Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.

NOTE: requires update-workspaces and may require correction of some
modded actors/scenarios

This was SVN commit r16438.
This commit is contained in:
historic_bruno
2015-03-15 23:59:48 +00:00
parent 7334f76af6
commit b1c4e29ac8
415 changed files with 1483 additions and 1483 deletions
+2 -2
View File
@@ -63,7 +63,7 @@ bool CObjectBase::Load(const VfsPath& pathname)
EL(mesh);
EL(texture);
EL(textures);
EL(colour);
EL(color);
EL(decal);
EL(particles);
AT(file);
@@ -190,7 +190,7 @@ bool CObjectBase::Load(const VfsPath& pathname)
// so remember the relevant particle file as a dependency for this actor
m_UsedFiles.insert(file);
}
else if (option_name == el_colour)
else if (option_name == el_color)
{
currentVariant->m_Color = option.GetText();
}