||||
* Offer users to select playable civs only.
|
||||
* Load unselectable civs as they could appear in scenario maps.
|
||||
*/
|
||||
const g_CivData = loadCivData(false, false);
|
||||
|
||||
/**
|
||||
* Highlight the "random" dropdownlist item.
|
||||
*/
|
||||
@@ -56,12 +62,6 @@ var g_PlayerTeamList = prepareForDropdown([{
|
||||
)
|
||||
);
|
||||
|
||||
/**
|
||||
* Offer users to select playable civs only.
|
||||
* Load unselectable civs as they could appear in scenario maps.
|
||||
*/
|
||||
var g_CivData = loadCivData();
|
||||
|
||||
/**
|
||||
* Number of relics: [1, ..., NumCivs]
|
||||
*/
|
||||
|
||||
@@ -1,14 +1,6 @@
|
||||
var g_SelectedCiv = "";
|
||||
var g_CallbackSet = false;
|
||||
|
||||
/**
|
||||
* Initialises civ data. Not done automatically in case a page doesn't want it.
|
||||
*/
|
||||
function init_civs()
|
||||
{
|
||||
g_CivData = loadCivData(true);
|
||||
}
|
||||
|
||||
function closePage()
|
||||
{
|
||||
if (g_CallbackSet)
|
||||
|
||||
@@ -8,9 +8,9 @@ const g_AuraPath = "simulation/data/auras/";
|
||||
* Raw Data Caches.
|
||||
*/
|
||||
var g_AuraData = {};
|
||||
var g_CivData = {};
|
||||
var g_TemplateData = {};
|
||||
var g_TechnologyData = {};
|
||||
var g_CivData = loadCivData(true, false);
|
||||
|
||||
/**
|
||||
* Parsed Data Stores.
|
||||
|
||||
@@ -18,8 +18,6 @@ function init(data = {})
|
||||
if (data.callback)
|
||||
g_CallbackSet = true;
|
||||
|
||||
init_civs();
|
||||
|
||||
let civList = Object.keys(g_CivData).map(civ => ({
|
||||
"name": g_CivData[civ].Name,
|
||||
"code": civ,
|
||||
|
||||
@@ -6,7 +6,7 @@ const g_EngineInfo = Engine.GetEngineInfo();
|
||||
/**
|
||||
* Needed for formatPlayerInfo to show the player civs in the details.
|
||||
*/
|
||||
const g_CivData = loadCivData();
|
||||
const g_CivData = loadCivData(false, false);
|
||||
|
||||
/**
|
||||
* Used for creating the mapsize filter.
|
||||
|
||||
@@ -3,7 +3,7 @@ var g_SavedGamesMetadata = [];
|
||||
/**
|
||||
* Needed for formatPlayerInfo to show the player civs in the details.
|
||||
*/
|
||||
const g_CivData = loadCivData();
|
||||
const g_CivData = loadCivData(false, false);
|
||||
|
||||
function init()
|
||||
{
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
const g_IsReplay = Engine.IsVisualReplay();
|
||||
|
||||
const g_CivData = loadCivData(false, true);
|
||||
|
||||
const g_Ceasefire = prepareForDropdown(g_Settings && g_Settings.Ceasefire);
|
||||
const g_GameSpeeds = prepareForDropdown(g_Settings && g_Settings.GameSpeeds.filter(speed => !speed.ReplayOnly || g_IsReplay));
|
||||
const g_MapSizes = prepareForDropdown(g_Settings && g_Settings.MapSizes);
|
||||
@@ -103,11 +105,6 @@ var g_LastTickTime = Date.now();
|
||||
*/
|
||||
const g_StatusBarUpdate = 200;
|
||||
|
||||
/**
|
||||
* Not constant as we add "gaia".
|
||||
*/
|
||||
var g_CivData = {};
|
||||
|
||||
/**
|
||||
* For restoring selection, order and filters when returning to the replay menu
|
||||
*/
|
||||
@@ -277,9 +274,6 @@ function init(initData, hotloadData)
|
||||
|
||||
updatePlayerData();
|
||||
|
||||
g_CivData = loadCivData();
|
||||
g_CivData.gaia = { "Code": "gaia", "Name": translate("Gaia") };
|
||||
|
||||
g_BarterSell = g_ResourceData.GetCodes()[0];
|
||||
|
||||
initializeMusic(); // before changing the perspective
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
const g_CivData = loadCivData(false, false);
|
||||
|
||||
const g_MaxHeadingTitle= 9;
|
||||
|
||||
// const for filtering long collective headings
|
||||
@@ -97,9 +99,11 @@ var g_SummaryTypes = {
|
||||
}
|
||||
};
|
||||
|
||||
const g_InfinitySymbol = "\u221E";
|
||||
/**
|
||||
* Translation: Unicode encoded infinity symbol indicating a division by zero in the summary screen.
|
||||
*/
|
||||
var g_InfinitySymbol = translate("\u221E");
|
||||
|
||||
var g_CivData = loadCivData();
|
||||
var g_Teams = [];
|
||||
|
||||
// TODO set g_PlayerCount as playerCounters.length
|
||||
|
||||
Reference in New Issue
Block a user