From b0e7085fb9185f48573804e76e78b1cbff8babbc Mon Sep 17 00:00:00 2001 From: Matei Date: Fri, 15 Sep 2006 18:59:44 +0000 Subject: [PATCH] Changed default stance to Hold so units don't look like they're attacking each other in Atlas (eventually we can make this be "aggress" in the game but hold in Atlas). This was SVN commit r4337. --- binaries/data/mods/official/entities/template_entity.xml | 2 +- binaries/data/mods/official/scripts/entity_functions.js | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/binaries/data/mods/official/entities/template_entity.xml b/binaries/data/mods/official/entities/template_entity.xml index 996de427c5..6242866c9a 100755 --- a/binaries/data/mods/official/entities/template_entity.xml +++ b/binaries/data/mods/official/entities/template_entity.xml @@ -90,7 +90,7 @@ - avoid + hold diff --git a/binaries/data/mods/official/scripts/entity_functions.js b/binaries/data/mods/official/scripts/entity_functions.js index f07409883c..700af46443 100644 --- a/binaries/data/mods/official/scripts/entity_functions.js +++ b/binaries/data/mods/official/scripts/entity_functions.js @@ -253,7 +253,7 @@ function entityInit() this.traits.ai.stance.list.defend = new Object(); this.traits.ai.stance.list.stand = new Object(); // Set default stance for combat units. - this.traits.ai.stance.curr = "defend"; + this.traits.ai.stance.curr = "hold"; } }