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Disallow hardware without VBO support to simplify vertex buffer usages.
Tested By: Stan Differential Revision: https://code.wildfiregames.com/D4054 This was SVN commit r25659.
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@@ -76,7 +76,6 @@ CStr8 RenderPathEnum::ToString(RenderPath path)
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CRenderingOptions::CRenderingOptions() : m_ConfigHooks(new ConfigHooks())
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{
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m_NoVBO = false;
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m_RenderPath = RenderPath::DEFAULT;
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m_Shadows = false;
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m_WaterEffects = false;
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@@ -168,8 +167,6 @@ void CRenderingOptions::ReadConfigAndSetupHooks()
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});
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m_ConfigHooks->Setup("silhouettes", m_Silhouettes);
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m_ConfigHooks->Setup("novbo", m_NoVBO);
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m_ConfigHooks->Setup("forcealphatest", m_ForceAlphaTest);
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m_ConfigHooks->Setup("gpuskinning", [this]() {
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bool enabled;
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