Fix some includes in source/ps

Make include-what-you-use happy with some files in source/ps and fix
what needs to be fixed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
This commit is contained in:
Ralph Sennhauser
2025-07-23 19:19:42 +02:00
parent 08d8f0f61c
commit aed1570040
51 changed files with 430 additions and 145 deletions
+22 -9
View File
@@ -19,41 +19,54 @@
#include "Game.h"
#include "graphics/Color.h"
#include "graphics/GameView.h"
#include "graphics/LOSTexture.h"
#include "graphics/ParticleManager.h"
#include "graphics/UnitManager.h"
#include "gui/GUIManager.h"
#include "gui/CGUI.h"
#include "lib/config2.h"
#include "lib/timer.h"
#include "gui/GUIManager.h"
#include "lib/code_generation.h"
#include "lib/debug.h"
#include "network/NetClient.h"
#include "network/NetServer.h"
#include "ps/CConsole.h"
#include "ps/CLogger.h"
#include "ps/CStr.h"
#include "ps/GameSetup/GameSetup.h"
#include "ps/Loader.h"
#include "ps/Profile.h"
#include "ps/Replay.h"
#include "ps/World.h"
#include "ps/VideoMode.h"
#include "ps/World.h"
#include "renderer/Renderer.h"
#include "renderer/SceneRenderer.h"
#include "renderer/TimeManager.h"
#include "renderer/WaterManager.h"
#include "scriptinterface/FunctionWrapper.h"
#include "scriptinterface/JSON.h"
#include "scriptinterface/Object.h"
#include "scriptinterface/ScriptContext.h"
#include "scriptinterface/ScriptInterface.h"
#include "scriptinterface/JSON.h"
#include "scriptinterface/ScriptRequest.h"
#include "simulation2/Simulation2.h"
#include "simulation2/components/ICmpPlayer.h"
#include "simulation2/components/ICmpPlayerManager.h"
#include "simulation2/system/CmpPtr.h"
#include "simulation2/system/Components.h"
#include "simulation2/system/Entity.h"
#include "simulation2/system/LocalTurnManager.h"
#include "simulation2/system/ReplayTurnManager.h"
#include "soundmanager/ISoundManager.h"
#include "simulation2/system/TurnManager.h"
#include "tools/atlas/GameInterface/GameLoop.h"
#include <cstddef>
#include <fstream>
#include <js/PropertyAndElement.h>
#include <js/RootingAPI.h>
#include <js/Value.h>
#include <memory>
#include <sstream>
#include <utility>
class IComponent;
extern GameLoopState* g_AtlasGameLoop;