add support for positional sound and "omnipresent" interface sounds

snd_mgr: remove support for sound cones (will not be used); only set
VSrc rolloff factor if relative flag is set
main: hack: flip listener up vector to 'fix' L/R flip (cause is unknown,
coord systems appear to be correct)

This was SVN commit r6092.
This commit is contained in:
janwas
2008-06-21 20:06:30 +00:00
parent cc1ab0294c
commit b478fde5a1
8 changed files with 57 additions and 139 deletions
+1 -1
View File
@@ -439,7 +439,7 @@ bool CEntity::ProcessContactActionNoPathing( CEntityOrder* current, int timestep
if( ( m_fsm_cyclepos <= action->m_Speed ) && ( nextpos > action->m_Speed ) )
{
const size_t soundGroupIndex = m_base->m_SoundGroupTable[animation];
g_soundGroupMgr->PlayNext(soundGroupIndex);
g_soundGroupMgr->PlayNext(soundGroupIndex, m_position);
if(!DispatchEvent( contactEvent ))
{