diff --git a/binaries/data/mods/official/entities/template_entity.xml b/binaries/data/mods/official/entities/template_entity.xml index 996de427c5..6242866c9a 100755 --- a/binaries/data/mods/official/entities/template_entity.xml +++ b/binaries/data/mods/official/entities/template_entity.xml @@ -90,7 +90,7 @@ - avoid + hold diff --git a/binaries/data/mods/official/scripts/entity_functions.js b/binaries/data/mods/official/scripts/entity_functions.js index f07409883c..700af46443 100644 --- a/binaries/data/mods/official/scripts/entity_functions.js +++ b/binaries/data/mods/official/scripts/entity_functions.js @@ -253,7 +253,7 @@ function entityInit() this.traits.ai.stance.list.defend = new Object(); this.traits.ai.stance.list.stand = new Object(); // Set default stance for combat units. - this.traits.ai.stance.curr = "defend"; + this.traits.ai.stance.curr = "hold"; } }