Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.

NOTE: requires update-workspaces and may require correction of some
modded actors/scenarios

This was SVN commit r16438.
This commit is contained in:
historic_bruno
2015-03-15 23:59:48 +00:00
parent 7334f76af6
commit b1c4e29ac8
415 changed files with 1483 additions and 1483 deletions
+17 -17
View File
@@ -595,15 +595,15 @@ void CXMLReader::ReadEnvironment(XMBElement parent)
EL(lightingmodel);
EL(posteffect);
EL(skyset);
EL(suncolour);
EL(suncolor);
EL(sunelevation);
EL(sunrotation);
EL(terrainambientcolour);
EL(unitsambientcolour);
EL(terrainambientcolor);
EL(unitsambientcolor);
EL(water);
EL(waterbody);
EL(type);
EL(colour);
EL(color);
EL(tint);
EL(height);
EL(shininess); // for compatibility
@@ -613,7 +613,7 @@ void CXMLReader::ReadEnvironment(XMBElement parent)
EL(reflectiontint); // for compatibility
EL(reflectiontintstrength); // for compatibility
EL(fog);
EL(fogcolour);
EL(fogcolor);
EL(fogfactor);
EL(fogthickness);
EL(postproc);
@@ -640,7 +640,7 @@ void CXMLReader::ReadEnvironment(XMBElement parent)
if (m_MapReader.pSkyMan)
m_MapReader.pSkyMan->SetSkySet(element.GetText().FromUTF8());
}
else if (element_name == el_suncolour)
else if (element_name == el_suncolor)
{
m_MapReader.m_LightEnv.m_SunColor = RGBColor(
attrs.GetNamedItem(at_r).ToFloat(),
@@ -655,14 +655,14 @@ void CXMLReader::ReadEnvironment(XMBElement parent)
{
m_MapReader.m_LightEnv.m_Rotation = attrs.GetNamedItem(at_angle).ToFloat();
}
else if (element_name == el_terrainambientcolour)
else if (element_name == el_terrainambientcolor)
{
m_MapReader.m_LightEnv.m_TerrainAmbientColor = RGBColor(
attrs.GetNamedItem(at_r).ToFloat(),
attrs.GetNamedItem(at_g).ToFloat(),
attrs.GetNamedItem(at_b).ToFloat());
}
else if (element_name == el_unitsambientcolour)
else if (element_name == el_unitsambientcolor)
{
m_MapReader.m_LightEnv.m_UnitsAmbientColor = RGBColor(
attrs.GetNamedItem(at_r).ToFloat(),
@@ -674,7 +674,7 @@ void CXMLReader::ReadEnvironment(XMBElement parent)
XERO_ITER_EL(element, fog)
{
int element_name = fog.GetNodeName();
if (element_name == el_fogcolour)
if (element_name == el_fogcolor)
{
XMBAttributeList attrs = fog.GetAttributes();
m_MapReader.m_LightEnv.m_FogColor = RGBColor(
@@ -752,7 +752,7 @@ void CXMLReader::ReadEnvironment(XMBElement parent)
{
// deprecated.
}
#define READ_COLOUR(el, out) \
#define READ_COLOR(el, out) \
else if (element_name == el) \
{ \
XMBAttributeList attrs = waterelement.GetAttributes(); \
@@ -769,14 +769,14 @@ void CXMLReader::ReadEnvironment(XMBElement parent)
out = waterelement.GetText().ToFloat(); \
} \
READ_COLOUR(el_colour, m_MapReader.pWaterMan->m_WaterColor)
READ_COLOUR(el_tint, m_MapReader.pWaterMan->m_WaterTint)
READ_COLOR(el_color, m_MapReader.pWaterMan->m_WaterColor)
READ_COLOR(el_tint, m_MapReader.pWaterMan->m_WaterTint)
READ_FLOAT(el_waviness, m_MapReader.pWaterMan->m_Waviness)
READ_FLOAT(el_murkiness, m_MapReader.pWaterMan->m_Murkiness)
READ_FLOAT(el_windangle, m_MapReader.pWaterMan->m_WindAngle)
#undef READ_FLOAT
#undef READ_COLOUR
#undef READ_COLOR
else
debug_warn(L"Invalid map XML data");
@@ -1488,18 +1488,18 @@ int CMapReader::ParseEnvironment()
pSkyMan->SetSkySet(skySet);
CColor sunColor;
GET_ENVIRONMENT_PROPERTY(envObj, SunColour, sunColor)
GET_ENVIRONMENT_PROPERTY(envObj, SunColor, sunColor)
m_LightEnv.m_SunColor = RGBColor(sunColor.r, sunColor.g, sunColor.b);
GET_ENVIRONMENT_PROPERTY(envObj, SunElevation, m_LightEnv.m_Elevation)
GET_ENVIRONMENT_PROPERTY(envObj, SunRotation, m_LightEnv.m_Rotation)
CColor terrainAmbientColor;
GET_ENVIRONMENT_PROPERTY(envObj, TerrainAmbientColour, terrainAmbientColor)
GET_ENVIRONMENT_PROPERTY(envObj, TerrainAmbientColor, terrainAmbientColor)
m_LightEnv.m_TerrainAmbientColor = RGBColor(terrainAmbientColor.r, terrainAmbientColor.g, terrainAmbientColor.b);
CColor unitsAmbientColor;
GET_ENVIRONMENT_PROPERTY(envObj, UnitsAmbientColour, unitsAmbientColor)
GET_ENVIRONMENT_PROPERTY(envObj, UnitsAmbientColor, unitsAmbientColor)
m_LightEnv.m_UnitsAmbientColor = RGBColor(unitsAmbientColor.r, unitsAmbientColor.g, unitsAmbientColor.b);
// Water properties
@@ -1523,7 +1523,7 @@ int CMapReader::ParseEnvironment()
GET_ENVIRONMENT_PROPERTY(waterBodyObj, Type, pWaterMan->m_WaterType)
if (pWaterMan->m_WaterType == L"default")
pWaterMan->m_WaterType = L"ocean";
GET_ENVIRONMENT_PROPERTY(waterBodyObj, Colour, pWaterMan->m_WaterColor)
GET_ENVIRONMENT_PROPERTY(waterBodyObj, Color, pWaterMan->m_WaterColor)
GET_ENVIRONMENT_PROPERTY(waterBodyObj, Tint, pWaterMan->m_WaterTint)
GET_ENVIRONMENT_PROPERTY(waterBodyObj, Waviness, pWaterMan->m_Waviness)
GET_ENVIRONMENT_PROPERTY(waterBodyObj, Murkiness, pWaterMan->m_Murkiness)