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Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
NOTE: requires update-workspaces and may require correction of some modded actors/scenarios This was SVN commit r16438.
This commit is contained in:
@@ -595,15 +595,15 @@ void CXMLReader::ReadEnvironment(XMBElement parent)
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EL(lightingmodel);
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EL(posteffect);
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EL(skyset);
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EL(suncolour);
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EL(suncolor);
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EL(sunelevation);
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EL(sunrotation);
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EL(terrainambientcolour);
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EL(unitsambientcolour);
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EL(terrainambientcolor);
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EL(unitsambientcolor);
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EL(water);
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EL(waterbody);
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EL(type);
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EL(colour);
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EL(color);
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EL(tint);
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EL(height);
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EL(shininess); // for compatibility
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@@ -613,7 +613,7 @@ void CXMLReader::ReadEnvironment(XMBElement parent)
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EL(reflectiontint); // for compatibility
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EL(reflectiontintstrength); // for compatibility
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EL(fog);
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EL(fogcolour);
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EL(fogcolor);
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EL(fogfactor);
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EL(fogthickness);
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EL(postproc);
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@@ -640,7 +640,7 @@ void CXMLReader::ReadEnvironment(XMBElement parent)
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if (m_MapReader.pSkyMan)
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m_MapReader.pSkyMan->SetSkySet(element.GetText().FromUTF8());
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}
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else if (element_name == el_suncolour)
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else if (element_name == el_suncolor)
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{
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m_MapReader.m_LightEnv.m_SunColor = RGBColor(
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attrs.GetNamedItem(at_r).ToFloat(),
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@@ -655,14 +655,14 @@ void CXMLReader::ReadEnvironment(XMBElement parent)
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{
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m_MapReader.m_LightEnv.m_Rotation = attrs.GetNamedItem(at_angle).ToFloat();
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}
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else if (element_name == el_terrainambientcolour)
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else if (element_name == el_terrainambientcolor)
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{
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m_MapReader.m_LightEnv.m_TerrainAmbientColor = RGBColor(
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attrs.GetNamedItem(at_r).ToFloat(),
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attrs.GetNamedItem(at_g).ToFloat(),
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attrs.GetNamedItem(at_b).ToFloat());
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}
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else if (element_name == el_unitsambientcolour)
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else if (element_name == el_unitsambientcolor)
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{
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m_MapReader.m_LightEnv.m_UnitsAmbientColor = RGBColor(
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attrs.GetNamedItem(at_r).ToFloat(),
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@@ -674,7 +674,7 @@ void CXMLReader::ReadEnvironment(XMBElement parent)
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XERO_ITER_EL(element, fog)
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{
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int element_name = fog.GetNodeName();
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if (element_name == el_fogcolour)
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if (element_name == el_fogcolor)
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{
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XMBAttributeList attrs = fog.GetAttributes();
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m_MapReader.m_LightEnv.m_FogColor = RGBColor(
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@@ -752,7 +752,7 @@ void CXMLReader::ReadEnvironment(XMBElement parent)
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{
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// deprecated.
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}
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#define READ_COLOUR(el, out) \
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#define READ_COLOR(el, out) \
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else if (element_name == el) \
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{ \
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XMBAttributeList attrs = waterelement.GetAttributes(); \
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@@ -769,14 +769,14 @@ void CXMLReader::ReadEnvironment(XMBElement parent)
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out = waterelement.GetText().ToFloat(); \
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} \
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READ_COLOUR(el_colour, m_MapReader.pWaterMan->m_WaterColor)
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READ_COLOUR(el_tint, m_MapReader.pWaterMan->m_WaterTint)
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READ_COLOR(el_color, m_MapReader.pWaterMan->m_WaterColor)
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READ_COLOR(el_tint, m_MapReader.pWaterMan->m_WaterTint)
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READ_FLOAT(el_waviness, m_MapReader.pWaterMan->m_Waviness)
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READ_FLOAT(el_murkiness, m_MapReader.pWaterMan->m_Murkiness)
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READ_FLOAT(el_windangle, m_MapReader.pWaterMan->m_WindAngle)
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#undef READ_FLOAT
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#undef READ_COLOUR
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#undef READ_COLOR
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else
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debug_warn(L"Invalid map XML data");
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@@ -1488,18 +1488,18 @@ int CMapReader::ParseEnvironment()
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pSkyMan->SetSkySet(skySet);
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CColor sunColor;
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GET_ENVIRONMENT_PROPERTY(envObj, SunColour, sunColor)
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GET_ENVIRONMENT_PROPERTY(envObj, SunColor, sunColor)
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m_LightEnv.m_SunColor = RGBColor(sunColor.r, sunColor.g, sunColor.b);
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GET_ENVIRONMENT_PROPERTY(envObj, SunElevation, m_LightEnv.m_Elevation)
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GET_ENVIRONMENT_PROPERTY(envObj, SunRotation, m_LightEnv.m_Rotation)
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CColor terrainAmbientColor;
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GET_ENVIRONMENT_PROPERTY(envObj, TerrainAmbientColour, terrainAmbientColor)
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GET_ENVIRONMENT_PROPERTY(envObj, TerrainAmbientColor, terrainAmbientColor)
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m_LightEnv.m_TerrainAmbientColor = RGBColor(terrainAmbientColor.r, terrainAmbientColor.g, terrainAmbientColor.b);
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CColor unitsAmbientColor;
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GET_ENVIRONMENT_PROPERTY(envObj, UnitsAmbientColour, unitsAmbientColor)
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GET_ENVIRONMENT_PROPERTY(envObj, UnitsAmbientColor, unitsAmbientColor)
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m_LightEnv.m_UnitsAmbientColor = RGBColor(unitsAmbientColor.r, unitsAmbientColor.g, unitsAmbientColor.b);
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// Water properties
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@@ -1523,7 +1523,7 @@ int CMapReader::ParseEnvironment()
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GET_ENVIRONMENT_PROPERTY(waterBodyObj, Type, pWaterMan->m_WaterType)
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if (pWaterMan->m_WaterType == L"default")
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pWaterMan->m_WaterType = L"ocean";
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GET_ENVIRONMENT_PROPERTY(waterBodyObj, Colour, pWaterMan->m_WaterColor)
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GET_ENVIRONMENT_PROPERTY(waterBodyObj, Color, pWaterMan->m_WaterColor)
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GET_ENVIRONMENT_PROPERTY(waterBodyObj, Tint, pWaterMan->m_WaterTint)
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GET_ENVIRONMENT_PROPERTY(waterBodyObj, Waviness, pWaterMan->m_Waviness)
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GET_ENVIRONMENT_PROPERTY(waterBodyObj, Murkiness, pWaterMan->m_Murkiness)
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