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Fix some includes in source/ps
Make include-what-you-use happy with some files in source/ps and fix what needs to be fixed. Ref: #8086 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
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+11
-6
@@ -1,4 +1,4 @@
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/* Copyright (C) 2023 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -17,24 +17,29 @@
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#include "precompiled.h"
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#include "World.h"
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#include "graphics/GameView.h"
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#include "graphics/HeightMipmap.h"
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#include "graphics/LightEnv.h"
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#include "graphics/MapReader.h"
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#include "graphics/MapWriter.h"
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#include "graphics/Terrain.h"
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#include "graphics/Terrain.h"
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#include "graphics/UnitManager.h"
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#include "lib/timer.h"
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#include "lib/path.h"
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#include "ps/CLogger.h"
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#include "ps/CStr.h"
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#include "ps/Errors.h"
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#include "ps/FileIo.h"
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#include "ps/Game.h"
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#include "ps/Loader.h"
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#include "ps/World.h"
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#include "renderer/Renderer.h"
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#include "renderer/SceneRenderer.h"
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#include "simulation2/Simulation2.h"
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#include <js/RootingAPI.h>
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#include <string>
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class CTriggerManager;
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/**
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* Global light settings.
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* It is not a member of CWorld because it is passed
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